StormDevil

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  1. StormDevil

    Dirty Traitors

    Quote:
    Originally Posted by Fire_Minded View Post
    Well, I have acctually held a authentic Gladius before.Which would be the sword of the Roman Soldiers.The thing is so heavy at the hilt, that its no wonder it hits so hard.

    Put one in your hand and youll know what I speak of.Its a power hitting weapon.
    ...if real world efficacy of weapons is going to start being the baseline for their efficacy in game, they're going to need to shut down Warburg.
  2. Bah, shoot, that's an older build on which you're basing those bits of advice. Here's the more current one:

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    The no EndRdx in Foot Stomp was really short-sighted, so that's already fixed. Bear in mind that the order of power selection probably seems odd (KO Blow put off until 26, Taunt early at 20), but the character is a Super Group Officer, so as such often runs lower level content and Task Forces with newer/lower level members.

    Most of my End "problems" are stemming from that FF Proc (which is lovely); more Recharge leads to more KO Blow/Foot Stomp/Rage, which leads to more End loss (and more Recharge, from Stomp). My intent was to take CP to "cover" that, and also to mitigate both crashes. From what you said, though, it sounds like it's a viable option.

    Cheers!
    SD

    EDIT: Oh, and Maneuvers is in there to shove everything 3.5% closer to soft capping all types (except Psi and, well, Toxic)....it's still not quite there, but I can live with being within 1.2% of S/L and .6% of F/C.
  3. One quick question, as a mini-bump: I've been strongly considering dropping Focused Accuracy out of the above build, in favor of Conserve Power. Now that the build is fairly mature in-game (level 43, everything but the really expensive stuff slotted), I'm finding that the FF Proc in Foot Stomp is making me "run hot" in regard to Endurance. Also, it's a "permaRage" build, so FA seems like it would be overkill, given that, with Rage, even my attacks that are slotted the least for Accuracy are over the toHit cap against +4s.

    Thoughts from anyone who went this route, or care to hypothesize?

    Thanks!
    SD
  4. I took a fairly similar tack as Heraclea with my build, but then again she really helped me out with it.

    When chasing bonuses, the first thing I went after was +Defense, specifically S/L (got a number of really lucky Kinetic Combat drops); yes, +HP, +Regen, and Resistance are easier to build up and possibly more important on a WP Tanker, but it's fairly easy to get strong numbers in all three of those areas with just Common IOs, and a couple of fairly easy to get Accolades (Atlas Medallion and Freedom Phalanx Reserve; the latter is much easier once you can get into the Shard; Portal Jockey is also solid, but requires all those AVs, and the "FPR" does the same thing, only with twice the numbers).

    Assuming you're going the Tough/Weave route, it's pretty easy to get up to ~60% S/L Resistance, and 35% F/C/E/N Defense, with Strength of Will there to ease the pain of Alphas.

    ...this is getting way off topic. Back to the original point.

    An AV will back RttC's toHit debuff down to about .56% (3.75 x .15); it is possible to put together a pretty beefy build that gets your S/L Defense in the 40% ballpark, with F/C/E/N either capped, or within an AV resisted toHit debuff of the cap, and not sacrifice anything in the way of Resists, +HP, +Regen, Damage, or +Recharge.
  5. Got what I needed, thanks gang.
  6. I'll give those a shot, if I don't get any nibbles on the demorecord thing. I'm rubbish at putting together collages like those, but I might be able to suss it out. Thanks!
  7. I've done that in the past, but the in-game camera's limitations drive me nuts. I did have a ref. sheet done for one of my guys last year, and it was great; it captured angles that you wouldn't normally be able to, and from a closer vantage point.
  8. Hey folks!

    I was wondering if someone who is, A ) on Virtue, and B ) has one of the demo recording tools, could help me out. I'd like to get a Character Reference sheet for one of my guys, Mister Wizard.

    I have an "OK" amount of Influence on me, so I can "pay" for the time and trouble of any interested parties.

    Thanks!
    SD
  9. Terra!

    Looking good; I especially like the Paneseeker pieces (of all 3 of you girls), but the pop tart one killed me. So very Terra. I don't see any stacks of phone books in any of those, though; did she have a growth spurt?
  10. Re: Rise to the Challenege
    Totally concur that the toHit debuff slotting is not the way to go. With 6 slots in it, you can go 1 EndRdx, 3 Heals, and 2 Taunts. The Taunts are pretty critical if you plan on being "lead Tank"; Willpower lacks a decent Taunt aura, but slotting two even level SOs (or any Common Taunt IO higher than or equal to level 25) goes a long ways towards alleviating that.
  11. I agree with Fireheart's points. A few other things to consider:

    In that build, you've got Mind Over Body, Combat Jumping, Rise to the Challenge, Indomitable Will, Heightened Senses, and Tough all being "paid for" by only Quick Recovery. That's quite a lot of toggles to be running with just one Endurance Recovery tool backing them up. Additionally, Rage has a 25% End "crash", and Strength of Will a 50% End "crash"; in short, if it were me, I would definitely move Stamina up...way up (I think it's at 22 or 24 in my WP/SS build).
  12. Quote:
    Originally Posted by Heraclea View Post
    Your second build looks very solid and very costly. My only quibble would be with order of power selection, but it seems obvious that you aren't intending to run Synapses with this character for the merits. (Even if that's a very good thing to do with a Willpower tanker.) I'd still want KO Blow by 22, and I usually don't take Heightened Senses until 30.
    It is pricey, but just on that character alone I'm about 15% of the way there on Inf and...well, far less on Merits, but he's only 4 days old.

    That late on Heightened, huh? And still pretty durable on Synapse w/o the Energy Defense? I'd like to be able to run that one for Merits, it's not a bad little arc.

    I've still got 3 vetspecs and the 3 Trials with which to work, so plenty of flexibility to juggle things around.

    (ps, thanks for chiming in Heraclea; your guides, specifically the Aggro holding one, were a big help in planning this build)
  13. New Dawn had a valid point re: the Accuracy; while it's true that Rage would cover most of the shortcoming before FA, I'd like to have a little more Acc to work with against toHit debuffs and the like. As far as the HP goes; I'm not entirely sure what the actual, in-game differences between capped HP and the HP in the below build (3153) would be. Obviously it affects Regen, but with being just about softcapped to S/L/E/N/F/C, that shouldn't be an issue.

    Here's my edited build:

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  14. Hey folks, I slapped this build together, and am in the process of earning the requisite Merits/Inf to put it together. Before I started spending that currency, I wanted to get some more eyes on it and see if there's anything I missed.

    Build Goals:
    *effectively Tank on any given TF
    *overcome WP's relatively weak aggro management
    *not die

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    EDIT: whoops, imported an older build first, current one is valid
  15. Hey folks. This is my proposed final build for my Sonic/Elec/Elec "blaptroller." I was hoping to get some extra eyes on it and see if I overlooked anything, or if it could be improved in areas while still holding to the style of play I like on this particular character.

    A few preemptive provisos:
    *not much Defense: I'm not trying to solo AVs with this character; he's actually quite fun to team with (I play on Virtue, it's an RPish character, I know, I know), and he's got some tools with which he can solo pretty well (Sirens, Screech, 2 Holds)
    *Celerity +Stealth: in Super Speed here because you can't slot Prestige Sprints, which is where it'll end up
    *Flight AND Superspeed?: Flight's for concept, Super Speed is for stealthing into Sirens range
    *Leadership?: This got me laughed at in my SG Global channel, but from those 3 powers I'm getting 20% global recharge and 12.5% global damage
    *Pricey: it is pricey; 3 LotGs and the Miracle unique alone account for about 700M Inf at current market prices. However, I don't have many alts, and I've got a (mostly) finished level 50 who can earn a decent amount, so I'm not too concerned.

    OK, enough hedging. Thanks in advance for any advice, comments, etc.

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  16. Quote:
    Originally Posted by Obscure Blade View Post
    Nice, thanks!
  17. I need to stop getting reeled in by these posts. Although this thread has inspired me to make a Flame/Fail Troll(er).
  18. Yeah, having a hard time with it. I know zombies (of all stripes) and robots resist it. I seem to remember ghost-types (Croatoa and CoT versions) resisting it too, but I might be mistaken there. Oh, well, trial and error, I suppose.
  19. Quote:
    Originally Posted by Fire_Minded View Post
    I know alot of you on these boards claim you dont have this issue when you play with other people.Odds are, your playing what they play or whats common.I however dont.

    I know this subject acctually angers people, and everyone wants to belive they are individuals, but im still not understanding how thats a possiblity when almost everyone plays mostly the common builds that everyone else does?
    These two bits here are pretty interesting.

    The first is a pretty big assumption; basically, the same kind of assumption that chafes you in-game.

    The second is basically tautological; leaving aside the "everyone mostly" part, I think you'll find that certain combos are common because a lot of people play them, not that a lot of people play certain combos because they're common. Popular powerset combos ebb and flow over time, as new sets are released or proliferated. Right now, if you are seeing large numbers of DP Blasters, WP Tankers/Scrappers, or Shield Tankers/Scrappers, that's probably because those sets are relatively new. The only set newer than any of those three (within their categories) is Electric Armor. When Shields first came out, there was an influx of DM/SD Scrappers. Now that DP is out, there are lots of DP characters running around. They're new shiny toys.

    To the larger point; the above offered advice is solid. Note people who kick you, and don't team with them. People who don't realize that player skill and competence is far more important than powerset combo choices aren't worth teaming with. On my teams, I'd much rather have an intelligent player driving an "odd" combo than an incompetent player driving an FotM combo.
  20. Hey folks. I'm bringing up a Sonic/Elec Blaster with whom I mostly solo, so I'm looking to avoid sleep-resistant enemies as much as possible. I haven't been able to find a list of these mobs anywhere; anyone know where to look?
  21. Yeah, +Def and +Rech were my priorities, but during the course of playing around in Mids, I noticed that I had picked up some +Dam in there, too. I just wanted to get a feel for around about what bonus you really noticed the difference. 20% sounds about where my build is at now.
  22. Thanks folks, good food for thought. MutantX, that's pretty much where I was going. I'm usually able to build decent amounts of 1 or 2 other things aside from Defense, and on a Sonic/Elec it *seems* like Recharge isn't as important as most builds; Siren's lasts long enough to just focus on wrecking one mob at a time in complete safety. Yeah, kinda slow soloing, but I really, really dislike wearing a groove in the street from hospitals to mish doors.
  23. Hey folks. I'm bringing up a Sonic/Elec, and playing around in Mids, it seems like the build will be able to squeeze in some decent +Dam from IOs. I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.
  24. Sure did, thanks again.
  25. Thanks, that's helpful. I just thought it odd that a website would post some big news about CoX 2 days ago, but not have anything posted here. Since I don't see any other threads discussing things like Electricity Control or Kinetic Melee, I figured that maybe a lot of people hadn't seen that specific article yet; typically those sorts of things cause a lot of commotion here.