Stone/FM


abnormal_joe

 

Posted

Hey guys.
I have recently been leveling up this character and I LOVE it. It deals great damage and it can take damage like no other. The only problem is im having trouble with the build i want. I would like you to help me out please. I need a build that can take damage and deal damage. I can afford 1 or 2 purple sets if needed. He will be used for taking on pretty big mobs. So, anyone have a good build? Thanks in advance guys


 

Posted

Here's what I ran to 50. No purples but not a budget build either.
Plenty of dmg and basically unkillable.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Run+(3)
Level 1: Scorch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(9), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(23)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(21), Armgdn-Dam%(48)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(21)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(23)
Level 10: Swift -- Run-I(A)
Level 12: Recall Friend -- Winter-ResSlow(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(48)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(25), KinCrsh-Rchg/KB(25), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(27), DefBuff-I(27), DefBuff-I(45)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(50)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), DefBuff-I(33), DefBuff-I(33), ResDam-I(34), ResDam-I(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Knock%(37), F'dSmite-Acc/Dmg(48)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(40), F'dSmite-Acc/Dmg(46)
Level 41: Maneuvers -- GftotA-Run+(A), LkGmblr-Rchg+(42), DefBuff-I(45), DefBuff-I(46)
Level 44: Assault -- EndRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 49: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

I'm afraid I can't draw up a build for you because I'm at work atm (don't tell :3) but you want to be building to softcap your s/l defense and as much recharge as you can get.

Being in Granite will make you stupid-tough, but it'll also hamstring your damage. If you want to do good damage, stay out of Granite. I would still pick it up for those rare occasions, but for the most part running around in your other armours would be best.

Tough and Weave to supplement your primary armours, softcap your smashing/lethal defense. High recharge to get as much uptime (perma if you can) on Earth's Embrace will help both your survivability, (more hp = higher regen from Rooted and more hitpoints for enemies to have to chew through), as well as bringing your AoEs and BU up faster for more damage.

+runspeed bonuses and Gift of the Ancients +7.5% runspeeds would be good to offset the speed penalties from Rooted and/or Granite.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans