Sylph_Knight

Legend
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  1. I still think much this all stemmed from a much deeper problem - mechanics aside, what mattered most (to me, anyway) was that when the developers did something with PvP before I13 (which was rare) they usually listened, and even when there was disagreement in the community about a change at least there was a mutual understanding about who was benefiting and why. Changes were subtle since PvP is an extremely delicate ecosystem, much more so than standard PvE, which is why everything was done in piecemeal to allow both the community to adjust and the developers to observe the effects.

    Whoever was in charge of the PvP changes in I13 certainly did not give the impression they were listening at all or considering any particular group of players aside from non-PvPers - the majority of which will likely never get into PvP in the first place, as many of us warned at the time - and that rubbed a lot of us the wrong way. So wronged did we feel that some opinions on the matter have only become more sour over the course of two and a half years.

    It is nice to be heard again and a step in the right direction, though with due respect we shall see in time if we are being understood and acknowledged or if this is just for hype. And if you're going to change something again, I highly suggest it not come in massive packages with drastic mechanics changes.
  2. I have solo'd a few AVs, and a Rikti Pylon. I have also managed to beat both the weakened Honoree and Captain Holtz in AV mode at the same time within Mender Ramiel's story arc with my Invulnerability / Super Strength Tanker.

    You can do some pretty amazing things with IOs, if you have the luck or monetary resources to get what you need.
  3. Hello everyone,

    I've just started tinkering with the Mission Architect - a task I have postponed since its launch - and I'm quickly grasping the finer points of the interface. However, one thing yet eludes me. Only the names show up on the mission objectives (ie. Valdios, Astral Soldier) and they don't describe the function (ie. Defeat the Boss! Regroup with Positron!). I find this frustrating as I am attempting to make my arc as professionally assembled as possible.

    While I can change the boss name to fit the context of the objective I want to set, having that text over the boss looks even worse. I have tried to do some searching for a solution to this but haven't had much luck. Can someone please advise if there is a way to modify the name of the mission objective to something other than the name of the creature or object it is referring to?

    Thank you in advance.
  4. Success is measured differently by different people, so take this advice with a grain of salt.

    If your secondary or ancillary sets have cone attacks linked into them, try to use a little mobility or your environment towards your advantage. Not only will it line up opponents for better shots, but it will severely limit their ability to maintain optimal DPS by either forcing some of them to use weaker ranged attacks since you are no longer quite within their melee range or it will force them to waste time attempting to relocate, which reduces the amount of incoming fire being placed on your character.

    I find this particularly effective with Energy Torrent and Foot Stomp. I tend to alternate between jumping into the pile and hitting them with Foot Stomp, then leap back about 15 feet to line them up for Energy Torrent. Because Foot Stomp forces a return to their melee distance at regular intervals, it keeps them clustered without forcing you into a contest of pure statistical reliance.
  5. Mynx is phenomenally overpowered at her full strength. Even capped S/L resistance will still lead to 1000+ points of damage per attack. Defensive builds are much more viable against her.
  6. Don't make me call the Justice Hundredfold. Property value goes down when they mobilize.
  7. Thank you everyone for coming, and thank you Marcian Tobay for setting this up.

    I hope BaBs and the nameless 8 have a chance to see how much we appreciated their hard work at this gathering.
  8. Marcian, thanks for setting this up.

    I hope BaBs and the nameless 8 have a chance to see how much we appreciated their hard work at this gathering.
  9. I'll be there. Chris put a lot into this game and the community. It really bites to see him, or anyone on the team for that matter, have to leave.
  10. I will be there.

    I can't let my favorite Dev go off without a proper fairwell.
  11. Sylph_Knight

    Rikti Dropships

    Quote:
    Originally Posted by DumpleBerry View Post
    That was us, that did that. We (being the Steel 100 or what-not) discovered that you could stack holds/immobs on them and basically "hold" them in the sky and then blast the hell out of them. Then Castle came in, we told him what happened, and he changed them. Good times!
    The Steel 70. Back Alley Brawler actually showed up in the aftermath, though I'm not sure whose call it was to grant them the -speed immunity after we destroyed those first nine drop ships during I10 beta.

    I got some hate mail for that raid because of those buffs.
  12. Actually, I've been back for a little over a week from my 8-month hiatus, but I just I never really made an official announcement. Well, here goes...

    From beyond the depths of space and time...
    With a fist of power measured in megatons...
    Sylph Knight Prime has arrived!
    ...and it's time for JUSTICE!!


    It's good to be home. And great job on all the new content, Devs! I love what I've seen so far.
  13. Hope you had an awesome birthday, Abraxxus! Sorry my well wishes came so late.
  14. Quote:
    Originally Posted by Tired Angel View Post
    Ive just read these and thought they were brilliant. There is some really heart warming and funny stuff in there. I really liked Ruin's letter.

    Hats off to the writers, very well done
    Just think - Ruin already had Going Rogue almost half a decade before it was announced! How else would he participate on a blue-side mission?
  15. I really wish I knew what the developers at the time were thinking when they constructed the set from a thematic stance. Granted this set came out before most of the current developers had the reins - thus was birthed quite verily in the realm of the game's dark ages (mind you this was around the same year Enhancement Diversification came out - something which took over a year and a half to resolve with IOs).

    I honestly don't know much about Energy Aura other than it is considered underpowered. My experience from teaming and PvPing with those who use the set is pretty much in agreement.
  16. Quote:
    Originally Posted by Schismatrix View Post
    Very nice. When i saw the new helmet pieces one of my first thoughts was (oddly enough) "Sylph Knight has probably been waiting for a helmet like this for years."
    My Design ethic is infectious!

    Quote:
    Originally Posted by wei yau View Post
    Very nice work, Slyph Knight.

    I'm having way too much fun with these costume pieces, here's one that I'll never play, but enjoyed creating.

    Remember, the Visitors are our friends:

    Awesome! If anyone can conquer the Earth before the Fifth Column, the Visitors can.
  17. Totally unrelated - as promised, my Sentai-ish costume: Sylph Knight Sigma

  18. I would like to take the opportunity to reiterate the fact that Castle buffed Invulnerability about a year ago by a pretty fair margin: +5 Defense obtained by removing the penalty from Unyielding, Slow and Endurance Drain resistance in passives plus an additional 5+ish additional damage resistance on those passives, and higher defense with smaller enemy groups on invincibility. Granted, I wouldn't mind another power boost - but I'm grateful for what was given and don't want Castle to ever think otherwise.

    Upgrading Gauntlet is probably a more feasible option for an upgrade at this point in my opinion. However, I am finding this discussion has become very interesting.
  19. Sylph_Knight

    Gauntlet 2.0

    Quote:
    Originally Posted by McBoo View Post
    Another possible benefit is making multiple tankers on the same team more attractive by stacking the endurance drain.


    >
    Good point, I hadn't thought of that.
  20. Walking - best travel power EVER!!

    Quote:
    Originally Posted by Dispari View Post
    Considering the options, I don't think I could use enough adjectives or exclamation points to express how much I'd rather be able to use powers while walking instead of having a recovery boost.
    Seconded. I'd love to just walk up to something without worrying about it destroying me and proceed to faceplant the bugger before making a casual exit. Alas, I'll make due.
  21. I finally had a chance to sit down and play CoH today. Boy, I thought Walking was awesome but Ninja Run is the shiznat - and my character's not even a Ninja!

    The new costume parts are far beyond my expectations as well and are fantastic additions. I finally made an alternate costume that I like, and this one is even more Super Sentai inspired (ie. Power Rangers) than my original! I'll toss up a screenshot tomorrow when I get home from work this evening.

    As always, there is some critique - all minor issues (kinda like how I hate losing my Tanker's other toggles and powers when I activate Walk which hurts the bad***ery of the power a bit).

    First of all - I noticed that while in Ninja Run, the forward foot seems to push down through the environment even when standing on a flat surface while bobbing up and down. It's a bit distracting but nothing serious.

    Secondly - The new costume sets don't have a generic "tights" version of the glove portion. There's only Leather and Bandages. This limited my options a bit since I like using the traditional tights costumes but didn't like how the leather or bandages appeared on a tights outfit. I eventually had to settle on using the Valkyrie set texture instead to get around my graphical nitpicking. Again, nothing serious but it would have been nice and made the set mesh better with more traditional tights or shiny tights costumes.

    Besides, that this is easily the best costume pack yet and several components look heavily inspired by the Legacy Chain group from CoV - whose awesome costume parts have been on my wish list for a while. Thanks Jay! And the Ninja Run is definitely too cool to put down. Ol' Sylph Knight now fights more like a heavily-muscled Power Ranger than a clumsy Juggernaut clone. Well done, BaBs!

    Quote:
    Originally Posted by Suspicious_Pkg View Post
    Well, I'm a sucker and will surely end up buying this. I was hoping the Ninja Run would include some small stealth component since Ninjas are sneaky.
    That's easy to work around - slot sprint (or one of the other prestige sprints you get with 1 year vet rewards) with Celerity - Stealth. Problem solved.

    Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    WOW, what a great job you guys did on this booster pack. I had to make a new toon and I have to share -- N'ZAN, (I couldn't think of another name at the time) :P

    Sexy!

    Quote:
    Originally Posted by wei yau View Post
    Bought the pack yesterday and one of the first things I did was give a costume upgrade to "Le Rapier", my DB scrapper:

    Le Rapier: Before


    Le Rapier: After
    Double Sexy!

    Quote:
    Originally Posted by Schismatrix View Post
    When i said better i was referring to how the powers work, not their appearance. CJ is better numerically in that you gain far more advantages running CJ than NR when in combat. That is not relative. NR looks cool, but is mechanically inferior in combat. And that's even ignoring CJ's defense buff. Now when traveling i consider NR to be clearly superior to CJ, both in function and looks.
    I created a custom macro to swap between Fly and Ninja Run. You could use this for your character to bypass the Ninja Run / Combat Jumping issue with the press of a button.

    /macro SWAP "pow_exec_name Ninja Run$$pow_exec_name Combat Jumping"

    I think that's how it went - at work right now so I don't have the actual bind with me. Give it a shot.