Test_Rat

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  1. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by Siolfir View Post
    True - like I said in the post, it'd probably end up just being a random crit after someone has too many attacks queued and realizes after the fact that they messed up. It has frustration potential, which is generally considered a bad thing. But it does have the benefit of rewarding better play (or at least, rewarding not random attack-button-mashing, which is the standard approach for most ATs).

    And I'm not really pushing for that over anything else at the moment as much as trying to come up with a proposal that would fit a slightly different playstyle that revolves more around the "Hide gimmick", to show an alternative for someone like Samuel_Tow who would be adverse to a higher damage modifier which could create a more Scrapper-like feel. I think a simpler solution would work for the majority of Stalker players, which is why I asked what people thought about it.

    I would consider it a nerf, because they are many situations where you cannot hide (damage auras, Caltrops).

    And we would do EVEN WORSE DPS in teams than we do now.

    Not good, and honestly not going to happen. Complex changes are pipedreams.
  2. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I disagree with this completely, and if that's what Stalkers end up, I can safely say I would never make another one. And that's not a "threat." This is simply not the AT I want to play, nor indeed the AT I signed up for when I made my Stalkers. I picked Stalkers because they're damage dealers, and whether they're better than Scrappers or not, that's what their primary focus is, and in my opinion should be.

    In my opinion, Stalkers should rely less on "support" and more on being melee damage dealers. If that takes a better damage mod, I can live with it. If that takes better stealthing tools, all the better. But I don't want to see Stalkers hang back and debuff like they're a melee Defender. There's a reason I've never supported the Melee/Support AT ideas - because I despise the concept in general.

    What I want to see out of Stalkers is what you saw John Rambo do in Rambo 2, where he takes out an entire platoon of soldiers by himself. What I want to see out of Stalkers is what the Shadow does to goons routinely.

    In essence, I don't want a Stalker that's always hiding. I want a Stalker that's constantly attacking out of hiding.

    These radical redesigns aren't going to happen, so you don't need to worry.
  3. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by EvilGeko View Post
    I'm going to go in a different direction with what I would do:
    • Lower the activation time of Assassin's Strike to 1 second;
    • For all Stalker ST abilities add a 20% chance to proc the hidden state for 3 seconds;
    • Hide and Assassin's strike become free inherent powers of the AT;
    • Broadsword gets Whirling Sword back; Claws gets Spin back; Dark Melee gets Dark Consumption; Dual blades gets Typhoon; Electric gets Hand Clap (lol); Energy Melee gets Whirling Hands; Martial Arts gets Dragon Tail; Ninja Blade gets the Lotus Drops; Spines gets Quills; Kinetic Melee gets Repulsing Torrent (rofl)
    • Dark Armor gets Death Shroud; Electric Armor gets Lightning Field; Energy Aura gets Dampening Field; Regeneration and Willpower get QUICK RECOVERY!; Super Reflexes gets Lucky;
    • Ninjitsu gets Illusory Ninjas (Three indestructable ninja illusions pop out and start attacking mobs, the illusions do no damage, but they do taunt on each attack)
    Adding back powers to the stalker sets is not realistic.
    NEVER. GOING. TO. HAPPEN.

    Think small, simple things.

    Honestly the best I hope for is that the radius on the team crit buff increases to something realistic like 60-100 feet.

    I think this is all Castle would be willing to consider.
  4. A partially soft-capped DA stalker is actually quite good.
  5. If you want to.scrap and have epic moments, roll a scrapper.

    Scrapper>stalker solo and teamed, has better aoe, and nearly as much burst damage.

    Ninjitsu is exclusive to Stalkers (for now) so its still worth playing.

    Anyone who rolls a stalker combo that is available to scrappers is ignorant to the realities of the game.
  6. Read Docbuzzard's posts.

    There is nothing to defend.


    Only reason to play a stalker is if you want to play Ninjitsu.
    I want to play ninjitsu so I will continue playing my stalkers.
    (till they proliferate Ninjitsu to Scrappers, then I will reroll).
  7. Quote:
    Originally Posted by Grey Pilgrim View Post
    To you, clearly. It's hilarious how you repeat posting this no matter how much people quibble the point. Go ahead and have fun playing Scrappers and Brutes (because that's fine, we should all play what we want), but don't put your head in the sand and pretend that Stalkers aren't worth playing or inviting. Then you're moving beyond your own preferences and demanding other people follow those preferences.

    No thanks on that.
    Actually I play stalkers since I can't get Ninjitsu anywhere else.

    And you can stick you fingers in your ears and imagine that teams just pick up anyone and run, but in reality stalkers very often are excluded from consideration because there is no compelling reason to take one over a scrapper, brute, tank.

    Tank is a meat shield, Brutes and scrapper provide more or less better DPS than a stalker while providing most of the burst.

    I have seen it time and again where a SF leader recruits and passes up Maxed out stalker builds to wait for a brute or scrapper.

    It does happen, and it happens often.
  8. Quote:
    Originally Posted by Leo_G View Post
    *discards the rest because it's just insulting drivel*

    Who honestly believes that? Especially when considering some steamroller teams where a mob is dropped in seconds. How important is sustained DPS vs burst when you've got a blaster hopped up on buffs flying at your heels or a SD Brute ready to drop SC at the drop of a hat?

    If you're only counting 'burst damage' as AS and discarding the whole 'giving yourself 100%ST/50%AOE crits on command that you can combine with BU at will' part, then maybe. But Stalkers get AoEs. Stalkers can crit a lot of enemies with those AoEs and they can make sure those crits are backed by BU. That's something scrappers can't do and they have better burst damage than brutes.

    You're lobbying for changes across the entire AT while discarding attributes the devs obviously considered advantages of the AT...when your real issue isn't even the AT but individual aspects of powersets. Taking a note from Angry_Citizen when he was here (one of the main guys that spoke out for the buffs Stalkers have now), the problem you want fixed is some kind of inferiority issue with the inherent concept of the AT compared to others yet you want to solve it with minor changes that will do little to nothing to solve anything...it'll just make you feel better. It's asking for change just because.

    And no, Stalkers shouldn't be the 'kings of melee damage'. Merely competitive. You shouldn't have to pick a stealth assassin/ninja style if you want to do great melee damage.

    LEO: Due to scrappers having superior self buffing they have nearly all of stalker ability for burst damage, while having higher DPS, Better AOE and Better survivability.

    THERE IS NO COMPELLING REASON TO TEAM WITH A STALKER.

    Stalker Negatives outweigh Stalker Strengths. ITS JUST THAT SIMPLE.
  9. Quote:
    Originally Posted by Thirty-Seven View Post
    That really isn't true, and doesn't belong here. Keep it to the thread you made.

    I think the very thread you linked makes it quite apparent that its true.

    Stalkers are the worst of the melee ATs, and have no clear role on teams.

    Hence people very likely won't invite you to teams, and heck when the new Incarnate content comes in which is supposed to be more challenging, its going to get a hell of a lot worse.

    OP any stalker combo you can make on a scrapper or brute, YOU ARE BETTER OFF MAKING ON A SCRAPPER OR BRUTE.

    Ninjitsu is exclusive to stalkers so you have no choice.
  10. I think its generally agreed that rolling a combo on a stalker, That is available on Scrappers and Brutes is not a smart move after Going-Rogue.

    Additionally, single target only primaries are also bad moves.

    So the only somewhat viable stalker combos of you like to team are:

    Spines/nin
    Claws/nin
    Elec/nin
    DB/nin.

    I am looking forward to ninjitsu being proliferated to Scrappers!
  11. If I am asked, i post.

    I do so because sometimes I NEEDhelp on a build too, and would hope to get the same kindness.
  12. Anyone who thinks a controler is better at control than a dominator is misinformed.
  13. Quote:
    Originally Posted by Gemini_2099 View Post
    How are those 3 of 8 power sets gimped for stalkers?
    Little to no aoe at all.
  14. I always liked the Elites from the Bungie games.
  15. Really no question to the answer:

    Elec melee Stalker Brute or scrapper.

    All very good, though people may not team with you on a stalker. Beware.
  16. Quote:
    Originally Posted by Frosticus View Post

    There is nothing wrong with stalkers, there just isn't enough right about them.
    Exactly. There is nothing to recommend anyone playing a stalker or teaming with a stalker.

    /end thread.
  17. Quote:
    Originally Posted by EvilRyu View Post
    So what are the odds Castle will give stalkers a second look?
    About as likely as Villian Side getting More TFs without heroside getting them.

    So collecting the views of the thread, the best advice for a new player who wants to get on TFs and teams would be NOT to play a stalker.

    Stalkers are the worst choice because thier single target focus isn't needed in City of Heroes.
    Even if you could find a case where single target focus is wanted, Scrappers and brutes do it better on average, and even under the most optimal situation in favor of the stalker, the edge doesn't make up for the stalker's shortcomings.

    I think we can pretty much all agree with the above.

    In light of the upcomming Endgame content which is rumored to be more difficult than standard play, I think the best recommendation is steer away from the stalker AT alltogether, as it will really hurt to be left on the sidelines when it comes to Endgame grouping.

    Anyone who says stalkers aren't going to face severe issues in regard to harder content, when they aren't wanted for STANDARD content is very optimistic.
  18. Test_Rat

    Best Corruptor

    As someone who quit his traps in grief over the PGT nerf:

    Traps is still a very high perfromer Solo or teamed.

    Traps has Caltrops, one of the single best powers in the game in the hands of a master.
  19. I don't see why this is a big deal.

    Just set up a proxy identity, and pay for your account using gamecards/Giftcards.

    Easily done.
  20. Currently a Spines/nin Stalker, Sorrowed Lotus.

    My true main is Arbiter Prefontaine, Hunstamn build.
  21. Durh.. I wonder what he is talking about durrrh.