Defense soft cap and WP -3.75% Foe ToHit


Call Me Awesome

 

Posted

Ok all you math whiz's out there, I was curious how the numbers worked for getting a WP toon to the 45% defense "soft cap" taking into account the -3.75% foe ToHit I am getting from an unenhanced RTTC. My question is; if I am at say 42% defense for S/L, F/C, En/-En am I actually at the 45% defense soft cap for all foes that are currently being debuffed for these dmg types? Or do the percentages not really work together like that? Thanks in advance.


 

Posted

Quote:
Originally Posted by GoldenClaw View Post
Ok all you math whiz's out there, I was curious how the numbers worked for getting a WP toon to the 45% defense "soft cap" taking into account the -3.75% foe ToHit I am getting from an unenhanced RTTC. My question is; if I am at say 42% defense for S/L, F/C, En/-En am I actually at the 45% defense soft cap for all foes that are currently being debuffed for these dmg types? Or do the percentages not really work together like that? Thanks in advance.
Sort of, remember that higher level foes will resist the debuff, and AV's will resist 85% of it.

Against even level foes with no debuff resistance you're correct, but as you face +2 or higher foes RTTC's debuff becomes much less effective. I don't have the purple patch numbers offhand, but the short version is "don't count on the debuffs" since the RTTC numbers are so low to begin with. By the time you're facing +4 mobs that debuff is less than half as effective.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Sort of, remember that higher level foes will resist the debuff, and AV's will resist 85% of it.

Against even level foes with no debuff resistance you're correct, but as you face +2 or higher foes RTTC's debuff becomes much less effective. I don't have the purple patch numbers offhand, but the short version is "don't count on the debuffs" since the RTTC numbers are so low to begin with. By the time you're facing +4 mobs that debuff is less than half as effective.
Also, since it only helps the targets it hits (target cap of 10) it won't help against every mob you're fighting, nor will it help against ranged targets.

Don't get me wrong, it definitely helps, but it's not the same as being softcapped by defense. Realistically, if you're at 42% def and your other stats are reasonably balanced, you'll be fine for most anything you want to do in the game. If something throws a curve ball, eat a purple.


 

Posted

Quote:
Originally Posted by GoldenClaw View Post
Ok all you math whiz's out there, I was curious how the numbers worked for getting a WP toon to the 45% defense "soft cap" taking into account the -3.75% foe ToHit I am getting from an unenhanced RTTC. My question is; if I am at say 42% defense for S/L, F/C, En/-En am I actually at the 45% defense soft cap for all foes that are currently being debuffed for these dmg types? Or do the percentages not really work together like that? Thanks in advance.
Willpower has so much more for it going on, including your regeneration and resistance, that I've always found that those tankers were as tough as any others when you added a reasonable amount of defense; around 35-38% smashing/lethal is good enough to pass almost any circumstances, your first goal should be to make your physical damage defense equal to your exotic damage defense. I'd just plan that way, and then go for hitpoints, damage, and recharge: those play to what ought to be to your strengths as Willpower and help overcome your aggro holding abilities, which more than any other is dependent on Gauntlet.

To be perfectly honest, I'm somewhat bored with grinding the prodigious sums of inf or merits needed to claim one defense bonus after another. Those bonuses remain the gold standard for survivability, but the prices represent a prodigious grind, past what I'd consider fun, and approaching the limits of what I consider feasible.



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Posted

I took a fairly similar tack as Heraclea with my build, but then again she really helped me out with it.

When chasing bonuses, the first thing I went after was +Defense, specifically S/L (got a number of really lucky Kinetic Combat drops); yes, +HP, +Regen, and Resistance are easier to build up and possibly more important on a WP Tanker, but it's fairly easy to get strong numbers in all three of those areas with just Common IOs, and a couple of fairly easy to get Accolades (Atlas Medallion and Freedom Phalanx Reserve; the latter is much easier once you can get into the Shard; Portal Jockey is also solid, but requires all those AVs, and the "FPR" does the same thing, only with twice the numbers).

Assuming you're going the Tough/Weave route, it's pretty easy to get up to ~60% S/L Resistance, and 35% F/C/E/N Defense, with Strength of Will there to ease the pain of Alphas.

...this is getting way off topic. Back to the original point.

An AV will back RttC's toHit debuff down to about .56% (3.75 x .15); it is possible to put together a pretty beefy build that gets your S/L Defense in the 40% ballpark, with F/C/E/N either capped, or within an AV resisted toHit debuff of the cap, and not sacrifice anything in the way of Resists, +HP, +Regen, Damage, or +Recharge.