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Posts
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Joined
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I have tried to cordinate one of these before and its not a easy job..
Also Need extra help from some vangard heavys and shivians also as the regen rate of the last guy is beyound outstanding. Tried two different raids and both of them failed. So I would suggest trying to find someone who has ran one and completed it.. with out the use of nukes as they nurfed them in the CoP runs -
I signed both me and my wife up for this. Never seen this in the past years..
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Everyone Welcome Sg is gonna be running this tf/mish on the 4th of december. Meeting in Atlas at 6:30pm central time zone to get organized and hope to off and running by 7:00pm central time zone.
Thanks
Static Zues and Mistress Lissom -
Im not deadset on having any of the powers was just tickering around and came up with that build. Will mess around some more and see what I can come up with as far as the defense goes.
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I am building a spine fire scrapper. Below is a build I came up with. Would appreciate some feedback on it or even some tweeking.
Thanks Static
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Statics fieryspine: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Lunge- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (43) Touch of Death - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance
- (13) Reactive Armor - Endurance
- (13) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Devastation - Chance of Hold
- (11) Devastation - Accuracy/Damage
- (11) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (36) Entropic Chaos - Chance of Heal Self
- (50) Entropic Chaos - Damage/Endurance
- (A) Jumping IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Impervium Armor - Resistance
- (17) Impervium Armor - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Regenerative Tissue - +Regeneration
- (36) Numina's Convalescence - Heal
- (37) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
- (A) Multi Strike - Accuracy/Damage
- (39) Multi Strike - Damage/Endurance
- (39) Multi Strike - Damage/Recharge
- (39) Multi Strike - Accuracy/Endurance
- (46) Multi Strike - Accuracy/Damage/Endurance
- (46) Multi Strike - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (42) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;701;1402;HEX;| |78DA9D93EB4E135110C7CFF64229BD03E54E81B6D816A45040044C34229268A8A9A| |27C50A059CB011A9B52BB25916F3E001A7900BC6B7C05E3ABF8265EEACCFC9726C6| |6F6EDAFFAF673AFFD939B367F3CF56FD4A3DBFA68CE08D8A6959C58D52DDACD574D| |D9D37F7CBA5CE8D86D92897ACD1BDB2AE1F5BB572557B9452D1F3AC625E57B4CEDE| |3D2A572AD6602BBAAAF774D5D2D9357615AF1FD5CDC8ADEA81AEEB6A237BFEC35F3| |83CAC64D7B54945F703B2582BEF1F3468E5B7578DAAB6AC0E596CD4B4DE8DDCAC95| |4BD995C3DDE362DEB41A54BB8F9AC9D0F70D772557D3AD1E1252CAF108D81204B70| |5A91DC1445130CB2E435C4E153738E44F003141704CF0D663A75175E38743A99C72| |FD047E09DA7F034DC1847232E6C9E584CBE92C181C6ACB0377049DEB821ECA73A30| |BE58E4AC8A01076D4549E278A43EF69EDB57BF07E9150C707E04C30F65A903825C4| |55EEA5A08D5C3EBBB62F8D040A05ECDA81EFD2F0028542C87284D2B2E57012E8250| |C2B0F2544EC414536D1FC55F927F14056C9DB92DE4E795D765ED72BA9DDFD023811| |244F0571CA8BA207477452DAEAF90B9729A15766DE74F762E27D98781F269EC0C42| |730F1294CFC13B9FAED19F5C33500D7005C43700DC19582EB1DB906E1320671FB18| |F091FE19C676DCC3488EC11A43F531544FA27A0AD53F936B04F55C23B3121A9D03E| |6814B302F08963CFCA0F03CE2B8EF1C85C6EDFB8ED72474E12950072CC154033812| |38C995B6879FC669CEE03467709A3338CD2ECA9BB4F326BBE5F15D0C039D000EE12| |2E565ED6966B1DF69EC771AFB9DC67E7318490E035A26D78CBD9D196C67C8D57A39| |E943975AFF275270B55E31654864C4D57A399BDEB0642A24FFD7F5D57F7E4BEFBD0| |ED2FB2C05964D962D966D961D1693E5314B89A5F9ADE50E2D725F4B2CCB2C5758A2| |D49F3AE14C8F8FC4C7E26709B00459422C61962E9601963396E61FAF5300E1| |-------------------------------------------------------------------|
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[QUOTE=EmperorSteele;3336464]Well, i took grant invis just in case i wanted to give my teammates some extra protection. A purely solo build i would have grabbed stealth isntead. However, i find that the stealth proc in sprint and mass hypnossis cover the majority of my stealthing needs. No need to take an end-hog power that slows me to a crawl.
But even on a team the defense bonus plus the recharge you would get from the LoG7.5 I would think would outweigh giving stealth to others. -
Congrats on the position Kat. But I guess what some of us would like to know is what is on the front burner and what is on the back burner for the committee
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Steele very nice build. But I do have some questions for you. Why did you take grant invis and not just put the log in stealth instead? With Stanima why did you slot perfomance shifters and not eff. adaptors for the regen bonus?
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I have been looking around for a decent build for a task forces for mind control kin. But can't even seem to find any builds for this combo at all. Anyone have any help or suggestions.
Thanks
Static -
I guess since it seems the Committee has been formed I would like to know what exactlly they are gonna try and get accomplished. This way we know exactlly whats on the aggenda so to speak.
static -
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This is a tweak of the other build posted. Boosted the regen rate to 758% and the recharge at 120%
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Sword- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Miracle - Heal
- (17) Numina's Convalescence - Heal
- (17) Regenerative Tissue - +Regeneration
- (23) Miracle - +Recovery
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (45) Healing IO
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Recharge
- (A) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance
- (A) Run Speed IO
- (A) Doctored Wounds - Recharge
- (25) Doctored Wounds - Heal
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance
- (A) Empty
- (A) Impervious Skin - Endurance/Recharge
- (43) Impervious Skin - Resistance/Recharge
- (43) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Status Resistance
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Endurance/Recharge
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Panacea - Heal
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (50) Panacea - +Hit Points/Endurance
- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Empty
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 1: Swift- (A) Empty
- (A) Empty
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;702;1404;HEX;| |78DA8554DB6E525110DD14E8010A05A4B485420BBDD30B2D6F5E127DB0555B8B62A| |97DD0B6E4885B4A24070298E89B0F6AA2D6443FC00F317E90BF60E2056766ED620C| |0F9EC05A876166AD39336C8ACFB7824ABDBCA65CA3D71B76A7532957DB76ABA5DBD| |EA25DAB5795A5944A9EC72A45DDD03A7FA3AEDB2F709FEE7FB5A59F68A7A3F3FBBA| |A61DDDB6BBF5A613DD714E755B3BDDFCF94DB0D46C3648A0EBE84E27643ED44EBB7| |5A716904FE596D68F91B5A7ED16C513DBAD7A355FEEDA8DA764536E3E6B548A76A7| |4B2D4C526F397ABFE226E5EA79D503A22535F4107424E439069D080D5784B6B8CA6| |5AA765C1C8ADC272AA8C855A2B41ADF95E0E4A104D7E615D36BCB1451950B5EC3F0| |F2C1CB07AF00BC02F0BA41556E78B9DD67432CB4F409F45128F741689BF2BC50F77| |84BE21BBC0BBA23345A04DD16F252BA055965AD4B7F3729E4370A7E284C42210B85| |3928CC43C145E9234857233DBA949B2221687A4253328895242821B49606A5846E5| |17AD8A487EF41BA0CC23017F785960E84DE527AD48C2FFA439EF9C24FD02FA1B1DF| |A09ED0B8723379A82A0693A1585C84D6C74011A11D4A889B41C427A4318B421366E| |41319915947471B68B3907573DE3BCA4B988E125868120B4D62A1292C3485854E63| |A13EAA9A32EA5358680E0BCD61A12B58E8AEC51EE83C8DB94CC37E1ACDBCA784196| |33F03FB0CEC33B0CFC03E0BFB2CEC67A96AD60C647655163FF70FED51C282F15DC0| |C416A3A098D0377AF865B3F86559FC1B2A59359155A87CA7BF86BC51C9436503E51| |B101BA79A4DD3C726120A584C018B4979FA47935E6CB337102979FA474AB92432E3| |E91FCD9E3FA2F847A090FCDFCBFBF7541BF9E181883510F10D44BE04CFDBF4EF070| |80F184A0C870C470CC70C270C36C323862A43EF6BBF3A7C919FE512C365862B0C71| |7A2675C699161FBE1186204388619421CC1061883124193E33F4FE00F672F7FF| |-------------------------------------------------------------------|
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Here is what I would start off with. Just a tad tweeking better base recharge and better base regen..
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Lunge- (A) Hecatomb - Damage/Recharge
- (5) Hecatomb - Damage
- (7) Hecatomb - Damage/Endurance
- (11) Hecatomb - Chance of Damage(Negative)
- (21) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (A) Panacea - +Hit Points/Endurance
- (3) Panacea - Heal
- (42) Regenerative Tissue - +Regeneration
- (46) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Obliteration - Chance for Smashing Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Chance of Damage(Lethal)
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (5) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (A) Efficacy Adaptor - EndMod/Accuracy
- (9) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Gladiator's Javelin - Damage/Endurance/Recharge
- (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (15) Gladiator's Javelin - Damage/Recharge
- (25) Gladiator's Javelin - Accuracy/Damage
- (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (31) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (A) Scirocco's Dervish - Accuracy/Recharge
- (19) Scirocco's Dervish - Damage/Recharge
- (19) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Heal/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Winter's Gift - Slow Resistance (20%)
- (A) Aegis - Psionic/Status Resistance
- (25) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance/Recharge
- (A) Armageddon - Chance for Fire Damage
- (27) Armageddon - Damage/Endurance
- (37) Armageddon - Damage/Recharge
- (37) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (A) Miracle - Heal/Endurance
- (29) Miracle - Heal/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Regenerative Tissue - Heal/Endurance
- (39) Regenerative Tissue - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (42) Lockdown - Accuracy/Endurance/Recharge/Hold
- (45) Lockdown - Recharge/Hold
- (46) Lockdown - Accuracy/Hold
- (A) Devastation - Chance of Hold
- (45) Devastation - Accuracy/Damage/Endurance/Recharge
- (45) Devastation - Accuracy/Damage
- (46) Devastation - Damage/Endurance
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Trap of the Hunter - Immobilize/Accuracy
- (48) Trap of the Hunter - Accuracy/Endurance
- (48) Trap of the Hunter - Chance of Damage(Lethal)
- (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) To Hit Debuff IO
Level 1: Brawl- (A) Damage Increase
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
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Quote:Base contests? Seriously? Is that part of your pitch to the devs? Our sg base is great, it may be contest worthy but who cares? Base contests to get the devs interested in bases is a dumb idea. A contest serves no real purpose other than showcasing the amazing things we can do with a crappy system. It does not/will not move the ball forward in a quest to get changes made. Sure it may draw attention from the devs, who will applaud the winners, but how does that transfer into action? It doesn't. They already know who we are as a base building community and the level of our frustration.
If you want to do something constructive with your chat with devs then make the business case that was mentioned earlier or find a way that makes base building tie into the projects they are constantly working on. If you can get them to envision a positive cash flow with bases or have them envision it intertwined with their pet-projects things will change.
Microtransactions
This was mentioned earlier. While I resist asking the devs to charge us more $$$ for base upgrades, I can see this being a foot in the door. They created a booster pack out of nothing but emotes, why not an occasional booster of base items? You might say the Party Pack was designed for everyone while a potential base items booster would not. But I suggest that only a certain group bought the Party Pack ---- those that have the most serious fixation on emotes, which most of us do not share that affliction. Therefore, I see no difference between the two.Charging us $7 or so and getting a Magic themed group of base items, then a Tech, Science, Mutant, Natural themes, etc. I think that would sell to almost all of us serious base builders and if they make them considered "personal items" in-game then all members of the sg could potentially be buyers, since all sg members can add personal items. And then they could repeat the entire booster series with different items/upgrades the next year.
Game Tie-In
It seems pretty obvious to me that the devs are a little frustrated with the now neutered AE. They clearly seem to trying to find ways to encourage us to invest our time in it. Why not make our bases available as a map in AE? If that was to get their attention then I could foresee potential base love to get the base editor more compatible with AE.Base Raids
Obviously, player base raids have been completely nixed by the devs, or at least appears that way. But my idea is different and I believe I had posted this before. Why not have a new option for sg leaders? A on/off switch more or less to allow random enemy groups to attack your sg base. Either scheduled or at random times with no permanent damage to your base, (like totally repaired within 15 mins of the end of the raid). They already have triggered invasions of random zones, what if your sg could randomly trigger a base raid? A sg alert could be sent to your sg and possibly your coalitions warning of the raid allowing you to respond. And what if you could add your custom AE enemy groups to the random raiders group?Admittedly, this idea is less of an incentive for the devs and more or less just generates interest in being in sg's and coalitions. But, pvp is still one of their pet projects. If things like this generate interest in our long lost player base raids, then base raids may come back and that does generate interest in pvp.
Incoming cash, pvp and AE are interests of the devs and efforts to sway them are going to be more effective by finding a way to bridge the gap between our desires and the elements they are interested in. Anyway, it's more or less only my opinion.
And since no one else posed the question I may as well. We want to know if we are justified in getting our hopes up. To what extent is your Dev contact interested in what you proposed? What exactly did they commit to? If it is no more than the same old responses then your work however well intentioned is doomed. I'll just leap right over the "hope" step at that point.
Now this is something I could back. I really like that base raid idea but more so along the lines of a between this time and this time your base could be raided at random.. If you successfully defend it then everyone in your sg at the time gets the temp power. -
This is what I have so far... Any suggestions would be helpfull
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
statics pin cushion: Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(3), P'ngS'Fest-Dmg/Rchg(3)
Level 1: Fast Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Reconstruction -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(13), ImpArm-ResPsi(13)
Level 4: Spine Burst -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), P'Shift-End%(21)
Level 10: Super Speed -- Clrty-Stlth(A)
Level 12: Dull Pain -- Heal-I(A), Heal-I(21), RechRdx-I(23), Heal-I(23), RechRdx-I(25)
Level 14: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(25), Entrpc-Heal%(27)
Level 16: Integration -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(27), Numna-Heal/EndRdx(29), Numna-Heal(29)
Level 18: Health -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(31), Numna-Heal(31), RgnTis-Regen+(31), Mrcl-Rcvry+(33), Numna-Regen/Rcvry+(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 22: Resilience -- ImpSkn-Status(A), S'fstPrt-ResKB(34), ImpArm-ResDam(34), ImpArm-ResPsi(36)
Level 24: Quills -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(43), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dam%(45), Sciroc-Acc/Dmg(46)
Level 26: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(36), EnManip-Stun%(36), P'Shift-End%(37), EndMod-I(37)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Instant Healing -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39), Numna-Heal(39), RechRdx-I(39)
Level 32: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 35: Throw Spines -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Dmg(42), Ragnrk-Knock%(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Boxing -- Amaze-ToHitDeb%(A)
Level 44: Tough -- Aegis-Psi/Status(A), ImpArm-ResPsi(46), ImpSkn-Status(46), S'fstPrt-ResKB(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Focused Accuracy -- Rec'dRet-Pcptn(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Set Bonuses:
Pounding Slugfest
(Lunge)- 8% (0.45 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Fast Healing)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Reconstruction)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Reconstruction)- 3% Resistance(Psionic)
(Spine Burst)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
(Quick Recovery)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Impale)- 12% (0.67 HP/sec) Regeneration
(Integration)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Resilience)- Status Resistance 7.5%
(Resilience)- Knockback Protection (Mag -4)
(Resilience)- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
(Quills)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Stamina)- 1.5% (0.03 End/sec) Recovery
- 6% (0.34 HP/sec) Regeneration
(Instant Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Ripper)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Throw Spines)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Moment of Glory)- 7.5% Enhancement(RechargeTime)
(Tough)- 3% Resistance(Psionic)
(Tough)- 3% Resistance(Psionic)
(Tough)- Status Resistance 7.5%
(Tough)- Knockback Protection (Mag -4)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 20% Perception
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Im looking for a decent build for spine regen that has invis and Teleport so I can teleport teamates.. Anyone have a decent build with what Im looking for?
If so please help me.. I have done the second build and a respec and alas i am squishy as can be .. LOL -
I am looking for someone with some good room design ideas for a sg on protector if someone would like to help out we would be much appreciated. You can message me on here with a way to contact you would be great.
Static -
I have looked thru the forums and having a hard time finding these two builds and any help would be helpfull
Looking for
Spines Willpower
with Health
Stanima
Stealth
The second build is
Katana and Regen
with Health and Stanima
Stealth
Any Builds and ideas would be great as I am more of a Healer guy and these are my first real serious scrappers -
What are some of the ways people have hidden a doorway? I was looking to see if there was a way for like a waterfall but haven't found anything. Some ideas would be great.
Thanks -
Agreed... Would have to have new content each year instead of christmas save the baby new year. Else it would get old.
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Instead of Just ToTing GM killing and Banners.. Why not introduce a new contact in each zone set up for some sort of Mishes set in Haunted houses or even make a new Haunted ghost/super natural zone. Give alittle more something to this time of year
Static -
What about the Idea of Haunted House mishes or story Arc/TF?
Static -
I can see how that would be a better viable option. Something in effect. Question would be then would what ever killed you get one of your main abilities. LIke if your a healer the ability to heal, Blaster some sort of blaster power....etc..etc..
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As much as I like ToTing I think it would be great if there was some way say if we died by say a vampire then our toon turns into a vampire and the game actually takes control of your toon until either a hero or villian defeats you. Then you would in respect have the option of going to your base (if the option is there) or to the hospital or use a wakie. This would add a bit more spice to the game. The big thing here is that not only do you keep your powers but you gain some from who ever killed you being a vampire or zombie.
Just an idea to spice up things what does everyone think.
Static Bang