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Posts
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Joined
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You need to check the main index again. I think there are a couple of PVP threads you have not trolled in.
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One of the reasons I have seen stated is that power customization would cause PVP confusion - what am I hit with? What are they buffed with? Now that they have pretty much homogenized PVP and most PVPers are gone, it is the perfect time to let us have pink lightning and glowing peuce energy balls.
But yeah, if that is a whole issue...that would be a whole lot of time between new content "for you" if you are a person who hates AE and has no desire to play with power colors. -
Not sure on my final end number, but I think I hit +300 HP from set bonus alone, not counting the accolades. That is using purples, but you can skip those and use Devastation for a 2.25% bonus on 5 powers. I will certainly confess that the build I pasted is not cheap
I am sure now I misread on the nuke. I like to swap Thunderstrike and Thunderous in my head for some reason :/
Re: Siphon Power - solo and lower levels it is very nice. I had it when I first leveled up but have since replaced it. I team a lot more than I solo, so that has an impact as well. I have been trying to build a lot more AOE potential. -
I can only make a short post here due to time, but I can certainly add more later. Remember, these are opinions
1) I am of the camp that Stamina is definitely not a waste. I like to keep myself spamming transfusion, buffs and attacks. I do not want to rely on an attack that can miss to sustain my attack chain. Plus, well, Health is just too tasty a home for unique IOs.
2. Tough is a waste. You get plenty of resist with your epic armor and transfusion keeps you very alive. Other pools are much more useful. Plus, you always have to take that dud attack to even get Tough.
3. You do not want to worry about buffs and damage, yet took the nuke? Even at damage cap I find the nuke a waste, personally, since it crashes all toggle buffs. And it does not reliably kill entire spawns.
4. I always take hurdle over swift. Jumping makes you a lot more maneuverable than running. 2 Slot it with level 50 IOs and you are set, especially when running CJ as well.
5. Skip Acro and SJ. Put one Karma in CJ and one in ID or the Epic armor. Or just one. Hurdle + IR is capped jump speed.
6. I personally hate Siphon Power. Not worth skipping an attack for this IMO. If you mostly solo, though, could be worth it on bosses or EB.
7. Power Sink does not need accuracy enhancement. Not sure why you have so many in there, unless you were going for specific set bonuses.
Here is the build I am currently working with. It is expensive but shows what I have picked. Also, I slot mainly for HP.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hippy Newest PVE Only - SO: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Rchg(5), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Numna-EndRdx/Rchg(7)
Level 1: Charged Bolts -- Apoc-Dmg(A), Apoc-Dmg/Rchg(13), Apoc-Acc/Rchg(15), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Hold%(19)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Apoc-Dam%(40), Apoc-Acc/Dmg/Rchg(40), Apoc-Dmg/EndRdx(42)
Level 4: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg(7), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Knock%(11), EndRdx-I(13)
Level 6: Siphon Speed -- TmpRdns-Acc/Slow(A), P'ngTtl-Acc/Slow(21), RechRdx-I(21), RechRdx-I(23)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(23), ULeap-Stlth(42), LkGmblr-Rchg+(42)
Level 10: Hurdle -- Jump-I(A), Jump-I(11)
Level 12: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(25), Mrcl-Rcvry+(25), RgnTis-Regen+(36), Heal-I(39)
Level 18: Inertial Reduction -- SprngFt-EndRdx/Jump(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 22: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43), S'fstPrt-ResDam/EndRdx(43)
Level 24: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(46)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 28: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Dam%(36)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), HO:Micro(45)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(36)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39)
Level 41: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(45), M'Strk-Acc/Dmg(45), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(50)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(48)
Level 49: Voltaic Sentinel -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
And here is the data chunk:
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1431;732;1464;HEX;|
|78DAA593594F135114C7EFB485422914A85D28022D5B81D22 975890B092A8271616|
|90079529B5A2E304933D4CEA036BEF801707FF0457C518117 44135F8CDF443F81CB|
|07F0C5D4B3DC36243E3A69FFBFBB9CFFB9E7DE3B337B7FCA2 BC4C373426BB958C85|
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|-------------------------------------------------------------------|</pre><hr /> -
Hmmm. I see your point. So it was bad before, and changes had to have made it better. Got you.
I wish those who think the new PVP is better, or the old one was horribly broken, would not accept those things as facts on their own. It was not proven beyond any doubt that the old PVP was horribly broken. Needing some changes? Definitely. So broken it needed a complete overhaul? There is where we come to OPINION, not fact. In my opinion, it needed changes. It got those, plus a whole other group of changes that made the overall experience worse for a lot of people. More suppression? People hate suppression in PVE - it is one of the most reviled additions to the game. DR? Yeah, all those people with defenders and controllers wanted to have their buffs worth a fraction of what they should be.
I am sorry. I have rambled a bit. My main point - don't go about talking how PVP was horribly broken because it is not some proven fact. It is not some self-evident thing that the PVP was so horrible that anything is better than what we had.
We were playing on the full-sized table, NOW we are playing on the kids table. It used to take more skill, because game mechanics did not actively get in the way of utilizing your toon's strengths and natural roles. Now, it is about doing damage and....doing damage. -
I have to disagree. I did fine as a team-buffing kin in zone PVP, both Sirens and RV. With the current system, not only are my buffs next to useless, but I cannot use movement to increase survivability. There is a difference between having to learn how to play a support toon to make it viable, and having your toon rendered next to useless even when you know how to play it. All of my characters were support - sonics and kins mostly. I may as well crumple them up and toss them in the trash with the current PVP system.
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I'd actually like to see them revisit all badges and lower requirements. I prefer lowering to removing, but really, badges that set "unfun" game habits are bad badges IMO.
Most badges serve no real purpose other than to collect them. If you are going to make a badge "not earnable," you almost have to remove it from everyone. Nothing gets the collector nerdrage going more than things that cannot be obtained. See the various posts on Bug Hunter, VIP, etc.. -
I think this is a great move. Badges that create the mental need to go into farm/grind mode are bad. I would have to wager it is not fun for most people, if not all, to have to grind out 80+ badges. It is more like the satisfaction for getting them is there, or the sense of completion, but really, did anyone have FUN getting the last badge for killing test enemies? Clicking a glowie over and over to get quick mission completion?
I know the Oro badges pretty much turned me off to badge collecting, and Day Jobs killed the last remaining ember of enthusiasm that may have remained.
In this case they certainly could have kept many of those badges and just lowered the number, but I understand the motivation for the change and support it. If badges in the future stick to the "do it once or only a couple times" model, I may even start to care about them again. Earning badges through normal gameplay > grinding badges to say I got them. -
OP, do yourself a favor and NEVER listen to this guy in PVP threads. He is about as outlying as outliers can get when it comes to understanding PVP and also his views on what would "fix" it.
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Hah! You went there instead of something like:
Hippy says he repels MP.
Or:
Hippy repels women
Or:
Well, you get the idea :P -
EVen though I think I got one kill all night, it was satisfying to bounce MP around with some hot Repel action
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I agree with all of this. Kudos for still trying. Once I saw how all of my toons (support) played, I curled up into a fetal position and cried a little.
I have to agree 100% on the suppression as well. -
The order of the objectives also matters. That is, on the Mission Details screen, the game will place spawns from top to bottom as best it can. So, if you have objectives you definitely want in the (front, middle, back), it is best to list them first. Things with "any" or that aren't terribly important can be listed last.
The crappy part about this? Well, you cannot drag and drop those objectives. If you want to re-order them, you get to delete and recreate. -
Damn! Sorry about those Supas! Supposed to go up to the minimum
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If you go with a Kin/Elec defender, be very prepared to not kill anyone. Ever. I have been stubbornly trying to make it work during kickball and fight nights, but with the shift to melee/defense, it is hard to hit people enough to do sustained damage. Plus, the blue shield may as well be painted into a target symbol.
Edit: Have not tried it in duels, sorry. It may function a lot better there. -
Everyone knows electric defenders are the bees knees. People are just too scared of the awesome to make one for themselves.
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I have to agree with this. I grabbed a couple people in my SG to get some numbers and, after laughing a lot, thanked me for roping them in. The thing to remember is that this is purely for fun, so you can leave the worry of "failure" or "looking bad" at the arena terminal. Bring any toon and have fun shooting your friends with fire or smacking them into the blue barrier with wormhole
Next time I am not bringing a Hippy toon though. I think Peril and Crazy have a targeting macro looking for "Hippy" in the toon name :/ -
So early for PST folks. I'll be there when I can. Everyone loves to shoot hippies.
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This would be a whole lot more fun-sounding if it waited until I13 when:
1. Jet pack vendors exist to help those without fly attack ships
2. Dual builds exist so people could spec into fly on a second build
Oh well. I am willing to help out if I am online when people are trying. -
I am sure I am dense and not seeing it, but in the hopes someone else is equally dense, I am wondering if something could be explained to me?
If the problem is people being overbuffed, why isn't a cap set at the point where one would be considered overbuffed not a mechanic that would satisfy the same goal, but be easier to understand?
Is it because the cap cannot differ between PVP and PVE?
I find caps easier to understand, but I am sure there are several reasons I am missing about why a cap would not serve the same purpose.
Thanks as always for posting this guide. -
He actually told you nothing about what changed or how things were tweaked. What was there to like or dislike?
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Wow... some you people seriously just suck.
The game just added HUNDREDS of power sets. If you can't find any you like? Find a new game... seriously... leave.
Gift Horse / Mouth anyone?
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Countdown to 2009 has already begun, thanks.
Meanwhile, I'll critique on 'new' additions to the game as seems good to me.
Cal2
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Critique is not at all the same thing as complain.
"To review or analyze critically" does not mean post how much everything you see sucks.
Haven't you already decided on CO anyway? How about a preview for us here and leave the forums as a test run? -
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I personally think the devs keep adding too much low level content. With this addition, it will probably be impossible to do it all with one character. Fortunately we have Ouroborus, but it still seems like time should be spent at less interesting levels.
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I think that levels 10-20 are a great place to put storyarcs. Unless one goes to the Hollows, which I actively skip, you do not really have arcs available (blueside) until Faultline at 15. I enjoy playing arcs a lot more than regular contact missions or scanners, so I can see me doing these Midnight missions on every new toon I roll.
I also like it that lower-level toons can start to get involved in some of the NPC groups. It can get kind of depressing when you can't help out right away.
Oro Mender: "It's OK, hero. I know you mean well. But we can't have you pressing the wrong button on your wrist and end up being eaten by a dinosaur. You come back after you've beaten up more Circle, OK? *pat pat*"
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<QR>
I did not see it in this thread, so I am hoping someone can help me out.
Since we can have new weapon models, I have been looking at making a Mace tank and choosing a baseball bat as my weapon. However, the difference between the wooden bat and the metallic crush is somewhat jarring. I tried silencing the sounds, but could not seem to find the correct choices.
For the draw, I saw Maceout in both Powers and Weapons.
I saw several macehit noises, but I could not seem to get that to work.
Can someone help me track down the following?
1. When you draw the mace, both before the attack triggers and while the attack is activating.
2. The actual sound where the mace hits the target.
Most appreciated, thanks