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Posts
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Joined
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Quote:Nyan nyan!
Quote:Here, this will take the taste of J-Pop out your mouth.
Now how about a J-pop cover of Dschinghis Khan?http://www.youtube.com/watch?v=IEj-L...eature=related
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I've a friend who went Elec/Kin on his Corrupter and uses it to sap the enemies of End. In addition to whatever else he does. I'm busy blasting myself, but he does good with it.
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Quote:You can!the 3 lackeys are MM thugs so i'm not sure if it's possible to have them emote, might be wrong there.
http://wiki.cohtitan.com/wiki/Petsay...ash_Command%29 -
Here's the data... didn't realize it didn't export with the rest.
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Quote:You could drop Telekinetic Thrust for Pistols
I'd also consider more Ranged defense since that helps keep you from being mezzed as much and most enemies will be at range even when you move in for Drain Psyche or PSW. I'm assuming you plan to jump in, hit one PBAoE, and jump out again... even many of the enemies that get next to you will wait a couple seconds before switching to melee, and by then you'll be gone again.
I tend to do that on Drain Psyche at least. Any specific thing you can suggest to get more ranged def? -
So, either that's good enough that nothing further needs to be said, or so horrible nobody knows what to say...
I'd like at least one more person's input, if someone would be so kind. Thanks! -
Quote:I've had 3+Morality before, so this isn't the case unless they've changed it.I think this is actually true as well. You're limited to three tips total (not counting special ones like this year's new Halloween tip), so if you've already got three, you'll need to delete one before you can get your morality mission.
That said, there's no harm in deleting your tips, because they clear when you complete the morality anyway. -
Nope, if you're at 10/10 and 5/5 you can still get a Morality. Sometimes they just take a while to drop.
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So, I know how the +/- level affects things, that part we can skip.
I'm curious how the player multiplier works when you're on a team. If I set it to x4 when solo, I know I get a spawn set to 4 players.
But what happens when I have x4 and 3 players on my team? 8 players on my team? Does the 8 override the 4 and we get x8? Or do we get like x12 or something?
Haven't seen how it works anywhere and none of my friends know. -
Yeah, don't know what I was thinking with all that knockback protection.
I can take a hold instead... Sharks has the option, and I wasn't sure cone immob vs a hold.
I've never had Pistols since the life of this character. Which may hurt the lower levels, but I'm rarely down there. Plus, this proposed build has more recharge than I currently do, so I should have less downtime.
And if I Hail and Shockwave, usually there isn't much left alive to need to worry about that. I can hit Drain Psyche and as long as two mobs are hit I get end back real fast anyway.
So how does this look, instead?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Achilles-ResDeb%(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 6: Swap Ammo
Level 8: Hasten -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/EndRdx(34)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-%Hold(34), Lock-Acc/Rchg(37), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46)
Level 26: Drain Psyche -- Nictus-%Dam(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Rchg(27)
Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Combat Jumping -- Zephyr-Travel/EndRdx(A), LkGmblr-Rchg+(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), EndRdx-I(46)
Level 35: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Shark Skin -- EndRdx-I(A)
Level 47: Spirit Shark Jaws -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A), Empty(50)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition -
This is what I've come up with for my Blaster. I'd like some input, if there's anything glaringly horrible about it, or suggestions on how to improve.
Thanks everyone!
I should add that the extra slot in Rest will be put in Stamina instead.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Dual Wield -- Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/EndRdx/Rchg(3), Ruin-Dmg/Rchg(3), Ruin-Dmg/EndRdx(5), Ruin-Acc/Dmg(5)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Achilles-ResDeb%(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- Mako-Acc/Dmg(A), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(37)
Level 6: Swap Ammo
Level 8: Hasten -- RechRdx-I(A)
Level 10: Kick -- Empty(A)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(48)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(50)
Level 26: Drain Psyche -- Nictus-%Dam(A), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Rchg(27)
Level 28: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31), LkGmblr-Rchg+(43)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(48)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: School of Sharks -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(50)
Level 44: Shark Skin -- S'fstPrt-ResKB(A)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A), Empty(50)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Chemical Ammunition
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My 50 is a Stalker and is currently a Vigilante, though I will be changing her back over to redside sometime for a couple badges I missed there.
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Ooh, badges. I'd be interested in this... I do have one 50 and others getting close, is there a minimum level on this?
My global is @Symar. -
Meh. Doesn't look like it has much to do with it at all. Aside from her overly huge, unwieldy, red cloak.
I'm surprised she wasn't the first victim with such a target sign on her. The wolf must be her 'boyfriend'. Which is stupid hollywood teenage dramalove anyway. -
But does the miniature one have an even more miniature one?
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I thought it was kinda silly, and I've never fought Luddites before so that was neat. Got in trouble at a point or two but that was my own fault for not watching my HP.
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Quote:I have a rarely played character that was a relative of the mongoose that got bitten by a radioactive human. Just a silly little backstory on it.Humanity's gimmick, so to say, is our brain power. We're the smartest critter we know of, and we used that to conque the world. So any animal bitten by a radioactive human would, in comic book science, gain intelligence comparable to a human.
Comic book science is fun. -
Next time you run your morality (and every subsequent time, assuming you never change alignments) will grant you an alignment merit instead of reward merits.
they're spendable at the places mentioned above. -
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Here's another review of it: http://www.youtube.com/watch?v=BcYzzvoTDII
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Steadfast Protection: Resistance/ Defence +3%
Level 10
@Symar
Thank you! -