Tenzhi

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  1. I dread the horrible things they might do in redesigning a great costume. As well as whatever annoying name change they might be doing.
  2. I liked Regen back when Instant Healing was a toggle and I could largely ignore all the annoying clicks. It actually felt like a Regeneration set that way.

    These days, Willpower feels more like a Regeneration set to me than Regeneration does.

    But the idea is that, rather than evading or resisting damage you recover from it so quickly that it is largely irrelevant.

    I gotta wonder, though: why do you want to be sold on Regen? If you don't like the idea behind it, don't play it. There are plenty of other fish in the sea, so to speak.
  3. Quote:
    Originally Posted by Tannim222 View Post
    I liked certain things about 3rd edition, like the ability to tailor your fighter so that it could be quite different from the next fighter.

    I hated all the subsequent character branches that while it expanded on the idea of tailoring your class, it went too far imop.

    I played the red box, 1st and 2ed DnD and never once used miniatures or maps. While 3rd and especially 4th really made it practically necessary to use them and it lost a lot of immersion for me at that point. Instead of a world coming to life in my mind and the shared minds of those at the table, it was the battle map and our little figurines. Where what was positioned and how many moves it takes etc...
    I found it pretty easy to avoid miniatures with 3rd Ed. Of course, one of the first things I did to the system was all but remove AoOs.
  4. Quote:
    Originally Posted by Zaloopa View Post
    No no, please, MORE team-up teleporter, but with added functionality. Such as the ability to be queued up for something while running missions.

    Also, I have no specific feedback on the halloween event since I currently have no characters on test and the copy tool doesn't work.
    I concur. The LFG feature is under-used. Heck, I'd like to have TF functionality retroactively added to it. Being able to do instanced missions while queued up would be nice, too.

    And I also am unable to comment on the Halloween event given that Test hasn't been accessible since at least Saturday afternoon.
  5. Tenzhi

    What the ...

    Because it's awesome.
  6. This is the best footage I've seen so far. Still don't care for the look, but it may be watchable.
  7. One-hit minions and non-micromanaged skill points were two things I liked about 4th Edition, but which I was already implementing in my 3rd Ed games.

    The main thing that ultimately put me off of 4th Ed was the overly integrated tactical movement/positioning. It made me feel like I was playing a board game every time there was combat.
  8. Quote:
    Originally Posted by EvilGeko View Post
    What's stopping me (general 'me') in having pride is that the was no need to earn it.

    I don't know how else to explain this to you. Some people, and I'm one of them, want to be REQUIRED to earn things in the game. Once you remove the requirement, there is no pride of doing the task. The task becomes meaningless. Tenzhi and others suggest that is because I wish for others not to have it. That's almost the opposite of how I feel. I actually want ALL players to earn the Roman pieces. But I want them to earn them.
    If there is no pride in doing a task unless you and others are required to do it, then it follows that the pride does not lie in doing the task. Thus, where does the pride come from if not from the ability to have something others don't because they didn't "earn" it?

    Quote:
    To give you an analogy that many people can relate to. In high school they award letters to adorn your school jacket to athletes and others who do certain school activities (like band). The pride in wearing that letter when I was in high school was that I earned it. If they just allowed me to buy the letter as a freshman, there would be no pride in having the letter. It's just something I bought. Even if I could still earn one for being on a sport. The earning would be worthless to me at that point.
    I hate to burst your bubble, but it's a relatively simple matter for a resourceful person to acquire such letters without participating in such activities. Purchase, craft, or steal...

    Quote:
    This is completely divorced from anyone else. I don't care how many other people earned a letter. In fact, at the boys school I started high school at, you were all but required to be on a sport and so by junior year almost everyone had a letter anyway. But each of us took pride in having it, because it was something we HAD to earn. And we were proud of our fellows and admired their wearing of the school letter because we knew they earned it as well.
    I like how you start out with "this is completely divorced from anyone else" and then end with being proud of your fellows and admired their wearing of the letter because they earned it as well.

    What about those who didn't earn one? The typical social pressures, eh? What would your fellows have done if they found someone with a letter who hadn't earned it, I wonder? In my school the Athletic letters treated the Band letters like second class citizens and most everyone else worse than that. I can only imagine what an all boys school would have been like.
  9. Quote:
    Originally Posted by EvilGeko View Post
    No, that's your caricature of my position. I truly don't care how many people have the Roman or other costume pieces. I gain no psychic joy from seeing people not have the pieces. I do however, believe that there is value in achievement. In earning things. I would not be for people being able to auto-level to 50, or buying PvP Inventions, or getting accolades without earning them either.
    If it was merely about there being value in earning the achievement, it wouldn't matter if other people "earned" it or not. The value in earning it yourself would be the same. Unless that value hinges on other people not having it who haven't "earned" it. In which case my estimation of your stance isn't a caricature at all.
  10. Quote:
    Originally Posted by EvilGeko View Post
    Yes, I guess if you consider the dictionary a 'political context'.
    The dictionary generally lacks its own context, but it gives definitions of words. One such definition it gives for elitist/elitism matches yours, and the proper context for such would seem to be political. The rest that I'm seeing basically boil down to having a superiority complex.

    Quote:
    Of course, it's clear that your cause is lost if you must demonize the opposition. But arguing for an absolutist position is often a lost cause.
    You've basically been talking about being unable to feel good about one's self without being able to feel like one is better than someone else. To point out that such an ideology is elitist hardly demonizes it.
  11. Quote:
    Originally Posted by EvilGeko View Post
    No, that's actually not what the word elitist means.
    Actually, it is. Your definition is also a definition of elitist. I suspect yours is most often used in a political context.
  12. Quote:
    Originally Posted by Kierthos View Post
    I actually run a Rules Cyclopedia D&D game. Rules Cyclopedia is largely Basic Dungeons & Dragons. As in, pre-Advanced. Classes are Fighter, magic-user, thief, cleric, elf, dwarf and halfling. (Well, and druid and mystic, but you need to get to 9th level cleric before switching to druid, and there are no mystic PCs in my game.)
    The Rules Cyclopedia is one of my favourite D&D books. Mainly because I find it to be well laid out and conveniently put together into one book. I'd like to see them go back to using one core rule book, and to be less wasteful in formatting.
  13. Quote:
    Originally Posted by eth_Nargy View Post
    Surely I can't be the only one who thinks those minions look godawful.
    I wouldn't say they look horrible, but I would say they look like someone hit the random button in the character creator and then added a few nifty new pieces to the result.
  14. Quote:
    Originally Posted by That_Ninja View Post
    I wouldn't mind a skin pattern that had the eyes on it as well.
    Or an aura of floating, blinking eyeballs.
  15. Back around the time these message boards started up, one of the things that interested me about this game was the mention of skills and super senses and using those to investigate crimes.

    Such complexities are a pipe dream now, but I wouldn't mind seeing some interesting non-combat missions nonetheless.

    And unlike Sam, I actually liked the click-your-way-through-character-intros-and-dialogue aspect of the first extended tutorial mission... the first time through, anyway. If it were *more* choose-your-own-adventure-ish in that different dialogue selections actually altered the path I would like it even more.
  16. Beats me. I like things about all the editions, but I have to perform major surgery on any of them to enjoy running them. So I can't really place myself in any of the "fan" camps. With each new edition I hope that *this* one will be the one that doesn't require a rewrite for me to get the most use out of it.
  17. If it's just now starting development, it will likely be two to three years before it actually gets released. So that'll be 5 to 6 years between 4th and 5th.
  18. Quote:
    Originally Posted by newchemicals View Post
    I'll be there. I'll bring a few boardgames too!

    Edit: You can tell who the out of towners are in SF, they are the people walking around in shorts in July....
    November weather should be mid 50s to 60s with a decent chance of rain. Check weather.com just before you leave.
    I've never seen a July day that didn't warrant wearing shorts. Note that even 50 and 60 degree weather (Fahrenheit) is potentially short-and-t-shirt weather to me. And I'll take the trash out in shorts in the 30s and 40s (even below that if there's no wind).
  19. http://www.examiner.com/rpg-in-natio...on-5th-edition

    I was skeptical until I saw it was corroborated by Margaret Weis on the official Dragonlance forums.
  20. Quote:
    Originally Posted by OminousVoice View Post
    So I suggest another compromise. As I opined previously, costume unlocks should be global. So you run the ITF/grind Rulaaru bosses and unlock the costume parts globally, but the associated badge is awarded per character.

    You still have to earn those costume parts, but only once.
    I, for one, have always supported this suggestion when it arises.
  21. Quote:
    Originally Posted by EvilGeko View Post
    What's elitist about wanting people to actually have to play the game to earn its rewards?

    Not that I'm not elitist. I'll cop to that. But what of it. What's inherently illegitimate about being elitist?
    Elitists, by their very nature, must stand on the backs of others. It's quite good to seek to better one's self, it's quite the opposite to require other people to be lessor in order to validate one's self. The latter is the elitist.
  22. I would love to have those eyebrows. I've long been wanting a huge eyebrow facial feature.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Are you fine, then, with doing the same thing for badges?

    Question's open for anyone wanting to put locked costume pieces in the market.

    If not, why not? After all, some of the same arguments can be made:
    - Some are level locked.
    - Some take a lot of "grind" to get to that people don't find pleasant.
    - The titles you can use them for would be fully appropriate for a character starting at level 1, even if you can't GET them at that level, thus 'completing' a character concept.

    Fold any bonuses into level achievements instead of tying them to badges to avoid that issue.
    If someone wants to pay real money for badges, I say go ahead and milk'em for cash.
  24. Quote:
    Originally Posted by EvilGeko View Post
    Come on now, let's try to keep this honest. Being able to purchase your way out of the task is not being required to do the task.
    It is conditionally being required to do the task. There are often multiple paths to a given reward.

    Quote:
    Now this is true. But what of it?
    Just getting the elitism out into the open.
  25. As long as you still find the character fun to play, you can skip whichever powers as you like. More than the build, it depends on the player.