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Posts
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Joined
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See, now thats my problem. In other words, people who are to lazy to get enough fun out of the game and are to focused on "Hey, i bet my build is so much better than yours." really -grinds my gears-
I just dont understand, if you like some sort of powerset, you should set it out, i belive. Glad this has gone to many people in discussion too, given me a good viewpoint of dark/
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Quote:I think some people like to tank with very little thought. If your shields are passively doing everything for you its easy. With Dark it can come down to more active defense which means rely more on positioning, timing and control, perhaps almost dying with "omg how did I survive that" last second self saves but I just like it because I think its sick. I practically have to almost die every so often to get the most out of mine.
Agreed. You have to actually think about how your going to take on the mob, what victim your going to take out first before he nails you with a huge hit, when your going to hit the heal. It just come down to timing and i think to many people just like to be able to get up, get a drink, come back, and have a full green bar while 16 enemys are attcking you. I dont know, may just be me but people are getting lazier and ;azier nowadays. -
Quote:Its got an undeserved reputation as an End Hog, and some people absolutely hate running low on Endurance.
The lack of KB protection combined with a heal that requires positioning next to enemies can be a pain too, but I rarely died due to a mis-timed heal this way.
Its my only level 50 tank, and I love the set. 80% Psi resist and good End Drain resistance means you step in where many other tankers fear to tread in the 40's.
I agree with this completly. It seems like dark/ does have and undeserved reputation for being less survivable and an end hog. But, with PP, end shouldnt be a problem. I also think the reason people dont like them is because it takes more skill for the timed heal I like having a challenge. I think people just want a tank they can go get a drink and still have a full green bar, while being able to deal decent AoE damage. Maybe its because... I dont even know haha. -
Okay, my question is, why does everyone hate anything that has to do with dark/?
I mean, its not one of the strongest builds, but i think it has decent all around dmg resistance. Is there anythiing thats weak about that people just hate?
Its end heavy, yes, thats what stamina is and PP, come on. I think theres more con's than pro's. I think, done right it can be just a survivable as any tank, you just have to slot it right. Can anyone fill me in on the hating of dark?
Thanks -
This good?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(25)
Level 1: Jab -- KntkC'bat-Knock%(A)
Level 2: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 4: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(37)
Level 12: Haymaker -- FrcFbk-Rechg%(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Hand Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tough Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Combat Jumping -- GftotA-Def(A)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Fire Blast -- Decim-Build%(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 8.13% Defense(Smashing)
- 8.13% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 5.63% Defense(Energy)
- 5.63% Defense(Negative)
- 11.6% Defense(Melee)
- 11.3% Defense(Ranged)
- 5.63% Defense(AoE)
- 75% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.75%
- 25% (0.42 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 15.1% Resistance(Fire)
- 15.1% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Titanium Coating
(Resist Physical Damage)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Temp Invulnerability)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Dull Pain)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Unyielding)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Hand Clap)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Invincibility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Knockout Blow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tough Hide)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Char)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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Hey guys. Being slightly new to tankers, although i guess i have some experience having a scrapper obsession, I took a one look at Invuln/SS and it was love at first sight. (not literally
) Anyways, I was wondering, is this a good combo? Ive been working up a storm on mids and have been quite suprised at what damage i can get with it. Does anyone have some suggestions or just great builds? I have about 7 bill.
Thanks in advance guys. -
Quote:I agree with this completly. I would take Cold as well. Its just easier and alot more satisfying to have defense. If your going to be a blapper, which i asume your looking for, you will definitly need to take tough and weave. I might even take mauneuvers if you can slot it in there. Not to mention, cold does have an OH **** hibernate clicky, or, a hoarfrost clickyAnother option witch I find better then just purple out a blaster. Is to take cold ancillary pool and soft-cap smash/lethal defense. I do this on all my blasters and run around with no problem. You also have a nice heal with hoarfrost. To do this easier I take tough/weave and combat jumping.
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Hey guys, i have been meaning to take on the challenge of setting my Elec/Shield scrapper and i think i have made an excellent build. The reason im posting this is i really dont want to screw this thing up because it is VERY HEAVY on influence, or it is for me. My ATK chain will be
Lightning Clap+Build Up+Lightning Rod+Shield Charge+Fire Ball+Thunderstrike+Fireball.
Total Damage without build up- 1588
Total Damage with build up- 2842
Duration/Cast time of ATK chain= 10.60 seconds
Defense Melee- 44.6%
Ranged- 43.3%
AoE- 40.8%
Recharge on Lightning Rod- 20.8 Seconds
Recharge on Shield Charge- 20.8 seconds
So, please edit my build and tell me what you think i need to fix please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- KntkC'bat-Knock%(A)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 4: True Grit -- Numna-Regen/Rcvry+(A)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(40)
Level 10: Swift -- Run(A)
Level 12: Active Defense -- RechRdx(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Against All Odds -- EndRdx(A)
Level 18: Kick -- FrcFbk-Rechg%(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 26: Phalanx Fighting -- S'dpty-Def(A), S'dpty-Def/EndRdx(27), S'dpty-Def/Rchg(27), S'dpty-EndRdx/Rchg(31), S'dpty-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34)
Level 28: Lightning Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Assault -- EndRdx(A)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(46), UbrkCons-Acc/Hold/Rchg(46), UbrkCons-Acc/Rchg(46), UbrkCons-EndRdx/Hold(50)
Level 44: Fire Blast -- Entrpc-Heal%(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx(A), RechRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 6.44% Defense(Fire)
- 6.44% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 16.1% Defense(Ranged)
- 9.88% Defense(AoE)
- 81% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 60.2 HP (4.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 22.5% (0.38 End/sec) Recovery
- 4% (0.22 HP/sec) Regeneration
- 15.1% Resistance(Fire)
- 15.1% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Red Fortune
(Deflection)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Battle Agility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Phalanx Fighting)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Lightning Clap)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lightning Rod)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Char)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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Not bad, not bad at all. Thanks. I made a few adjustments of my own and it seems like it would work out pretty good. Reduced recharge just a little, and only 8 sec's inbetween for hasten recharge, so nearly perma.
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What do you guys think?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(11)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 4: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(5), Armgdn-Acc/Dmg/Rchg(5), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(7)
Level 6: Agile -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Practiced Brawler -- Empty(A)
Level 12: Siphon Life -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal(43)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Dodge -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 22: Quickness -- Empty(A)
Level 24: Kick -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(25), FrcFbk-Rchg/KB(25), FrcFbk-Rchg/EndRdx(34), FrcFbk-Dmg/EndRdx/KB(34), FrcFbk-Rechg%(34)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(31)
Level 28: Lucky -- Empty(A)
Level 30: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Hasten -- RechRdx(A), RechRdx(45)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 38: Elude -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Weave -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 4.38% Defense(Smashing)
- 4.38% Defense(Lethal)
- 6.88% Defense(Fire)
- 6.88% Defense(Cold)
- 6.25% Defense(Energy)
- 6.25% Defense(Negative)
- 8.75% Defense(Melee)
- 12.5% Defense(Ranged)
- 13.8% Defense(AoE)
- 54% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 20% FlySpeed
- 120.5 HP (9%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 22% (0.37 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 20% RunSpeed
Set Bonuses:
Hecatomb
(Smite)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Focused Fighting)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Focused Senses)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Shadow Maul)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Siphon Life)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Dodge)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Dark Consumption)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Kick)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Tough)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Soul Drain)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Evasion)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Elude)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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Yeah, i know. But i also want massive recharge, which requires purples if you want the +10% Recharge enhance.
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Thanks guys. I was getting so worked up on this topic. Thanks for anwsering. Also, I have been saving inf for awhile now and have just over 6 bill. So, was planning on spending it on him, didnt want to screw the whole build up
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Hey guys, im getting very... hmmm, whats the word... PISSED. I cant seem to hit soft-cap on anything I want. I mean melee, thats given soft-cap. But, I want ranged, smash, and lethal to. It seems like I have tryed every single build there is for my DM/SR scrapper, and he still wont get there. Is there any trick to getting to soft-cap? If so, i would like to know
, and if not, well then im a nub hah. Also, is resist better than defense? It seems like on my shield scrap soon as my defense gets bypassed i die almost immediately or after a few swings. Given hes an Elec/Shield most are wiped before they get a chance to hit me, but sometimes i do get hit and it can be devastating. Maybe, its just me, idkkk lol. Thanks in advance!
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Being my first 50 tank i would like to set him out. He has great damage, and can take alot of damage too. I love him. So, im having a little trouble importing my build onto here but i have the "most important" totals. This build has 1 purple in it, keep in mind. And, this is my first tank build so it may not be too good but i think its decent. But mostly, this isnt to much of a budget buster. See what you think and feel free to give me your idea's. Thanks
-Defense:
Smashing- 41.8
Lethal- 41.8
-Resistance
Smashing- 64.8
Lethal- 64.8
-Health and Endurance
Regeneration: 344%
Max HP:111.3%
EndRec:190% (3.23/s)
EndUse:1.34/s
Max End:101.8%
Run speed- 8.4 mph
Haste-105%
Haste with granite-40%
Damage-101.5%
Damage with granite-71.5% -
Hey guys.
I have recently been leveling up this character and I LOVE it. It deals great damage and it can take damage like no other. The only problem is im having trouble with the build i want. I would like you to help me out please. I need a build that can take damage and deal damage. I can afford 1 or 2 purple sets if needed. He will be used for taking on pretty big mobs. So, anyone have a good build? Thanks in advance guys -
As i said before, i dont know if i can trust these builds. I need to know if they work well in game. Thanks for the thread though
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Hey guys, ive got an arch/MM blaster i just pulled out of the shelf, and i just love him. Hes great and i want to make him into a farmer just for the sake. I can afford purples, and whatever you have throw at me. One concern i have is if you guys just made this build or you actualyl have tested or still have the build and it works great. I KNOW my question has been asked alot of times, i just wasnt sure what build to take.
Please help me make a max farmer build. -
Uhhhh, unlimited budgit, i already said that. And, i want a solo survivable build like i said. So, yeah
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"probably be running with one of my Fire/Kin friends"
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Hey guys, im looking for a good farming build with a FIRE/EM. I will mostly be running with one of my ** freinds, which will probably help alot. But, i do want a survivable build for soloing. So, just an all around solid build. Did i mention im on no budget, so throw whatever youve got at me. Thanks
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Hey guys, i recently got my BS/Regen to 50 and im quite impressed with it. Im thinking of IO'ing it, but not sure how to slot this one. I know you want dam/rech but, im just not sure what to use. This will be a budget buster, yes, but ive got the influence so hit me with your best shot. Please give me your best build and information. THANKYOU
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Quote:Over is what i meant to say, not or =pYeah, i would absolutely choose PP(physical perfection) *
OVER is what i meant to say
* blaze if it was a char. with fast recharge, and high AoE dmg. But this build has slower recharge than other farming scrappers, so, fire ball adds good damage, and has a decent recharge as well
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Yeah, i would absolutely choose PP(physical perfection) or blaze if it was a char. with fast recharge, and high AoE dmg. But this build has slower recharge than other farming scrappers, so, fire ball adds good damage, and has a decent recharge as well
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Yeah, i think im gonna go with fire ball, since i want the extra damage. And, if i dont have lightning rod of shield charge available, is a good alternative. Not nearly as much damage, but, it'll do. Tell me how you Physical Perfection works out
. If anyone knows about both physical perfection, and fire ball, and which one is better, please tell
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Thanks guys. Im still not sure if im gonna take fire ball for extra damage, or physical perfection for added end and HP. But thanks for your builds. Gonna be a tough choice