The Probability Build
"Do not try to evade my crossbow bolt. Senator, I will sense your plans a heartbeat before you even formulate them, and fire where you are
going to be."
This is a build which seeks to reduce the probability factors in the game (Accuracy and Defense) to a minimum. It is a concept loosely based off of Marvel's Destiny character and the fighting style of Alice from the Twilight series.
Without click powers or procs, it has:
- +37.7% ToHit
- +51.9% Accuracy
- 55.87% Melee Def
- 45.07% Ranged Def
- 45.38% AoE Def
My main attack is Dominate on autofire and Poison Dart for ST ranged damage, with Dart Burst and Psychic Scream used as alternating ranged cones. I've found the mix of psychic, lethal and toxic DoT damage with elements of -regeneration, -recharge and an autofire hold every 4-6 seconds to be very effective. I casually play using only the two ST ranged and two ranged cones.
Another frequent tactic is to leap into the middle of a mob, pop Aim, Spin from Hidden (for critical), then Psychic Wail, jump out, and then use the cones and ST to finish off the group. I took Lunge as the highest ST melee attack to use with Mask Presence for criticals. You can use Psychic Wail+Boxing+Brawl to stack the Disorient effect, but I have not found a use for this tactic, though I built for it.
Incarnate choices:
- Nerve augments Accuracy and Defense which are cornerstones of the build. More Hold duration is nice, since Dominate is slotted for damage.
- Ion represents "knowing where lightning will strike" with a chance for hold stacking and additional debuffing with -end and -recovery.
- Diamagnetic stacks -tohit (which augments defense) and the -regeneration stacks with other -regeneration powers chosen.
- Seers can summon two allies that both have a Hold power that can stack with your own Dominate.
I was extremely pleased with performance on Incarnate trials prior to gaining any incarnate abilities. Having super-hyped Accuracy and +ToHit and already being nearly soft-capped vs. level 54s (with Mind Link) contributed to success and survivability.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg:50(A)
, Dev'n-Dmg/EndRdx:50(11)
, Dev'n-Dmg/Rchg:50(11)
, Dev'n-Acc/Dmg/EndRdx/Rchg:50(17)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
, Ksmt-ToHit+:10(3)
, DefBuff-I:50(5)
Level 2: Combat Training: Offensive -- Acc-I:50(A)
, Acc-I:50(3)
, Acc-I:50(15)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx:50(A)
, LkGmblr-Def:50(5)
, GftotA-Def/EndRdx:40(15)
, GftotA-Def:40(34)
Level 6: Dart Burst -- Posi-Acc/Dmg:50(A)
, Posi-Dmg/EndRdx:50(7)
, Posi-Dmg/Rng:50(7)
, Posi-Acc/Dmg/EndRdx:50(34)
Level 8: Psychic Scream -- Posi-Acc/Dmg:50(A)
, Posi-Dmg/EndRdx:50(9)
, Posi-Dmg/Rchg:50(9)
, Posi-Acc/Dmg/EndRdx:50(34)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Dominate -- Thundr-Acc/Dmg:50(A)
, Thundr-Dmg/EndRdx:50(13)
, Thundr-Dmg/Rchg:50(13)
, Thundr-Dmg/EndRdx/Rchg:50(17)
Level 14: Aim -- AdjTgt-ToHit/Rchg:50(A)
, AdjTgt-EndRdx/Rchg:50(48)
, AdjTgt-Rchg:50(48)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx:50(A)
, LkGmblr-Def:50(19)
, LkGmblr-Rchg+:50(19)
, GftotA-Def/EndRdx:40(37)
, GftotA-Def:40(43)
Level 18: Tactics -- AdjTgt-ToHit:50(A)
, AdjTgt-ToHit/EndRdx:50(36)
, GSFC-ToHit:50(36)
, GSFC-ToHit/EndRdx:50(36)
, HO:Cyto(43)
Level 20: Mask Presence -- LkGmblr-Def/EndRdx:50(A)
, LkGmblr-Def:50(23)
, GftotA-Def/EndRdx:40(23)
, GftotA-Def:40(37)
Level 22: Foresight -- LkGmblr-Def:50(A)
, LkGmblr-Rchg+:50(25)
, DefBuff-I:50(25)
Level 24: Tactical Training: Leadership -- AdjTgt-ToHit:50(A)
, AdjTgt-ToHit/EndRdx:50(27)
, GSFC-ToHit/EndRdx:50(27)
, GSFC-Build%:24(39)
Level 26: Mind Link -- LkGmblr-Def/Rchg:50(A)
, LkGmblr-Rchg+:50(29)
, RedFtn-Def/Rchg:50(29)
, AdjTgt-ToHit/Rchg:50(46)
, AdjTgt-EndRdx/Rchg:50(46)
, GSFC-ToHit/Rchg:50(48)
Level 28: Spin -- M'Strk-Acc/Dmg:50(A)
, M'Strk-Dmg/EndRdx:50(31)
, M'Strk-Dmg/Rchg:50(31)
, M'Strk-Acc/Dmg/EndRdx:50(31)
Level 30: Lunge -- C'ngImp-Acc/Dmg:50(A)
, C'ngImp-Dmg/EndRdx:50(50)
, C'ngImp-Acc/Dmg/EndRdx:50(50)
, C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 32: Psychic Wail -- Sciroc-Dmg/Rchg:50(A)
, M'Strk-Dmg/Rchg:50(33)
, M'Strk-Dmg/EndRdx/Rchg:50(33)
, C'ngBlow-Dmg/Rchg:50(33)
, C'ngBlow-Acc/Rchg:50(40)
, Oblit-Acc/Dmg/Rchg:50(40)
Level 35: Boxing -- P'ngS'Fest-Stun%:30(A)
Level 38: Tough -- Aegis-ResDam/EndRdx:50(A)
, Aegis-ResDam/EndRdx/Rchg:50(42)
, Aegis-ResDam:50(42)
, ImpArm-ResDam/EndRdx:40(42)
, ImpArm-ResDam:40(43)
Level 41: Weave -- RedFtn-Def/EndRdx:50(A)
, RedFtn-Def:50(45)
, GftotA-Def/EndRdx:40(45)
, GftotA-Def:40(45)
, HO:Cyto(46)
Level 44: Tactical Training: Assault -- EndRdx-I:50(A)
Level 47: Tactical Training: Vengeance -- LkGmblr-Rchg+:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Seers Core Superior Ally
------------
Level 1: Brawl -- P'ngS'Fest-Stun%:15(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
, Mrcl-Heal:40(39)
, Mrcl-Rcvry+:20(39)
, Panac-Heal/+End:10(40)
Level 2: Stamina -- EndMod-I:50(A)
, EndMod-I:50(21)
, P'Shift-EndMod:50(21)
, P'Shift-End%:21(37)
------------
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Set Bonus Totals:- 11% DamageBuff
- 3% Defense(Melee, Smashing, Lethal, Psionic)
- 6.13% Defense(Fire, Cold)
- 5.5% Defense(Energy, Negative)
- 4.25% Defense(Ranged)
- 4.56% Defense(AoE)
- 32% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 48.2 HP (4.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 1.65%
- 21% (0.37 End/sec) Recovery
- 62% (3.32 HP/sec) Regeneration
- 4.1% Resistance(Fire, Cold)
- 1.26% Resistance(Energy, Negative)
- 20% RunSpeed
Code:
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