Invuln/SS
Hey guys. Being slightly new to tankers, although i guess i have some experience having a scrapper obsession, I took a one look at Invuln/SS and it was love at first sight. (not literally ) Anyways, I was wondering, is this a good combo? Ive been working up a storm on mids and have been quite suprised at what damage i can get with it. Does anyone have some suggestions or just great builds? I have about 7 bill.
Thanks in advance guys. |
Here is a build that someone else posted that I liked alot. I apologize to the creator of this build for not giving a shout-out. This build seemed like a very good "budget" build for this combo. There are other builds that would be more expensive, but I am not sure how much better they would be than this one. Hopefully you get some ideas from this, like I have.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx:40(43), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(40)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(9), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResPsi:40(11)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg:50(37)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(17), Numna-Heal:50(17)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), Taunt-I:50(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(21)
Level 22: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:30(23), T'Death-Dmg/Rchg:40(23), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(37)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(34)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(31)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(29), RechRdx-I:50(29), RechRdx-I:50(50)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33), S'fstPrt-ResDam/Def+:30(33)
Level 35: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(36), ImpArm-ResDam/EndRdx/Rchg:40(36), ImpArm-ResPsi:40(36)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(45), Mrcl-Heal/Rchg:40(45), Mrcl-Heal/EndRdx/Rchg:40(45), Mrcl-Heal:40(46), Mrcl-Rcvry+:40(46)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Some great info in this thread. http://boards.cityofheroes.com/showthread.php?t=126983
I used it when I decided to respec. You'll see the build I use on the last page, it's not cheap, but the results have been fun. My tank laughs at ITF, I've also tanked STF with no problem with fort and the occasional luck.
Biospark's is very nice build as well, I just have more recharge and acc in the trades I made in my build. It all depends on what you're looking for. As is mentioned in the thread, energy and negative damage defense are more sought after than fire and cold.
If you're looking for a team build, and aren't as worried about damage, go with the Biospark build. You can use all that left over influence on you next character.
@MARTy McFly
Just wanted to mention again that the build is not mine. I wish I could remember who posted it so I can give them the credits, but I liked the build enough to save it for my INV/SS character (whenever I can get around to playing him more).
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Just wanted to mention again that the build is not mine. I wish I could remember who posted it so I can give them the credits, but I liked the build enough to save it for my INV/SS character (whenever I can get around to playing him more).
|
Also, though I understand it's for set bonus, given that Invul doesn't need KB protection, using the BotZ -KB IO is a very expensive way to get a rather small F/C def bonus.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
This build is the current version of Heraclea's traditional / farming build. It is not so much targeted at hitting the defense softcap as it is at being fun to play, but it makes a quite adequate team tanker nevertheless. This probably means that this is currently easier to make than a softcap build. When the IO system came out, defense bonuses were not quite as powerful as they are now, so I focused instead on recovery and hit points.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Heraclea: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(15), RctvArm-EndRdx/Rchg:40(46)
Level 1: Jab -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(21), Stpfy-EndRdx/Stun:50(36), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(37)
Level 2: Dull Pain -- H'zdH-Heal/Rchg:40(A), H'zdH-Heal/EndRdx/Rchg:40(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(42), RgnTis-Heal/Rchg:30(43), RgnTis-Heal/EndRdx/Rchg:30(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:50(A), S'ngH'mkr-Acc/Dmg:35(5), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(46), HO:Nucle(46)
Level 6: Air Superiority -- Acc-I:50(A), S'ngH'mkr-Acc/Dmg:35(7), S'ngH'mkr-Dmg/EndRdx:35(23), S'ngH'mkr-Dmg/Rchg:35(25), KntkC'bat-Knock%:35(34)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11), RctvArm-EndRdx:40(13)
Level 10: Swift -- Run-I:50(A)
Level 12: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(31), Stpfy-Acc/Stun/Rchg:50(40)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A), Mrcl-Heal/Rchg:40(17), Mrcl-Heal:40(17), Mrcl-Rcvry+:40(50)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(19), GftotA-EndRdx/Rchg:40(37), GSFC-Build%:50(43), GSFC-ToHit/EndRdx:50(45)
Level 20: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(48), P'Shift-End%:50(50)
Level 22: Knockout Blow -- HO:Nucle(A), Lock-Acc/EndRdx/Rchg/Hold:50(23), Lock-Acc/Rchg:50(25), P'ngS'Fest-Dmg/EndRdx:30(33), P'ngS'Fest-Dmg/Rchg:30(33), P'ngS'Fest-Acc/Dmg:30(34)
Level 24: Resist Physical Damage -- ResDam-I:30(A)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Run+:40(27)
Level 28: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit:50(29), AdjTgt-ToHit/EndRdx:50(31), AdjTgt-EndRdx/Rchg:50(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(33), RctvArm-EndRdx:40(36)
Level 32: Resist Elements -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Rchg:50(45)
Level 38: Foot Stomp -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Acc/Rchg:50(39), C'ngBlow-Dmg/Rchg:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Physical Perfection -- P'Shift-End%:50(A)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-Def:40(50)
Level 49: Resist Energies -- Aegis-Psi/Status:40(A)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;728;1456;HEX;| |78DAA593594F135114C7EFB4D37D4AC1B216282D14D9A7D468E282312A282554896| |D7C52B1D46B3B3A0CA41D0CF822EAAB4F9AE89312F545FD06866FE1BE7C0F139FEA| |592E449F6DD2FFEFCE9973CF3DCBDCC2E6AC21C4F629A11967ED72A3B15C2A3BB76| |5DD572857AD4A705ED6CB155B9603428824BF599E9537A5D39066DEB9B3613BE0B0| |62D996BBD5AB5E17A42DA559DC588775D1AD4BA7EAD6DAF24E4DC2D235F71691A5B| |535DB3C675BD59A6BF0DA721DD96844D503D82DA71AA6A7E2BA9437E273EB56C59C| |8303AB5BCB8572C395F5AD6E486B0CFE1F43201AFC45531749588C08FF00C148135| |A06095329C26458A81FB8DF03534EB4DF270C6D331E10320F099F422AB868FAB4D3| |14C17386512487B112617C06D02FC64F124C38C4AB7679AF0B74D0170183422F10C| |2170853171933005D8830B4DAA772F325689B9FB775F2B66EDE962E11BE406E0155| |79802B0F72E541AE3CCC951B43041F440FB1BB084D51740D4C113ED013E16624B91| |9235C7E041CA2ECA0457F78D0D4F293108037318EE68D65285AEB793AA7354FC82D| |10BE41926D9A46AD68D3C97420C00812327EC2F85B0A3BF9861084E871153DFE844| |CED8F09D9A784DC330634BA4335BA03BBE8F78ACEDFF4AAFB172195173891D40221| |3D4FF8004975A956744D92E93B987AD8E4E9E1CC129C6E2244380447F5D2B7D0D47| |B5F53ECBE1DC60B42F21521FD92E0850AFA5505FD3C9C244F25C55319E2A97C8673| |07542A035DF4F564C3385DDE3A58A368198BBB738BB14A380C7EC3AAF8619B46707| |095B1C67008239B8CBB841DF83047D5CC4727C834F60FDEC1C027544613DC661D8A| |315531267725CB63CBF22C73DCB1AF50CCB4DA3A7D844C7DFAFE7DC3DA30DAE2DF2| |6FE1097F4FD6B2634958DBE7FAFFFEBF7DED88B13BA8477BF84B204A25DC6D51594| |ABF8780D576594157CACA034778DBD5C634731A16328C7514EA03C42F7005EA1088| |A811245694189A1B4A2C4513A511228CF519A7F00E897EA7B| |-------------------------------------------------------------------|
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I'm glad you like the build, but I want to point out to the OP that Touch of Death and Scirocco's Dervish are not particularly great choices for an Invul tank since they give primarily positional defense, not typed. There are other choices that would give better bonuses.
Also, though I understand it's for set bonus, given that Invul doesn't need KB protection, using the BotZ -KB IO is a very expensive way to get a rather small F/C def bonus. |
Example: TOD set in Jab (vs. ED-capped 95% recharge): you wait 0.37 seconds longer for Jab.
TOD set in Knockout Blow (vs. ED-capped 95% recharge): you wait more than 5 seconds longer for your best attack.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
This good?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(25)
Level 1: Jab -- KntkC'bat-Knock%(A)
Level 2: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 4: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(27), TtmC'tng-ResDam(29), TtmC'tng-EndRdx(29)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(37), Zinger-Dam%(37)
Level 12: Haymaker -- FrcFbk-Rechg%(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Hand Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tough Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Combat Jumping -- GftotA-Def(A)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Fire Blast -- Decim-Build%(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 8.13% Defense(Smashing)
- 8.13% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 5.63% Defense(Energy)
- 5.63% Defense(Negative)
- 11.6% Defense(Melee)
- 11.3% Defense(Ranged)
- 5.63% Defense(AoE)
- 75% Enhancement(Accuracy)
- 72.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.75%
- 25% (0.42 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 15.1% Resistance(Fire)
- 15.1% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Titanium Coating
(Resist Physical Damage)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Dull Pain)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Unyielding)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Hand Clap)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Invincibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)
- 7.5% Enhancement(RechargeTime)
(Tough Hide)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Char)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Ball)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;687;1374;HEX;| |78DAA5934B4F135114C76F4BC7D2764A2995F74BAA50DAC240110D0F1317020A525| |36965A59201AE30B119EA4C31B273E3CE95CF8DEE7C7E04E3B75063C42F53CF3DFF| |5BA371E924FDFFCE9C39F73CEEED2D3E58328578785104CC4B55DBF7B72AB67B577| |A46D1DE73764458083104CFD692BC235D5F5AABEEFDC3AA2B3D7BDBA93AF5A37EFD| |B928AB525AE5C31AD9E5BA27DDBDFA7E72D5DD9764D6ADA661960E0EAAD68A5377A| |5EF27F8655DDABBD2F3F79D9AD97CAF39EE5E945FCA35297793CB3567C72A1D7972| |AB68FB75E91DF5505F59FA7D899004E8271A86C8915110661E9860B44D0216A3678| |A311115FA69085121A4C5574A14D08902481444A2201285902884442790E81BAD6A| |D1AB5AAEE3CB06A3B50C5418D11BC026C3A05D35B04A189342B9BE53A2B04E1446F| |91E94EF43F93E941F40F901949FA2392298C388B841E53A7D00D41867EE011EE033| |2C5A15D3D3C71EB12B4C1DC57547F1353232629AA212880A25D638AAFD2AB0CEE82| |802D7183FA88F246F60C34846B1CB31C0644CB6017120C1285091942E921AE34427| |33C038A32B0BE418ADD466A79EB7F309BB4E3D658C3C039E032FB0092F19495AD5A| |D87EBEEE4BA1DE4EAD5AEDE113E81631AA05F9F403F06C860800C06C8A1F31CE698| |C0003334C0A01E7BF00D971B7A0BBC03DEA3CD0FC047468ACA0FEBF2C328DF45AEB| |476A55BF9046629F7A8DE9CD1395E38360F2C008B8CCC059C408B10E33A7C7C895D| |D9656005B8CCC85D611C53785EFF0BF2AF842AF8935C96CE60CD70D4D459601638C| |7289C67A4A9E569B41C9CCEF31485BF3010FAE39A35E811EBFF784A217D7FC91360| |4F36F4FB4AFFD7F3C96CE6896CA8FB5E515222096C2AEBA6925B4A6E2BB1956CABA| |F3BCA6A7C369B9D26E65443F34A16942C2A79AC82C2EA16C594984AE24ADA942494| |B42B4929E952D2A7E4B592C62F470CF021| |-------------------------------------------------------------------|
I'm glad you like the build, but I want to point out to the OP that Touch of Death and Scirocco's Dervish are not particularly great choices for an Invul tank since they give primarily positional defense, not typed. There are other choices that would give better bonuses.
Also, though I understand it's for set bonus, given that Invul doesn't need KB protection, using the BotZ -KB IO is a very expensive way to get a rather small F/C def bonus. |
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
First of all, the Leadership pool isn't particularly useful for a tank; tanker values for the powers are very low, and it means taking 3 high-endurance toggles for very little benefit. The Fighting Pool is a much better choice, since Tough will get a Invul tank to the S/L resistance cap and Weave goes a long way toward the defense soft-cap. So unless Leadership is a requirement for your SG, drop it and pick up the Fighting Pool instead.
Secondly, all your resistance and defense powers are extremely overslotted. In general, most resistance and defense toggles don't need more than 4 slots to be fully slotted, and three is enough for a passive. In addition, the set bonuses you're getting with 6 slots of Titanium Coating *and* 6 slots of Red Fortune are the same as you'd get in just 4 slots of Reactive Armor. You need to switch the TC sets to 4 Reactive Armor and the RF to 4 slots of the defense set of your choice. BTW, you're also missing the Steadfast +Def, which gives 3% defense to all types and IMO is a must have for any Invul build.
All those unnecessary slots in your resist and defense powers have left some of your attacks woefully underslotted. Jab needs at 4 or 5 slots total and Haymaker, 5 or 6. I'd recommend 4 slots of Kinetic Combat if you can afford them, or 4 of Smashing Haymaker if you can't, and a fifth slot from another set to provide some additional Accuracy and Damage.
I don't know whether you have all those purples already, but if you want to increase your defense totals, Eradication is a better choice for Foot Stomp than Armeggedon--and an order of magnitude cheaper.
I also think the F/C bonus in Perf Shifter isn't worth devoting 6 slots to; I'd pull two slots and put them in Health instead.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey guys. Being slightly new to tankers, although i guess i have some experience having a scrapper obsession, I took a one look at Invuln/SS and it was love at first sight. (not literally ) Anyways, I was wondering, is this a good combo? Ive been working up a storm on mids and have been quite suprised at what damage i can get with it. Does anyone have some suggestions or just great builds? I have about 7 bill.
Thanks in advance guys.