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Posts
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I'd like some sort of laser rifle set. I'd like for it to have a targetted toggle attack, possibly taking the place of the snipe. Or some other way to shoot something with a solid beam of energy for several seconds, preferably with the ability to move around and cause damage to any targets between you and the targetted enemy.
I'd like to see other interesting abilities in the set, too. Like perhaps instead of a single target hold it might have a single target sleep - let's call it Protonic Destabilisation -and when the sleep is interrupted the energy disperses in a damaging AoE.
If it has a snipe, I'd like to see it have a very small chance to disintegrate minions or lieutenants. Like, say, a 1 in 100 chance.
And whatever else they do, it's imperative that the colour of the beams be customizable. -
Quote:Ah, see, the problem is that the very term "original" is objective by nature. Ergo it does not by its nature defy any objective definition. Yet it is often disused subjectively. To say something is original in that fashion is like saying absolutely that it is the first of its kind, when what is more likely is that the viewer was previously unfamiliar with the item in question.And again, this is far too absolutist a stance to take. If your position is that the term "original" is suspect because it relies so much on subjectivism, then that instantly nullifies the merit to having such words as "like" and "fun" which, by their very nature, defy any objective definitions.
Quote:There's a part to this argument that - and please don't hold it against me for saying this - really irritates me. It's the notion that any statement made without a variant of "in my opinion" or "to the best of my knowledge" appended is invariably an absolute. And I've made similar statements to yours before. However, when I make that argument it is in defense of clearly subjective statements. Saying something is "fun" or "good" is clearly subjective. Saying something is "original" or "red" is less so.
Quote:As with most uses of language, one should never bog down into fine semantics at the cost of ignoring context, because it's never a question of what we SAY, it's a question of what we MEAN. -
I'll put "teams my level or higher" if I'm not interested in losing access to powers - which is most of the time. Not gaining XP was only part of the reason I never liked Exemping.
With my level 50 characters I'm liable to put a message like "40+ only" or whatever minimum level I'm comfortable with. -
Quote:With super strength, gravity control, and a number of other abilities the burden becomes nonexistent.I know what you mean Forbin but those same teenage boys are able to create female heroes and slide the chest bar as far to the right as it will go. I have seen some of those characters and it makes my back ache just looking at them.
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Quote:It's usefulness is suspect, in any case, as it largely depends upon ignorance of a precedent. Which is to say that people tend to think something is original because they either have not seen its like before themselves, or else don't recognize the resemblances. How much worth can it have as a descriptor, therefore, since it so heavily relies on subjective knowledge? If someone ignorant of cheeseburgers were to stumble upon the idea of placing a fried piece of ground meat and cheese between two handy pieces of bread they might call it "original" whereas "I never thought of that" or "new to me" would be more apt.As I said, by this definition *nothing* is original. And any perspective that concludes nothing is original has accomplished nothing but eliminating the usefulness of the word "original."
What's worse is that being "unoriginal" becomes a stigma when it's not something that can be wholly avoided. -
Quote:A child builds a pyramid out of blocks - in the grand scheme of things it's not particularly creative or original, though the child put a lot of thought and effort into it. Letters and words are our building blocks. We may no doubt make mighty fine pyramids with them, but they're not the unique snowflakes some would like to believe. I may seem jaded/cynical in this regard, but at the same time I don't thumb my nose at things just because they aren't "original" as too many people seem quick to do these days.That's a pretty wide brush to paint with. I think its only true if you believe nothing is original, starting from the creation of the universe. Personally, I tend to put a lot of thought into my character names, and since way more than half the time the name I choose is immediately available I assume my names are, if not provably creative, at least relatively original.
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Quote:And given how stingy the game is to begin with, sharing sucks.The drops are not different for teams. Each time you or your team kills a critter, the game checks to see if the critter drops stuff (recipes, salvage, inspirations, enhancements; any critter could drop one, none, or all of these). On a team, the game then randomly assigns the drop to someone on the team.
Drops on a team are identical to drops solo. It's just that on a team you've got to share. -
Quote:In my experience it indicates sleep. But to be fair, much of the time that I noticed such things had been during my tenure as a FF defender, and thus sleep was about the only mez going on around me.If you're referring to people saying "zzz", in my experience people use that to indicate ANY mez, not sleep in particular.
I have, however, occasionally noted people saying "stunned", "held", or "mezzed" while I was playing other characters. For my part, I only point out that I'm mezzed if people are calling for me to do something when I can't or when under the influence of those overly-lengthy stun grenades that the... Malta? use. Despite the sleep hole, I find toggles like Dispersion Bubble infinitely preferably and Clear Mind might likely find its way onto my "top ten worst powers in the game" list. -
Quote:And what's wrong with those?With punks, especially, who says any of them are good looking. Maybe they're all big bertha types.
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Quote:The problem is, by the time I've gotten my character ready for the journey, most of the journey is inaccessible or at best wants me to 'unready' my character in order to play it. The mere act of character creation takes me a minimum of 25 levels of play. It's sometimes even more before I get to the point of "this is the character I envisioned making, or at least as close as I can get."I know this gets tossed around too much, but this game is all about the journey, not the destination.
At which point I'd happily go back and do, say, Hollows arcs if it would allow me to do so without cutting off most of my character.
Which is to say that I'm completely for any idea that allows me to make a fully realised character right off, especially (but not only) if it allows me to play the content without having most of the character cut off. -
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Quote:When I was planning out Togglobite in Mids, the necessary IOs in that plan were my initial goal. However, many of the individual recipes I needed were either selling for more Inf than all 20+ of my characters on Virtue combined had, or else not selling at all. And that's before even considering the price of necessary salvage to craft the IOs. And experience showed me that I certainly couldn't depend on drops. So instead of achieving my goal I had to largely discard it and play by ear. Goals so lofty that they seem unattainable to me are not goals at all, but rather pipe dreams. They instill me not with excitement, but rather shatter my motivation.I have goals, so doing things that makes progress towards them excites me, at least a little.
Since then, the Market has become even less hospitable to any such goals. And drops still suck. -
I find it quite difficult much of the time. The chaos of combat obscures much, and many times the mez effects aren't particularly striking amidst this visual noise. For instance, in my experience many times being held visually consists of the held person simply standing stark still. Doesn't really stand out. Nor does stunned movement necessarily stand out, if the stunned character even bothers to move. And then there's the not-particularly-striking sleep slump (not striking unless accompanied, say, by the electric ball-cage, that is), which is the mez I most often see people calling out and simultaneously the most pointless as it tends to quickly resolve itself.
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Quote:It's too impractical to use it reactively simply because tracking who gets mezzed visually in the chaos of combat is usually impractical, and asking for CM every couple of seconds is impractical and annoying.Why ?
Outside of any debuffers, toggle dropping. (which is why i do tend to be pro-active with them). There is little loss to the team of a few seconds on inactivity.
Heck blasters keep blasting with their tier 1 and 2 attacks through the mez these days.
And it's too impractical to use proactively due to the far too short duration.
As to End costs and various forms of click-bubbles: they could get rid of the End cost altogether and it'd hardly affect anything. Honestly, there are many powers that seem to have an End cost solely to appease some balance-crazed codemonkey slobbering over a spreadsheet in a dark basement somewhere. -
I've disliked the naming system for this game from day one. I've been in games that used either a <name>@<number> system or a <name>@<globalname> system and I find both naming systems to be preferable to the one we have here. My personal preference is for the @<globalname> system.
Also, no names in this game are particularly original or creative. Many of them are particularly apt or amusing, however. -
They could do it at a trickle rather than focus on making a package deal. Release them one at a time over a period of time rather than focus on it exclusively for an issue release.
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Basic IOs work the way I always thought regular enhancements should work, and thus I use them at level 22+ as soon as I can get my hands on them. However, the crafting system annoys me, so I'm more likely to spend (what I'd call) exorbitant amounts of Influence on already-crafted basic IOs from the Market whenever possible. Personally, I'd like to see them overhaul the regular enhancements to work like basic IOs and scrap the basic IOs, or else give the origin based enhancements some sort of bonus to compete with basic IOs. Perhaps some sort of origin-based secondary effects/bonuses.
IO sets are neat, and I do have a character who is slotted almost entirely with various sets (thanks to which he can actually function in combat while Conserve Power is on without bottoming out his Endurance in moments). However, I find the game to be extraordinarily stingy with drops, the Market to often be gratuitously overpriced (partly because the supply sucks, but also due to a combination of eternally escalating wealth and unregulated prices), and the whole process of acquiring Recipes and the resources to craft them to be an overly drawn out and tedious process that I just can't get into. Thus I generally don't bother with sets unless I have a massive stroke of luck (with the exception of the aforementioned character for whom it was basically necessary to get the Recovery bonuses to support the particular Toggleman-inspired build). -
And here I thought this was going to be a suggestion for, say, having a little + symbol appear by your name when you gain a level that you can click to level up your character rather than making yet another pointless and annoying trip to a trainer.
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Putting aside that I personally don't like chasing down enemy runners, there's also the fact that blasting enemies is a simpler process: you know the enemy needs to be blasted because it's standing up and damageable. Keeping track of who needs what buff replenished is a process of varying complexity depending on what buffs you're using and what other buffs are showing up on the team bar. Tiny little icons, sometimes barely distinguishable from each other, blinking woefully like laser beams of despair into your brain. It doesn't bother me too terribly, save in the aforementioned specific instances, but I can see where the distaste might come from.
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The Leadership toggles, maybe?
In any case, I don't terribly mind reapplying most of the shields as ST buffs, though the durations could be longer. However, Speed Boost can be pretty annoying to reapply, and I'll skip pointlessly brief things like Clear Mind without a second thought (and never will I ask for them, either). -
Quote:The same as the reasoning behind any *other* increase in customisation.And... no one seems to offer a solid reason to open up bio's wide open
[rhetoric]
Anyone who is against longer bios is therefore also against more costume pieces, customizable powers, etc. They would have us running around as identical silhouettes, probably attacking with some old used cereal packets.
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Quote:In my experience, going back before MMOs when "roleplaying game" more often meant gaming with pencil, paper, and dice than it did gaming with PCs, "long bio spaces" were expected, often extending to a whole page or more plus pictures.In my experience, going back to well before CoH existed, long bio spaces are a terrible idea.
Quote:Roleplaying is about talking to people and finding things out about their characters by interaction. If I can pull up a screen of information about your character which tells me everything I need to know, what's the point in talking to you? Having your character's life story written up there is an ego trip, not a roleplay aid.
Quote:The other major abuse of large bios is for power-gaming. The bio is usually a long list of the fake powers someone has and the outlandish justification for them. That's not roleplay either.
Quote:The bio we have is long enough for a good physical description.
Even a month may be brief to a man, though to a fruit fly it is a lifetime. -
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That doesn't sound like wanting the game to be made easier, but rather wanting the difficulty to be consistent, whether it's set to -1 level or +4 level.