Stone/FM
Honestly, most of your 'important totals' (e.g. damage, hasten) are average and irrelevant.
WHAT ARE YOU TRYING TO DO?
Make the toughest tank? Make the most damaging stoner??
Quick comment:
Your defense is unusually high (I assume IO's?), but your resistance should be closer to 78%. Forget IO bonuses in granite armor, max it out (def/res). You could go 2 RES, 1 res/end. There is NO set bonus worth sacrificing 14% resistance.
What is the rest of your defense? Should be around 32% from well slotted granite (everything else is gravy). Do you have the 3% def IO?
without your build, we cant make proper comments on synergy of powers. If you have this build, but 1 attack, well ...
I can get 218% regen with no IO bonuses, so you have a very nice regen bonus.
Your health is a bit low. Did you include accolades? An extra 10% goes VERY well towards survivability.
My only comment: beef up that resistance.
Being my first 50 tank i would like to set him out. He has great damage, and can take alot of damage too. I love him. So, im having a little trouble importing my build onto here but i have the "most important" totals. This build has 1 purple in it, keep in mind. And, this is my first tank build so it may not be too good but i think its decent. But mostly, this isnt to much of a budget buster. See what you think and feel free to give me your idea's. Thanks
-Defense: Smashing- 41.8 Lethal- 41.8 -Resistance Smashing- 64.8 Lethal- 64.8 -Health and Endurance Regeneration: 344% Max HP:111.3% EndRec:190% (3.23/s) EndUse:1.34/s Max End:101.8% Run speed- 8.4 mph Haste-105% Haste with granite-40% Damage-101.5% Damage with granite-71.5% |
50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace
50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl
(I know some people don't mind Granite's natural movement speed, but I do )
Hence my build is based around getting Granite to softcap against all Typed except Psi, and SL Res is hard-capped. (I can switch to almost-softcapped psi and 35% Def to most of the other Types.) And then priorities were movement speed, Endurance and Recharge Reduction.
(The build is based on several other "speed" builds.)
The damage is accordingly a lot less than yours. However, I find it a lot more fun to play, and haven't run into much that I can't beat solo. In a team, the point of my AT is get and keep the aggro (rather than try to out-damage the scrappers and blasters), and I find that easy as pie with this build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Aconite Harkness: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (3) Gift of the Ancients - Run Speed +7.5%
- (A) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (11) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Run Speed IO
- (7) Run Speed IO
- (7) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Endurance Reduction IO
- (39) Tempered Readiness - Damage/Slow
- (40) Tempered Readiness - Accuracy/Endurance
- (40) Tempered Readiness - Accuracy/Damage/Slow
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Winter's Gift - Slow Resistance (20%)
- (A) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (19) Miracle - Heal
- (25) Regenerative Tissue - Heal/Endurance
- (A) Gift of the Ancients - Run Speed +7.5%
- (19) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Force Feedback - Recharge/Knockback
- (25) Force Feedback - Accuracy/Knockback
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (37) Aegis - Resistance
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (31) Gift of the Ancients - Run Speed +7.5%
- (31) Luck of the Gambler - Defense/Endurance
- (31) Gift of the Ancients - Defense/Endurance
- (34) Endurance Reduction IO
- (A) Aegis - Resistance/Endurance
- (33) Gift of the Ancients - Run Speed +7.5%
- (33) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (34) Gift of the Ancients - Defense/Endurance
- (34) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (36) Gift of the Ancients - Run Speed +7.5%
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance/Recharge
- (42) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (42) Ghost Widow's Embrace - Endurance/Hold
- (A) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (45) Analyze Weakness - Accuracy/Recharge
- (A) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
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Being my first 50 tank i would like to set him out. He has great damage, and can take alot of damage too. I love him. So, im having a little trouble importing my build onto here but i have the "most important" totals. This build has 1 purple in it, keep in mind. And, this is my first tank build so it may not be too good but i think its decent. But mostly, this isnt to much of a budget buster. See what you think and feel free to give me your idea's. Thanks
-Defense:
Smashing- 41.8
Lethal- 41.8
-Resistance
Smashing- 64.8
Lethal- 64.8
-Health and Endurance
Regeneration: 344%
Max HP:111.3%
EndRec:190% (3.23/s)
EndUse:1.34/s
Max End:101.8%
Run speed- 8.4 mph
Haste-105%
Haste with granite-40%
Damage-101.5%
Damage with granite-71.5%