So what is up with the -14% damage to everyone in PVP?
Just curious but did you do the same testing with DR turned off?
Also did you factor in the global pvp resist that you get? (its attached to the DR toggle (no idea why, its dumb to be attached like that) so if you tested it with it off you will need to factor that as well)
My only theory on this is that there is a ninja -damage to everything before its applied, but then again you could be missing something in your calculations.. nothing is jumping out at me though.
I only tested in RV so no numbers on levels other than 50 and no different arena settings. The resist numbers I was using were right from the combat attributes that do factor in DR in their display.
Are you accounting for slotted enhancements in your attacks being DR'd?
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Read the full original post for your answer.
That is interesting.
Also this was funny:
For those of you really bad at math, that means if an attack does 100 base damage, without fury, the end result would be 100-18.8 for a total of 87.2 damage. |
I have been away for a few months so this may be old news to everyone else. Someone was complaining in the brute forum about doing less damage than expected in PVP and blamed fury. I did some testing and found something different. It appears from my initial testing that after DR is applied to +damage and after resists are figured in, 14% of that damage is taken off before being applied. Below is my research.
For those of you really bad at math, that means if an attack does 100 base damage, without fury, the end result would be 100-18.8 for a total of 87.2 damage.
I start off with Jab. Listed pvp damage is 80.58 so at 18.8 resist it should do 65.43. Instead it did 56.28.
I only had the level shift applied on the defending brute so I figured that could have been the issue. So I logged into a defender without the level shift. The base resist on that was 28.6% so Jab should have done 57.53. Instead it did 49.49. So I decided to put on my resist toggle on the defender to see what happened. The resist bumped up to 38.24 so the damage should have been 49.77. It was actually 42.80.
Now in each of these cases, the damage done is 14% less than it should be AFTER resists.
Thinking it may just be SS that is causing the issue, I tried Gloom. 86.55 damage -39.17% resist in this case would be damage of 52.65%. Actual damage was.... 14% less at 45.2.
Same thing with every single attack I used including boxing and brawl. So I switched to my defender and used brawl. Now I don't know the exact way DR works on damage but my defender has base damage bonus of 36.5% and base damage for brawl on a defender is 12.8. If there was no DR on +damage it would do 17.47 -the 14.4% resist on the other brute for a final damage of 14.96. It was 12.2. -14% would bring it down to 12.8 so it does appear that the -14% damage is being applied to everyone regardless of level shift after all resists are taken into consideration.
This seems to hurt brutes and to a lesser extent blasters and defenders, whos iherent power provides them with +damage that is already nerfed by DR, only to be resisted even more once the final numbers are calculated.
So once again, pve go with defense, pvp go with resists. Maybe someday defense will have some meaning in PVP.