Elec/Sheild Scrap nneds help IO'ing
Are you just looking for soft capped defense? Single target? AoE?
This build is def capped and leaves the final 3 powers and 8 slots to your discretion. You can sub out Jacob's Ladder for Havoc Punch (and its melee defense IO set equivalent) if you so choose. Or just make it one of those final 3 powers, whatever.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 46 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- RgnTis-Regen+(A), Numna-Heal(31), Numna-Regen/Rcvry+(31)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(33), P'Shift-End%(33)
Level 24: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(33), ResDam-I(34), Heal-I(34), Heal-I(34), Heal-I(36)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(39)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Here's the build I'm going to have eventually. Fireball replaces Jacobs ladder and I took havoc punch for some extra ST damage with Fireblast. Decent recharge along with Soft Capped Defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Elec-Shield: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(11), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(27)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(11), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(39)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(29), Numna-Heal(43), Aegis-ResDam(46)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(34)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Chain Induction -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(25), Hectmb-Dmg/Rchg(25), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(46)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;698;1396;HEX;| |78DAA593DB4E13511486F7B4530B9D9E292D146A4B8196163B5201E3E1C244C1444| |313B4CA954AC6B2694727A5697BA15EF9005E79E3151E503C3C82F135D418F5398C| |06B1AEC32EC46B27F07F9D35FFBFF69ED5DDCABD25BF100FCF092D78C1B13A9DF56| |AAD6DB55AB2EDA95875BB662C3BB256AA366CE96C788510E9FEE3F58A74A434F171| |B76DD72C870B87CF97E4A66C76A4C9D9FE6DE452B321DBB2D935FB1FFCAB5B5B8EB| |922AD96DDACF3CD45BBDB949D4E40DDD41B5D78E4A3BB6A4BCA8DE872CBAE99E71D| |EB815CAF589DAE6CDF1F81BD15E0FF4740A8ABE7119B80B2D0EB8C06216A1392770| |8F9BB041FA6344AE922AC61C91523F88609E138202592098201768DED1E8D0DAE00| |DB8384B8C1F0117221821F526E4EB9DD6B541ABF42285E279416083FC1E751AFE07| |9E5C2D2915DC66B42FE0DE32DA1F88EF00B525E95F2EE5169E037639F10FE4388F6| |0813C28D08406A90F7240667691671E862A86D1A5FC9ECFFC6F84E98E2374E808F8| |7DD7305D817645F907D1E308454EF50897A7BA11451A5C865F8901703501AE2926B| |2843AED863CAC79E7037586498A6DD13C31364D883528297D61345728DE41879C2F| |80CA1542084C03EAA561DE5CD6BB0EA18771063496AEA86524A9D81D41CB98E9619| |F30CFE7A8A8B847D689A56F34EF3BC333CEF0CCF3BC3F39EF867DE114865552ACBA| |9494E4D726A9253539C9AE2940E5B9B56339AE6E399E3F7C8F129DD81B633DCD63D| |F3D18567B4F089F185F199F0127CB36AF9D96D7AED63CF18CF194F09A51784F20E6| |11752A61AB7B9481B3BBEC098679C20944F12B2B0DB39DEAD36C767AACC18D70F7E| |9CF0079758D10F7E78701029BEAAAB0A943432A50F4DFF75BDF7F7971FBCEA03BD8| |6B28AB2867203E526CA2D140BE5364A0DA5F7E1201D3A851B3A8D7206E52CCA2334| |790D1003C58F124009A28450C2284328719424CA364AEF2F955C0100| |-------------------------------------------------------------------|
ClintarCOH - Twitter

Radmind.
Your build has a total of 49% to ranged defense. The new mids has a setting in phalanx fighting that is incorrect and doesn't add the 3.75 to ranged.
Your build is very close to mine, but I used 5 part decimation in my fire blast for another 6.25 recharge.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl
- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Recharge Speed
- (A) Performance Shifter - Chance for +End
- (9) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - EndMod/Accuracy/Recharge
- (11) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod
- (13) Performance Shifter - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (15) Luck of the Gambler - Recharge Speed
- (39) Endurance Reduction IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Aegis - Psionic/Status Resistance
- (19) Impervium Armor - Psionic Resistance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Damage
- (21) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Empty
- (A) Endurance Reduction IO
- (29) Taunt Duration IO
- (A) Regenerative Tissue - +Regeneration
- (29) Miracle - +Recovery
- (31) Miracle - Heal
- (A) Efficacy Adaptor - EndMod/Endurance
- (31) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (33) Efficacy Adaptor - EndMod
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Recharge Speed
- (39) Defense Buff IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage
- (36) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Recharge Speed
- (37) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Empty
- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
here build i went with
Wasn't there a problem with the damage procs in teleport powers like lightning rod and shield charge? Where they're supposed to hurt you instead or something, I don't recall.
Wasn't there a problem with the damage procs in teleport powers like lightning rod and shield charge? Where they're supposed to hurt you instead or something, I don't recall.
|
Radmind.
Your build has a total of 49% to ranged defense. The new mids has a setting in phalanx fighting that is incorrect and doesn't add the 3.75 to ranged. Your build is very close to mine, but I used 5 part decimation in my fire blast for another 6.25 recharge. |

ClintarCOH - Twitter

Thanks guys. Im still not sure if im gonna take fire ball for extra damage, or physical perfection for added end and HP. But thanks for your builds. Gonna be a tough choice
Yeah, i think im gonna go with fire ball, since i want the extra damage. And, if i dont have lightning rod of shield charge available, is a good alternative. Not nearly as much damage, but, it'll do. Tell me how you Physical Perfection works out . If anyone knows about both physical perfection, and fire ball, and which one is better, please tell
Well, to me neither Physical Perfection or Fireball are better than each other since they serve different purposes. It would just depend on what you want.
I want to go Body Mastery since it would fit my character's concept better as well as providing more ACC from FA and a little more recovery and survivability from PP. However, I do see the draw of Blaze mastery for the damage potential.
Yeah, i would absolutely choose PP(physical perfection) or blaze if it was a char. with fast recharge, and high AoE dmg. But this build has slower recharge than other farming scrappers, so, fire ball adds good damage, and has a decent recharge as well
Yeah, i would absolutely choose PP(physical perfection) *
![]() ![]() ![]() ![]() |
Hi, i need help IO'ing an Elec/Sheild scrap. I have enough influence to, justn ot sure what i want with the build. This is specifically for solo/duel farming. It doesnt matter how much inf. too =p. Please help me with a good IO'd build
Thanks