Hero Plan by Mids' Hero Designer 1.401
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Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A)
Hecatomb - Damage/Recharge: Level 50[*] (3)
Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (3)
Hecatomb - Accuracy/Recharge: Level 50[*] (5)
Hecatomb - Damage/Endurance: Level 50[*] (5)
Hecatomb - Chance of Damage(Negative): Level 50[*] (7)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]
Level 1: Focused Fighting <ul type="square">[*] (A)
Red Fortune - Defense: Level 50[*] (7)
Red Fortune - Defense/Endurance: Level 50[*] (9)
Red Fortune - Defense/Recharge: Level 50[*] (9)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (11)
Red Fortune - Endurance: Level 50[/list]
Level 2: Slash <ul type="square">[*] (A)
Crushing Impact - Damage/Endurance: Level 50[*] (11)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13)
Crushing Impact - Accuracy/Damage: Level 50[*] (13)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (15)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (15)
Achilles' Heel - Chance for Res Debuff: Level 20[/list]
Level 4: Focused Senses <ul type="square">[*] (A)
Red Fortune - Defense: Level 50[*] (17)
Red Fortune - Defense/Endurance: Level 50[*] (17)
Red Fortune - Defense/Recharge: Level 50[*] (19)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (19)
Red Fortune - Endurance: Level 50[/list]
Level 6: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 8: Follow Up <ul type="square">[*] (A)
Crushing Impact - Damage/Recharge: Level 50[*] (21)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (21)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (23)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (23)
Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25)
Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]
Level 10: Agile <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (25)
Luck of the Gambler - Defense/Endurance: Level 50[*] (27)
Luck of the Gambler - Defense/Recharge: Level 50[*] (27)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 12: Practiced Brawler <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
Level 14: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (29)
Miracle - Heal: Level 40[*] (29)
Miracle - +Recovery: Level 40[*] (45)
Numina's Convalescence - Heal: Level 50[*] (50)
Numina's Convalescence - Heal/Endurance: Level 50[*] (50)
Miracle - Heal/Endurance: Level 40[/list]
Level 16: Dodge <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (31)
Luck of the Gambler - Defense/Endurance: Level 50[*] (31)
Luck of the Gambler - Defense/Recharge: Level 50[*] (33)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 18: Focus <ul type="square">[*] (A)
Apocalypse - Damage/Recharge: Level 50[*] (31)
Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (33)
Apocalypse - Accuracy/Recharge: Level 50[*] (33)
Apocalypse - Damage/Endurance: Level 50[*] (34)
Apocalypse - Chance of Damage(Negative): Level 50[*] (34)
Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod: Level 50[*] (34)
Performance Shifter - EndMod/Recharge: Level 50[*] (36)
Performance Shifter - EndMod/Accuracy: Level 50[*] (36)
Performance Shifter - Chance for +End: Level 50[*] (42)
Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (45)
Efficacy Adaptor - EndMod: Level 50[/list]
Level 22: Quickness <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 24: Boxing <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 26: Tough <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%: Level 30[*] (50)
Steadfast Protection - Resistance/Endurance: Level 30[/list]
Level 28: Lucky <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (36)
Luck of the Gambler - Defense/Endurance: Level 50[*] (37)
Luck of the Gambler - Defense/Recharge: Level 50[*] (37)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 30: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (37)
Red Fortune - Defense: Level 50[*] (39)
Red Fortune - Defense/Endurance: Level 50[*] (39)
Red Fortune - Defense/Recharge: Level 50[*] (39)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (40)
Red Fortune - Endurance: Level 50[/list]
Level 32: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (40)
Luck of the Gambler - Defense/Endurance: Level 50[*] (40)
Luck of the Gambler - Defense/Recharge: Level 50[*] (42)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 35: Evasion <ul type="square">[*] (A)
Red Fortune - Defense: Level 50[*] (42)
Red Fortune - Defense/Endurance: Level 50[*] (43)
Red Fortune - Defense/Recharge: Level 50[*] (43)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (43)
Red Fortune - Endurance: Level 50[/list]
Level 38: Hasten <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (45)
Recharge Reduction IO: Level 50[*] (48)
Recharge Reduction IO: Level 50[/list]
Level 41: Focused Accuracy <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (46)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (46)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (46)
Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (48)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (48)
Empty[/list]
Level 44: Super Speed <ul type="square">[*] (A)
Empty[/list]
Level 47: Hurdle <ul type="square">[*] (A)
Jumping IO: Level 50[/list]
Level 49: Conserve Power <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]65% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]215.9 HP (16.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 14.3%[*]13% (0.22 End/sec) Recovery[*]68% (3.8 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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the build above is what im running right now...question is do i change the slotting on follow up, to 80%acc-97%dmg-85%endurance/recharge from its current setup?
the new setup will give me 20more hp as well as 3% dmg, is it a fair trade...i dont need the 7% acc because dbl stacked follow up and fa being run at all times caps me in pve.
any replies are welcome