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Posts
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Joined
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hi,
i have posted this on player help also, now i realize it should have been posted here all along prolly.
I just acquired the hybrid power Support and it consistently detoggles itself every two minutes, after which it becomes unavailable for two minutes.
Is this supposed to happen (cos it doesnt say the power is active for only a given time on the info)? Also, after some investigation, the activation/deactivation doesnt show up on ANY of the chat channels,whereas all my other incarnate powers do.
Is this only with the support hybrid power, or does it happen to all hybrids, or only to me, or....?
EDIT: also the passive endurance discount does not work either, or it doesnt show up on my combat attributes anyway -
my hybrid power Support detoggles itself every 2 minutes, after which it becomes unavailable for 2 minutes....is this supposed to happen or....?
and if its supposed to happen, doesnt that make this particular incarnate power pretty useless?
Upon further investigation, this particular hybrid power doesnt even show on ANY of the chat channels when activated or detoggled, whereas any other incarnate power does. Does this happen to every hybrid power or only in the support one or is it only me....? -
make sure u use the @ when sending something to ur global handle, otherwise i dont know, i have no sending issues either
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hiya, first off i can tell you that you have lotg +rech six times slotted, which makes it one time redundant.
With ur recovery and end use i would choose the musculature alpha and the ageless seems like the best choice since it can give +end, +rech and +recovery.
I think overall its a good build, especially considering its relatively cheap, but im not an expert.
This is my build; a chunk more expensive and not really better....my defense is a bit better, but only slightly (since i think defense is capped at 59%)but ur enduse/recovery is much better than mine, which makes the alpha musculature a much more viable option (anyway...if ur end use wouldnt hold up u can still restart alpha to cardiac).
If i hadnt bought most of my sets already i would use this build
http://www.cohplanner.com/mids/downl...D0F81FB771E860
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Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Auntie Estelle: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Poison
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Summon Demonlings- (A) Edict of the Master - Defense Bonus: Level 40
- (3) Sovereign Right - Resistance Bonus: Level 50
- (3) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (5) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (5) Soulbound Allegiance - Damage/Recharge: Level 50
- (13) Soulbound Allegiance - Damage: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (7) Numina's Convalescence - Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Recharge: Level 50
- (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (9) Miracle - Heal: Level 40
- (11) Miracle - Endurance/Recharge: Level 40
- (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (11) Analyze Weakness - Accuracy/Recharge: Level 50
- (13) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
- (43) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (43) Analyze Weakness - Chance for +ToHit: Level 50
- (A) Decimation - Chance of Build Up: Level 40
- (A) Endurance Reduction IO: Level 50
- (15) Endurance Reduction IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (A) Pacing of the Turtle - Chance of -Recharge: Level 50
- (15) Pacing of the Turtle - Accuracy/Slow: Level 50
- (17) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (17) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (A) Force Feedback - Damage/Knockback: Level 50
- (19) Force Feedback - Damage/Endurance/Knockback: Level 50
- (19) Force Feedback - Recharge/Endurance: Level 50
- (21) Force Feedback - Accuracy/Knockback: Level 50
- (21) Force Feedback - Chance for +Recharge: Level 50
- (42) Impervious Skin - Status Resistance: Level 30
- (A) Freebird - Endurance: Level 50
- (46) Freebird - FlySpeed: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (23) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (23) Expedient Reinforcement - Damage/Endurance: Level 50
- (25) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (25) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff: Level 50
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (46) Accuracy IO: Level 50
- (50) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (A) Soulbound Allegiance - Damage/Endurance: Level 50
- (31) Soulbound Allegiance - Chance for Build Up: Level 50
- (31) Lockdown - Chance for +2 Mag Hold: Level 50
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (33) Call of the Sandman - Chance of Heal Self: Level 50
- (50) Call of the Sandman - Accuracy/Endurance: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (34) Unbreakable Constraint - Hold/Recharge: Level 50
- (A) Force Feedback - Chance for +Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (36) Endurance Reduction IO: Level 50
- (A) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (37) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (39) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (39) Fortunata Hypnosis - Sleep: Level 50
- (A) Endurance Reduction IO: Level 50
- (39) Endurance Reduction IO: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (50) Impervious Skin - Status Resistance: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Endurance/Recharge: Level 50
- (46) Kismet - Accuracy +6%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Impervious Skin - Status Resistance: Level 30
Level 1: Brawl- (A) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (40) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Recharge: Level 50
- (43) Miracle - +Recovery: Level 40
- (A) Performance Shifter - Chance for +End: Level 50
- (27) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
- (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod/Recharge: Level 50
- (40) Performance Shifter - EndMod: Level 50
Level 4: Ninja Run
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Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 5% Defense
- 1,56% Defense(Fire)
- 1,56% Defense(Cold)
- 3,13% Defense(AoE)
- 2,5% Enhancement(JumpSpeed)
- 2,5% Enhancement(RunSpeed)
- 68% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 2,5% Enhancement(FlySpeed)
- 5% Enhancement(Sleep)
- 2,5% Enhancement(JumpHeight)
- 53,8% Enhancement(RechargeTime)
- 10% FlySpeed
- 99,4 HP (12,4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 25%
- MezResist(Held) 25%
- MezResist(Immobilize) 25%
- MezResist(Sleep) 27,8%
- MezResist(Stun) 27,2%
- MezResist(Terrorized) 27,8%
- 15,5% (0,26 End/sec) Recovery
- 114% (3,81 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25% Resistance(Fire)
- 25% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 23% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Edict of the Master
(Summon Demonlings)- 5% Defense
(Summon Demonlings)- 10% Resistance(All)
(Summon Demonlings)- 16% (0,54 HP/sec) Regeneration
- 24,1 HP (3%) HitPoints
- 4% DamageBuff(All)
(Alkaloid)- 12% (0,4 HP/sec) Regeneration
- 15,1 HP (1,88%) HitPoints
- 6% Enhancement(Heal)
(Alkaloid)- 2,5% (0,04 End/sec) Recovery
(Envenom)- 10% (0,33 HP/sec) Regeneration
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
(Hover)- Knockback (Mag -4), Knockup (Mag -4)
(Hover)- 7,5% Enhancement(RechargeTime)
(Neurotoxic Breath)- MezResist(Sleep) 2,75%
- 2,5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
(Summon Demons)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2,75%
- 10% (0,33 HP/sec) Regeneration
- 2,5% DamageBuff(All)
(Summon Demons)- Status Resistance 7,5%
(Fly)- 8% (0,27 HP/sec) Regeneration
(Hell on Earth)- Status Resistance 2,5%
- 3% DamageBuff(All)
- 6,25% Enhancement(RechargeTime)
- 10% (0,33 HP/sec) Regeneration
- 10% Resistance(All)
(Weaken)- 12 HP (1,5%) HitPoints
- 2,5% (0,04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
(Summon Demon Prince)- 16% (0,54 HP/sec) Regeneration
(Summon Demon Prince)- 3% DamageBuff(All)
(Summon Demon Prince)- 5% Enhancement(Sleep)
(Paralytic Poison)- 4% (0,07 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Poison Trap)- 4% (0,07 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)- 3% Resistance(Psionic)
(Tough)- Status Resistance 7,5%
(Weave)- 10% (0,33 HP/sec) Regeneration
- 9,04 HP (1,13%) HitPoints
- 9% Enhancement(Accuracy)
- 7,5% Enhancement(RechargeTime)
(Vengeance)- 10% (0,33 HP/sec) Regeneration
- 9,04 HP (1,13%) HitPoints
- 9% Enhancement(Accuracy)
- 7,5% Enhancement(RechargeTime)
(Elixir of Life)- Status Resistance 7,5%
(Health)- 12% (0,4 HP/sec) Regeneration
- 15,1 HP (1,88%) HitPoints
- 6% Enhancement(Heal)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15,1 HP (1,88%) HitPoints
- 2,5% (0,04 End/sec) Recovery
- 2,5% DamageBuff(All)
- 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)
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I looked at the epic and the patron pool, and tbh, there was nothing that spoke out to me, so in the end i decided to forgo epics. As for incarnates i will go for the cardiac alpha, the defense buff (destiny) and pyronic judgement. I will also have to forgo interface, since i think it only applies with primary abilities (and if not so, then my choice would be paralytic partial core conversion) -
i was thinking of the Def bonuses in some sets, but as stated....the sacrifice is huge, in fact its ultimate, i loose lots and lots of accu and rech, none of which i will bet back even WITH alpha incarnate at T4. So, u made my suspiscions true : SM/WP brutes sucks, even when slotted right (and compliments to All_Hell : looks like a beautiful and smart build) they lack a lot in all departments.
Seismic Smash for instance is said to have a 200% natural accu....i miss 1 out of 3
My end consumption is indeed thru the roof, more than once i find myself detoggled
Def i solved by using loads and loads of large def inspirations
Even Resistance; where im supposed to be good in, not really impressive
As said; the regen only begins to work after the alpha hits; by that time im already under half hp
Damage : dont find my damage really snappy...one, yes ONE AOE, which does, with rage at 100% bout 120-150 pp. Seriously? A mosquito does worse than me.
So....what are u in the end? Not a tank for sure and not a damage dealer....erhm
------>> parked indefinitely
this thread is bookmarked, just in case i change my mind, so thank you for ur much appreciated feedback, even tho i decided to not play it anymore -
http://www.cohplanner.com/mids/downl...65FC0375E1CA85
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as u will prolly notice, i have no clue how to decently slot a toon.
Also im not really sure what way i wanna go, which is kinda focused on rech....kinda, more or less
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Kha'Zora: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Stone Fist- (A) Absolute Amazement - Stun
- (3) Absolute Amazement - Stun/Recharge
- (5) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Endurance/Stun
- (A) Healing IO
- (3) Healing IO
- (9) Healing IO
- (11) Resist Damage IO
- (11) Resist Damage IO
- (13) Resist Damage IO
- (A) Resist Damage IO
- (5) Resist Damage IO
- (7) Resist Damage IO
- (A) Healing IO
- (7) Healing IO
- (9) Healing IO
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Endurance/Recharge
- (A) Jumping IO
- (15) Jumping IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Healing IO
- (19) Healing IO
- (19) Healing IO
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - Recharge
- (A) Unbreakable Constraint - Hold
- (21) Unbreakable Constraint - Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Endurance/Hold
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Hecatomb - Damage
- (25) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Endurance
- (A) Apocalypse - Damage/Recharge
- (27) Apocalypse - Accuracy/Damage/Recharge
- (27) Apocalypse - Damage
- (36) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Resist Damage IO
- (42) Resist Damage IO
- (A) Kismet - Accuracy +6%
- (43) Defense Buff IO
- (50) Defense Buff IO
- (A) Endurance Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Accuracy IO
- (A) Adjusted Targeting - Recharge
- (48) Adjusted Targeting - To Hit Buff
- (48) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Taunt Duration IO
Level 1: Brawl- (A) Accuracy IO
Level 1: Sprint- (A) Jumping IO
- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
Pls gimme lots of feedback here, suggestions of which way to go, also try to insert which way my incarnates should/could go. (so far im going further down the road of rech redux, as T3 will give me 33%rech redux+33%better healing) -
cheers, ur the first one to come up with a real answer, i asked tons of people on my server, none could answer and a petition....well, sent me here
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Doesnt look like i can make it work with one bind. As stated above, sometimes it targets a dead teammate; sometimes it doesnt; it never executes the vengeance.
This is what i did
/bind numpad1 "follow$$targetcustomnear defeated teammate$$powexec_name vengeance$$targetcustomnear enemy alive$$powexec howling twilight"
and this is what happens WHEN it does accept the dead target command
follow and then immediately execute howling twilight.
Im thinking to make two binds and make a logitech Gkey macro of those two
/bind numpad1 "follow$$targetcustomnear defeated teammate$$powexec_name vengeance
and
/bind numpad2 "targetcustomnear alive enemy$$powexec_name howling twilight"
maybe i should even insert a /tell in between those two binds to have enough delay or something? -
How does it show when an interface proc hits? My reactive core is at 50% chance to proc now and i barely notice any difference in damage at all, i also never see some kind of message or so appearing. Actually i have no idea at all if it even works. Where can i see the info when it works and how much of a res debuff it is?
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making 4 separate binds makes sense, as i can easily make a macro with those on a logitech board.
Just have to test if the dead teammate target works,
I would start out with sending the tell, execute vengeance, then a separate bind for target nearest enemy + execute howling twilight. So 3 new binds and combine those in a Gkey macro. Sounds doable to me. Thanks all, will come back with test results
EDIT : just come to think of it: most of the times i hand target a dead teammate, its really hard to find him too, is there a bind/macro to go to him? (Dont know if "follow" works from far) -
hey all,
my dark/dark defender is looking for a way, preferable all in one stroke, to target a dead teammate, execute vengeance when in range, while also telling that same dead target to stay there and target a mob, AND execute howling twilight at that dead target's target.
I should also mention that i have a G110 logitech keyboard....sadly i still have no idea how to start this bind/macro.
Also, if u should know of any usefull macro's/binds for a (mainly teambased) dark/dark defender, i would accept them gratefully