Body Mastery epic pool question
In short, you will die more then you miss. Lol but seriously, foc acc will allow you to hit high def mobs with ease. Like those annoying rikti drones, cot demons, nemesis with veng, and those cim traitors. You can even hit mako threw elude easier. Not only that, its res to tohit debuffs is strong. Great in pvp for spotting stalkers since the perception buff stacks with heighen senses. I think it caps it though I'm not sure. I'm not into remembering the numbers as much as I remember what I was able to do with the power. I must warn you that its a real end hog so be ready to slot it. I normaly six slot it with gussians fire control for the def to all bonus and the build up proc. BU + BU proc + critical = a beautiful 4 digit orange number and then some.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
[ QUOTE ]
In short, you will die more then you miss. Lol but seriously, foc acc will allow you to hit high def mobs with ease. Like those annoying rikti drones, cot demons, nemesis with veng, and those cim traitors. You can even hit mako threw elude easier. Not only that, its res to tohit debuffs is strong. Great in pvp for spotting stalkers since the perception buff stacks with heighen senses. I think it caps it though I'm not sure. I'm not into remembering the numbers as much as I remember what I was able to do with the power. I must warn you that its a real end hog so be ready to slot it. I normaly six slot it with gussians fire control for the def to all bonus and the build up proc. BU + BU proc + critical = a beautiful 4 digit orange number and then some.
[/ QUOTE ]
thats old focused accuracy, its value is now minimal, especially with IO set bonuses offering more.
It used to be 20% tohit base, now its 5, sure it has some accuracy but nothing awesome. What is does retain however is the massive endurance cost which is akin to running 3 secondary toggles.
The only thing FA brings now is a way to empty your blue bar faster, any other benifits are better found elsewhere, like tactics and set bonuses. the res to -tohit is nice but hell, pop a yellow when you need to.
It WAS a great power with end costs to balance it, now its junk.
[ QUOTE ]
[ QUOTE ]
In short, you will die more then you miss. Lol but seriously, foc acc will allow you to hit high def mobs with ease. Like those annoying rikti drones, cot demons, nemesis with veng, and those cim traitors. You can even hit mako threw elude easier. Not only that, its res to tohit debuffs is strong. Great in pvp for spotting stalkers since the perception buff stacks with heighen senses. I think it caps it though I'm not sure. I'm not into remembering the numbers as much as I remember what I was able to do with the power. I must warn you that its a real end hog so be ready to slot it. I normaly six slot it with gussians fire control for the def to all bonus and the build up proc. BU + BU proc + critical = a beautiful 4 digit orange number and then some.
[/ QUOTE ]
thats old focused accuracy, its value is now minimal, especially with IO set bonuses offering more.
It used to be 20% tohit base, now its 5, sure it has some accuracy but nothing awesome. What is does retain however is the massive endurance cost which is akin to running 3 secondary toggles.
The only thing FA brings now is a way to empty your blue bar faster, any other benifits are better found elsewhere, like tactics and set bonuses. the res to -tohit is nice but hell, pop a yellow when you need to.
It WAS a great power with end costs to balance it, now its junk.
[/ QUOTE ]
Its true that its not what it was but I did all those things in its nerfed state. As far as going for leadership over focc acc, I'd rather take conserve power to help with the long fights and the endurance problem. Those leadership toggles can be just as bothersome stacked on to wp. That's 6 toggles not including sprint. 8, if you have tough and weave. Two more end hog toggles. I don't need to pop yellows with foc acc. I was fighting nemesis in that rwz mish with manti and posi on it and I had no problems hitting them even with stacked on veng. (I don't think its fair they can do that but still) well, when that third stack came on, I had problems then. Granted, old foc acc would have hit threw the third stack too. But I think its still worth taking if you have room to slot it right.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
In short, you will die more then you miss. Lol but seriously, foc acc will allow you to hit high def mobs with ease. Like those annoying rikti drones, cot demons, nemesis with veng, and those cim traitors. You can even hit mako threw elude easier. Not only that, its res to tohit debuffs is strong. Great in pvp for spotting stalkers since the perception buff stacks with heighen senses. I think it caps it though I'm not sure. I'm not into remembering the numbers as much as I remember what I was able to do with the power. I must warn you that its a real end hog so be ready to slot it. I normaly six slot it with gussians fire control for the def to all bonus and the build up proc. BU + BU proc + critical = a beautiful 4 digit orange number and then some.
[/ QUOTE ]
thats old focused accuracy, its value is now minimal, especially with IO set bonuses offering more.
It used to be 20% tohit base, now its 5, sure it has some accuracy but nothing awesome. What is does retain however is the massive endurance cost which is akin to running 3 secondary toggles.
The only thing FA brings now is a way to empty your blue bar faster, any other benifits are better found elsewhere, like tactics and set bonuses. the res to -tohit is nice but hell, pop a yellow when you need to.
It WAS a great power with end costs to balance it, now its junk.
[/ QUOTE ]
Its true that its not what it was but I did all those things in its nerfed state. As far as going for leadership over focc acc, I'd rather take conserve power to help with the long fights and the endurance problem. Those leadership toggles can be just as bothersome stacked on to wp. That's 6 toggles not including sprint. 8, if you have tough and weave. Two more end hog toggles. I don't need to pop yellows with foc acc. I was fighting nemesis in that rwz mish with manti and posi on it and I had no problems hitting them even with stacked on veng. (I don't think its fair they can do that but still) well, when that third stack came on, I had problems then. Granted, old foc acc would have hit threw the third stack too. But I think its still worth taking if you have room to slot it right.
[/ QUOTE ]
worth taking? its almost the same as as THREE secondary toggles COMBINED in endurance cost, it gives less tohit than tactics (and costs craploads more) AND less than the +tohit IO you can just throw in combat jump.
Its junk, drop in the kismet +tohit IO and call it a day, its not going to really going to make the difference between hitting through veng or not, watch your combat log % numbers with it on and with it off.
this is what you are getting in FA now, one accuracy dual origin enhancement and a kismet +tohit IO for the cost of THREE secondary toggles. Got to say thats not worth it (at least not IMO), you can get those benefits elsewhere EASILY without the endurance burn.
You like it, cool, the games not all about the numbers, I take some "terrible" powers and sets just to have fun
I still have FA on my main, but then I needed to take 2 powers to get what I wanted out of the set anyway. Namely the laser vision. Even when it was uber I rarely turned FA on. Just for the odd +2 rikti drone or RV trip. As such my build doesn't see any real difference. I just turn it on less often then before.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
In short, you will die more then you miss. Lol but seriously, foc acc will allow you to hit high def mobs with ease. Like those annoying rikti drones, cot demons, nemesis with veng, and those cim traitors. You can even hit mako threw elude easier. Not only that, its res to tohit debuffs is strong. Great in pvp for spotting stalkers since the perception buff stacks with heighen senses. I think it caps it though I'm not sure. I'm not into remembering the numbers as much as I remember what I was able to do with the power. I must warn you that its a real end hog so be ready to slot it. I normaly six slot it with gussians fire control for the def to all bonus and the build up proc. BU + BU proc + critical = a beautiful 4 digit orange number and then some.
[/ QUOTE ]
thats old focused accuracy, its value is now minimal, especially with IO set bonuses offering more.
It used to be 20% tohit base, now its 5, sure it has some accuracy but nothing awesome. What is does retain however is the massive endurance cost which is akin to running 3 secondary toggles.
The only thing FA brings now is a way to empty your blue bar faster, any other benifits are better found elsewhere, like tactics and set bonuses. the res to -tohit is nice but hell, pop a yellow when you need to.
It WAS a great power with end costs to balance it, now its junk.
[/ QUOTE ]
Its true that its not what it was but I did all those things in its nerfed state. As far as going for leadership over focc acc, I'd rather take conserve power to help with the long fights and the endurance problem. Those leadership toggles can be just as bothersome stacked on to wp. That's 6 toggles not including sprint. 8, if you have tough and weave. Two more end hog toggles. I don't need to pop yellows with foc acc. I was fighting nemesis in that rwz mish with manti and posi on it and I had no problems hitting them even with stacked on veng. (I don't think its fair they can do that but still) well, when that third stack came on, I had problems then. Granted, old foc acc would have hit threw the third stack too. But I think its still worth taking if you have room to slot it right.
[/ QUOTE ]
worth taking? its almost the same as as THREE secondary toggles COMBINED in endurance cost, it gives less tohit than tactics (and costs craploads more) AND less than the +tohit IO you can just throw in combat jump.
Its junk, drop in the kismet +tohit IO and call it a day, its not going to really going to make the difference between hitting through veng or not, watch your combat log % numbers with it on and with it off.
this is what you are getting in FA now, one accuracy dual origin enhancement and a kismet +tohit IO for the cost of THREE secondary toggles. Got to say thats not worth it (at least not IMO), you can get those benefits elsewhere EASILY without the endurance burn.
You like it, cool, the games not all about the numbers, I take some "terrible" powers and sets just to have fun
[/ QUOTE ]
Ok, after reading this, I'm reconsidering my decision to take FA at 44. If FA is really as bad as you say it is, then I'm probably going to take tough and weave on my BS/WP scrapper now. I guess I'll just completely stay out of the epic pools on my scrapper.
There is 1 good reason to take FA nowadays: 69.2% tohit debuff resistance.
5% +tohit and 20% +acc aren't really worth the .78 end/sec on their own, but the fact that you can laugh at pretty much every tohit debuff that comes your way is great. It's the only way for a Scrapper to get tohit debuff resistance as well.
I do hope that Castle reduces the cost on it though. Considering that it's supposed to be an APP version of Targeting Drone, it's got an end cost that's twice as high, a tohit buff that is one third as large, and only 20% +acc to show for it.
Strangely enough, the more I examine some of the traditionally awesome powers and power sets, the more I think Castle is trying to punish them for their previous popularity more than actually trying to balance them.
QR
As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.
[ QUOTE ]
QR
As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.
[/ QUOTE ]
Yes, it's better. I wouldn't make a build without it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
[ QUOTE ]
QR
As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.
[/ QUOTE ]
Yes, it's better. I wouldn't make a build without it.
[/ QUOTE ]
It depends on the situation, but I'll agree that, in most cases, the +tohit is better. Of course, in most cases, neither is really going to be needed.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
QR
As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.
[/ QUOTE ]
Yes, it's better. I wouldn't make a build without it.
[/ QUOTE ]
It depends on the situation, but I'll agree that, in most cases, the +tohit is better. Of course, in most cases, neither is really going to be needed.
[/ QUOTE ]
The only scrappers that I don't eventually slot with a kismet +acc IO are dual blades and claws as you can have a constant +10% to hit buff from BF/FU, more if you slot the powers with to hit buff enhancements or have enough recharge to stack them, although since these attacks have to hit to get the buff I can see a case for slotting a kismet even for DB/Claws.
Globals: @Midnight Mystique/@Magik13
well considering my claws/sr wouldnt be soft cap without focused acc., i will not give it up. not to mention i love that extra build up fa gives me.
and umbral im seeing something weird on city of data...correct me if im wrong, it says focused acc is using .39end/sec and not .78end/sec.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
QR
As a side question, is the 6% to hit IO better than a 9% accuracy set bonus? I just realized I could drop a 4th LoTG and grab that IO if its better.
[/ QUOTE ]
Yes, it's better. I wouldn't make a build without it.
[/ QUOTE ]
It depends on the situation, but I'll agree that, in most cases, the +tohit is better. Of course, in most cases, neither is really going to be needed.
[/ QUOTE ]
For general uses +tohit is normally better then +acc. That said, things with extreme defense (pvp anyone?) make +acc more desirable. If your fighting someone with 110% defense, it may be better to accept your gonna be floored and just get more acc.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
[ QUOTE ]
and umbral im seeing something weird on city of data...correct me if im wrong, it says focused acc is using .39end/sec and not .78end/sec.
[/ QUOTE ]
It takes .39 end every activation. It activates every .5 seconds (as seen under Activate Period). It's the same with most of the Scrapper toggles. I've yet to see a power that actually activates every second making the endurance cost the same as the end/sec. Cloak of Fear costs 2.6 endurance. That's more than baseline endurance recovery. Good thing it only activates every 5 seconds, right?
PS. Pardon me if sometime in the discussion I get disproportionately pissed off at people that can't read City of Data.
[ QUOTE ]
I've yet to see a power that actually activates every second making the endurance cost the same as the end/sec.
[/ QUOTE ]
Invincibility, RttC, and AAO.
[ QUOTE ]
[ QUOTE ]
I've yet to see a power that actually activates every second making the endurance cost the same as the end/sec.
[/ QUOTE ]
Invincibility, RttC, and AAO.
[/ QUOTE ]
It probably doesn't help that I don't really pay attention for stuff like that. I'm oblivious!
Maybe I should have added in the fact that I also have those acc bonuses from lotg and CI. And the kinset IO is a higher to hit then foc acc but foc acc is still a good power all around. The end drain can be fixed by hitting conserve power at half end. At that level you have pretty much taken all the needed powers. The res to hit is almost worth it in itself. Yellows increase acc and perception not to hit. Do you know how many yellows you would need to overpower a to hit debuff toggle tacked on to you? I don't. Not enough inspiration slots available to find out. I put this to the test already in my AE arc vs a ill/dark miasma EB with an alt with the to hit buff IO and acc bonuses and an alt with the same acc bonuses but with foc acc instead of kimset. The kimset alt spent its time swinging at air with the darkness night toggled on him. I switched to the alt with foc acc and had no problems. Res to tohit debuffs is as important as the actual to hit buff %. I am suddenly reminded of the grant cover argument. But that's another thread lol.
Edit: Now that I think about it, the alt with foc acc had less acc bonuses. But its a BS/regen so it gets more acc anyway so it was still close to the same.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
[ QUOTE ]
although since these attacks have to hit to get the buff I can see a case for slotting a kismet even for DB/Claws.
[/ QUOTE ]
That's my reasoning. That and I hate missing, even when it's something like a bubbled level 54 Rikti drone. It might not be optimal to put so much focus on hitting things, but ARGH! Missing! Bleah!
(That and I seem to have more Kismets than I know what to do with (on Virtue anyway). I used to hand those and Steadfasts out like skittles to my supergroup before it fell apart ("Welcome to the team. Here are your uniques."). I think I'm out of Steadfasts, but I think I have like ten Kismets still.)
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
Strangely enough, the more I examine some of the traditionally awesome powers and power sets, the more I think Castle is trying to punish them for their previous popularity more than actually trying to balance them.
[/ QUOTE ]
It certainly feels that way
no problem there umbral, since i didnt understand.
I still swear by FocAcc, even post nerf.
-ToHit and -Perception resist, 5% bonus ToHit, 15% bonus accuracy. It allows even the primarily single-target nature of MA to overcome those annoyances like Rikti Drones, Forcefield-bearing baddies, and even the first burst of veng from Nemmies. Since it (and Weapons Mastery > Targeting Drone, which is a clone of this power) is the only source of -ToHit resist for scrappers, that is its real main value.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
|
Im currently playing a Claws/Willpower scrapper and was looking at the Body Mastery epic pool.
Focused Accuracy what benefits would that have (if any) for my scrapper?
Opinions comments please
Thank you