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Posts
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Joined
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I suspect Psyche dying is a prelude to Manticore going from a Batman-style Hero to a Punisher-style Vigilante (with no place for such an individual in the Freedom Phalanx, shaking up its membership roster even more).
(If that wasn't the intention.... um, I'm not working at the moment, so could you folks at Paragon use another writer? I have some ideas....) -
Sometimes it takes a couple of seconds before it "notices" that you're not a VIP. I guess VIP is the default.
Once or twice it's even lasted just long enough (or maybe I was just fast enough) for me to click on and read one topic in the beta forums, but that's about it. -
... you killed your clone? I let mine go both times I played that arc. (The first time I even created the clone as a separate blueside character)
Anyway, I don't really care about how much mid-story drama there is, I just want to see a happy ending, for the good guys at least. (For villains, since they're not out to make things happier, I'd prefer to call it "satisfactory endings", where the villain's situation is improved in some manner)
Happy endings are becoming painfully rare in the game (and dramatic fiction in general, actually) these days as "shades of gray" becomes the norm, and I don't like that one bit. -
Every AT has access to Mace Mastery (except Kheldians), but it's a Patron pool, not an Ancillary Pool, and so has to be unlocked by running a Patron arc as a Villain.
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Just to make sure there's no confusion: Ancillary Power Pools are automatically available to all ten of the standard Archetypes at level 35 regardless of current alignment.
The wording "making them start out in Atlas" suggests that you're still thinking of the formerly villain-only Archetypes as playing by different rules than the formerly hero-only Archetypes, but they don't. You only have to change your alignment to Villain (or Rogue) if you specifically want the Patron Power Pools. -
I thought Tankerminding requires that you be close to the pets, because Bodyguard Mode doesn't work if they're too far away, and MMs aren't durable enough to tank without Bodyguard Mode. (Plus, Provoking an enemy usually makes them run over to you, and the dumb AI of the pets makes them run over to the enemy, so you'll all be close together anyway)
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Other issues would be what "level appropriate" entails, as well as what happens if the character using the power is also the only character (or only character of that alignment) on your account.
It's a great idea, but I can see a whole lot of technical aspects that would keep it from being practical to code. -
For the first question, I suggest checking out the answers in this topic (which asks the same question): http://boards.cityofheroes.com/showthread.php?t=285965
For the second, at level 20, you can get a mission arc to unlock (most) capes. Once you get to that level, talk to the City Representative in Atlas Park City Hall as a hero, or Mr. Rodney in Cap Au Diable as a villain. At level 30, you can unlock Auras by talking to the same contacts. -
... wait, the Leprechaun pet seriously gives a 10% buff to Influence drops? I thought that was a joke.
And not even a new joke, at that. -
I'm actually in agreement about the face. Something looks off about his whole head, I'd say. Maybe it's just the camera angle, but Statesman's face looks older, and the helmet looks less like something Roman-inspired and more like movieverse Magneto's helmet.
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You should be able to tell those people "Hey, don't come around here no more!"
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"Soon" reminds me of another game's "two weeks". Though their "two weeks" is more like "Soon. We hope. If we remember and/or get inspired enough to finish. Keep your fingers crossed."
(STILL WAITING FOR YOU TO FINISH THE SEA, FELLAS! IT WAS "TWO WEEKS" IN 2009!)
... ahem, sorry. -
Maybe so, but I was just going by what's in the thread I linked to, which includes a quote from a former redname (Horatio, who desgined the Task Force in the first place) also saying that the ray only has to be used once and never wears off: http://boards.cityofheroes.com/showt...07#post1211407
Quote:Horatio's post was two and a half years ago, though, so things may have changed.There seems to be some confusion as to the use of the dimensional ground ray in the final fight of the Task Force. Before Reichsman’s hit by the ray, he is in a phased state and is running a rather nasty debuffing aura. When he is hit by the ray, it “grounds out” some of his power and he returns to a normal state and his aura is shut down. This will persist for the duration of the fight. The dimensional grounding ray isn’t intended to be used at specific points in the fight; it should be used early on, and one hit will do. -
According to old topics on the subject, it removes his Untouchable state and deactivates his Aura of Domination and Sap Will abilities. It only needs to be used once, at the start of the fight. After that, he's just a wall of HP.
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Also note that Premiums can get access to IOs if they were subscribed long enough (27 tokens - which equates to five years of subscribing before the game went Freemium, if my math is right), so it's not entirely true that lack of IOs separates free and VIP players.
That said, it would still be nice to have some IO access for the characters who have IOs slotted. Not necessarily the ability to craft or slot NEW IOs, but not just greying out the ones that are already there. -
On the subject of powersets, I think they're running out of things to shoot enemies with. You have all the traditional superhero blast powers - fire, ice, lightning, psionics, darkness, etc - as well as generic "energy" blasts and three different types of guns. There's just more melee weapons to work with once you get past all the traditional powers (though I think they're starting to run low on those, too).
Other than that, I agree with Tenzhi. I like Melee sets mostly not for the actual melee, but for the nice defenses in the other powerset. When playing, say, a Dominator or Blaster I feel vulnerable (especially the lack of status protection), and that's not how I want to feel when playing a superhero/supervillain. Because of that, my interest in playing those ATs usually wither and die by 20th level, even though I love those ATs in theory (especially Dominator). -
I'm planning on grabbing it for my Bots/Storm Mastermind when he reaches that point.
An additional 13.5% Smash/Lethal and 9% Energy defense (before any enhancement, if Tomax is to be believed) will stack nicely with the Bots' bubbles, Steamy Mist, and Combat Jumping. -
Quote:I'm not sure why opponents being slowed down would be a problem on a Brute, when Energy Aura already slows opponents down, and other sets (like Energy Melee and Dark Armor) stop them from attacking at all. (Granted, Energy Melee has some issues, but I don't think that being very good at stunning enemies is one of them)Ice Melee on a Brute? Ice Armor on a Brute? I don't think so . . . a key part of Ice is the way it slows down the foes. And much of the damage from Ice Melee is DoT. That just won't work on a Brute, as it would contrast with Fury. I don't really see it very useful on a scrapper, either . . . maybe Ice Armor, but not Ice Melee in anything close to its current form.
Ice/Ice any-melee-other-than-a-tank has been on my wishlist for a while. -
I'm more impressed with the 262% recharge time bonus, actually...
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http://paragonwiki.com/wiki/Category..._Travel_Powers
http://paragonwiki.com/wiki/Temporary_Power:_Jet_Pack (not on the previous list, for some reason)