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That's the big one, really. Other than that...
- With higher base health things that add health are typically better on a brute. Similarly, activated healing powers are as well.
- Things that can push your resistances over 75% (tier 9 god modes, accolades, barrier destiny, team buffs, etc) aren't wasted on a brute, as they are on a scrapper. Armors that can push your resistance over 75% internally such as /fa or /elec are also nicer on a brute.
- Defense sets like SR are also arguably better on a brute, as their larger health pool helps when the mobs inevitably land hits.
Oh, and of course, Super Strength is nicer on a brute than it is on a scrapper. Neener, neener, neener. -
Quote:Your secondary and your epic pools (and now Judgement) can go a long way towards smoothing that lack of aoe out. I have two level 50 dark melee brutes: a dark/dark and a dark/energy aura. They both have a patron aoe and both have void judgement. They both use dark consumption and soul drain for the aoe damage as much as for the buffs.I am surprised to see DM suggested as the most survivable primary for a scrapper. Sure the -ToHit and extra heal are handy. But the fact that the set lacks any substantial AOE seems like a pretty big deal. I always thought part of a Scrappers survival is kill speed. If you have to run around the mobs one by one and kill them it seems like its going to take a very long time to flatten an 8 man spawn. Heck I've always felt the reason that Dark Melee gets a 30 second damage buff was to make up for the fact that they have to run around punching everything in the face one at a time.
Most survivable for a Tank sure, but as a Scrapper I know I would at least like to have access to one real AOE in my primary.
The dark/dark kills faster, but not outrageously so. They can both clear a x8 paper mission in 10 to 15 minutes. Shadow Maul is fantastic for that. Easy to use, incredible damage for a cone, especially for its recharge. It's my pippity-pippity-pap minion lawnmower of doom. -
SR is a two trick pony these days (the first being ease of softcap, the second being DDR to maintain said softcap). There are dm/shield builds that steal the second trick's thunder and are also softcapped, add a large damage boost (perhaps rivaled by SRs recharge boost, but probably not), have better resistances, and more health.
Ultimately, though, much like a brute, it's hard to go wrong with a scrapper. Sink enough time/money into any secondary and it becomes 'the most durable' (a regen/soul/barrier scrapper with a lot of recharge, for example, has high resistances and defense on a regular basis backed by three strong self heals. Hard to go wrong with soft capped defense and 130 health per second regeneration). -
I tried this setting once. The city felt empty, as players were hard to tell from mobs at a distance. I also tend to check for a bio and even close to look a costume if I see a great name from a distance.
With every hero and villain registered in game lore there's plenty of reasons to know someone's name as soon as you look at them: your HUD or police scanner chirps it out, dark spirits whisper the information in your ear, your telepathy picks it up, you've memorized the entire database with your super-genius IQ, every being has a unique cosmic signature that your ability to manipulate energy can read... possibilities are endless. -
Focus on defense bonuses, recharge, and maximum health (in that order). A well built kat/wp scrapper can solo a few task forces. I see no reason a similarly built brute couldn't do the same.
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It's not a 'big' thing, but it is a noticeable one. A brute with a heavy single target primary and a damage aura will take down a large enemy group faster than one without. The trade off is that sets without a damage aura tend to be among the more survivable ones (there is one glaring exception to this, however - Stone Armor has both a damage aura and massive surviveability in granite, though it pays a hefty price in damage output and combat maneuverability for it).
At the end of the day, though, the AoEs you pack are what get the job done. Both my Stone Melee/Willpower brute with Tremor and Dark Obliteration and my Superstrength/Fire in all his aoe glory, including the damage aura, waltz through x8 paper/scanner missions in 10 to 15 minutes - most of which is wandering around the map time. Outside of ambush farming there's really not a hell of a lot of difference. -
If you enjoy your claws scrapper at all? Not by a long shot, though your mileage will vary based on your skill as a player.
If you play casually a scrapper will blow the hell out of a Kheldian in every way possible.
If you play well a Kheldian will almost be as good as a casually played scrapper.
If you are a great player a Kheldian will be as good as a well played scrapper.
It is only when you play nearly perfectly that a Kheldian actually becomes good.
Still, this is City of Heroes. If you have a free character slot why not make a Warshade or Peacebringer and try it out for a bit before making up your mind? -
The lethal resist issue post 40 remains but brutes can power through it like the legion of lethal damage dealing Scrappers do.
For lethal sets I would recommend Broadsword or Katana over Battle Ax. They do similar damage and have a great survival aiding tool in Parry/Divine Avalanche.
If you're considering sets you haven't played - Stone Melee/WP is my favorite brute combination in the game. What it lacks in aoe it makes up for in mitigation (but it does lack in AoE). Fault is awesome and the mag 3 hold in Seismic Smash really puts enemies that like to throw up annoying fields in their place. -
As long as it doesn't increase the lag I couldn't care less that it's running.
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/WP might not, but whatever primary you paired it with probably does. If you want a better attack chain you'll be slotting for recharge regardless.
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Some of the rifles from beta will not be available in live. Best guess is that they're tied to badges and thus won't be available unless you have said badges. Or perhaps they're slated for purchase from the paragon market. Either way if any rifle model gets removed from the game I imagine it would be accidental.
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Quote:For me it comes down to three things:I love regen on scrappers. I fail to see why people avoid it. Maybe IOs have spoiled some players a tad too much.
1 - For 'healing is a large part of my defense' willpower offers more resistance, more defense, and near IH levels of regeneration as a toggle.
2. - For 'active (clicky) playstyle' /fire is pretty clicky as well but unlike /regen time spent clicking your secondary isn't time spent not doing damage thanks to the damage aura and lingering burn patch.
3 - Because healing is reactive and the nature of alpha strikes favors pro-active. Yes, Moment of Glory's change a while back helped with this immensely but it's not up every fight - especially on SOs.
Brutes can have taunt (and do have punchvoke). Brutes have taunt auras. Regen on a scrapper on a team is great - they don't hold aggro no matter how much damage they do if there's a brute or a tanker around, so the secondary is used only to patch themselves up to keep in the fight and isn't subjected to continued punishment the whole fight long.
Where Regeneration has always excelled, especially combined with a sword primary, is soloing hard targets. Back in the day it was THE go to set for scrapper AV soloing. It's never been the 'tanking' scrapper defense (that was Invulnerability, and now Shield). I don't see the changes when carried to brute elevating it into said category.
(However, I will grant that my arguments are based on an unrealistic scenario - you're tanking for a team who apparently aren't doing a damned thing to help you.) -
Hence my comment about why I don't want to play broadsword again, followed by an assessment that without parry alphas are too harsh to take. One of my bs/regen's biggest problems pre-3 godmodes used to be being killed before the first parry animated.
Yes, I know that's only closing time + 1.something seconds. It's enough against the wrong x8 spawn.
Though stone/regen might be even better than parry for alpha reduction since it has range going for it. Also, no redraw.
Good catch about hitting the 90% resistance cap with MoG though. I did miss that. -
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My broadsword/regen scrapper finally has access to moment of glory, shadow meld, and the barrier destiny. If I'm on the ball this makes him pretty damned tough, as he can throw out more than a minute of softcap fairly frequently. A scrapper can do a lot of damage in a minute.
I won't be remaking him as a brute, though. Mostly because of broadsword. The lethal resistance turning headsplitters into below 200 damage hits on a far too frequent basis is too trying on my patience.
Without parry and/or heavy defense IOing/good team buffs alphas for teams are just too harsh to take, and I like to be able to wade in against x8 for a team. This is different than beating a x8 spawn: I've got brutes on the way up who can't take the punishment long enough to solo one. However, they can all take a x8 beating long enough for the team to do its job.
I don't doubt that a /regen brute could be built to do just that but the cards are stacked against it on basic SOs. -
Eula are evil. All of them. They always have been and always will be - even the ones for standalone software (non MMO computer games, etc) read similar. I wish you luck in whatever new hobby you take up to replace computer gaming. Your posts were occasionally entertaining and educational and may be missed.
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Having just tested it with a stopwatch as well as with the in game numbers active Steam Jump does not slow you down horizontally.
Can't speak to the rest, but to your main complaint I can say 'wish granted'. -
How could you make it a poor man's superjump? A slower jump speed and altitude, I suppose, but then ninja run would just plain outclass it.
I'd say a 30 second cooldown makes it a poor man's superjump as is. Plus, I like it as is for getting up buildings that are too high for ninja run - or even superjump. -
Quote:SM Sterling summed that problem up best with his Island in the Sea of Time series, where an entire modern Maine island ended up being transported back a few thousand years.Well yeah, on account of it being less likely to produce the outcome of western civilisation, and hence the US marines, never existing in the first place....
Since there's clearly no record of discovering the ruins and remnant artifacts of a modern town when the island was first settled they have to be in an alternate timeline and therefore can't do anything that would cause themselves to not exist. -
All I could really do is introduce the absolute importance of cleanliness - make sure the people around me boiled their drinking water, used outhouses instead of just dumping household waste out the window, etc. The rest of my skillset - accounting and technical support - wouldn't do a lot of good. My infantry training would be ok for not running around in despair and then dying because I didn't know how to hunt, clean game, forage, or make a shelter - that just puts me on more of an even footing with ancient (read: last century) man than above him.
But depending on how far back things had slipped/I time travelled introducing 'duh' things, like the cleanliness, basic first aid, and the importance of education, could increase the quality of life significantly. -
The beauty of WP is that all primaries go well with it.
To be as tough as you can be knockdown heavy sets like Stone Melee, War Mace, Battle Ax, and Superstrength are pretty cool - by the time the enemies stand up again you've regenerated a lot of health because or Rise to the Challenge. Stone Melee/WP is my favorite brute combination in the game... and I've pretty much tried them all to 22.
But seriously... any primary will do.
As for the second question I find it faster to level to 20 red or blue side and then switch alignments over running to 20 in Praetoria. -
Their beachhead would be Rome itself. Assuming they were dropped in Italy in the morning they could be there by the afternoon, and force its surrender by bedtime. After that it's just a matter of routing legions as they come home or try to make nuisance of themselves by attempting a siege.
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No I didn't. At it's height I think the empire only had a dozen legions. The marines have 25 aircraft. A day to scout the entire empire, a few hours after that to hit the camped legions. It would only take one attack craft a piece to 'pacify' a legion.
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Quote:Don't need to study roman warfare.Yes, giving the Marines the advantage of knowing where they've appeared and who they're going to face is...well, handing them a huge advantage.
They shouldn't automagically get to know the lay of the land immediately without satellites. I'm doubtful they could even recognize the enemy forces for what they were right off the bat just by looking at their armor, let alone even know where the capitol was relative to them to bombard it. Or even what part of the world they were in.
Even if the commander has studied Roman warfare that doesn't make him an expert or mean he remembers all of it. There's no guarantee he had his text books on his person to refer to.
No, the Marines have to be dropped into this with just the relevant equipment and no special knowledge or intel. They have to logically set up a base of operations before they can do anything.
Otherwise, if you're going to send the Marines through a portal, ready and prepared to fight Romans on their own terms, they'd just send a nuke through and that would be that.
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Run the entire enemy force over with a tank.
Nothing the Romans can muster could damage the treads, and nothing the Romans can do can pry open the vehicle's hatch. Just run people over until morale breaks.
Tanks were OP when they first took the field in the 20th century. They're nothing but pure 'hax' in the first century. -
Quote:It would also take an afternoon. Seriously. Air superiority is no joke. You could fly anywhere in the empire in three hours and scatter any legion to the winds with strafing and bombing runs. The survivors wouldn't want to fight such a foe *ever* again. They don't know that the marines will run out of fuel soon - the damage is already done: The sky chariots can come any time you assemble an army and smite it with Zeus's own lightning.What does "destroy" Rome mean... If we're talking the city that would take an afternoon
If we mean take out all the legions it depends how smart the marines are and how the Romans react.
Quote:I the Marines have to track down all the Legions they are going to lose. Their electronics and vehicles won't last long enough to do it. they'll run out out of bullets before they get through all 250,000 Romans and a lot of their other arms would become too heavy to march around with.
Quote:The Romans are pretty smart so any weapon left lying around like would eventually happen would likely get back engineered a bit and they'd start forging bullets themselves. I have little doubt in this because they'd likely had seen eastern gun powder devices and it probably wouldn't take much to put the two together.
Quote:The Marines would likely start picking up some of the armor simply cuz it's more effective in some of the circumstances they are in.