The_Coming_Storm

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.

    Seems extremely broken. Procs (all of them) should be on the 10 second timer.
    Too late. It is Live now. I warned you during Beta when you could still have a voice.
  2. Quote:
    Originally Posted by YoumuKonpaku View Post
    Cold/Ice defender (or Corr with reverse) with 3 pseudopet patches!
    more like TA / ICE ... and this shouldn't be surprising. I told you all this would happen in i20 Beta. Sure, noone listens to me when I make an observation that pseudopets triggered Interface more than expected.

    Heck this happened in i19 in the first Ramiel mission, too. Try it.
  3. You are NOT talking about the LFG tool. You are talking about the queue.
  4. Quote:
    Originally Posted by Biowraith View Post
    My understanding was that interface debuffs stacked 4 times (6 for the fire DoT), and that the -regen one was -15% per stack (which admittedly is still pretty useless given the only targets it's really valuable for resist it so much).

    Has something changed with the numbers that I've missed?
    Uhh. Interface debuffs are unresistable.
  5. Quote:
    Originally Posted by Smersh View Post
    Water Spout. Pure unleashed chaos.

    The only character I have it on? Six slots of Kinetic Crash. Because it's that awesome.
    Obviously you haven't seen Tornado colored opaquely.
  6. Any porno film that tries to have a plot.
  7. Quote:
    Originally Posted by Avatea View Post
    [*]The following powers can now be used during Incarnate Trials and other instances where Temporary Powers were disabled
    • Event Costume Powers
    • Halloween Costume Powers
    • Travel-Only Temp Powers such as the Raptor Pack (these are still unavailable during Arena matches)
    No Origin temps?
  8. The_Coming_Storm

    LFG tool sucks

    I actually think our LFG tool is the most functional in any MMO I've been in. I love it!
  9. Quote:
    Originally Posted by GavinRuneblade View Post
    Nukes, Shivans, & HVAS. People used this combo to do a 3 minute Hami Raid. The Devs wanted these trials to be a challenge. Nukes and other temps make them trivial. Same reason they disabled them for the Cathedral of Pain.
    And yet they allow Ninja Run to allow people to get to turrets...
  10. Quote:
    Originally Posted by Leo_G View Post
    Yeah, maybe you need to just use an inherent power to light your oil slick then.

    What about self destruct? That does fire damage too. Try that. Go. Go do that now...
    When you die, your pseudo-pets disappear.
  11. Quote:
    Originally Posted by Sharker_Quint 01 View Post
    Because it's not what he is demanding. He shouldn't have to use the tools given to him to play the game.
    Just like those who demanded to be able to use NR as their sole travel power were catered to.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    Gee, wouldn't it be Epic if there was some way you could have, oh, I don't know, like Electric powers on a defender?

    Maybe if we Pool our resources we can figure out a way for you to light your slick without a temp power.

    I mean, you act like you are Fenced into using the origin power and nothing BUT the origin power.

    I suppose it isn't too Shocking that something like this would make you want to Bolt though.

    Too bad there's no other option available to you besides the origin temp.

    Isn't it great that the devs jump right on things when people say "Do what I say or I quit!"?
    Yea... no. Force people to spec into a travel power if they want to move quickly THEN we will talk about this.
  13. Quote:
    Originally Posted by Stone Daemon View Post
    Somehow I doubt that your original build is worth 10 billion, as you are implying.
    You are just jealous at my wealth seeing as you are only a little over a year old.
  14. Quote:
    Originally Posted by White Hot Flash View Post
    You're missing the big point, man.

    THERE IS NO ADVANTAGE to having Ninja Run, or not having it, in these trials. The maps are too small to make a difference how fast you get somewhere.
    I challenge you to confine yourself to sprint.... on all your toons.
  15. Quote:
    Originally Posted by Sharker_Quint 01 View Post
    Stop acting like a 2 yr old TCS. Every time you post on the boards you act like this. I have yet to see you post anything that isn't a whine. You were given several answers on how to deal with this issue in your original thread.
    I should not have to do a work around. The whiners about Ninja Run were given their power granted back to them.
  16. Quote:
    Originally Posted by Thunder Knight View Post
    As was brought up in another similar topic (by the same OP, no less), Ninja Run is an Inherent power, while the origin powers are Temporary powers.

    So it's not a matter of "usefulness", it's a matter of classification. Temporary powers suppress in iTrials, while Inherent powers don't.

    Easiest solution from a development standpoint would just be to make the Origin powers Inherent instead of Temporary. (Easiest solution from the OP's standpoint, however, would be to use another of his three builds for an alternate means to light that OSA)
    How about sending me another 10 billion so I can make the build?
  17. Quote:
    Originally Posted by HelinCarnate View Post
    Actually this is true for me. If presented with even a great idea and then being told "do this or I quit" I will let the person quit and then later implement the idea.
    Then that just means you are a sourpuss jerk.

    Alignment powers are temps that are allowed. Ninja Run used to be disallowed.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    Umm, no.

    Ninja Run is classified as an Inherent power, not a temp power. The origin temps actually are temp powers. Look at which heading they fall under in your powers window.

    If they disallowed Ninja Run, they would also have to disallow: Sprint, Rest, Brawl, etc.

    So, for the purposes of the trials, inherent powers are okay, temp powers are not. Which makes sense. I can't imagine Ninja Run would give the same kind of combat advantage as a Warburg nuke or Vanguard heavy.
    They allow Alignment powers which are Temps
  19. Quote:
    Originally Posted by Jophiel View Post
    I assumed Ninja Run/Beast Run/Jump Pack were available due to the significant number of people who use them as their sole travel powers. They don't unbalance the trials and removing them would just make a lot of people upset that they need to respec or build/IO a second build just to include a travel power.
    By your reasoning, why not allow the Origins then? And they ARE unbalancing because you have to pay for the advantage.
  20. Quote:
    Originally Posted by BrandX View Post
    Start attacking a bit more and debuff a bit less?

    Really, I haven't seen the need to really go all out on the debuffing to take out the enemies.
    You play a Scrapper....
  21. Quote:
    Originally Posted by DeProgrammer View Post
    I'm not seeing a Phase Shift temp power in my list.
    Still, you listed AOE mez temps. If you are going to go THAT powerful, why not the Origins?