THIS is what the devs need to do to pvp.
Welcome to issue 13. This has already had tons and tons of feedback/discussion on. Not much has changed. Just move on. This is a very dead horse that has had a lot of beatings
wow. the devs must be stark raving mad. i mean,"pvp and pve powers have been balanced for quality of life reasons". haven't they a clue of the mmo class system or the fact that captain america would never be able to beat superman without magic or kryptonite, but jean grey would make mincemeat out of him even without the phoenix force? I mean, come on devs! liston to your players for once or just remove pvp and free up my hard drive!
I absolutly HATE it when my uber scrappertank is made weaker than a single rikti monkey because of diminished returns, healing rot, and travel suppression. I just got done with some arena matches with no DR or travel suppression, or healing rot and guess who was just as strong and indestructable in pvp as pve? pvp with the same power level as pve is EPIC! i can imagine supergroups going at it in recluse's victory just like in the trailers for it! now before anyone goes nuts about this thread i want everyone to know that i do NOT want a flamewar. i just spoke on this controversial subjet to let people know just how fun pvp can be if they just removed DM, travel suppression, and healing rot. about DM i can't see how this makes any sense when the "weak" classes like defenders and corruptors are very strong when used on teams. travel suppression just makes no sense what so ever even in pve as superheroes and supervillains fight in midair all the time and things like that. and healing rot makes no sense to me because right now you can use green inspirations and no heal rot(i think) but healing powers arn't good in pvp. sorry for the rambling post but i had to get my point acrossed. and like i said, i dont like flamewars. im just bringing up a point.