Any suggestion on this DM/SD build
Hi Killer!
Some quick observations.
You are probably going to have endurance issues in a long fight. I know Saint October's build is more endurance efficient and he still needed Conserve Power so I would recommend picking that up. Personally I would drop One With the Shield to get it.
I would also slot Soul Drain as an attack to get more accuracy in it. Against +4 you may find yourself missing too much. Nothing sucks worse than fighting an AV and whiffing SD and having to wait 30+ seconds for it to come back around.
Slot Dark Consumption with an Endurance Mod set.
While I like the extra defense you have above the soft cap, I think it may be a bit overkill. It's true you will suffer more defense debuffing than /SR against some AVs, and it's nice to have a bigger buffer in anticipation of that loss, but I think you would get more overall benefit just by slotting another Membrane in Active Defense.
Good Luck!
[ QUOTE ]
Slot Dark Consumption with an Endurance Mod set.
[/ QUOTE ]
Can I ask why? I slotted it with Obliteration and it does just fine. As long as I have 3+ baddies to hit off it fills my end bar back to full.
slot for end mod and go about your day...i dont want to see this argument again.
I do it that way because in a longish AV fight I kill off all the minions with SD eventually. It's really just trying to plan for any situation I guess. Since the OP doesn't have CP I don't think he has enough endurance to last a sustained fight against an AV. Slotting it with Performance Shifters takes the +endurance from 25% to almost 50% against one mob.
Slotting DC for damage doesn't seem optimal to me since it's on such a long recharge anyway. The attack only rolls around once every 76 seconds. It's not going to hurt much of anything except the minions you most likely want alive to fuel your SD.
But, builds are about compromises. I eventually kill off my batteries because I slot SD as an attack to get the +Acc I feel I need to be reliable. It's give and take really.
[ QUOTE ]
slot for end mod and go about your day...i dont want to see this argument again.
[/ QUOTE ]
It is not an argument, I'm asking a question. There is a differents in the 2. I want to know why, is it that much better to do it. I'm just saying I do fine with Obliteration slotted and if I can make my build better because the End mod is that much better I would like to know. Not an argument just a question.
[ QUOTE ]
slot for end mod and go about your day...i dont want to see this argument again.
[/ QUOTE ]
Ahhh, no worries. It's not an argument. Prey's just asking for me to explain, which I definitely should have done in my post anyway. I was just in a bit of a hurry I guess. Handing out one line answers like I did isn't the most helpful thing really. Most folks want to know "why" as well as "what". It's just my opinion anyway, certainly suject to personal preference.
well i guess i shouldnt have said argument...even tho the discussions about this turned into an argument like all discussions end up being.
the discussion with dc is that is it even worth slotting for dmg and using it as an aoe or not taking it all, or taking it for what its supposed to do and recover your endurance and using it as that an endurance recovery tool.
there probaly wont be an end to it because as power said its personal preference to take it as an aoe or endurance recovery tool.
Well I re did my build I keep my recharge and regen and still softcaped. I did raise my end and end regen, Let me know what you thin now.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
2: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
------------
Level 1: Smite T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dam%:40(3), T'Death-Dmg/EndRdx/Rchg:40(3), DampS-ToHitDeb/Rchg/EndRdx:40(5), DampS-Rchg:40(5), DampS-ToHitDeb/Rchg:40(7)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(9)
Level 2: Battle Agility LkGmblr-Rchg+:50(A), RedFtn-Def:50(9), RedFtn-EndRdx:50(11), RedFtn-Def/EndRdx:50(11), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(13)
Level 4: True Grit Mrcl-Rcvry+:40(A), Mrcl-Heal:40(15), Mrcl-Heal/EndRdx:40(15), Mrcl-Heal/Rchg:30(17), Mrcl-Heal/EndRdx/Rchg:30(17), RgnTis-Regen+:30(19)
Level 6: Swift Run-I:50(A)
Level 8: Siphon Life T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(19), T'Death-Dmg/EndRdx:30(21), T'Death-Dmg/Rchg:30(21), T'Death-Acc/Dmg:30(23), T'Death-Acc/Dmg/EndRdx:30(23)
Level 10: Active Defense HO:Membr(A)
Level 12: Boxing Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(25), Amaze-Stun:50(25), Amaze-ToHitDeb%:50(27), Amaze-EndRdx/Stun:50(27)
Level 14: Health Numna-Regen/Rcvry+:40(A), Numna-Heal:50(29), Numna-Heal/EndRdx:50(29)
Level 16: Against All Odds EndRdx-I:50(A)
Level 18: Dark Consumption Oblit-Acc/Dmg/EndRdx/Rchg:30(A), Oblit-%Dam:30(31), Oblit-Dmg:30(31), Oblit-Acc/Rchg:30(31), Oblit-Dmg/Rchg:30(33), Oblit-Acc/Dmg/Rchg:30(33)
Level 20: Stamina Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod:50(34), Efficacy-EndMod/Rchg:50(50), Efficacy-EndMod/Acc/Rchg:50(50), Efficacy-Acc/Rchg:50(50)
Level 22: Phalanx Fighting LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 24: Tough S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(34), S'fstPrt-ResKB:30(36)
Level 26: Soul Drain GSFC-Rchg/EndRdx:21(A), GSFC-Build%:21(36), GSFC-ToHit/EndRdx:21(36), GSFC-ToHit:30(37), GSFC-ToHit/Rchg:30(37), GSFC-ToHit/Rchg/EndRdx:30(37)
Level 28: Grant Cover LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
Level 30: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 32: Midnight Grasp Mako-Dam%:40(A), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Acc/Dmg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Dmg/Rchg:50(42), Mako-Dmg/EndRdx:50(42)
Level 35: Shield Charge Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(42), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(48)
Level 38: Hasten RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 41: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45), Zephyr-ResKB:50(46)
Level 44: Combat Jumping Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:50(46), Zephyr-ResKB:50(46)
Level 47: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48)
Level 49: One with the Shield Efficacy-EndMod:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
10.8% Defense(Energy)
10.8% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
18.6% Defense(Ranged)
16.8% Defense(AoE)
1.8% Max End
67.5% Enhancement(RechargeTime)
33% Enhancement(Accuracy)
5% Enhancement(Heal)
5% FlySpeed
200.8 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -16)
Knockup (Mag -16)
MezResist(Held) 6.05%
MezResist(Immobilize) 11%
MezResist(Stun) 4.4%
12% (0.2 End/sec) Recovery
62% (3.47 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Smite)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
Dampened Spirits
(Smite)
2% DamageBuff(All)
1.8% Max End
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
7.5% Enhancement(RechargeTime)
Red Fortune
(Battle Agility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Miracle
(True Grit)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Touch of Death
(Siphon Life)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Absolute Amazement
(Boxing)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints
Obliteration
(Dark Consumption)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Grant Cover)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Mako's Bite
(Midnight Grasp)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
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2: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
------------
Level 1: Smite
(A) Touch of Death - Accuracy/Damage/Endurance: Level 40
(3) Touch of Death - Chance of Damage(Negative): Level 40
(3) Touch of Death - Damage/Endurance: Level 40
(5) Touch of Death - Accuracy/Damage: Level 40
(5) Touch of Death - Damage/Recharge: Level 40
(7) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense: Level 50
(9) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(9) Red Fortune - Defense: Level 50
(11) Red Fortune - Endurance: Level 50
(11) Red Fortune - Defense/Endurance: Level 50
(13) Red Fortune - Defense/Recharge: Level 50
(13) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 4: True Grit
(A) Miracle - +Recovery: Level 40
(15) Miracle - Heal: Level 40
(15) Miracle - Heal/Endurance: Level 40
(17) Miracle - Heal/Recharge: Level 30
(17) Miracle - Heal/Endurance/Recharge: Level 30
(19) Regenerative Tissue - +Regeneration: Level 30
Level 6: Swift
(A) Run Speed IO: Level 50
Level 8: Siphon Life
(A) Touch of Death - Chance of Damage(Negative): Level 40
(19) Touch of Death - Damage/Endurance/Recharge: Level 40
(21) Touch of Death - Accuracy/Damage: Level 40
(21) Touch of Death - Damage/Endurance: Level 40
(23) Touch of Death - Damage/Recharge: Level 40
(23) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 10: Active Defense
(A) HamiO:Membrane Exposure
Level 12: Boxing
(A) Absolute Amazement - Endurance/Stun: Level 50
(25) Absolute Amazement - Chance for ToHit Debuff: Level 50
(25) Absolute Amazement - Stun: Level 50
(27) Absolute Amazement - Stun/Recharge: Level 50
(27) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
(29) Numina's Convalescence - Heal: Level 50
(29) Numina's Convalescence - Heal/Endurance: Level 50
Level 16: Against All Odds
(A) Endurance Reduction IO: Level 50
Level 18: Dark Consumption
(A) Obliteration - Chance for Smashing Damage: Level 50
(31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(31) Obliteration - Damage: Level 50
(31) Obliteration - Accuracy/Recharge: Level 50
(33) Obliteration - Damage/Recharge: Level 50
(33) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 20: Stamina
(A) Efficacy Adaptor - EndMod/Endurance: Level 50
(33) Efficacy Adaptor - EndMod/Accuracy: Level 50
(34) Efficacy Adaptor - EndMod: Level 50
(50) Efficacy Adaptor - EndMod/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 22: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50
(34) Luck of the Gambler - Defense: Level 50
Level 24: Tough
(A) Aegis - Psionic/Status Resistance: Level 40
(34) Aegis - Resistance: Level 50
(36) Aegis - Resistance/Endurance: Level 50
Level 26: Soul Drain
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 28: Grant Cover
(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense: Level 50
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense: Level 50
(39) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Midnight Grasp
(A) Mako's Bite - Chance of Damage(Lethal): Level 40
(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Mako's Bite - Accuracy/Damage: Level 50
(40) Mako's Bite - Damage/Endurance: Level 50
(42) Mako's Bite - Damage/Recharge: Level 50
(42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 35: Shield Charge
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(42) Obliteration - Chance for Smashing Damage: Level 50
(43) Obliteration - Damage: Level 50
(43) Obliteration - Accuracy/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50
(48) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 38: Hasten
(A) Recharge Reduction IO: Level 50
(45) Recharge Reduction IO: Level 50
(45) Recharge Reduction IO: Level 50
Level 41: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 44: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
(46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 47: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 49: One with the Shield
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Critical Hit
------------
Set Bonus Totals:
21% DamageBuff(Smashing)
21% DamageBuff(Lethal)
21% DamageBuff(Fire)
21% DamageBuff(Cold)
21% DamageBuff(Energy)
21% DamageBuff(Negative)
21% DamageBuff(Toxic)
21% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
13% Defense(Fire)
13% Defense(Cold)
10.8% Defense(Energy)
10.8% Defense(Negative)
3% Defense(Psionic)
20.5% Defense(Melee)
18.6% Defense(Ranged)
18.3% Defense(AoE)
33% Enhancement(Accuracy)
5% Enhancement(Heal)
67.5% Enhancement(RechargeTime)
5% FlySpeed
180.7 HP (13.5%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 8.8%
MezResist(Immobilize) 11%
MezResist(Stun) 4.4%
10.5% (0.18 End/sec) Recovery
62% (3.47 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
2.25% Resistance(Psionic)
10% RunSpeed
------------
Set Bonuses:
Touch of Death
(Smite)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
7.5% Enhancement(RechargeTime)
Red Fortune
(Battle Agility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Miracle
(True Grit)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Touch of Death
(Siphon Life)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Absolute Amazement
(Boxing)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints
Obliteration
(Dark Consumption)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.25% Resistance(Psionic)
Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Grant Cover)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Mako's Bite
(Midnight Grasp)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Steadfast Protection
(One with the Shield)
3% Defense(All)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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