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Chump is censored? News to me.
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Im not lying to you, except when I said you weren't a chump. -
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I died because Midnight Agent sucks and can't hold his own.
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Your a chump in the chump now? Since chump? Thats a long chump to be a chump. Chump. -
Now it isnt. Obviously the guy running the forums is a chump.
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Lol, Mr Knockout sends even more tells than me!
Is that why you died chives?
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He died because he is a chump.
Quite why chum plus a p is censored, but it is. Chumps. -
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Hmmm, was okay, what you need is for me to become top dog of the prison like Ray Winstone in Scum. You'll all get your perks.
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Am I still in jail or what? Your focussing too much on the peripherary characters. Let the people know about their hero!
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Ice/Energy just got an enormous boost thanks to the Mez resist changes. Toggle droppers plus lots of holds equals dead things.
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Get on ts like noow, turns out i got back quicker so let's get this tf started
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Dinner in half an hour and Blues out, so count us out. Incidentally, did our prestige go back up? -
SR is less able to take big hits because it has no inherent health regeneration abilities and less total HP. Once your defenses are negated (And that isn't tough to do at all, folks) your dead quicker than a Regen.
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And at the end of the day you need a big sg if ur gonna raid hammi.
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Do you actually understand how a Hamidon raid works? You need twenty to thirty controllers to raid Hamidon, not a big sg. -
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why keep ignoring the basic facts of the hypothetical situation?
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Because you already are? Yor six scrappers are going to be held, debuffed and blasted to pieces extremely quickly. Throw a few Confuses into the mix and their going to be all over the shop. I don't know what you think a Controller can do, but your vastly underestimating them. A decent /Rad secondary can stop a Scrapper from hitting anything. A Stone or Ice is going to turn your Scrapper blitz into a crawl, and if anyones picked up the Storm Secondary you cant even get into melee.
Your right, pets arent very reliable, but they don't need to be when you can hold your opponents incredibly quickly. Hokds can't take efect? Huh??? Debuffs worked around? Wha??? Explain to me how your doing this, I'd be astounded to find out how your working away around PBAoE debuffs, anchors and AoE slows, knockdowns etc. The Controllers have got enough tools to counter most things. Your Scrappers can hit things. since one of the most popular PvP Controller secondaries completely negates your ability to do this, I don't see how your going to work around not actually being able to do much at all.
What Im scared of...well Im not scared, I just don't find the idea of being perma held all that fun. Maybe you do: more power to you. But its fairly obvious that with all the tools open to them, Controllers are hideously powerful. They can heal each other, boost each others recharge rates, stamina and DPS, acquire Scrapper rivalling resists and defenses, hold anything remarkably easily, debuff accuracy, recharge, speed and DPS, confuse, fear, immobilise, hold and knockback anything in sight multiple times.
You seem to be under the impression that your six Scrappers are going to charge in en masse and take the Controllers apart. The Controllers are simply going to move away whilst healing themselves, puring on the status effects and debuffs until you can't do anything then slaughter you. You simply cannot counter their repetoire. -
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I think 6-8 Controllers would be scared as hell of a team of 6 Forted and CM'd Scrappers, accompanied by 2 CM'd Empaths - not least because the Scrappers could summarily terminate each target one at a time.
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The Controllers are going to be doing exactly the same thing to each other. I can't outdamage a decent Empaths healing rate, and throw debuffs and holds into the mix and your six CM'd Scrappers aren't going to be very impressive at all. Plus a fair few of the Controllers will have pets, so your outnumbered. Six Scrappers and two Empaths could be facing eight Empaths and twenty four pseudo Scrappers. -
If you want the best, pick Regen.
If you want to be a gimp, pick SR
If you want to glow like a lightbulb, go Invuln.
If you despise the sight of a full Endurance power, enjoy losing all your resists everytime a blaster looks at you and find repetive noise soothing, go Dark Armor. -
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It remains to be seen whether Controllers are now overpowered in PvP - but they're not the only ones with mezzes, or the ability to stack them. Even a couple of Scrappers could make use of the changes with the right slotting, conceivably. My only concern is that PvP areas are going to enterable only with a tray full of BreakFrees/Emerges/Escapes, which wouldn't be much fun at all - but if there is sufficient usage of the zones, that shouldn't be the result. After all, a team of 8 Controllers might be scary, but would a team of 6 Scrappers/Blappers and 2 Empaths be any less so?
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Short answer: yes. Six to eight Controllers will simply be unbeatable now (They were anyway, but thats besides the point). Unless youve got some damn fine co-ordination your just not going to be able to kill them quick enough in your thirty second window of oppurtunity because they're healing/buffing each other. You'll be able to have a huge amount of fun standing still while they wail on you, then desperately try to do something for thirty seconds, then stand still for a bit longer. Once youve blown through twenty breakfrees, just go and logout, it will be more fun.
A fairly competent Controller could nullify all but the most twinked out of builds. Their ability to do this has just been massively boosted. As an added bonus, certain other builds get a piece of the overpowered pie while others get the shaft, which makes no sense at all. Ice Blasters, for instance, are going to have a whale of the time, especially ones with toggle dropping heavy builds. Your average non-Regen Scrapper is going to get eaten alive.
If our suspicions are correct and Tanks have got hit by this too, then they might as well not bother with PvP. My Scrapper can kill Invuln Tanks as it is, with Controllers simply being able to spam attacks until they turn into a neutered scrapper with more hitpoints its going to turn ugly. This change is about as balanced as giving every character whose name begins with a B an instawin button.
Were mez resists even broken in PvP? Why did they need to be fiddled with??? Being chainheld was fun enough as was, and fear was an equally great way to pass your time. Ive got Fear resists, and Im being terrorised with one or two applications. The rest of you are fubared.
And to make these matters worse, I can no longer choose not to face the sets that turn my game into a titanic battle of popping inspirations. If I step into Warburg, I have no clue as to what I'll face. I can't refuse to fight that team of eight controllers who I have no chance of defeating, and no chance of succsess simply isnt fun.
So your ideal of fast paced PvP isnt going to happen, unless you mean that clicking on inspirations is going to be fastpaced. -
Just SJ in, summon Mr. Smashy the Shivan and go to town
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Maybe you would like to try making sense?
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So a change that doesnt affect Defenders is making life harder for defenders, and a downward balance of just one AT (Might be two, still not sure if tanks are affected) will now level the playing field?
I'd love to make sense, but your not setting a very good example for me. -
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This change finally makes Defenders useful alongside Scrappers, instead of just acting as garnish. It also levels the playing field in a number of areas as concerns PvP.
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If you think that Defenders werent any more than garnish for Scrappers, youve been playing a different game for quite a while. A Defender will allow you to do your job, dealing damage, a lot more effectively and will keep you alive on top.
As to levelling the playing field in PvP...there you go with that different game again. If Holds were basically the instawin button once you got them stacked, how the heck will lowering the mez resists of Scrappers make it anymore balanced? A Controller (and certain Defenders) can now stack those holds on you incredibly easily, and if theres two of them facing you, you might as well give up. Controllers are now overpowered in PvP, which means that people are going to complain, which means they're going to get "adjusted". Woo hoo.
If you make a set worse against an AT that was already better than it in a variety of situations, how can that be levelling the playing field? Were smoothing out the bumps here by digging a ditch. -
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FWIW, certain Defender builds could take down Scrappers anyway, even before ED. Those builds will find it immeasurably more difficult to do so after these changes, in all likelihood.
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If a Defender could take down a Scrapper before, how the heck does the lowering of mez resistances make the job any harder??? If you want to be the voice of reason, say things that make sense. -
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Yet another reason for me not to bother respecing my scrappers >_>
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Respec them just for the influence. All those big fat SO's equals muchos prestige -
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Wait until you fight some Malta with the mezzes that last for days. You will notice it then.
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Quite. One standard spawn of minions in a Heroic mission (for Malta, anyway) will be able to break mez resistances at this level - it's a bigger hit to scrapper gameplay than the I5 defence 'adjustments' or ED, to my mind.
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Spectral Terror is fearing me, a /DA Scrapper. The rest of you guys are boned. -
We did that to Blue Shadows blaster alt last night. Well, Chives did, I tried it and got churned up into a gooey mush.
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I have no doubt that the Armoured Core and Precision Rangers
can and will help
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If you actually want some effective protection, you know who to call. Weve got our very own Mitchell brothers in Beowulf & Chives
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I heard Chives got taken down...
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I was there, he did. Didn't stop the people taking him down from receiving a whupping. Two on eight and you boys still can't slow us down -
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Its been said before that Stamina is the most powerful power in the game. I dont miss out Stamina in any build. I always like Swift and Health is very handy anyway.
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Its still very powerful, agreed, but you'll get better return on your slots by adding an End Reducer to a power. The buff from the fourth slot is relatively insignificant.