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Quote:Too late. It is Live now. I warned you during Beta when you could still have a voice.It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.
Seems extremely broken. Procs (all of them) should be on the 10 second timer. -
Quote:more like TA / ICE ... and this shouldn't be surprising. I told you all this would happen in i20 Beta. Sure, noone listens to me when I make an observation that pseudopets triggered Interface more than expected.Cold/Ice defender (or Corr with reverse) with 3 pseudopet patches!
Heck this happened in i19 in the first Ramiel mission, too. Try it. -
You are NOT talking about the LFG tool. You are talking about the queue.
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Quote:Uhh. Interface debuffs are unresistable.My understanding was that interface debuffs stacked 4 times (6 for the fire DoT), and that the -regen one was -15% per stack (which admittedly is still pretty useless given the only targets it's really valuable for resist it so much).
Has something changed with the numbers that I've missed? -
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Quote:No Origin temps?[*]The following powers can now be used during Incarnate Trials and other instances where Temporary Powers were disabled
- Event Costume Powers
- Halloween Costume Powers
- Travel-Only Temp Powers such as the Raptor Pack (these are still unavailable during Arena matches)
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I actually think our LFG tool is the most functional in any MMO I've been in. I love it!
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And yet they allow Ninja Run to allow people to get to turrets...
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Quote:Yea... no. Force people to spec into a travel power if they want to move quickly THEN we will talk about this.Gee, wouldn't it be Epic if there was some way you could have, oh, I don't know, like Electric powers on a defender?
Maybe if we Pool our resources we can figure out a way for you to light your slick without a temp power.
I mean, you act like you are Fenced into using the origin power and nothing BUT the origin power.
I suppose it isn't too Shocking that something like this would make you want to Bolt though.
Too bad there's no other option available to you besides the origin temp.
Isn't it great that the devs jump right on things when people say "Do what I say or I quit!"? -
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I should not have to do a work around. The whiners about Ninja Run were given their power granted back to them.
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Quote:How about sending me another 10 billion so I can make the build?As was brought up in another similar topic (by the same OP, no less), Ninja Run is an Inherent power, while the origin powers are Temporary powers.
So it's not a matter of "usefulness", it's a matter of classification. Temporary powers suppress in iTrials, while Inherent powers don't.
Easiest solution from a development standpoint would just be to make the Origin powers Inherent instead of Temporary. (Easiest solution from the OP's standpoint, however, would be to use another of his three builds for an alternate means to light that OSA) -
Quote:Then that just means you are a sourpuss jerk.Actually this is true for me. If presented with even a great idea and then being told "do this or I quit" I will let the person quit and then later implement the idea.
Alignment powers are temps that are allowed. Ninja Run used to be disallowed. -
Quote:They allow Alignment powers which are TempsUmm, no.
Ninja Run is classified as an Inherent power, not a temp power. The origin temps actually are temp powers. Look at which heading they fall under in your powers window.
If they disallowed Ninja Run, they would also have to disallow: Sprint, Rest, Brawl, etc.
So, for the purposes of the trials, inherent powers are okay, temp powers are not. Which makes sense. I can't imagine Ninja Run would give the same kind of combat advantage as a Warburg nuke or Vanguard heavy. -
Quote:By your reasoning, why not allow the Origins then? And they ARE unbalancing because you have to pay for the advantage.I assumed Ninja Run/Beast Run/Jump Pack were available due to the significant number of people who use them as their sole travel powers. They don't unbalance the trials and removing them would just make a lot of people upset that they need to respec or build/IO a second build just to include a travel power.
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