Telekin_Quake

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  1. Thanks alot, you just made my build planning a whole lot easier, now it's time to slot crunch
  2. Hey, starting a new character today and I would like some levelling up advice, I have no experience with either rad/ or /dark so I would like some pointers on which powers are "must-have" at a lower level, or anything that will make my experience as smooth as possible.
    This will not be running an i19 build, so fitness will have to be fit in before 20.
    Thank you in advance.

    EDIT: Will mostly be a soloing character
  3. If this is the usual time on friday, I'll be on talos island hill as always
  4. You would need 500-600% recharge on it, and that's just really not viable, go for softcap, it's fairly easy to do on an SR character
  5. Yes, I answered according to the criteria he put on, ie with quickness taken into account
  6. You need one +3 SO to get about 7 second downtime, 2 +0 SO to get an overlap of 13 seconds.
  7. I was Burnaholic, thanks for a great night, after I logged off at 4 am CET I collapsed on my bed out of exhaustion, but it was totally worth it. Look forward to seeing you next friday!
  8. I'm at the hill, where are you guys?
  9. Hey, I'd love to join one of these Fire/Rad teams, I'll get levelling a brand new fire/rad this week and meet you on the hill friday 7 pm EST(if I've understood correctly that's 1 am CET).
    global is @TQ and I haven't decided on a name yet
  10. Quote:
    Originally Posted by bAss_ackwards View Post
    Ohh, I gave Sacred Fire's build even more recharge! 15.4s Recharge on Healing Flames without Hasten and 12.1s Recharge with, on top of the 45.1% Smashing/Lethal Defense and 41.1% Melee Defense. Oh so lovely!
    Could I have the build for that?
    I've been trying to make a high defense build for a kat/fire scrapper and I can't get the s/l high enough without DA.
  11. I'm creating a blaster tomorrow, and I want him to be an archer. Any suggestions are welcome, my primary goal is +recharge, but if you see any power that is horribly underslotted, please say so.
    Thanks in advance.

    Hero Plan by Mids' Hero Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sundae Archer: Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Snap Shot
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (15) Decimation - Damage/Endurance
    • (21) Decimation - Damage/Recharge
    Level 1: Subdual
    • (A) Empty
    Level 2: Fistful of Arrows
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (3) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Chance of Damage(Energy)
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Mind Probe
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (45) Crushing Impact - Damage/Endurance/Recharge
    Level 6: Swift
    • (A) Flight Speed IO
    Level 8: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Telekinetic Thrust
    • (A) Kinetic Crash - Damage/Knockback
    • (11) Kinetic Crash - Accuracy/Knockback
    • (11) Kinetic Crash - Recharge/Knockback
    • (13) Kinetic Crash - Recharge/Endurance
    • (13) Kinetic Crash - Damage/Endurance/Knockback
    • (37) Kinetic Crash - Accuracy/Damage/Knockback
    Level 12: Explosive Arrow
    • (A) Positron's Blast - Accuracy/Damage
    • (31) Force Feedback - Chance for +Recharge
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Concentration
    • (A) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (19) Adjusted Targeting - Endurance/Recharge
    • (19) Adjusted Targeting - Recharge
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod
    Level 22: Drain Psyche
    • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Numina's Convalescence - Heal/Recharge
    Level 24: Blazing Arrow
    • (A) Apocalypse - Damage
    • (37) Apocalypse - Damage/Recharge
    • (40) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Chance of Damage(Negative)
    Level 26: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (27) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (34) Adjusted Targeting - Endurance/Recharge
    • (34) Adjusted Targeting - Recharge
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Contagious Confusion
    • (29) Coercive Persuasion - Confused/Endurance
    • (29) Coercive Persuasion - Accuracy/Recharge
    • (31) Coercive Persuasion - Accuracy/Confused/Recharge
    • (31) Coercive Persuasion - Confused/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 32: Rain of Arrows
    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    Level 35: Stunning Shot
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (36) Absolute Amazement - Stun/Recharge
    • (36) Absolute Amazement - Accuracy/Stun/Recharge
    • (36) Absolute Amazement - Accuracy/Recharge
    • (37) Absolute Amazement - Endurance/Stun
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 41: Flash Freeze
    • (A) Fortunata Hypnosis - Chance for Placate
    • (42) Fortunata Hypnosis - Sleep
    • (42) Fortunata Hypnosis - Sleep/Recharge
    • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (43) Fortunata Hypnosis - Accuracy/Recharge
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    Level 47: Hoarfrost
    • (A) Doctored Wounds - Heal
    • (48) Doctored Wounds - Recharge
    • (48) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Heal/Endurance
    Level 49: Hibernate
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 1: Ninja Run



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  12. Quote:
    Originally Posted by Post_Apocalypse View Post
    With the changed to Burn is it worth putting that in the build now? Im just curious
    Yes, it does quite a bit of PBAoE damage, but in my experience it's more useful for scrappers, since the old burn protected blasters from people coming at them.
  13. Quote:
    Originally Posted by Candlestick View Post
    In the build posted about, the Damage/End in all of the purple slotted powers should be replaced with the Proc. Slotting the Damage/End is almost a complete waste, since the damage is already ED capped.
    Yeah, this is a build I made before I learned better mids fu, but you can either replace the dam/end or the pure dam, I prefer removing the damage as 10% damage isn't all that much, and can be made up for with global bonuses. And a bit of end reduc is always nice
  14. Hehe, it's the build I've been working on that I would want, but could never afford
  15. Quote:
    Originally Posted by Hazzard_County View Post
    Hi all,
    I was wondering if someone has a good build for a Fire/Fire, or if someone good at numbers is bored and wants to plug a few things into mids. I am posting on behalf of a friend I got into the game, and said I would ask around for a build. Don't really care about slotting for survivability (defense), just looking for an all out damage toon. Perma-hasten and having the nuke up often would be great. The more AoEs the better. My friend does not like the move 'Combustion' out of Fire secondary, and plans on picking from Mace Mastery for the Web Envelope (group immob) power. No budget on this toon, so purples are okay.

    Thanks in advance, if anyone can come up with something
    Pure damage? Alright.

    Hero Plan by Mids' Hero Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Perma Hasten: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Ring of Fire
    • (A) Decimation - Accuracy/Damage
    • (19) Decimation - Damage/Endurance
    • (46) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Endurance/Recharge
    • (48) Decimation - Accuracy/Damage/Recharge
    Level 2: Fire Ball
    • (A) Ragnarok - Damage
    • (7) Ragnarok - Damage/Recharge
    • (7) Ragnarok - Accuracy/Damage/Recharge
    • (9) Ragnarok - Accuracy/Recharge
    • (9) Ragnarok - Damage/Endurance
    Level 4: Fire Sword
    • (A) Hecatomb - Damage
    • (11) Hecatomb - Damage/Recharge
    • (11) Hecatomb - Accuracy/Damage/Recharge
    • (13) Hecatomb - Accuracy/Recharge
    • (13) Hecatomb - Damage/Endurance
    Level 6: Hurdle
    • (A) Empty
    Level 8: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (15) Positron's Blast - Accuracy/Damage
    • (15) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    Level 10: Fire Sword Circle
    • (A) Armageddon - Damage
    • (19) Armageddon - Damage/Recharge
    • (21) Armageddon - Accuracy/Damage/Recharge
    • (21) Armageddon - Accuracy/Recharge
    • (23) Armageddon - Damage/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Celerity - +Stealth
    • (50) Celerity - RunSpeed
    Level 16: Build Up
    • (A) Adjusted Targeting - Recharge
    • (25) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (27) Adjusted Targeting - Endurance/Recharge
    • (29) Adjusted Targeting - To Hit Buff
    Level 18: Health
    • (A) Miracle - +Recovery
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Panacea - +Hit Points/Endurance
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (29) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    Level 22: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (33) Adjusted Targeting - Endurance/Recharge
    • (33) Adjusted Targeting - Recharge
    Level 24: Blaze
    • (A) Apocalypse - Damage
    • (33) Apocalypse - Damage/Recharge
    • (34) Apocalypse - Accuracy/Damage/Recharge
    • (34) Apocalypse - Accuracy/Recharge
    • (34) Apocalypse - Damage/Endurance
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Karma - Knockback Protection
    Level 28: Consume
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (45) Efficacy Adaptor - EndMod
    Level 30: Fire Breath
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Recharge
    Level 32: Inferno
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 35: Assault
    • (A) Endurance Reduction IO
    Level 38: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - Recharge
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Accuracy/Recharge
    • (43) Gravitational Anchor - Immobilize/Recharge
    • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (45) Gravitational Anchor - Chance for Hold
    • (50) Gravitational Anchor - Immobilize/Endurance
    Level 44: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Summon Spiderlings
    • (A) Soulbound Allegiance - Accuracy/Recharge
    • (48) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (50) Soulbound Allegiance - Damage/Recharge
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 6: Ninja Run



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  16. Quote:
    Originally Posted by Jonas1974 View Post
    I am really interested in making a Fortunata, but just have a few questions....

    1. why do i not see anyone taking Medicine pool?.......is health really not a problem on this AT?

    2. Is Stamina enough to deal with End issues?.....and how much does the IO's with +recovery cost on average

    3. Is this AT any good at farming?.......killing AV's?

    Sorry for the noob questions....I keep starting new characters....havent gotten one past level 26, because I keep getting bored with them or finding they have issues that dampen my playstyle/fun. I think the most fun I've had so far is my bots/dark mm.....just wanted to make a toon that was self sufficient and not reliant on pets/teams.
    1. Why take Medicine when you can KILL STUFF HARDER? Seriously, there are so many good powers, and no room for aid self.

    2. No, but everything will be dead by the time you run out of endurance

    3. I've seen widows do some amazing things to those rikti pylons, so I guess they could solo AVs. Farming, possibly, the Fortunata and the Crab Spider put out some level of AoE I guess, but they couldn't farm on their own.
  17. Quote:
    Originally Posted by BunnyAnomaly View Post
    PS: It appears your build is a 'follow this through every step and do not deviate' whereas mine is 'here's a concept to build for and do it your own way'. I just wanted to display that high recharge/high defence is very very good for a melee crab so you can get permanent minions, permanent serum and capped defences.
    Well, it's more of a build centering on his wishes (all melee) mixed in with a few key powers that I think he should have, and placing these key powers at an as early level as possible for it to have maximum use and not be so much hurt by exemplaring.

    And as with all builds, it's not a bible, but rather a guideline. I am not deciding for him what he wants to have, as this is not the crab build I would make.
  18. Quote:
    Originally Posted by BunnyAnomaly View Post
    I didn't bother much with the order of powers so feel free to move around whatever you want. Yes Stamina needs to be earlier but it wasn't what I was interested in showing.

    Gladiator Armour isn't so bad now that you have Hero/Villain merits. A few short missions each day and in 2 months you have it. Presently my main has 5 merits any my alts are building up them as well. by the end of next month or mid-the-one-after I'll have three Gladiator's Armour +def with a fairly minimal amount of work.
    Bothering with the order of powers is always key in a build. Because most of the time people aren't asking for a respec build, but rather a levelling build, and with that the only thing that's important is the levels you take the powers at. And two months is more "expensive" to me than 1 billion +
  19. Quote:
    Originally Posted by BunnyAnomaly View Post
    This is more of a focus on being able to tankish and fightish

    You have Serum on nearly permanent (2 seconds downtime)

    Spiderlings are permanent so they can blast while you get in the thick of it.

    Call reinforcements has 2 minutes of downtime.

    You have soft capped defences to all positions and strong resistances.

    Attack chain is venom grenade AOE as you leap into the center, Frenzy, then Arm Lash and go through your ST attack chain.
    Small comment on your build: That Gladiator's Armor +def is extremely expensive, and will cost about the same as all the money you've spent on the rest of the build.

    Also: Stamina at 30? SJ at 32?
    Weave is an incredibly hard powerpick (as it has two req powers)
  20. Quote:
    Originally Posted by Duncan_Frost View Post
    EXCELLENT! You have just saved yourself from having your kidneys FRIED and EATEN. Exactly how much money would I have to BEAT OUT OF MY ENEMY'S WALLETS WITH MY BARE FEET to use this?

    Also I notice that you have NOT given me the Shatter power from the Mace PP, which looks like MUCH SMASHY FUN. Is this deliberate or are you just AFRAID to give me that much POWER?
    Haha, not deliberate, I was just trying to fit in the leadership toggles. Here I have removed the Omega Maneuver, moved back the slots, and softcapped your melee defense (45%)

    EDIT: The build's most expensive part would be the LotG: Recharges which go for about 200 mill each, but you don't HAVE TO have those, although they are nice. Touches of Death don't come cheap either, about 10-20 mill for each piece

    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ANGRY MELEE CRAB: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Slice
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Chance of Damage(Negative)
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (5) Steadfast Protection - Knockback Protection
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Endurance/Recharge
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Endurance/Recharge
    Level 12: Arm Lash
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Recharge
    • (25) Titanium Coating - Endurance/Recharge
    • (27) Titanium Coating - Resistance/Endurance/Recharge
    • (27) Titanium Coating - Resistance
    • (29) Titanium Coating - Endurance
    Level 26: Frenzy
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 28: Serum
    • (A) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal
    Level 30: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Assault
    • (A) Endurance Reduction IO
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (40) Sovereign Right - Accuracy/Damage
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Edict of the Master - Defense Bonus
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Sovereign Right - Accuracy/Damage
    • (40) Recharge Reduction IO
    • (43) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 41: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (43) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense
    Level 47: Shatter Armor
    • (A) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (50) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 49: Tactical Training: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------



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  21. Quote:
    Originally Posted by Sole_Savior View Post
    Great intro Duncan! But might I point something out, even though we see what you are going for, and trust me it does sound very nice at the concept of a straight-melee crab, but truth is Bane's hit extremely, extremely hard. I have a 50 crab with a second build being a bane build so I can vouch for it (at least a little bit) .

    Maybe make hide as being a "I'm-to-awesome-for-you-too-see-me-before-I-crush-your-face" power? That's how I used it >.>
    Like Sole is saying, a Bane is just better for Melee, but this is s the best I could come up with for a melee crab, and it is amazing, concept-wise. Not sure I'd want you on my team though, running straight in with your arms flailing ;p
  22. I loved your introduction so much that I decided to whip something up for you.
    This is, however, a PURE melee crab build, since I guessed that's what you wanted. And now you might say "Then why the venom grenade?". I'll tell you why: it's an amazing AoE resistance debuff, that debuffs your enemies' resistance by 20%, meaning you will deal 20% more damage to those enemies, regardless of your current damage boost levels.
    As with all builds, it is open for moving around powers, changing some slots here and there, but it has respectable Defense numbers (40%/37.9%/26.3%) and a near permanent Serum, meaning you can have 50% more health most of the time. That along with good recharge rates, you'll be able to have Hasten up with a 10 second downtime, well, hopefully you'll enjoy it.

    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    ANGRY MELEE CRAB: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership

    Villain Profile:
    Level 1: Slice
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Chance of Damage(Negative)
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (5) Steadfast Protection - Knockback Protection
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Endurance/Recharge
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Endurance/Recharge
    Level 12: Arm Lash
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Recharge
    • (25) Titanium Coating - Endurance/Recharge
    • (27) Titanium Coating - Resistance/Endurance/Recharge
    • (27) Titanium Coating - Resistance
    • (29) Titanium Coating - Endurance
    Level 26: Frenzy
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 28: Serum
    • (A) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal
    Level 30: Aim
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Omega Maneuver
    • (A) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Stun
    • (40) Absolute Amazement - Accuracy/Stun/Recharge
    • (40) Absolute Amazement - Accuracy/Recharge
    • (40) Absolute Amazement - Endurance/Stun
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Edict of the Master - Defense Bonus
    • (43) Sovereign Right - Accuracy/Damage
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (43) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (45) Recharge Reduction IO
    • (46) Sovereign Right - Accuracy/Damage
    Level 41: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (48) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Endurance/Recharge
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Endurance/Recharge
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Tactical Training: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------



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  23. Hi guys! Just rolled my first VEAT and I've decided to make him a dual build bane spider/huntsman. This is the bane build and I was wondering if you could give me a few pointers
    My goals are basically to get softcap and then squeezing in a bit of +rech and +hp, the rest are pure bonus.
    Thanks in advance!

    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Breakfast Club: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Bash
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (5) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    Level 1: Bane Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (17) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    Level 4: Wolf Spider Armor
    • (A) Steadfast Protection - Knockback Protection
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance
    Level 12: Pulverize
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Endurance
    • (13) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    Level 14: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Chance of Damage(Energy)
    Level 16: Health
    • (A) Miracle - +Recovery
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Shatter
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Damage/Endurance/Recharge
    • (25) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Endurance
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Cloaking Device
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Placate
    • (A) Recharge Reduction IO
    Level 28: Surveillance
    • (A) Achilles' Heel - Chance for Res Debuff
    • (29) Shield Breaker - Accuracy/Defense Debuff
    • (29) Shield Breaker - Accuracy/Recharge
    • (31) Shield Breaker - Accuracy/Endurance/Recharge
    • (31) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    Level 35: Tactical Training: Assault
    • (A) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 38: Call Reinforcements
    • (A) Recharge Reduction IO
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (39) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Damage/Endurance
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Immobilize
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Recharge
    Level 44: Shatter Armor
    • (A) Touch of Death - Accuracy/Damage
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 47: Summon Blaster
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Damage/Endurance
    • (50) Expedient Reinforcement - Accuracy/Recharge
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    • (48) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 16,5% DamageBuff(Smashing)
    • 16,5% DamageBuff(Lethal)
    • 16,5% DamageBuff(Fire)
    • 16,5% DamageBuff(Cold)
    • 16,5% DamageBuff(Energy)
    • 16,5% DamageBuff(Negative)
    • 16,5% DamageBuff(Toxic)
    • 16,5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 7,06% Defense(Fire)
    • 7,06% Defense(Cold)
    • 4,25% Defense(Energy)
    • 4,25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 5,5% Defense(Ranged)
    • 11,1% Defense(AoE)
    • 68,8% Enhancement(RechargeTime)
    • 81% Enhancement(Accuracy)
    • 10% FlySpeed
    • 116,5 HP (10,9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 7,5%
    • MezResist(Held) 10,3%
    • MezResist(Immobilize) 16,9%
    • MezResist(Sleep) 7,5%
    • MezResist(Stun) 9,7%
    • MezResist(Terrorized) 7,5%
    • 15,5% (0,27 End/sec) Recovery
    • 40% (2,15 HP/sec) Regeneration
    • 4,1% Resistance(Fire)
    • 4,1% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  24. Telekin_Quake

    Burn Question

    This is because the DoT remains unchanged, most of the damage now comes from a frontload which is about 3/4 of the damage that burn puts out.
  25. Although this is a set I probably would not play, I find the idea intriguing and would love playing with a staff tanker or scrapper. Thumbs up!