DS/poison build---is this crazy or?
very quick comments:
Were you planning to use poison trap, or is it just a set mule?
Just so you know, poison trap is arguably the worst power in the entire game.
You've got the recharge intensive pet resistance bonus, there's another rech. int. IO with a defence bonus.
The Steadfast Protection +3 def IO is golden in Tough.
Villain Plan by Mids' Villain Designer 1,942
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Auntie Estelle: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Poison
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Summon Demonlings
- (A) Edict of the Master - Defense Bonus: Level 40
- (3) Sovereign Right - Resistance Bonus: Level 50
- (3) Soulbound Allegiance - Accuracy/Recharge: Level 50
- (5) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (5) Soulbound Allegiance - Damage/Recharge: Level 50
- (13) Soulbound Allegiance - Damage: Level 50
Level 1: Alkaloid- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (7) Numina's Convalescence - Endurance/Recharge: Level 50
- (7) Numina's Convalescence - Heal/Recharge: Level 50
- (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (9) Miracle - Heal: Level 40
- (11) Miracle - Endurance/Recharge: Level 40
Level 2: Envenom- (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (11) Analyze Weakness - Accuracy/Recharge: Level 50
- (13) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
- (43) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (43) Analyze Weakness - Chance for +ToHit: Level 50
Level 4: Corruption- (A) Decimation - Chance of Build Up: Level 40
Level 6: Enchant Demon- (A) Endurance Reduction IO: Level 50
- (15) Endurance Reduction IO: Level 50
Level 8: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
Level 10: Neurotoxic Breath- (A) Pacing of the Turtle - Chance of -Recharge: Level 50
- (15) Pacing of the Turtle - Accuracy/Slow: Level 50
- (17) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (17) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 12: Summon Demons- (A) Force Feedback - Damage/Knockback: Level 50
- (19) Force Feedback - Damage/Endurance/Knockback: Level 50
- (19) Force Feedback - Recharge/Endurance: Level 50
- (21) Force Feedback - Accuracy/Knockback: Level 50
- (21) Force Feedback - Chance for +Recharge: Level 50
- (42) Impervious Skin - Status Resistance: Level 30
Level 14: Fly- (A) Freebird - Endurance: Level 50
- (46) Freebird - FlySpeed: Level 50
Level 16: Assault- (A) Endurance Reduction IO: Level 50
Level 18: Hell on Earth- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (23) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (23) Expedient Reinforcement - Damage/Endurance: Level 50
- (25) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (25) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 20: Tactics- (A) Adjusted Targeting - To Hit Buff: Level 50
Level 22: Hasten- (A) Recharge Reduction IO: Level 50
- (27) Recharge Reduction IO: Level 50
Level 24: Weaken- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff: Level 50
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (46) Accuracy IO: Level 50
- (50) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
Level 26: Summon Demon Prince- (A) Soulbound Allegiance - Damage/Endurance: Level 50
- (31) Soulbound Allegiance - Chance for Build Up: Level 50
- (31) Lockdown - Chance for +2 Mag Hold: Level 50
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (33) Call of the Sandman - Chance of Heal Self: Level 50
- (50) Call of the Sandman - Accuracy/Endurance: Level 50
Level 28: Paralytic Poison- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (34) Unbreakable Constraint - Hold/Recharge: Level 50
Level 30: Kick- (A) Force Feedback - Chance for +Recharge: Level 50
Level 32: Abyssal Empowerment- (A) Endurance Reduction IO: Level 50
- (36) Endurance Reduction IO: Level 50
Level 35: Poison Trap- (A) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (37) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (39) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (39) Fortunata Hypnosis - Sleep: Level 50
Level 38: Noxious Gas- (A) Endurance Reduction IO: Level 50
- (39) Endurance Reduction IO: Level 50
Level 41: Tough- (A) Aegis - Psionic/Status Resistance: Level 50
- (50) Impervious Skin - Status Resistance: Level 30
Level 44: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Endurance/Recharge: Level 50
- (46) Kismet - Accuracy +6%: Level 30
Level 47: Vengeance- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Elixir of Life- (A) Impervious Skin - Status Resistance: Level 30
------------Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Sprint- (A) Jumping IO: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Flight Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (36) Numina's Convalescence - Heal: Level 50
- (40) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (42) Numina's Convalescence - Heal/Recharge: Level 50
- (43) Miracle - +Recovery: Level 40
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (27) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
- (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod/Recharge: Level 50
- (40) Performance Shifter - EndMod: Level 50
Level 1: SupremacyLevel 4: Ninja Run
------------
Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 5% Defense
- 1,56% Defense(Fire)
- 1,56% Defense(Cold)
- 3,13% Defense(AoE)
- 2,5% Enhancement(JumpSpeed)
- 2,5% Enhancement(RunSpeed)
- 68% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 2,5% Enhancement(FlySpeed)
- 5% Enhancement(Sleep)
- 2,5% Enhancement(JumpHeight)
- 53,8% Enhancement(RechargeTime)
- 10% FlySpeed
- 99,4 HP (12,4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 25%
- MezResist(Held) 25%
- MezResist(Immobilize) 25%
- MezResist(Sleep) 27,8%
- MezResist(Stun) 27,2%
- MezResist(Terrorized) 27,8%
- 15,5% (0,26 End/sec) Recovery
- 114% (3,81 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25% Resistance(Fire)
- 25% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 23% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Edict of the Master
(Summon Demonlings)
- 5% Defense
Sovereign Right(Summon Demonlings)
- 10% Resistance(All)
Soulbound Allegiance(Summon Demonlings)
- 16% (0,54 HP/sec) Regeneration
- 24,1 HP (3%) HitPoints
- 4% DamageBuff(All)
Numina's Convalescence(Alkaloid)
- 12% (0,4 HP/sec) Regeneration
- 15,1 HP (1,88%) HitPoints
- 6% Enhancement(Heal)
Miracle(Alkaloid)
- 2,5% (0,04 End/sec) Recovery
Analyze Weakness(Envenom)
- 10% (0,33 HP/sec) Regeneration
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
Blessing of the Zephyr(Hover)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Hover)
- 7,5% Enhancement(RechargeTime)
Pacing of the Turtle(Neurotoxic Breath)
- MezResist(Sleep) 2,75%
- 2,5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
Force Feedback(Summon Demons)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2,75%
- 10% (0,33 HP/sec) Regeneration
- 2,5% DamageBuff(All)
Impervious Skin(Summon Demons)
- Status Resistance 7,5%
Freebird(Fly)
- 8% (0,27 HP/sec) Regeneration
Expedient Reinforcement(Hell on Earth)
- Status Resistance 2,5%
- 3% DamageBuff(All)
- 6,25% Enhancement(RechargeTime)
- 10% (0,33 HP/sec) Regeneration
- 10% Resistance(All)
Dark Watcher's Despair(Weaken)
- 12 HP (1,5%) HitPoints
- 2,5% (0,04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
- 2% DamageBuff(All)
Soulbound Allegiance(Summon Demon Prince)
- 16% (0,54 HP/sec) Regeneration
Lockdown(Summon Demon Prince)
- 3% DamageBuff(All)
Call of the Sandman(Summon Demon Prince)
- 5% Enhancement(Sleep)
Unbreakable Constraint(Paralytic Poison)
- 4% (0,07 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Fortunata Hypnosis(Poison Trap)
- 4% (0,07 End/sec) Recovery
- 2,52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Aegis(Tough)
- 3% Resistance(Psionic)
Impervious Skin(Tough)
- Status Resistance 7,5%
Luck of the Gambler(Weave)
- 10% (0,33 HP/sec) Regeneration
- 9,04 HP (1,13%) HitPoints
- 9% Enhancement(Accuracy)
- 7,5% Enhancement(RechargeTime)
Luck of the Gambler(Vengeance)
- 10% (0,33 HP/sec) Regeneration
- 9,04 HP (1,13%) HitPoints
- 9% Enhancement(Accuracy)
- 7,5% Enhancement(RechargeTime)
Impervious Skin(Elixir of Life)
- Status Resistance 7,5%
Numina's Convalescence(Health)
- 12% (0,4 HP/sec) Regeneration
- 15,1 HP (1,88%) HitPoints
- 6% Enhancement(Heal)
Performance Shifter(Stamina)
I looked at the epic and the patron pool, and tbh, there was nothing that spoke out to me, so in the end i decided to forgo epics. As for incarnates i will go for the cardiac alpha, the defense buff (destiny) and pyronic judgement. I will also have to forgo interface, since i think it only applies with primary abilities (and if not so, then my choice would be paralytic partial core conversion)