regen Vs super reflexes?
Being as Regen is missing Quick Recovery, I'd be inclined to say Super Reflexes for Quickness or Ninjitsu (yeah I know you didn't ask) for Smoke Flash and Blinding Powder.
Why? Well if you're playing solo you should generally only be fighting 2-3 mobs at a time, and if played right you could probably avoid giving enemies the chance to hit you.
So SR has the +recharge from Quickness (and the rising resistance from the passives that is in now or coming soon?)
Ninjitsu has the added placate from Smoke Flash and the confuse and -visibility and -accuracy from Blinding Powder, which should all be very handy.
On the other hand, Regen would allow you to recover from any damage you do take quicker, theoretically giving lower down-time.
Regen and SR get their status-protects at lvl 16, whereas Ninjitsu gets it at 20. SR has the (arguable) advantage that status protection comes from a clicky - 2 or 3 recharge enhances makes it readily available. But Energy Aura gets status protection even earlier still at lvl 10. However, Energy Aura is the only set with a weakness to psionics, but does come with some nifty endurance powers late on.
Honestly? I think the Stalker defences are [censored]. Your best defence is just to kill stuff very very quickly.
But hey, that's just my opinion
Best bet is just pick whichever fits your character best, or failing that, whichever you think would be the most fun.
If you must team, team with corrupters - lots of them - they have shields and all sorts
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
REGEN
Advantages:
1. Can minimise power choices initially by only the most effective powers, Reconstruction and Integration initially. Stalker builds are tight.
2. Only two toggles including hide = low endurance usage.
3. Probably has best overall damage mitigation of the stalker sets.
4. Does not care about typed or positional damage.
Disadvantages:
1. Can be quite slot heavy as both Recon and possibly Dull Pain need
2. Can suffer against mezzing/debuffing enemies due to status effects, as stuff usually hits.
3. Does not benefit from healing as much as other defensive powersets ( due to the time window when healing is beneficial being small, ie just before you die ).
SR ( not as thorough as I don't play a SR )
Advantages:
1. Can rehide in combat when you have aggro, if you are lucky, due to defence.
2. Status protection is a clicky and so can't be dropped.
3. Has Quickness to increase recharge rate on all attacks ( by 0.2, a +3 DO ).
4. Relatively resitant to stacking mez/debuffs as they have to hit first.
Disadvantages:
1. Has many powers to choose, some combinations are essential due to range vs melee.
2. Has many toggles and so endurance can be a pain.
3. Surceptible to enemies having a 'lucky streak'
For a scrapper I would go with regen, for a stalker I would have probably gone for SR if it wasn't for the concept thingy. However going for a regen meant I can get stamina, whereas I couldn't fit it into a SR build.
@Unthing ... Mostly on Union.
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Regen and SR get their status-protects at lvl 16, whereas Ninjitsu gets it at 20. SR has the (arguable) advantage that status protection comes from a clicky - 2 or 3 recharge enhances makes it readily available
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Ninjitsu is also a clicky and is available at 16 also.
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Regen and SR get their status-protects at lvl 16, whereas Ninjitsu gets it at 20. SR has the (arguable) advantage that status protection comes from a clicky - 2 or 3 recharge enhances makes it readily available
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Ninjitsu is also a clicky and is available at 16 also.
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My villain planner is out of date. Someone must pay.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
SR also has stacking AoE protection which is good for pvp.
I think SR is great for stalkers. Mine is lvl 17 and is usually doing fine unless there are too many enemies. The added res is also nice.
just acouple things i'd like to point on.
SR has alot of very different Area Defences, ie AOE,Melee,ranged. Each one dosn't stack with the other so theres alot of number crunching involed to get your defences of each area up.
Regen has 1 major flaw .. It cannot take large HP hits.
Other sets are based on avoidance were as Regen is well Regen so your going to take hits, but if its big you WILL die as the Regen just can't cope.
Defiant's GoEH/MILITIS METUS
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just acouple things i'd like to point on.
SR has alot of very different Area Defences, ie AOE,Melee,ranged. Each one dosn't stack with the other so theres alot of number crunching involed to get your defences of each area up.
Regen has 1 major flaw .. It cannot take large HP hits.
Other sets are based on avoidance were as Regen is well Regen so your going to take hits, but if its big you WILL die as the Regen just can't cope.
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Dull pain 3 slotted for heal will take you from red to green. And then there's reconstruction waiting to use after that if you take anymore damage.
World of Jackcraft.
SR is less able to take big hits because it has no inherent health regeneration abilities and less total HP. Once your defenses are negated (And that isn't tough to do at all, folks) your dead quicker than a Regen.
This is the same debate as Regen vs SR Scrappers in CoH... except for the fact that SR can help a Stalker get stealthy quicker.
Personally I think all the stalker defences are pretty much wank.
However if i had to choose between regen, SR and Ninjitsu i would definately go Regen.
Basically evevrytime you go into a fight with SR or ninjitsu you are taking a gamble. I would like to be able to heal the damage i take whereas with SR inspirs would be needed. Plus i believe Regen would work much better with tough and weave as this would give it bonus resistance plus quick healing and also the very little toggles of regen would help to.
You ninjitsu and SR's are gonna wish you took Regen later in the game with bosses and av's who have a much higher chance of hitting (1 shotted baby!!)
Ninjitsu has a self heal
so, if i make a stalker, ninjitsu is looking nice for me
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You ninjitsu and SR's are gonna wish you took Regen later in the game with bosses and av's who have a much higher chance of hitting (1 shotted baby!!)
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out of those 3 you would get one shotted with all of them, they all have no resistance when at full health, so regen isnt the best in that case
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Ninjitsu has a self heal
so, if i make a stalker, ninjitsu is looking nice for me
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Regen also has a self heal "Reconstruction" Plus dull pain which adds to the amount of hitpoints u have. Dull pain can also be turned into perma. Regen with slotted tough and weave would not get 1 slotted against av but i suppose SR might not get 1 slotted with tough and weave either, however Regen could heal the damage in a mere second whereas it would take fooking ages with SR or ninjitsu.
Another thing with ninjitsu is that everynight i'm on I always see about 50 wanna be ninjas with the whole samurai thing going on. It's geting boring. I'd prefer to be a bit different. so i went Regen/Energy plus Energy melee out matches anything on cov stalker damage.
carl
i dont think you can perma dull pain, or anything anymore..
I think you can get Dull Pain to have a minute downtime now without Hasten. If you have 3 slotted hasten you can probably cut that down to almost 30-35 seconds.
@Unthing ... Mostly on Union.
k guys, whic do you think is more beneficial and why?
Defiant
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