Test_Rat

Legend
  • Posts

    991
  • Joined

  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    Fair enough.

    I can't even begin to understand the mindset of the person or persons you're describing. With the vast extremes that exist between those slotted with SOs that enjoy +1/x1 diff and those that have min/maxed and run at +4/x8, you'd think that everyone could find their happy place.

    Power creep and the usual backlash from it are my only concern. Had this change occurred before IOs were introduced and if it weren't being put into play in the same issue as the first few incarnate powers, I wouldn't be having this discussion. I'd be saying nothing but "woot" and happily waiting for it to go live.
    So when is the global Defense IO nerf going to happen?
  2. Test_Rat

    So... Stalkers.

    Fitness Pool is becoming inherant to all characters.

    That opens up 3 more powerselections for my ninja twins, 1 of which will be smokeflash.
  3. Do the presence fears benefit from Domination?
  4. Test_Rat

    So... Stalkers.

    • CJ
    • Manuvers And/or Weave
    • Gladiator's Armor +3%
    • Steadfast +3%
    • Touch of Death 6
    • Mako's Bite 6
    • Obliteration 6
    • Confuse Purple Six slot.

    Should get you there. my builds always take caltrops in the 20s too
    (after issue 19 Smoke Flash too, can't wait).

    Ninjitsu is THE premier stalker Secondary imo.
  5. Test_Rat

    So... Stalkers.

    Quote:
    1) Spines fix (it works fine as a Scrapper farming set, but is lackluster for Stalkers, although overall the activation times are a problem for all)
    I have a pair of stalkers that I built for theme to take advantage of the the fantastic Ninjitsu Secondary:

    Spines/Ninjitsu w/Shadow Meld
    Elec/Ninjitsu w/Mu bolts and Ball Lightning.

    Both min-maxxed with Perma hasten, Softcapped melee/Ranged w/40% AoE,
    Highly leveraging the strengths of Ninjitsu (Caltrops, the heal, Blinding Powder). Pretty much Identical Set bonuses, I made them to be twins.

    By far the Spines/Ninjitsu outperforms the Elec/ninjitsu in kill speed. I play them both at +1 x8, and while they both just tear through content, the spines is faster, and safer. The elec has the nice burst, but overtime the spines pulls far ahead. Heck at my level of recharge I practially have Throw Spines as an attack chain, and definately can alternate Throw+Burst.

    EDIT: I should also mention that the spines plays far better exemplary down than the Ekec.

    I am of the opinion that Stalkers are underperformers on teams. Solo they are fine, and there are outliers like Spines (and Elec) that hold their own in team performance.

    Spines is not lackluster, heck its one of the two primaries I recommend to people who want to bother with the negatives of stalkers (Paired with Ninjitsu of course).
  6. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by Leo_G View Post
    -Recharge, -Movement, Immobilize (actually has small mags in every attack that is stackable to immobilize minions while powers like Ripper and Throw Spines just has a 50% chance for that small mag immobilize) and Toxic DoT.

    That's particularly more secondary effects (that are spread across every power in the entire set) than other sets get. Some sets don't even get 1 secondary effect. Of course, this is on top of the extras like the range of its powers and the KD in Ripper.

    Spines can't be our Fire melee because it doesn't do fire damage and it doesn't do good ST and AoE damage at the expense of mitigation. It can be said that Spines is more useful to kite with (I can still do it pretty effectively with slows and immobilize and range coupled together) to give myself breathing room until placate or Dark Regen recharges so that's the set's mitigation.




    Are you asking me? I already get what I'm looking for from a 'Poisoned Knife' set in Spines.

    But what I can't get from Dual Blades to simulate a literal knife user is the ability to throw knives.
    Really my main is spines, please stop asking castle to look at spines.

    Spine/nin. I have put my heart into this toon. I would hate for it to be come something I don't enjoy anymore.
  7. Test_Rat

    So... Stalkers.

    Complex changes are just not going to happen.
  8. The lack of set debuff resistance is a major flaw.
  9. Complex mechanics = Not likely to happen.

    It's a nice suggestion, bit all that code work for an AT that in your own words is "slightly" underperforming on teams, and fine solo?

    Yeah, right.

    EDIT: As someone mentioned, what do you propose stalkers lose to get this new complex gimmick?
  10. If you want to team take something with aoe.

    Dual Blades, Ekec melee, or Spines.

    Dual Blades is not as good as the scrapper version but it is competent.

    Spines has a bit less aoe, bit better single target performance.

    Ekec melee imo is actually BETTER than the scrapper version! You gain single target damage lose the horrid clap, and lose no aoe potential!


    Ninjitsu is THE reason yo play stalkers, cannot go wrong with it.
  11. Quote:
    Originally Posted by Smiling_Joe View Post
    Because archetypes that can leverage controls and sleeps are some of the more popular archetypes in the game (with the notable exception of dominators). I doubt any team you run these days would be short on control. Even mez resistant enemies can be held by a single controller with an overlapping mez effect.

    And control archetypes aren't the only ones with holds and sleeps. Tankers, blasters, Kheldians, SoA's, Corruptors and Masterminds off the top of my head are some examples of archetypes that have holds and sleeps mixed in as secondary effects. And epics aren't the only place where stalkers can get holds and sleeps. Ninjitsu scrappers can also use Blinding Powder for short duration sleeps and holds. It would be nice if the other secondaries can say the same, but what are you going to do? One thing I forgot to mention is that I would have also liked to have seen that crit ability extend to stuns. That alone would make a huge difference in the utility of the feature.

    Now having said that, the I12 changes were made in a very different gaming environment than we have today. There wasn't a tremendous amount of cooperative play, Going Rogue was still just a pipe dream so far as the playing populace was concerned, and Dominators were as unpopular as stalkers, so the chances for holds and sleeps were drastically lower than in today's game. So I understand why they went the route they did.

    Hindsight is 20/20. No going back now, really, so there's not much point in discussing it any further except for my pointless rambling, at which I'm unfortunately somewhat gifted.



    Because Stalkers aren't Scrappers? Seriously, you call them strings, and I call them opportunities. If I wanted what scrappers have with stealth on top, I'd just soft cap a scrapper, drop in a stealth IO in superspeed and run with it. But if I can have a situation where a controller or dominator can mass hold a spawn so I can wade in doing massive amounts of burst damage without having to worry about going into hide, well... I'd buy that for a dollar.
    As if Ninjitsu wasn't the only stalker secondary worth using as it is.

    You want back a mechanic that was pretty much only usable teamed, and then still practically worthless?

    Isn't demoralized enough worthless garbage for you?
  12. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by Negate View Post
    Nah, he at one time loved the class and then got burnt...and burnt hard. Most people eventually bounce back from that but he didn't. I know myself I am still hesistant to play Khelds and stormies b/c I've been harassed and kicked off teams due to my KB....

    Still though, I'm not stirring up trouble.
    I used to love my stalkers, I still love ninjitsu.

    But the repeated rejection from taskforce teams simply because I.play an at that does less damage than a.Scrapper and is less survival has soured me.

    The best hope I see is the simple change of increasing the.team buff radius.,so at least I can make a convincing argument that my stalkers slightly damage scrappers on teams.

    I have billions tied up in my two Ninjitsu Stalkers, and i have to beg to get sfr invites, just not right.
  13. Quote:
    Originally Posted by FunstuffofDoom View Post
    So, this touches upon a rather minor point I would like to raise. Consistently, the hypothetical mob of mobs being assaulted assumes everyone starts from go.

    In my experience, there is only one such mob on any given map where everyone has a strong probability of attacking with coordination: The first. After that, it's more like a rotation thing. People are attacking mobs, as things die, some move forwards, some stay behind to finish off the stragglers, and then join up with the people attacking the next group, rinse, repeat. So, if a Stalker's got an inherent that makes him a bloody ninja when he wants terribly to be, what's to stop him from leaving just a little bit earlier? Does that last Bronze Strongman really need three people wailing on it? That Crey Rent-A-Cop? Yeah, were it me, I'd feel a bit patronized that other members of my team thought I couldn't handle it on my own. Just sayin'.

    Anyway, so, my point is, it's not necessarily a three-second slog from the moment someone yells 'Go!'. There are ways to set an AS up so it lands in a timely manner.

    Might that require a bit of technique, knowledge, and experience? Why, yes, it would. And some skill and finesse, too.

    See what I did there?
    You go right ahead and queue up your AS.

    I'd much rather throw spines or Lightning Rod.
  14. Quote:
    Originally Posted by Smiling_Joe View Post
    Wait, what? You hate stalkers because they're not up to min/max standards of performance, but play stalkers nonetheless for concept reasons?

    o.O

    .....aaaalrighty, then!
    I min max within concept. Concept comes first, then I get as much performance out of it as possible.

    If you are happy being an inferior scrapper with a gimmick that is great.

    Quote:
    Look, the demoralize effect is a wonderful tool, and I'm not brushing it aside in any sense when I say I'd like to see more opportunities to use it on teams. You say it's wrapped up in a power that we're already trying to use, and I say good! My problem isn't that the debuff isn't valuable, it's that the power it's wrapped up in has situational usage on teams, and that's what limits its value.
    No one cares about demoralize on teams. Its a wonderful tool solo, but when was the last time a team appreciated a minor debuff that takes 4+ seconds to set up?
  15. Rogue.

    I would definately be seen by most as a monster, but i would change the world for the better.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Hmm, rare and not known for synergy? Traps/Energy defender comes to mind.
    You must be kidding.

    Soft cap your ranged def, and the knockbacks and the caltrops keeps you safe. KB sets are really cheap too.

    EDIT:

    I notice you said "not known".
    Please don't eat me I am sorry!
  17. Test_Rat

    So... Stalkers.

    Quote:
    Originally Posted by Zamuel View Post
    You mean like Dominators right?

    *pats Test Rat on the head*
    How's that placate fix coming along then?
  18. Quote:
    Originally Posted by Smiling_Joe View Post
    Dude, just go play a scrapper and quit trolling. Scrappers are six shades of awesome. And they don't need Ninjitsu ported over for you to participate in that awesome. Go. Hunt. Kil skulz.

    I'm not gonna sit here and tell you Scrappers ain't all that, because they are. They're all that and a bag of razor blades. So go on with your bad self and roll one up. I personally enjoy both playstyles, and have 50's in each.

    You don't get Stalkers, and that's cool. Scrapper forums are two forums up, and as someone told you in that forum - don't be a Johnny Butane. Play what you enjoy and stop trying to shoehorn another archetype into your playstyle if it doesn't fit.
    This game isn't exactly rocket science fella.
    Dps and TTL, that is pretty much the entire game.

    Maybe the case isn't that I don't get stalkers, but you don't know that you are underperforming.

    Only reason I play stalkers is that my themes required the Ninjitsu set, thankfully its the best set available to stalkers.
  19. I don't think I have ever seen an EA stalker take repel...

    I don't think with how tight stalker builds are that will change.
  20. Test_Rat

    So... Stalkers.

    Expect the worst, and get the best, Joy.

    Expect the best, and get the worst, grief.
  21. Joe:

    Quote:
    Your teamates do not care about demoralize.

    Call it a sweeping generalization but its 100% true.

    Demoralize is the most worthless effect in the game, it has ZERO effect on teamplay and no one is going to say "Take that stalker over the scrapper, he has demoralize!"

    You live in a fantasy world if you think this happens.
    Edit, I am mixing people here, we agree on demoralize.

    Walking into a Spawn of mobs x8 and Assassin striking one (kill or live) is not going to make a lick of difference to the alpha a scrapper eats on the way in.

    You overvalue the hidden gimmick a great deal.

    Quote Sun Tzu all you want, but "the ability to choose your target" at your leisure is of little value on a team.
    While you are browsing your target menu, the scrapper is using his abilities and killing those targets.

    The scrapper doesn't need the Toggle suppression gimmick because he has the additional survival and Damage that he can waltz in with offenses blazing, getting his full potential.

    Stalker DA is pinned on Hide, and NEEDED that special mechanic to become functionally less annoying.

    Yes a damage aura helps a scrapper kill faster.
    Yes Endurance management powers help a scrapper kill faster and opens thier builds.
    Yes the additional AOEs add value to scrapper attacks.

    Losing these things in exchange for the Build Up, AS, Placate gimmick is a massive hit to performance, and what stalkers get in exchange is laughable.

    You are trying to tell me that a stalker can use Sweep and empower more often than the Dual Blades set as it was originally designed?

    A combo tied to an interruptable attack and long recharge self buff is faster than one tied to standard attacks?

    Go ahead and tell me that I am doing it wrong.

    I play elec/ninjitsu and Spines/ninjitsu which happilly can actually hang with the rest of the melee community and actually contribute to teams, while still excel solo.

    It just kills me that only 2 stalker combos are competative with the rest of melee in City of heroes.
  22. Test_Rat

    So... Stalkers.

    You all dream big, but for a low popularity AT big things won't happen.

    The best I hope for is the 30Ft leash to be doubled to 60.
  23. Trust me on this: Nothing would make me happier than to roll my Ninjitsu stalkes as Ninjitsu Scrappers.

    On teams Assassin Strike does not have value.
    Placate is mostly situational.

    The Bonuses you offer for DA (citing the new hidden toggle mechanic whose purpose was to get people to USE the toggles) are also present for the scrapper version which includes a damage aura.

    I don't want to discuss the value of radial Knock back in EA.

    Scrappers can "Jump in" and eliminate sappers just as quickly as Stalkers.

    Outside of ninjitsu all he scrapper/brute shared secondaries have LOST tools, be it damage or survival in trade for the hide state, which is of little value on teams beyond the opening crits (aoe primaries like spines and Ele melee make much better use of it).

    I don't value "Stealthing In" as much as you do apparently.

    I don't agree that everything stalkers lose makes up for the highly situaitonal things they gain on teams.

    Combo for combo scrappers get, better DPS, nearly all the burst, Better AoE, Better Survival, less reliance on time consuming gimmicks, and more build flexibility than the stalker.

    EDIT
    Elec has energize, which will not drain enemies without -recovery which stalkers get none of till Mu pool. In the time you are waiting on hidden the scrapper continues to do damage with his AOE damage toggle. Build up vs Souldrain is personal preference, though I do think Soul Drain is far superior.

    Stalker combos on Dual blades are gimped and usable less often. This is a benefit?
  24. Simple economics:

    Stalker AT is least popular, spending time on the smallest population is a waste of resources.