Claws/sr question
Do you have a data chunk for the changes? It doesn't sound like enough of a buff to use a respec for 3% damage and 20 hit points.
I'm going out on a limb and assuming you are going to at least 4 slot Mako's Bite for the bonuses. If you have the cash to just place the new IOs over the old ones, go for it.
I like damage boosts on my Claws/SR so much that I added Assault into my build.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
yea its 4 makos, well see it seems the 3% dmg and 20hp its better then only the 7% acc...because i belive im capped for 15hp bonuses
edit: here data chunk
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Slash's damage assuming 95% boost from slotting in Strike, stacked Follow Up(based on your recharge slotting), and the other 17% damage buff you have.
90.8 * (1 + .95 + .75 + .17) = 260.6
The same but with an extra 3% damage boost.
90.8 * (1 + .95 + .75 + .20) = 263.3
3% is 3%, except when it's 3% of base damage not 3% of total damage, here it's just over 1% gain in total damage.
That would look a little better when Follow Up is not stacked but only slightly. The total damage increased would be constant but the % of total damage would be a tiny bit better.
Were you working towards the build I'd go with the Mako's slotting, I'm not sure I'd change it after the fact though. unless you are going for a lot of hit point bonuses I also don't think I'd make a change.
But it all depends on what it means to you and how much it would cost you. I don't have hundreds of millions of inf around so that would factor into my decision making. If money is no object then I ask what's stopping ya?
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
thanks man...and ya money really isnt an issue hehe
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Hecatomb - Damage/Recharge: Level 50[*] (3) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (3) Hecatomb - Accuracy/Recharge: Level 50[*] (5) Hecatomb - Damage/Endurance: Level 50[*] (5) Hecatomb - Chance of Damage(Negative): Level 50[*] (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (7) Red Fortune - Defense/Endurance: Level 50[*] (9) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (11) Red Fortune - Endurance: Level 50[/list]Level 2: Slash <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (15) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (15) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 4: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (17) Red Fortune - Defense/Endurance: Level 50[*] (17) Red Fortune - Defense/Recharge: Level 50[*] (19) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (19) Red Fortune - Endurance: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Follow Up <ul type="square">[*] (A) Crushing Impact - Damage/Recharge: Level 50[*] (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (21) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (23) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 10: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (25) Luck of the Gambler - Defense/Endurance: Level 50[*] (27) Luck of the Gambler - Defense/Recharge: Level 50[*] (27) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (29) Miracle - Heal: Level 40[*] (29) Miracle - +Recovery: Level 40[*] (45) Numina's Convalescence - Heal: Level 50[*] (50) Numina's Convalescence - Heal/Endurance: Level 50[*] (50) Miracle - Heal/Endurance: Level 40[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (33) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 18: Focus <ul type="square">[*] (A) Apocalypse - Damage/Recharge: Level 50[*] (31) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (33) Apocalypse - Accuracy/Recharge: Level 50[*] (33) Apocalypse - Damage/Endurance: Level 50[*] (34) Apocalypse - Chance of Damage(Negative): Level 50[*] (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (34) Performance Shifter - EndMod/Recharge: Level 50[*] (36) Performance Shifter - EndMod/Accuracy: Level 50[*] (36) Performance Shifter - Chance for +End: Level 50[*] (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (45) Efficacy Adaptor - EndMod: Level 50[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Boxing <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 26: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (50) Steadfast Protection - Resistance/Endurance: Level 30[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (37) Red Fortune - Defense: Level 50[*] (39) Red Fortune - Defense/Endurance: Level 50[*] (39) Red Fortune - Defense/Recharge: Level 50[*] (39) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (40) Red Fortune - Endurance: Level 50[/list]Level 32: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Defense/Endurance: Level 50[*] (40) Luck of the Gambler - Defense/Recharge: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (42) Red Fortune - Defense/Endurance: Level 50[*] (43) Red Fortune - Defense/Recharge: Level 50[*] (43) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (43) Red Fortune - Endurance: Level 50[/list]Level 38: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (48) Empty[/list]Level 44: Super Speed <ul type="square">[*] (A) Empty[/list]Level 47: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]65% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]215.9 HP (16.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 14.3%[*]13% (0.22 End/sec) Recovery[*]68% (3.8 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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the build above is what im running right now...question is do i change the slotting on follow up, to 80%acc-97%dmg-85%endurance/recharge from its current setup?
the new setup will give me 20more hp as well as 3% dmg, is it a fair trade...i dont need the 7% acc because dbl stacked follow up and fa being run at all times caps me in pve.
any replies are welcome