Stormbird

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  1. Quote:
    Originally Posted by Zwillinger View Post
    Can anyone else confirm that this is occurring for them?
    Level 22 Peacebringer, Radiant Strike (which does knockback.)

    Level 3 Clockwork minions - who have less resistance to knockback than normal mobs.

    "Parking lot" area on the map. They may as well just have been getting knocked down -they should have gone flying away from me with that level difference and the KB in that attack. They didn't even go all the way (the short way) across a "parking space."

    Nova, bright nova detonation, vs lvl 1-ish Hellions. Flying at ground level, so it's not "KB into KD." They just fell over - no knockback at all.
  2. Remember, kids, if you're not interested, nobody is.

    *rolls eyes*
  3. Hasten actually stayed with me (at least showed on the buff bar) when I went to check this.
  4. Quote:
    Originally Posted by Eva Destruction View Post
    I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.
    And?

    Say what you're trying to say. If this is the sum total of it, I have to ask why you bothered posting it. Otherwise, it's like going into a thread about Stalker issues and saying "Well, I never experienced that, but I only play defenders."

    Trying to word this not to sound rude or confrontational. But I am curious what the point of posting something that essentially says "This doesn't affect me" is.
  5. Quote:
    Originally Posted by MisterD View Post
    Hard to understand the fact that release pets does not always work huh? I use it..it does nothing. AKA..it is NOT a fix, bro. Hardly a big deal when each time you zone you have to resummon. Also, you need to check your terms. This is not a quick fix. Since you know..a fix would..FIX said bug from happening?

    Also, let's look at your 'only 10 seconds wasted' a bit closer hmm.
    Demon Summoning.
    Summon demonlings, 4 seconds
    Summon demons, 4 seconds
    Summon demon prince, 4 seconds
    Upgrades, 2.17 and 2.07 seconds

    Need a calculator? Or are you just rounding down? Hey look..now my post is constructive!
    I have yet to have /releasepets not work. (Unfortunately, I think we can *all* say "in all the time since this bug has been around.) Haven't had it happen "each time I zone," maybe 1 in 10. That said, it is annoying and should have been fixed by now, yes.
  6. Quote:
    Originally Posted by rsclark View Post
    Honestly, is that sentence meant to be in English? I have absolutely no clue what you are trying to say. "The West"? What?

    "Require a new build"? Huh? Did you just imply a non-released bug could not be fixed?

    You need to explain yourself better.
    ... yeah.

    If we were looking at a launcher issue - something that would (to the way I read it) affect "every product in the West (read: non-Korea) NCSoft supports" - something that screwed up Lineage, COH, GW and Aion - that would make sense.

    I'm not sure how saying "This patch is not ready to go live, do not release it" would affect any *other* game NC supports. Would it keep Abyss raids from happening in Aion? Keep Lineage players from... um... doing whatever they do?

    The statement makes no sense to me.
  7. Thanks to the typo in the title, I've had this in mind:

  8. Quote:
    Originally Posted by BeornAgain View Post
    I have to admit, they certainly do seem to want to help folks out the door lately...
    /this.
  9. Quote:
    Originally Posted by Garielle View Post
    What you fail to acknowledge is how the developers envisioned the MA system being used. They intended it to be a storytelling device. A way for players to create their own stories, from their own imaginations, and share them with other players. If their original vision had been accurate, MA would have been a boon for the game. It would have been the source of a constant influx of new content coming in from the player base without any additional staff costs for development
    <snipped the rest, no offense.>

    What they should have done, then, if they wanted to keep it from being farmed - and, really, did they REALLY believe a strictly-worded note was going to do that? - would be to have a limit of 1 arc a week submitted, and have to go through review before being accepted and posted to the system. Yes, it would mean extra manpower to do so. But it would certainly have short-circuited all the nonsense that's happened "because of farms."
  10. Quote:
    Originally Posted by Starwinds View Post
    I read this as if you pop the red/break free/purple, whatever, before you go into the actually mission, you lose their bonuses.
    Yes.
    Quote:
    Using them inside the mission still working (just assuming here). This would be in response to the farms (CEBR i can think of off the top of my head) that people would sit at the vendor in AE, buying and using as many Insipirations as they could to reach the damage cap, defense cap, whatever before rushing into the mission and killing things before their two minutes were up.
    And yet I play AE with lower level characters (sub-25, smaller insp trays.) Being able to maximize the time I have with inspirations, especially if I'm looking at someone's mission with custom enemies, or finding it's a mez heavy group on one of my squishies (for instance) helps me out.

    So I'd grab some inspirations ahead of time, take some, restock and run in.

    It's one thing if I'm on a 50 with a full insp tray - I don't have to worry about it as much, even if I'm exemped down. But that's not where I tend to play much. I cycle through my characters. When I have only 10 insp slots, stretching those out is *important.*

    The farmers *don't care.* They'll just go on to the next thing. It's just another hamfisted, lock-the-barn once the horse is gone nerf that affects anyone actually interested in playing AE.
  11. Quote:
    Originally Posted by Madadh View Post
    I thought you said the buff (inspire) stayed when you tested it with a newspaper. To be fair, if it's only a AE change, then it's about as focused as it can be to not include most normal content.

    Although I gotta totally agree. I'm also not in favour of undocumented changes (I'd not call this a nerf as if anything, it made things more dangerous, not less).
    Given it's a reduction in capability, it's a nerf.

    And yeah,t he inspirations stayed when tested with a newspaper. I was saying I'm not sure if *barrier* (and the like) would stay going into AE - but hasten and other self-provided "power" buffs stayed in that case, so I don't know if barrier would be affected if popped before going into an AE mission. I'm assuming it would.
  12. You do know that you can't place mobs in AE? That they use the standard spawn points in the maps? That they can be set to patrol? That some can be near the entrance - just like in regular missions?

    Yes, you can work around it by ambushes, but hazardous mobs can be there in normal missions too.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Why not just pop them inside the mission?
    Hmm, let's see:

    "Custom enemies." Given I don't know where things will spawn, and my system can load slowly, I'll grab a breakfree (especially on squishies,) possibly some purples, eat those and restock, especially on lowbie to mid level characters that don't have a lot of inspiration room. Just so I'm not killed while loading, and am ready to go as soon as I enter.
  14. Quote:
    Originally Posted by Bubbawheat View Post
    do lots of people actually take inspirations *before* going into a mission? I know I've never done that, heard of that, or even thought of doing that.
    Yep.

    It could be anything from "Mez heavy enemies" (grab a breakfree and take it before goign in so you don't get mezzed by something waiting at the door) to yellows (high-defense enemies, or a map with stealthed enemies) - top up again so you have enough to get through a longer map, then go in.

    Getting swatted down at the door before my system has finished loading in got me to start doing that with some missions/groups. And with custom enemies in AE, as well.
  15. Quote:
    Originally Posted by Psychic Guardian View Post
    Yup it sucks. But it was done to prevent 50s from hitting Barrier before zoning into an exemping arc, etc. Like how MM pets die when zoning/starting TF whatever, to prevent them from becoming "overpowered" .

    It's a superhero game, there should be no such thing as "overpowered"
    Haven't tried with incarnate powers. But it had no effect on regular buff powers, just inspirations. (Actually, the Incarnate trials bore me to the point I'm not sure I have any that have barrier/clarion/etc. to test with.)
  16. Stormbird

    True Raid Trial

    Quote:
    Originally Posted by Ultra_Violence View Post
    Think of raiders like Vikings where you land kill local resistance, grab everything no nailed down and have to escape before the real army arrives because you don't stand a chance in a stand up fight.
    ...

    You mean the same Vikings who took over and colonized parts of England? (Area of and around Yorkshire, known as the Danelaw.)
  17. Quote:
    Originally Posted by Lazarillo View Post
    I was under the impression that the point of MARTy was to monitor for this sort of thing so that these sorts of changes could be implemented.
    It's supposed to throttle excessive rewards. Which means, really, "who cares" if you go in with full defense/damage/etc. from inspirations - if you go above their threshhold, it shouldn't be awarding you anyway once you trip it.

    So they wouldn't have to create such hamfisted nerfs.

    Result for me: If I see "Custom enemies" in any arc, I'll now be skipping it. (Or, more honestly, I'll just start acting like AE doesn't exist other than as an inspiration vendor in most zones.)
  18. With today's patch:

    Any inspirations you take before going into a mission have their effects stripped. But only in AE.


    Now, before you start cheering and making "yay, we are fighting the evil farmer" remarks, remember this will also affect people dealing with boss fights and groups of difficult custom enemies in regular stories.
  19. Quote:
    Originally Posted by UberGuy View Post
    That one is squarely aimed at farming maps. One of the things you do with those is run in at the damage cap on inspiration overload, and it helps propel you to max sustainable Fury on a Brute.

    (Note I'm not defending anything. I'm only noting the near-certain origin of that change.)
    It's the equivalent of dealing with speeders on the freeway by having spike strips placed every ten feet on the interstate.

    Result: Farmers find another way, everyone else gets their experience ruined. Wasn't this the sort of thing MARTy was supposed to prevent? Kneejerk changes (even if this was fairly slow) that hurt more than they help?
  20. Missing patch note on inspirations (not sure about other buffs. Too annoyed right now.)

    INSPIRATIONS:

    Effect of Inspirations taken BEFORE entering an AE mission will be stripped off the character.

    So, have a boss fight you're buffing up for and hoping to have other insps in the tray as you go on? Forget it.
  21. Quote:
    Originally Posted by StarGeek View Post
    I just heard that buffs are also stripped when zoning into AE, so you can't pop a ton of inspirations, then zone in and be ready for the first fight.
    Just tested this. Picked a mission, took three different insps (red/yellow/purple.) Entered mission. All of them were gone from the buff bar.

    Went out, took another purple, had the combat attributes window open. As soon as I entered the mission - gone.

    To be thorough, grabbed a newspaper mission, did the same thing and the buff stayed.


    BOOOOOO devs. /thumbsdown to stealth nerfs. You have just hurt people playing legitimate missions - AGAIN. If I know I've got a big fight - like, say, I've just come back from the hospital after getting stomped on - you've just removed my ability to buff up ahead of time and still have a full insp tray.
  22. Quote:
    Originally Posted by Mister Gerald View Post
    That is so very nice for you. If you've already used that freespec and don't have a vetspec yet, well, then what? I'm mildly amused by the fact that you forgot to throw in the fact that respec recipes have been known to drop once in a blue moon while you were being so "helpful."
    I was giving my reasons to counter your assumption, implied in your other reply, that "tedium" was a major reason people don't run it. Frankly, I think more people don't run it because (a) they don't know about them and (b) they don't care.

    As far as respec recipes - so what?

    Quite honestly, most of my characters (and I have a fair number of alts) only respec when there's a major change - and the devs hand out freespecs for those. And the times I run respec trials, I don't hear that many complaints between the waves. People are too busy goofing off, buffing, BSing with each other and the like.

    Quote:
    Then use it, and don't respec that build, obviously.
    Another assumption. You shouldn't make those. If my second build is, say, a solo build versus a team build and the team build is what needs to be respecced, "Then use it" isn't exactly a solution, is it?
  23. Quote:
    Originally Posted by DreadShinobi View Post
    Ever hear of inherent fitness?
    Ever hear of "Who cares" or "Why should I respec if my character's perfectly fine?"
  24. Electric's fun. Though I like the other idea I've heard floating around from time to time - give volt sentinel the "chaining" mechanic.

    Heck, given how low damage the set can feel (especially on a defender,) I wouldn't mind seeing it passed on to 1-2 other things, too. (Imagine short circuit with chaining.)
  25. Stormbird

    Longer Bios

    Quote:
    Originally Posted by Samuel_Tow View Post
    Not always. A character is made interesting by his or her backstory or personality. I mean no offence to whoever had those one-sentence bios upthread, but if I read that on a character (and I have), I'd just roll my eyes, think "Man, what a waste!" and leave. Granted, I'm the guy who makes bios for himself, but people in this thread have claimed to be writing them for others. So if you fail to put in the bio anything that's actually worth reading and, moreover, anything that impresses, then it's really not a bio that's worth reading, at least not to me. I'd sooner read two pages' worth of character background if it's actually good than read half a sentence trying to be witty.
    I don't think I've ever run out of space. My "detailed" bios run between 600-900 characters, and you'll get the character's origins, what got them to be a hero/villain, and other pertinent information.

    The rest of their "story?" Look at the badges. Watch what I do in game. I may stop to wipe out a group of -20 Family - but you'll see why in my bio.

    I don't need to write a novel. But...
    Quote:
    When I plan my characters out, I give them complex backstories, with each event drawn up to be meaningful and having an impact on how this character has grown as a person. It is the sum total of these events and the character's reaction to them that makes this character who he or she is. If I skip too many of them, then I have nothing left worth writing about, because I've removed the character's soul and meaning, and I'm left with things that don't really matter. And I have a very hard time justifying the time invested in writing something that, as the game used to say, doesntmatter.
    The blurb in the bio is that core. If I wrote out some of my characters full "stories" - and I have a few that spread across 2-3 characters, actually - I wouldn't need 2048 characters. I'd need 2048 pages.

    Quote:
    There's only so much you can cut from a character's bio until the only thing you can fit really doesn't say anything worth reading, and I've faced this problem before far too often to want to count.
    The flip side being, you can try to stuff so much that's really "fluff" and doesn't tell me anything about the CHARACTER. It gets buried under all the other "stuff."

    When reading a bio, I don't need to read 10 years of adventures. I want to know specifically why this character is who they are.

    Quote:
    "The guts" of my character is the hardships he has suffered and the life lessons he has taken home from them. No good character can be boiled down to JUST a single key event or JUST a single personal characteristic. In fact, I take it as a sign of depth when you just can't simplify the character like that.
    We'll have to disagree, then. I take it more as you have a hard time actually defining the character's motivations if you can't trim it down. Now, yes, you can trim it down TOO FAR, I agree - but that doesn't necessarily mean one or two sentence bios are worthless.

    Quote:
    Besides, I have and I do, and here's the rub - no-one reads stories on those websites, anyway.
    Better tell Virtueverse, Unionverse, the various SG sites and Ouroportal they're wasting their time and should just shut down then.

    ... oh, wait, I know people read those. For the simple fact *I* do on occasion, and I'm not that "hardcore" into them.