TehFiri

Recruit
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  1. Quote:
    Originally Posted by Irish Fury View Post
    I have recently been intrigued by the idea of creating a PvP toon, but the cost of PvP IOs seems totally daunting to me. I could afford to build one, but I just can't see sinking all that inf in to one toon. So I want to get a general idea of what a decent, relatively cheap to build, PvP toon would be. Some parameters for you to consider before responding:

    1. I HATE stalkers. I have made a few and find them to be zero fun for me.
    2. When I say "cheap", I'm thinking less than 3-4 billion.
    3. Toon will be used primarily for zone PvP, duo teaming with a buddy. Suggestions for synergistic duos for PvP are appreciated.
    4. I would prefer to avoid melee, but am open to it if the combo intrigues me.
    5. Are there certain servers where zone PvP is more popular?
    Generally speaking most nice builds, unless they are straight damage (read: psi/em) wont have/need a boat load (and maybe none at all) of PvP IOs in them. Even then ppl usually only put them in for HP buffs because they are so pricey and stick with that.

    So going off your list here are a few suggestions you could consider making:

    Son/Therm Corr - Has some good buffs and an ok team mate heal as well as an aoe self heal. It also has Heat Exhaust which is a great debuff as well as melt armor (-res debuff). Sonic is a great synergy with this since its 2 t1/2 attacks are some decent damage as well as added -res. Shout is a great heavy hitter finisher (very nice with scourge kicking in). Also has a nice little stun. Alternativly you could do a rad/ instead and it would play very similar, just -def instead.

    Mind/Therm Troller - Same idea as above for therm stuff. Mind is a great troller primary. It has psi damage as well. Psi damage is still a very good choice of damage type to have. It also has a great hold and knockup power (slotted correctly can do a mag 41 knock before DR - ends up being able to knock ppl with less then 30ish KB protection if I remember right). This also has a non-repeling TK (telekinesis), unlike the defender version which repels.

    Son/Cold Corr (Cold/Son Def) - There are some great -recharge powers in cold as well as -def/-dam and a monster debuff that does -regen/-end/-dam/-special. The special debuffs your status protection/resist by a lot. Also has a +recovery power which is always nice to have. There are some buffs as well, but sadly not many ppl spec it for team buffing (in all reality not many ppl plan for playing it with a team). Has 2 +def buffs (S/L/melee and range/aoe/NE/E) that also give a small res to c/f. There is also a +HP teammate buff (If i remember right the only one in the game) that can easily HP cap your teammates. Pair this with a son for the added -res and its a done deal. At this point I would say it would be better to do a corr rather then a def just because corrs get slightly better damage and scourge.

    Psi/Em Blaster - Bread and butter damage here. This will be FoTM for a while until damage gets changed just for the simple fact that 1 psi blaster can setup a mini spike by themselves because of how the delayed damage shows up when you attack. As a blaster you can spend anywhere from 1 to prolly 20 bill. I think I have that cheap build (might have to dig to page 2 or 3) that rikti asked for that psyrene posted up. I think it only cost about 1.5 bill at the buyitnoa price even. Its a solid build for what you pay for and unless I start playing mine a lot more I highly doubt I will upgrade to more expensive one. Really the only thing you get is a little more damage cause of procs, better end recov, and recharge. Don't get me wrong, it does make a difference, but for your avg joe it won't matter to much. Played well on a team, 2 of these, or even 1 and some support/added damage, are pretty lethal

    Mind,Earth,Grav/Fire Dom - Pick your primary. Whatever floats your boat. They all play slightly different but in the end is just how fast you can spam flares/blaze/flares/fire blast. Great damage output if left unchecked. This would by far be the most expensive toon to even play at a manageable level (for a build worth your time playing easily over 4 bill). A lot of what the blaster has going for it, so does this. Biggest difference is that a dom can somewhat disrupt and control the pace of a fight with its mez's. Refer to Mind/ portion of the Mind/Therm Troller.

    SS/Invuln Brute - Classic taunt bot that can smack someone upside the head pretty nasty in pinch. Remember kids, Taunt is your friend. Overall its still kinda a 1 hit wonder with KO Blow, but the stacked rage, rock throwing, and the fairly recent option of tanker epics you can still spit out some decent range damage if your built for it. This plays great in teams if you use all your tools (taunt more pls), though solo its not so mean but still a bit of a pain.

    KM/Regen Scrapper - Currently the damage is broken on KM for scrappers so they can hit someone and take 700 HP. If you like FoTMs, roll em while its hot and run around and try to 3 shot ppl. Expect to see a fix for this in i35. Overall Regen or SR is your pretty standard FiteKlub toon. I highly suggest NOT ever rolling one of these. It ends up making ppl so closed minded about PvP in general and I dont want you to join the rest of the noob scrapper fite klubbing mass(s) (Im not really sure how many are left of these but it cant be the majority of PvPers that are left just yet...)

    Sharks/Sharks Stalker - As much as noob stalkers are hated for spamming sharks and that is all, there is no denying the fact that a smart player on a stalker that can pull off an AS can be a very real threat. If they can actually function in a team, thats like 100x better then the average stalker youll find in RV at any given time. Oh did and there is sharks.


    Overall thats kinda the basics as far as toons go. I didnt cover healing much (emps/pains), though they re very viable with a team. They wont spit out much damage (unless you spec them for damage but if you do you would be greatly hurting their healing/buffing ability so you might as well just roll a therm or rad). I didnt cover some of the less played combos, but it doesnt make them any less viable (Im talking about different sorts of disruption and debuffs, not whether or not your energy blaster will be better then a psi blaster. It wont, get over it). Some ppl like to play disruption and that is all they have fun on. It is a totally separate play stlye. Anyway I think this book is done. Any other questions, feel free to ask.
  2. TehFiri

    PVP Io's

    The drops really are that rediculous. I have gotten 1 pvp IO drop since i stopped farming for them in BB back when they first came out... and I PvP roughly 6-10 hours a week.
  3. I think some people are just overall opposed to change. Either that or they just fail at reading comprehension.

    Also, it would be great to get other feedback in the post from more PvPers....
  4. Quote:
    Originally Posted by Dahjee View Post
    Wow, seven slots just for KB protection on top of taking three powers to get acro is nuts!

    To think one could trade all of that in for hover... one power available at level 6 that unslotted can nullify KB.

    Just sayin... it's a choice made. KB is a weakness of most SS/SJ builds, and to counter this weakness you can get buffed by a kin or sacrafice slots using IOs to reach a desired level of KB protection.

    A fair choice of three options imo. Your wish to sacrafice less to get KB protection is understandable, but I don't see just cause for such a change when you have other options.

    Quote:
    Originally Posted by HelinCarnate View Post
    So you want to increase the effectiveness of a power to almost 250% of what it was in exchange for nothing?

    Sorry but I am pretty sure one of the reasons only 2 points are enhanceable is because the devs want KB to still be an issue vs some attacks unless you dedicate the resourses to prevent it. (Or play most melee toons)
    Yes, this is a straight up buff to Acro.

    This change wouldn't stop knockback powers from being an issue, anymore then it already is. This would only free up 'needed' slots. Its like when everyone was taking the fitness pool for stamina. Stamina wasnt really NEEDED some could argue, but 90% of people took it because it made their whole playing experience that much better. This isn't much different. If you don't have the knockback protection in your build, your going to be flopping around. When you flop around in PvP, you die a lot. Thats counter productive to a positive playing experience.

    As far as the route to go Hover and Fly, those power selection you lose half of your mobility. Generally speaking, CoH/V is very fast paced. Taking SJ/SS is what the majority of players, in this case, take for travel powers. Hover just isn't practical to take in this case. What are you gonna do? Put Hover on a foot pedal so you can get lucky and turn it on right before you get knocked back? Besides that not even working, it isn't practical.

    Quote:
    Originally Posted by Lucky666 View Post
    as an zoner that sometimes plays energy blast I just have to give this a big

    no.

    besides on both my blasters I play zone with it's easy enough to get the KB IOS required to reach 41 points with a little investment and the right slotting and no gimp build.
    How is playing an energy blast relevant here? Are you implying that the knockback from energy blast is greater then power thrust or force bolt? Because if it is (this would be a great surprise too, since that would be a ninja buff), then people would build to protect for that mag knockback. But it isn't, it is already covered by getting 41ish.

    As far as getting this much protection in a build, I think you should reread the OP.
  5. TehFiri

    PvP Feedback

    An interesting read somewhat pvp related... and a shameless bump

    http://www.zam.com/story.html?story=25399&storypage=1
  6. Check this out and leave thoughts/comments/constructive feedback pls

    http://boards.cityofheroes.com/showt...26#post3507126
  7. Warning - some math below

    As is stands now you currently get 9 points of knockback protection from acrobatics. 7 of those points are unenhanceable. The remaining 2 are.

    My proposed change would be to increase the KB protection of Acrobatics to 11 points and allow it all to be enhanceable. The reasoning for this is currently no one slots Acro for KB because you could spend that 1 slot in a different power and get MORE KB protection from an KB IO.

    Also while most of you could care less about this sort of change, it would vastly change a PvP build by freeing up slots that you would otherwise spend to protect against high mag KB powers. (Force Bolt, Levitate, Power Thrust, Power Push, etc..)

    Here is a rather normal PvP build. Notice the slots spent for KB IOs as well as final KB protection with Acro on.

    Click this DataLink to open the build!
    (data chunk at bottom if link isnt working for you)



    Im just going to give you the math for the final 3 slot values instead of every slot.. dont want to math bore you to death...

    Knockback SOs are a schedule D enhancement for 60% (3 slotting is a total of 168% after ED(180% without))

    Current total value = 12.36

    Value with a base of 11 enhanceable = 29.48

    Knockback IOs are a schedule D enhancement for 74.6% (3 slotting is a total of 175.38% after ED(229.2% without))

    Current total value = 12.51

    Value with a base of 11 enhanceable = 30.25

    This roughly equals out to each slot that you put a KB SO/IO in is worth 6 points of protection. This seems pretty logical to me since that is the point of the power.

    Overall this wouldn't hurt anyone and for people who PvP, it would free up 2-4 slots in a build.

    Any feedback/math fixes is always good.


    TL/DR

    Increase Acro's KB protection to 11 and make all of it enhanceable.


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  8. TehFiri

    PvP Feedback

    Shameless bump, and for those that missed it....


    Quote:
    ZAM: It seems that for the PvP crowd in City of Heroes, development hasn't been exactly at the level of what they've wanted. Are there any future developments coming along for die-hard PvPers?

    Nate: We always fix bugs that come up with the current PvP system, and a couple of years ago we made it possible to balance PvP separately from PvE. The challenge is that it is very difficult to balance PvP in a game with over a thousand powers in hundreds of potential combinations, and we have made some changes in the past that didn't end up the way we wanted them to. "Just doing something else" isn't going to make anyone happy, least of all us. The community has given us great PVP feedback over the years and we have had some sound ideas internally, but we also want to find the right solution.
    Lets all just hope this isn't some PR sidestep on the issue like it looks like.
  9. Overall looks like a solid build. I think my only thing is you might wanna rethink your slotting on blaze and put some cent HOs (dam/range) in there instead of the nucs.

    One other thing is if your going to be hanging out in zones a lot youll want to invest in getting the temp phase (either from warburg or the crafted one). Having only hiber is like putting a big spotlight on you to get camped.

    If your looking for something that more affordable for the average joe, this is something I've been working on. Its about where I want it but will probably get a few more tweaks. Mine is more for support then damage but its pretty flexible either way.


    (obviously mine isn't fire, but the power choice/slotting is the same either way)
    Click this DataLink to open the build!


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  10. Quote:
    Originally Posted by Lone Soldier View Post
    Does anyone know what a bad idea is? Its when the community as a whole doesnt work together to get the devs to here them out on what should and can be done for them. The devs arent making this game just for themselfs. They want to make a game we all enjoy and have fun time playing. Case closed atm if you asked me us the community arent together enough regardless of total numbers any help is good and vital to working this out.
    Are you new? If you are I suggest reading through the stickies on the requested changes and you can sorta see how the timeline of things went... and then made everything die...

    If you arn't new... I'm sorry, but you really are lost.
  11. Just curious but did you do the same testing with DR turned off?

    Also did you factor in the global pvp resist that you get? (its attached to the DR toggle (no idea why, its dumb to be attached like that) so if you tested it with it off you will need to factor that as well)

    My only theory on this is that there is a ninja -damage to everything before its applied, but then again you could be missing something in your calculations.. nothing is jumping out at me though.
  12. TehFiri

    PvP Feedback

    I think the majority of the ideas in the OP are great, esp a PvP booster pack.
  13. Any word on if they will be giving out free server transfers again any time soon?
  14. Welcome to issue 13. This has already had tons and tons of feedback/discussion on. Not much has changed. Just move on. This is a very dead horse that has had a lot of beatings
  15. Quote:
    Originally Posted by _Pine_ View Post
    Who are these people ?

    Will they PL MEH? : O !
    5 dolla i PL u long time

    and im not really here.. just lurking and crying on the inside cause of the ssk....
  16. happy bday

    now on a side note, anyone wanna pug the CoP?

    pugs are funny.... and im sure someone will give out free cookies
  17. TehFiri

    Triumph is dead.

    thats the spirit soto