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Quote:*Throws up papers of planned response*I like you Todd and don't want to seem like I'm picking on you, but I am particularly un-fond of this argument.
My feeling is that a set that is individually rescued from the balance considerations of other sets pleases the crowd only in the extreme short term. Over time it does more harm to the AT and to the game than good.
If Controllers/Dominators are grossly out performed by melees like you suggest, they are far better off if most of their sets are reasonably close to each other in power. Allowing one or two to grossly outperform the others does a major disservice. It means the ATs themselves cannot be buffed, because the power differential is all over the place.
It should be understood that only about 1/3rd of the complaints about low powered sets probably require uptweaks. The second 1/3rd would disappear if overperformers had been kept in check in the first place. The final 1/3rd would be fixable if overperformers weren't locked into their overperformance, preventing the entire AT from being buffed because the best sets benefit most from it.
But if we're going to get mechanics like this, I propose a -Recharge to -Resist converter and maybe an IO that procs damage on the enemy each time your pet's AI causes it to suicide.
To be honest this IO is amazing but it started a storm...this IO has been simply deemed to powerful in any damage KB power no matter what the AT...but for some reason the melee players do not have an issue with it or either I have yet to hear of any complaints but with Ranged players it's seen as "too powerful".
I would like to have a Dev officially test it out...fix the IO and tell us what they plan to do from there...because to be honest I would like to know what the outcome will be before I even plan to build around this beautiful proc.
EDIT: This should also signal to the Devs how badly the majority of players want this IO...and this should also let them know that certain builds suffer due to KB. -
Quote:I can deal with 75% to proc but what's the point of taking Bonfire if it only has a chance to proc for KD 75% of the time? That means that you have a 25% chance for it to KB mag 6.23...that's way risky and that just makes it worth skipping again.Finally got a second proc and slotted it into my Fire/Earth Dom; Bonfire may need to go from 100% KB down to 75% or so.
While the damage isn't major; the perma KD is. Slow death is me casting and stacking Bonfire while standing in the middle with Hot Feet. They just keep flopping and flopping and flopping and...
There are enemies that can ignore the KB (like Pantheon masks); and attacks do manage to go off from time to time (mez can still get you).
30 more days to get a stockpile: 3 /Storms, 1 Kheld, and 1 KMelee/ still need to get outfitted for conversion.
Question is... what AoE sets (any AT) are lacking on mitigation enough to use a 20% KD proc?
To be honest Bonfire needs some work anyway, the KB is pretty horrible and god help you if you forget for a split second to apply your immob...you might as well run away wait and regroup. It should be a patch like you said Yogi that just deals damage...like Caltrops but has a chance for KD maybe 50-75% of the time.
The KB in it currently helps during dangerous times but it's really not needed...it doesn't mesh well with the rest of the set at all.
Quote:Creepers isn't a power available in APPs. Nor is Ice Slick or Earthquake, because they were presumably considered too iconic and powerful.
Heh.
Well Ice Slick and Earthquake were powerful back then but now days *eeesh* lol. They need to catch up! Ice Slick needs love but Earthquake is on the meh fence lol.
I don't mean to sound like Reppu LOL but my fellow COH players have we forgot what our melee players are capable of? Should we not cherish this blessing that was bestowed on Fire Control?
How is the KD/Bonfire...the way it is now more Powerful than Foot Stomp or the Titan Weapons set? Isn't this a good thing that it gives players more options for Fire Control and an alternative to Plant Control?
Is Fire Control capable of outdoing Plant, Dark and Illusion? and what's wrong with Blasters getting mitigation?
I wish the proc worked fully I would love to use it in Caltrops paired up with Ragnarok chance for KD. -
Creepers have been making Bonfire and Ice slick jealous for years!
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Quote:Derp on my part. I meant that Elec's Immob allows for knockdown. So with Jolting Chain and the KD proc as well as the Ragnarok proc you are looking at KD city!Elec Control's immobs do mag 100 -KB and a bazillion % resist KB. Only Grav's immobs don't do -KB.
EDIT: Wait...no..chain Fences don't dish out -KB Agge. It Immobs but it's alot like Gravity's immob.
http://wiki.cohtitan.com/wiki/Electr...l#Chain_Fences
Chain Fences
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Damage Minor(Energy) Recharge Moderate Minimum Level2 (Controller)
2 (Dominator) Effects Ranged(Area of Effect)
Foe Immobilize, -Endurance, -Recovery EnhancementsEnhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate Set Categories
Targeted AoE Damage
Immobilize
Endurance Modification
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Quote:Yeah Psychic ShockwavePSW = ? (Psychic Shockwave?)
And how would Power Boost figure into the equation (if used prior to casting a modified KB>KD power)?.
Power Boost? Are you replying to me?
The IO currently is messed up it doesn't cause KD in the regular powers.
I think of Bonfire now as a weaker and less awesome version of Carrion Creepers LMAO. -
Quote:YeahThis is kind of how I feel. I should be able to slot this IO in both Explosive Blast and Energy Toprrent.. but for some silly reason it was decided that this Proc needed to be Unique even though people would LOVE the ability to turn KB into KD..
I had a build all worked out for Airhammer my main until I realized that this IO only works in one power. Very Very sad...I really REALLY like Energy Blast and I also like KB but there's a limit! lmao
Quote:not quite
For a dominator this is probably true.
Controllers have the problem that it does not grant containment.
but from outright control, drop from out of LoS, continuous knockdown, up every fight. It is crazy.
Also the bad thing about the KD proc in Bonfire is on team Bonfire becomes almost useless. Dominators, Controllers, Blasters and SOA Spam Immob like crazy on team, it would be only useful as an alpha absorber...like a less impressive version of Carrion Creepers.
It's a darn shame that the Proc isn't working in regular powers because I was SO looking forward to slotting it in Psychic Shockwave and Engulfing Darkness on my Doms lol.
Quote:Oh has anyone tried it in the Kin Melee super knockback torrent power?
It doesn't work in Repel because the IO is a damage universal and Repel doesn't deal Damage but it works VERY well in Repulsing Torrent! Yum! lol
Speaking of pushing the limit...with this proc and my recharge on my Elec/Earth Dom I would of been a God lol. With 20% chance for KD and some hold procs the Immobs for Gravity and Elec Control would have added even more control sets since Grav and Elec's immob don't grant -KB to baddies. -
I'm still crossing my fingers about the cross server teaming thing.
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Really Butane? I mean really? Lmao.
Yeah this guy was an idiot. Ms. Day and The Oatmeal Guy?! *facepalm* wow -
I still refuse to play Energy Blast again until I'm able to make all of my KB attacks KD.
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I must put this on facebook noa. My friends must know!
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Ugh...I keep trying to NOT play this game...it looks SO fun.
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I know Goliath Bird Eater? Was having issue with it not firing as well...I have yet to get s second one!
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Tex once the IO is fixed that means that PSW will deal Knockdown...PSW...that's big...how can Bonfire even compare?
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There was one...until it started to stab itself repeatedly....it was still barely alive but after the show was canceled...
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Wow Ketch...I did not expect for you to say no to nerfing the KD proc in Bonfire
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Quote:I agree 1000% about wormhole. I still have yet to roll another Gravity toon...and I have several toons of every control set.IMO if they are going to keep it they should at least put damage in Wormhole so that it can slot the set as well. Being stuck with knockback there while Fire Control, of all things, gets a huge buff just kind of makes me feel like we wasted our time commenting on Gravity. I'm not ungrateful for the work the developers do, but if this doesnt finally get the nerf bat to swing at Fire Control in earnest I'm not sure what it would take. From the beta they were pretty adamant about Wormhole being stuck with its knockback so I really dont know what to think of this.
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Quote:To be honest I like the Converted in Bonfire and I don't think they should change it one bit.I only picked on Ice Slick because it is the "best" of the patch powers in terms of knockdown. The relative power of each of them is like this:
Code:Knock /2 sec Recharge Duration Ice Slick 56% 90 30 Earthquake 51% 90 30 Bonfire 100% 60 45
Note that if my calculations are right, Bonfire is better than putting two Ice Slicks or Earthquakes on top of each other.
This is assuming it actually works. I hope to know shortly.
PS I didn't post numbers for Liquefy or Oil Slick Arrow because that's just too depressing.
Earthquake could stand to tick more and have less recharge but it's still pretty good. -10 To Hit and Defense and KD
But Ice Slick *Shakes Head* Since it only KDs it should be on a super low timer or have 100% guaranteed KD.
OSA is pretty amazing but Liquefy is a little sad and it's not that impressive for a Tier 9 power...it's nothing like Overgrowth but I think that a lot of the Defender Primaries need some looking at...way more than any melee stuff. -
Quote:Well there's been rumors of them fixing Ice Control for some time now...but sadly it's only rumors and just posts of them saying that they want to fix it *sigh*.The ideal place for that proc is Bonfire on a Blaster or Mastermind. You don't need Containment or lose out on the -kb by spamming cages. The relative imbalance of this relative to Ice Slick is intriguing though. My Blasters will have a significantly more reliable knockdown patch than my Ice Control characters.
Bonfire on MMs and Blasters only takes 70% Recharge and three Rech. IO's to make it perma on a level 50...it takes a little more recharge than that for ice slick lol.
I don't want to turn nother' thread into an ice control thread again but I've always thought that Ice Slick should have it's recharge halved and it should deal -Def and -Res...maybe -30 Res...even with that increase I don't think that it would make the set OP. -
Quote:You are a rare and special snowflake my friend lol.I liked the TV show most of all, but I was broken when they decided to kill Richie(Although I guess it didn't just aggravate me that he died, since the show was cancelled when Richie was no longer in it.)
I watched it mostly when I was a child, but I more recently re-watched all the episodes. And I'm not even in my 20s yet.
Also I lost my cool when Richie died. -
Quote:Thankfully you can mail it to yourself. Or just wait until you're able to be put on the market...I would imagine it would sell for ...probably the price of Coercive Persuasion: Confuse (Superior) or more!I've done 3 and got it once.
But I got it in my dark/dark tanker who has no use for it, not my fire/rad controller who wants it for bonfire
And you suck 30+ runs now and I have yet to see a second proc lol. -
As long as they fix my mercs :P...the Devs admitted that mercs are so bad that they almost needed to be fixed from the ground up lol.
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I think that he was joking..or he could of been ignorant to the fact that Highlander nerds exist. I know of 5 people in my friends group who were fans of the movies and the show...but I guess most would only know of the show if they were 28+.
I remember how people were freaking out when we learned Christopher Lambert played as Raiden in Mortal Kombat. -
Quote:Oh wow how did I forget my Fire/earth Dom?! Good call! I love the Fire/Earth combo but it's hard to survive 1-49...plus as you said a Fire/Earth dom doesn't need cages anyway. Thanks!I think I might have a Fire/Earth Dom gathering dust that would get more mileage out of slotting it Bonfire than my /Storm (would probably end up respec'ing out of Cages though)
Quote:More likely that people wereholding their breath to see if the Dev's locked Bonfire out from using the proc before chattering too much about it. I've seen others mention it before it went live. I didn't say anything because I don't have anyone with Bonfire, and thus it didn't really matter to me.
But there, proof at least one person doesn't have you on ignore...
I don't see what the big fuss is about Bonfire being OP'd...even I thought the same thing at first but then I had to think about it...currently the IO is broken (it doesn't make a power KD if it is not already KB natured) If the IO KD like it was supposed to can you imagine PSW with KD...suddenly Bonfire looks like a meek little kitten doesn't it?
Imagine Engulfing Darkness, Ice Sword Circle, Thornburst, Spin all with KD...yeah Bonfire is the LEAST of our nerfing worries lol. -
Quote:I guess me and you are the only ones. Even if you consider the knowledge and technology back then I would of still tried to water bend after an animal drinks thinking that it would help me bend them...only to discover that they are mostly made out of water.It took me all of about 3 minutes after seeing my first episode of Avatar to wonder about the effect of waterbending on carbon-bags filled 80% with water. That and the possibilities of an airbender with the contents of someone's lungs.
Is it really so hard to imagine that someone besides Hama would actually try it?
There are other tricks that I would try with the other elements also like making vacuums with airbending or pressurized globes of air ect.