Need help choosing Prim/Sec with my first Stalker


Gilia

 

Posted

Hello, I have been playing City of Heroes on and off since it first launched, and I have decided to finally give Stalkers a try. It has been about 2 years since I played last and when I came back I was messing around with my lvl 33 Crab Arachnos Soldier who now with dual build I was able to give mace a try. I enjoyed the whole stealth big hit aspect of it, but hated little to no defenses and no status protection. So with that in mind, I figured it is a good time to try out a Stalker. Also I will be mainly playing solo PvE.

So here is my problem... I just can not decided between MA or DM for my Primary and SR or Regen for my Secondary. Combining those I would most likely go with DM/SR for the -hit/def combo and MA/Regen but I'm not really too sure. At first I wanted to go MA and from what I heard and looking at the builder it seems they improved it. Then I was thinking you don't get much of a secondary benefit and have the most resisted damage type can suck.

As for the Secondary choices I have never really gone the DEF route. I have +resist and Regen/WP scrappers and brutes so I feel familiar with that play style, but I have no clue really how well +DEF works. As you are leveling and don't have everything maxed out, how much does it really feel like it helps? With not having a heal, do you have a lot of down time? Or by being a stalker and taking out the tough enemies from stealth, is it not really much of an issue?

The question that I am looking for help on is what powers can you skip entirely or at least put way off? It seems from quickly messing with the builder that what ever way I go seems extremely difficult to even fit a travel power in before 30. I do have Ninja Run so if I had to I could try to get by with that.

Well thanks for any help you can give on this. I am having a real rough time deciding, and I have feeling since I am not familiar with Stalkers that I am probably missing something.


 

Posted

Anything/Ninjitsu would be my first recommendation. I just recently played a Ninja Blade/Ninjitsu Stalker with Ninja Run/Sprint as my travel power and that has been a bit of a thematic blast for me, at least.


 

Posted

Quote:
Originally Posted by Rooftop_Raider View Post
Anything/Ninjitsu would be my first recommendation. I just recently played a Ninja Blade/Ninjitsu Stalker with Ninja Run/Sprint as my travel power and that has been a bit of a thematic blast for me, at least.
Seconded on Ninjitsu. A stalker's build is so tight that - if you're going the def route - Ninjitsu will be much more flexible for a first-time stalker than SR.

I'd also recommend DM over MA, purely for its less resisted damage type and the synergy of its -tohit with def secondaries.

Do yourself a favor in the early levels - don't take stamina or a travel power. You're a stalker, so you'll have no problem getting to Grandville to buy a jetpack form the jetpack vendor, and the five slots that frees up lets you play around with things like caltrops and Kujin Sha. The lack of stamina will also be a kind of baptism into a more tactical way of thinking, as it punishes you for playing a stalker like a scrapper or a brute.

Use a vetspec sometime around 24 to get those powers back, if you like. But odds are you might not even miss them so much that you mind taking them later. Stamina by 30 on a stalker is pretty much standard on all my builds.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

If you want to team take something with aoe.

Dual Blades, Ekec melee, or Spines.

Dual Blades is not as good as the scrapper version but it is competent.

Spines has a bit less aoe, bit better single target performance.

Ekec melee imo is actually BETTER than the scrapper version! You gain single target damage lose the horrid clap, and lose no aoe potential!


Ninjitsu is THE reason yo play stalkers, cannot go wrong with it.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Nivek55555 View Post
So here is my problem... I just can not decided between MA or DM for my Primary and SR or Regen for my Secondary. Combining those I would most likely go with DM/SR for the -hit/def combo and MA/Regen but I'm not really too sure. At first I wanted to go MA and from what I heard and looking at the builder it seems they improved it. Then I was thinking you don't get much of a secondary benefit and have the most resisted damage type can suck.
DM 100%. It's 110% if you're going with a defense based secondary.

Quote:
Originally Posted by Nivek55555 View Post
As for the Secondary choices I have never really gone the DEF route. I have +resist and Regen/WP scrappers and brutes so I feel familiar with that play style, but I have no clue really how well +DEF works. As you are leveling and don't have everything maxed out, how much does it really feel like it helps? With not having a heal, do you have a lot of down time? Or by being a stalker and taking out the tough enemies from stealth, is it not really much of an issue?
Split the difference and take Ninjitsu. It's got Defense and a self heal!

I'm a big fan of Energy Aura, which is typed defense instead of positional. The "self heal" in that set is based on how many enemies you hit, and enhanced it's only like 5% of your life / enemy. So if that's a concern, I would default back to Ninjitsu.

Quote:
Originally Posted by Nivek55555 View Post
The question that I am looking for help on is what powers can you skip entirely or at least put way off? It seems from quickly messing with the builder that what ever way I go seems extremely difficult to even fit a travel power in before 30. I do have Ninja Run so if I had to I could try to get by with that.
If you skip anything in SR, it quickly becomes that you should have just gone with Ninjitsu. Skipping the autos, for example, and you'll only have an edge over Ninjitsu in AoE defense. And that fact will require a third defense toggle well down the road before it's realized.

Energy Aura will net you more defense than Ninjitsu, by a small margin. But there's no Psi defense, and if you're going to IO up down the road, typed defense can be more of a pain. (Though getting soft capped S/L would be relatively easy with energy aura).
The nice thing about Energy Aura is there are a few powers you can delay or skip altogether. Energy Protection & Repulse are skippable. Energy Drain and Conserve Power could be taken instead of the Fitness pool (plenty of Endurance management).

With I18 they added another 50% run speed boost on Sprint (that's not enhanceable) so Sprint + Ninja run is as viable as ever.

So I would say do DM/Ninjitsu probably, but DM/Energy Aura if you want something a little different.

If you're dead set on your original two options, DM/SR.


@Gilia1
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