Tater Todd

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  1. Woah...whu...I was wondering what happened to bass!

    So is Luminara a Dev as well? lol
  2. I too will play till the end...but right now I'm far to emotional to play...I've been in bed almost the whole day.
  3. Tater Todd

    To all of you...

    I will miss all of you sooo much...

    I can't stop crying.
  4. Excellent Post Mister Butane. I even have Mezz issues on a Dom....especially if I get mezzed at the beginning of battle. After Fighting Malta On Live a few weeks ago I actually had to sit down and ask myself...

    "Seriously, why am I playing a Ranged Toon?"
    After leveling a Stalker and Scrapper during DBXP and getting my Dom wiped out by Malta in one mish back to back, to back to back it hit me.

    I am a 98% Ranged person and I have found myself drifting away from my toons altogether due to so many performance issues compares to meleers but unfortunately I can't Stand Melee so I'm stuck.

    The new changes are nice though and I'm eager to see how things will be with the New IO set Bonuses.
  5. I have a countless number of skull toons so I would like to get my paws on the new mask as well.
  6. I always thought of the club hair as Euro Rocker Hair lol (which normally never looks good on anyone :P). I love their new look!
  7. Quote:
    Originally Posted by daveyj3 View Post
    woodsman is my favoriiitteeeeee
    Same! Well him and the Plant Control chick. I love Nature/Weather powers!
  8. I like Rebirth...I think it's the second most awesome Rez in the entire game. I will treat this set like a distant cousin of Rad...because I can't level a Rad to save my life.
  9. Quote:
    Originally Posted by Mister Gerald View Post
    Most of the time I use Nova to fly myself, but if you enter the BAF with Super Speed, Shadow Cloak, and Fly already active, you won't have to waste any time toggling them before running up to that first group and firing off your Eclipse and Mire(s). I know it sounds like I'm splitting a hair real thin here, but if two people with Ion Judgements get there first, you won't be able to do either of those (let alone both).
    I understand fully actually. I stopped playing my WS a while ago due to issues with transforming and the lot. There are certain things that irked me but I think now would be a good time to play him again.

    The New versatility with pools will also make for some fun new builds in mids as well!
  10. I haven' fought him in a long time but I think he was kinda like a Plant/Earth/Mastermind Dom on steroids.
  11. Quote:
    Originally Posted by BellaStrega View Post
    There was one person who was quite irritable with me for not liking Poison a few years ago. She felt it was a great set, but was speaking from a PVP perspective. And I think even then everything else does it better.

    Anyway, I really want to like poison. I want to make it work, but I am not going to play it until it gets a serious looking at.
    There's quite a few thread discussing some changes that the set needs. Maybe it will get another looking at when it's proliferated to Defenders?

    Oh God I sure hope so.
  12. This awesome but if I wanted my WS to flu I would just take Nova...I would run out of powers picks anyway lol. I admit I was not to happy to find out that my WS couldn't at first take the Sorcery Pool but now all is well!
  13. Quote:
    Originally Posted by SinisterDirge View Post
    Well, as I pm'ed Goat last night there are 4 damage procs available in the hold sets, plus the lockdown proc which is a no brainer. That gives poison a single proc advantage over traps. Yes you can slot the -res proc there, but poison has no shortage of -res as it is.

    I agree that it is nice to be able to stack poisons pgt, as opposed to just having permanent pgt with traps.

    I will say that I always value -regen over -recovery.

    I don't understand why they are different to begin with.
    Well the Poison Version can be slotted with two purple procs and 1 ATO Purple proc. (Has access to 9 dmg procs) Those 3 purple procs fire for 107.1 each. Also it can be slotted with the non purple hold set procs. There's also a Stun End mod proc that can be used in the power if you want to get more control than damage out of it. (Also you can slot the Fury of the Glad for more -Res). More -Res is not a bad thing I think. It's just that you have to think; are you willing to buy a PVP proc for a lacking set : /.


    The Poison version also has a base recharge of 60 seconds so even on SO's it's not rare to get out 2 during a battle (solo). Once you add in perma hasten level recharge you can put out some hurt getting 2-4 out during a battle and each Poison Trap will proc 3 times, so seeing a LT or minion get hit twice or more from procs is commonplace.

    Where as the Trap version can be slotted for 1 purple damage/Hold proc that deals 107.1 damage and the rest of the procs deal 71.75 each. The Traps version can only be slotted with hold procs. The Traps version has a base recharge of 90 seconds but it's still possible to be able to get 2 out during a longer battle. The Traps version does not deal as much damage as the Poison version BUT it has -Regen and the rest of the Traps set is amazing outside of PT...Unlike poison.

    I think if you compare both poison traps against each other the Poison version deals more damage which is good for PVE and Farming...but when it comes to fighting AVs Traps pulls ahead due to the -Regen which really helps with super tough AVs and GMs...Also Traps has Acid Mortar which can debuff res, can Hold with procs, proc for dmg (it has access to 4 dmg procs) and "Tank" for you.

    I personally don't fight a lot of AVs or GMs solo so I felt that /Poison was right for me...also because of the fact that I leveled the toon out of sentimental value. My First Redside toon was a Merc/Poison that I eventually deleted. I promised myself to get one to 50 just say that I did it.

    Oh and yes...I have no idea why the Devs made both Poison Traps so different but gave them the same name when they created both sets but the current Poison version is a breath of fresh air compared to the old one.

    The old one had only a Mag 2 chance for sleep I believe? It also would have issues setting off even if the mob is right near it. Also once your break the sleep you are screwed lol.

    TL;DR

    Roll Traps and only roll poison if you want to pull your hair out or like me have a thing for Snakes, or any set that has poison/Toxic damage in it.
  14. Quote:
    Originally Posted by MisterD View Post
    Are you..insane? Not being rude, but..Id give up half the poison set for the traps PT. Sure, maybe it takes more procs, but does everyone USE procs? Is that teh only judge of a power for some reason?
    Without procs..you know..just the power itself..again, it has MORE chance to do nothing, than actually to do what it 'can' do.
    Maybe it is great with procs..it really needs to be, cause the set has jack all aoe otherwise. Not including NG, which is like a band aid fix.
    Dude...calm down lol.

    I was just only replying to an earlier fellow poster and I was only talking about comparing both Poison Traps against each other normal wise and proc wise.

    Traps beats Poison hands down no doubt about that.

    Quote:
    Originally Posted by SinisterDirge View Post
    I haven't done the math, so I may be way off base, but I prefer the massive and permable regen debuff and a couple procs going off to a massive recovery debuff(I assume it is permable, but don't have access to mids atm) and a few procs going off...

    Again, I could be wrong, but I don't feel like poison has that much a leg up here...
    Well the Traps Version is good for -Regen and holding foes.

    The Poison version does -Recov and hold foes.

    So I guess it depends on what you want out of your toon..but if you were going /poison you should of known what you were getting into anyway lol.

    The Poison version is excellent for Farming since you can easily stack them. ( The Traps version is 90 seconds and the Poison version is 60 seconds.)

    Both last for roughly 30 seconds I believe and I think it has a chance to proc 3 times so with procs you can add extra -Resistance from the Fury of the Glad proc and multiple purple procs.

    To each their own though . I have my one poison toon and let me tell you one is enough lol.
  15. Quote:
    Originally Posted by MisterD View Post
    ..Seriously? A potent aoe mez? I am sure I read a thread about this power..saying it is the only aoe debuff in the game, that has a HIGHER chance to do nothing at all..than to apply any of its effects.
    I put the lockdown proc in there, and while it helps..it HAS to help, cause the power is so rubbish otherwise.
    Compared to the PT in traps..well..you cant compare.
    Actually the Poison version of Poison Trap is better than Traps version.

    In Traps version you can only slot The Hold Procs.

    In the Poison Version you can slot End Mod Procs, Hold Procs, PBaoe Dmg Procs, The ATO Proc and the Overwhelming Force Proc.

    So in all the poison version is better. Other than That Traps wins by default.

    /Poison Trap is amazing on a /Poison toon though...it just kills EVERYTHING.
  16. Tater Todd

    Help with doms

    Quote:
    Originally Posted by SnakeRogers View Post
    I'm totally new and naive in the ways of doms myself. Most of my toons have been melee or long-range hover blasters. However, I've recently gotten a fire/fire dom up to lvl 32, and I can't say enough good things about her (name is Burnt Our Baby, and she's on Virtue redside). The new universal damage kb->kd proc is amazing in bonfire, even after the quite understandable nerfing. Imps are wonderful. Flashfire is huge fun.

    As far as I can tell, being a fire/fire dom is all about creating a chaotic flaming pit of doom around your opponents where everyone is choking, fleeing, bouncing, burning, and falling over dead. There may be more elegant ways to operate, but I doubt that there are more entertaining ones. As soon as I can add an epic power pool, I'll be going fire/fire/fire.

    I'm running redside so I can use Frenzy alignment power which refills the domination bar when used. Plus, I can't imagine how I could run a fire/fire dom in a nice, friendly, wholesome blueside manner. It would take all the fun out of it.
    Right on! Excellent post!
  17. I wish Overwhelming force was that easy to get!
  18. Tater Todd

    Help with doms

    Elec/Earth is really awesome very Brute-y.

    There's also Fire/Martial Assault. Martial Assault will drop when I24 hits
  19. I would say keep the mines the way they are. I put the OF proc in Caltrops.
  20. Quote:
    Originally Posted by daveyj3 View Post
    Hi!

    I have several Thorny doms, it's probably my favorite powerset after storm summoning XD but i'm never sure how I should slot it. I know some of it depends on my Primary and how I want to play my character, but I was looking for advice on how to slot /Thorns in general for any primary, and wanted to know what others have done or advise. i'm not sure if certain dom powers are usually slotted best one way [ex: "t1 assault blast always works best with five devastation" or whatever], and I usually just frankenslot with procs.

    but how would you or how do you slot Thorns?




    if i DID have a direction, it would be "optimal toxic dmg output".

    :EDIT: or maybe think as if Thorns was your primary powerset and the control set [plant would be default but any i guess] would be the secondary.

    how do you slot Thorny Assault?
    Yes! That's the way I play my thorn Doms. I think of Thorns as my primary and my control as my secondary.

    I actually didn't even look at doms until I discovered they had Thorny Assault. I always wanted to play a Spines Scrapper. I loved the look and feel but I hated all the issues the set had...so I discovered a Thorns Dom and I haven't been back since! Well until the I24 Spines change .

    Thorns is hard to slot...and you should slot according to flavor but for me I think the best way to slot Thorns is...

    procs

    Procs

    and more PROCS!

    Thorns has insane proc potential (which I love) but it can be even more of a headache when you match it with Proc happy Primaries like Plant/ or Elec/ (making a build for those two sets drove me INSANE). The procs help even out the problems with thorns (long cast time, redraw, ect) but it wasn't enough...

    But!

    If you consider the new and upcoming PPM changes the damage potential will be bananas!

    Heck just Thorn Burst Alone can have more than 6 damage procs thrown in there and at least 2 -Res Debuff Procs! (I think the AH proc works 2-3 times a Minute and the Armag. proc fire 3-4 times per minute!) You add that up with the -Res from new TAOE proc that you can slot in thorntrops and you're golden! I also slot in the KD proc and other dmg procs in trops for mitigation and damage!

    It's tough but try to go with as much procs as possible without killing your acc, rchg ect.
  21. Quote:
    Originally Posted by Gangrel_EU View Post
    Wish i had the pictures of the 8man Fire/Rad controller team... with 4 lots of imps out each (this was when you would get between 2 and 5 imps out per cast, and you had to keep on recasting them..)

    Christ, that would have been at *least* 40 imps, and up to 160 imps out at any one point in time.

    although you did have to keep an eye on the imps, and recast them constantly.. .but it was something impressive to see

    Hell, even by myself (on a Fire/Emp troller) I would regularly have 3 sets out by myself... It made my day when i finally dinged 32 and playing *solo* was no longer something I was afraid to do.
    *drool*

    Impressive!
  22. Quote:
    Originally Posted by Oathbound View Post
    I'm leaning towards a Nature/Dark defender myself.

    As mentioned earlier, Nature is a mid ranged set, due to the cone heal. Dark Blast is also a cone oriented set with Tenebrous Tentacles and Night Fall (As much as I hate Night Fall's ridiculously narrow cone), so I figure they'd go pretty well together.

    Same here. It seemed like a good pairing with all the -To Hit and -DMG flying around.
  23. I just...I just wish I was around during the heyday of Godly Controllers.

    Does anyone have pictures of 2 Singy's or other crazy multiple Pet Shenanigans?