Static_Bang

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  1. I have tried to cordinate one of these before and its not a easy job..
    Also Need extra help from some vangard heavys and shivians also as the regen rate of the last guy is beyound outstanding. Tried two different raids and both of them failed. So I would suggest trying to find someone who has ran one and completed it.. with out the use of nukes as they nurfed them in the CoP runs
  2. I signed both me and my wife up for this. Never seen this in the past years..
  3. Thanks for adding it to the calender
  4. Everyone Welcome Sg is gonna be running this tf/mish on the 4th of december. Meeting in Atlas at 6:30pm central time zone to get organized and hope to off and running by 7:00pm central time zone.


    Thanks

    Static Zues and Mistress Lissom
  5. Im not deadset on having any of the powers was just tickering around and came up with that build. Will mess around some more and see what I can come up with as far as the defense goes.
  6. I am building a spine fire scrapper. Below is a build I came up with. Would appreciate some feedback on it or even some tweeking.

    Thanks Static

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Statics fieryspine: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Lunge
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (40) Touch of Death - Damage/Endurance/Recharge
    • (43) Touch of Death - Chance of Damage(Negative)
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Spine Burst
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 4: Healing Flames
    • (A) Doctored Wounds - Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Boxing
    • (A) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Impale
    • (A) Devastation - Chance of Hold
    • (11) Devastation - Accuracy/Damage
    • (11) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (36) Entropic Chaos - Chance of Heal Self
    • (50) Entropic Chaos - Damage/Endurance
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Plasma Shield
    • (A) Impervium Armor - Resistance
    • (17) Impervium Armor - Resistance/Endurance
    • (17) Steadfast Protection - Resistance/+Def 3%
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Regenerative Tissue - +Regeneration
    • (36) Numina's Convalescence - Heal
    • (37) Miracle - +Recovery
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Consume
    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 26: Ripper
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Build Up
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 30: Quills
    • (A) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    Level 32: Throw Spines
    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage
    • (39) Multi Strike - Damage/Endurance
    • (39) Multi Strike - Damage/Recharge
    • (39) Multi Strike - Accuracy/Endurance
    • (46) Multi Strike - Accuracy/Damage/Endurance
    • (46) Multi Strike - Damage/Endurance/Recharge
    Level 41: Tough
    • (A) Reactive Armor - Resistance
    • (42) Reactive Armor - Endurance
    • (42) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    Level 44: Weave
    • (A) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Endurance/Recharge
    • (45) Luck of the Gambler - Recharge Speed
    Level 47: Burn
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 0: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. Static_Bang

    Mind/Kin

    [QUOTE=EmperorSteele;3336464]Well, i took grant invis just in case i wanted to give my teammates some extra protection. A purely solo build i would have grabbed stealth isntead. However, i find that the stealth proc in sprint and mass hypnossis cover the majority of my stealthing needs. No need to take an end-hog power that slows me to a crawl.

    But even on a team the defense bonus plus the recharge you would get from the LoG7.5 I would think would outweigh giving stealth to others.
  8. Congrats on the position Kat. But I guess what some of us would like to know is what is on the front burner and what is on the back burner for the committee
  9. Static_Bang

    Mind/Kin

    Steele very nice build. But I do have some questions for you. Why did you take grant invis and not just put the log in stealth instead? With Stanima why did you slot perfomance shifters and not eff. adaptors for the regen bonus?
  10. Static_Bang

    Mind/Kin

    I have been looking around for a decent build for a task forces for mind control kin. But can't even seem to find any builds for this combo at all. Anyone have any help or suggestions.

    Thanks

    Static
  11. I guess since it seems the Committee has been formed I would like to know what exactlly they are gonna try and get accomplished. This way we know exactlly whats on the aggenda so to speak.

    static
  12. Quote:
    Originally Posted by _Pine_ View Post
    Statick Bug:
    You don't have perma Hasten, thus you don't really have 120% recharge. Just have to point that out.
    Your correct.. My bad.. I was just pulling the numbers from Mids on the totals area. That was with hasten on. With Hasten off.. its only 50%
  13. This is a tweak of the other build posted. Boosted the regen rate to 758% and the recharge at 120%

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Fire Sword
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Fast Healing
    • (A) Miracle - Heal
    • (17) Numina's Convalescence - Heal
    • (17) Regenerative Tissue - +Regeneration
    • (23) Miracle - +Recovery
    • (25) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Healing IO
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (7) Touch of Death - Damage/Endurance
    • (9) Touch of Death - Damage/Recharge
    • (9) Touch of Death - Accuracy/Damage/Endurance
    • (11) Touch of Death - Damage/Endurance/Recharge
    • (11) Touch of Death - Chance of Damage(Negative)
    Level 4: Quick Recovery
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Endurance
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (42) Efficacy Adaptor - EndMod/Recharge
    Level 6: Reconstruction
    • (A) Doctored Wounds - Recharge
    • (13) Doctored Wounds - Heal
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance
    Level 8: Swift
    • (A) Run Speed IO
    Level 10: Dull Pain
    • (A) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Heal
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Impervious Skin - Endurance/Recharge
    • (43) Impervious Skin - Resistance/Recharge
    • (43) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Status Resistance
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Endurance/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    Level 18: Fire Sword Circle
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 22: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Health
    • (A) Panacea - Heal
    • (46) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    • (50) Panacea - +Hit Points/Endurance
    Level 26: Incinerate
    • (A) Touch of Death - Accuracy/Damage
    • (27) Touch of Death - Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (29) Touch of Death - Accuracy/Damage/Endurance
    • (29) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 28: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (42) Efficacy Adaptor - EndMod/Endurance
    • (42) Efficacy Adaptor - EndMod/Accuracy
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 30: Instant Healing
    • (A) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal
    Level 32: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Dark Blast
    • (A) Empty
    Level 44: Build Up
    • (A) Recharge Reduction IO
    Level 47: Shadow Meld
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Recharge
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  14. Here is what I would start off with. Just a tad tweeking better base recharge and better base regen..

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Hecatomb - Damage/Recharge
    • (5) Hecatomb - Damage
    • (7) Hecatomb - Damage/Endurance
    • (11) Hecatomb - Chance of Damage(Negative)
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Accuracy/Recharge
    Level 1: Fast Healing
    • (A) Panacea - +Hit Points/Endurance
    • (3) Panacea - Heal
    • (42) Regenerative Tissue - +Regeneration
    • (46) Miracle - +Recovery
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Numina's Convalescence - Heal
    Level 2: Spine Burst
    • (A) Obliteration - Chance for Smashing Damage
    • (3) Scirocco's Dervish - Damage/Endurance
    • (9) Scirocco's Dervish - Chance of Damage(Lethal)
    • (34) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    Level 4: Barb Swipe
    • (A) Touch of Death - Chance of Damage(Negative)
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Accuracy/Damage
    • (17) Touch of Death - Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    Level 6: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    Level 8: Quick Recovery
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (9) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 10: Impale
    • (A) Gladiator's Javelin - Damage/Endurance/Recharge
    • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (15) Gladiator's Javelin - Damage/Recharge
    • (25) Gladiator's Javelin - Accuracy/Damage
    • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (31) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 14: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    Level 16: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    Level 18: Quills
    • (A) Scirocco's Dervish - Accuracy/Recharge
    • (19) Scirocco's Dervish - Damage/Recharge
    • (19) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Integration
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Heal/Recharge
    Level 22: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Winter's Gift - Slow Resistance (20%)
    Level 24: Resilience
    • (A) Aegis - Psionic/Status Resistance
    • (25) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Resistance/Recharge
    Level 26: Ripper
    • (A) Armageddon - Chance for Fire Damage
    • (27) Armageddon - Damage/Endurance
    • (37) Armageddon - Damage/Recharge
    • (37) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    Level 28: Instant Healing
    • (A) Miracle - Heal/Endurance
    • (29) Miracle - Heal/Endurance/Recharge
    Level 30: Reconstruction
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Recharge
    Level 32: Throw Spines
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Revive
    • (A) Regenerative Tissue - Heal/Endurance
    • (39) Regenerative Tissue - Heal/Endurance/Recharge
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    Level 41: Petrifying Gaze
    • (A) Lockdown - Chance for +2 Mag Hold
    • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (45) Lockdown - Recharge/Hold
    • (46) Lockdown - Accuracy/Hold
    Level 44: Dark Blast
    • (A) Devastation - Chance of Hold
    • (45) Devastation - Accuracy/Damage/Endurance/Recharge
    • (45) Devastation - Accuracy/Damage
    • (46) Devastation - Damage/Endurance
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 47: Tenebrous Tentacles
    • (A) Trap of the Hunter - Immobilize/Accuracy
    • (48) Trap of the Hunter - Accuracy/Endurance
    • (48) Trap of the Hunter - Chance of Damage(Lethal)
    • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 49: Night Fall
    • (A) To Hit Debuff IO
    ------------
    Level 1: Brawl
    • (A) Damage Increase
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 2: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. Quote:
    Originally Posted by Bad_Dog View Post
    Base contests? Seriously? Is that part of your pitch to the devs? Our sg base is great, it may be contest worthy but who cares? Base contests to get the devs interested in bases is a dumb idea. A contest serves no real purpose other than showcasing the amazing things we can do with a crappy system. It does not/will not move the ball forward in a quest to get changes made. Sure it may draw attention from the devs, who will applaud the winners, but how does that transfer into action? It doesn't. They already know who we are as a base building community and the level of our frustration.

    If you want to do something constructive with your chat with devs then make the business case that was mentioned earlier or find a way that makes base building tie into the projects they are constantly working on. If you can get them to envision a positive cash flow with bases or have them envision it intertwined with their pet-projects things will change.
    Microtransactions
    This was mentioned earlier. While I resist asking the devs to charge us more $$$ for base upgrades, I can see this being a foot in the door. They created a booster pack out of nothing but emotes, why not an occasional booster of base items? You might say the Party Pack was designed for everyone while a potential base items booster would not. But I suggest that only a certain group bought the Party Pack ---- those that have the most serious fixation on emotes, which most of us do not share that affliction. Therefore, I see no difference between the two.
    Charging us $7 or so and getting a Magic themed group of base items, then a Tech, Science, Mutant, Natural themes, etc. I think that would sell to almost all of us serious base builders and if they make them considered "personal items" in-game then all members of the sg could potentially be buyers, since all sg members can add personal items. And then they could repeat the entire booster series with different items/upgrades the next year.
    Game Tie-In
    It seems pretty obvious to me that the devs are a little frustrated with the now neutered AE. They clearly seem to trying to find ways to encourage us to invest our time in it. Why not make our bases available as a map in AE? If that was to get their attention then I could foresee potential base love to get the base editor more compatible with AE.
    Base Raids
    Obviously, player base raids have been completely nixed by the devs, or at least appears that way. But my idea is different and I believe I had posted this before. Why not have a new option for sg leaders? A on/off switch more or less to allow random enemy groups to attack your sg base. Either scheduled or at random times with no permanent damage to your base, (like totally repaired within 15 mins of the end of the raid). They already have triggered invasions of random zones, what if your sg could randomly trigger a base raid? A sg alert could be sent to your sg and possibly your coalitions warning of the raid allowing you to respond. And what if you could add your custom AE enemy groups to the random raiders group?
    Admittedly, this idea is less of an incentive for the devs and more or less just generates interest in being in sg's and coalitions. But, pvp is still one of their pet projects. If things like this generate interest in our long lost player base raids, then base raids may come back and that does generate interest in pvp.
    Incoming cash, pvp and AE are interests of the devs and efforts to sway them are going to be more effective by finding a way to bridge the gap between our desires and the elements they are interested in. Anyway, it's more or less only my opinion.

    And since no one else posed the question I may as well. We want to know if we are justified in getting our hopes up. To what extent is your Dev contact interested in what you proposed? What exactly did they commit to? If it is no more than the same old responses then your work however well intentioned is doomed. I'll just leap right over the "hope" step at that point.

    Now this is something I could back. I really like that base raid idea but more so along the lines of a between this time and this time your base could be raided at random.. If you successfully defend it then everyone in your sg at the time gets the temp power.
  16. This is what I have so far... Any suggestions would be helpfull


    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    statics pin cushion: Level 50 Technology Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(3), P'ngS'Fest-Dmg/Rchg(3)
    Level 1: Fast Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
    Level 2: Reconstruction -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(13), ImpArm-ResPsi(13)
    Level 4: Spine Burst -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), P'Shift-End%(21)
    Level 10: Super Speed -- Clrty-Stlth(A)
    Level 12: Dull Pain -- Heal-I(A), Heal-I(21), RechRdx-I(23), Heal-I(23), RechRdx-I(25)
    Level 14: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(25), Entrpc-Heal%(27)
    Level 16: Integration -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(27), Numna-Heal/EndRdx(29), Numna-Heal(29)
    Level 18: Health -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(31), Numna-Heal(31), RgnTis-Regen+(31), Mrcl-Rcvry+(33), Numna-Regen/Rcvry+(33)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
    Level 22: Resilience -- ImpSkn-Status(A), S'fstPrt-ResKB(34), ImpArm-ResDam(34), ImpArm-ResPsi(36)
    Level 24: Quills -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45), Sciroc-Acc/Dmg(46)
    Level 26: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(36), EnManip-Stun%(36), P'Shift-End%(37), EndMod-I(37)
    Level 28: Build Up -- RechRdx-I(A)
    Level 30: Instant Healing -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-Heal(39), RechRdx-I(39)
    Level 32: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
    Level 35: Throw Spines -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Dmg(42), Ragnrk-Knock%(42)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
    Level 41: Boxing -- Amaze-ToHitDeb%(A)
    Level 44: Tough -- Aegis-Psi/Status(A), ImpArm-ResPsi(46), ImpSkn-Status(46), S'fstPrt-ResKB(50)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 49: Focused Accuracy -- Rec'dRet-Pcptn(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run
    ------------
    Set Bonuses:
    Pounding Slugfest
    (Lunge)
    • 8% (0.45 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Doctored Wounds
    (Fast Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Aegis
    (Reconstruction)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Impervium Armor
    (Reconstruction)
    • 3% Resistance(Psionic)
    Scirocco's Dervish
    (Spine Burst)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    Efficacy Adaptor
    (Quick Recovery)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Devastation
    (Impale)
    • 12% (0.67 HP/sec) Regeneration
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Impervious Skin
    (Resilience)
    • Status Resistance 7.5%
    Steadfast Protection
    (Resilience)
    • Knockback Protection (Mag -4)
    Impervium Armor
    (Resilience)
    • 2.5% (0.04 End/sec) Recovery
    • 3% Resistance(Psionic)
    Scirocco's Dervish
    (Quills)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Energy Manipulator
    (Stamina)
    • 1.5% (0.03 End/sec) Recovery
    • 6% (0.34 HP/sec) Regeneration
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Armageddon
    (Ripper)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Ragnarok
    (Throw Spines)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Luck of the Gambler
    (Moment of Glory)
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 3% Resistance(Psionic)
    Impervium Armor
    (Tough)
    • 3% Resistance(Psionic)
    Impervious Skin
    (Tough)
    • Status Resistance 7.5%
    Steadfast Protection
    (Tough)
    • Knockback Protection (Mag -4)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Rectified Reticle
    (Focused Accuracy)
    • 20% Perception
  17. Im looking for a decent build for spine regen that has invis and Teleport so I can teleport teamates.. Anyone have a decent build with what Im looking for?

    If so please help me.. I have done the second build and a respec and alas i am squishy as can be .. LOL
  18. I am looking for someone with some good room design ideas for a sg on protector if someone would like to help out we would be much appreciated. You can message me on here with a way to contact you would be great.


    Static
  19. I have looked thru the forums and having a hard time finding these two builds and any help would be helpfull

    Looking for
    Spines Willpower
    with Health
    Stanima
    Stealth



    The second build is
    Katana and Regen
    with Health and Stanima
    Stealth


    Any Builds and ideas would be great as I am more of a Healer guy and these are my first real serious scrappers
  20. Static_Bang

    Hide the Doorway

    What are some of the ways people have hidden a doorway? I was looking to see if there was a way for like a waterfall but haven't found anything. Some ideas would be great.

    Thanks
  21. Quote:
    Originally Posted by Obsidius View Post
    Heh, with our luck it would be the same "save the baby from Snaptooth" mission over and over again.

    Wait, that's the winter Holiday mission!

    IOW, I'd love it, as long as it weren't just the same mission over and over and over.
    Agreed... Would have to have new content each year instead of christmas save the baby new year. Else it would get old.
  22. Instead of Just ToTing GM killing and Banners.. Why not introduce a new contact in each zone set up for some sort of Mishes set in Haunted houses or even make a new Haunted ghost/super natural zone. Give alittle more something to this time of year

    Static
  23. What about the Idea of Haunted House mishes or story Arc/TF?

    Static
  24. Static_Bang

    Holloween Idea

    I can see how that would be a better viable option. Something in effect. Question would be then would what ever killed you get one of your main abilities. LIke if your a healer the ability to heal, Blaster some sort of blaster power....etc..etc..
  25. Static_Bang

    Holloween Idea

    As much as I like ToTing I think it would be great if there was some way say if we died by say a vampire then our toon turns into a vampire and the game actually takes control of your toon until either a hero or villian defeats you. Then you would in respect have the option of going to your base (if the option is there) or to the hospital or use a wakie. This would add a bit more spice to the game. The big thing here is that not only do you keep your powers but you gain some from who ever killed you being a vampire or zombie.
    Just an idea to spice up things what does everyone think.

    Static Bang