Spines/regen build


guyvas

 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Lunge

  • (A) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Damage
  • (7) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
Level 1: Fast Healing
  • (A) Panacea - +Hit Points/Endurance
  • (3) Panacea - Heal
  • (42) Panacea - Heal/Endurance/Recharge
Level 2: Spine Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (3) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 4: Barb Swipe
  • (A) Touch of Death - Chance of Damage(Negative)
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Accuracy/Damage/Endurance
Level 6: Hover
  • (A) Soaring - FlySpeed
  • (7) Soaring - Endurance/FlySpeed
Level 8: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (9) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod
Level 10: Impale
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (15) Gladiator's Javelin - Damage/Recharge
  • (25) Gladiator's Javelin - Accuracy/Damage
  • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
Level 12: Flurry
  • (A) Disorient Duration
  • (13) Disorient Duration
Level 14: Fly
  • (A) Freebird - +Stealth
  • (15) Freebird - FlySpeed
Level 16: Dull Pain
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
Level 18: Quills
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (19) Scirocco's Dervish - Damage/Recharge
  • (19) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Integration
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (21) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Heal/Recharge
Level 22: Super Speed
  • (A) Run Speed
  • (23) Run Speed
Level 24: Resilience
  • (A) Aegis - Psionic/Status Resistance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance/Recharge
Level 26: Ripper
  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (37) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage
Level 28: Instant Healing
  • (A) Miracle - +Recovery
  • (29) Miracle - Heal/Endurance/Recharge
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Throw Spines
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Revive
  • (A) Regenerative Tissue - +Regeneration
  • (39) Regenerative Tissue - Heal/Endurance/Recharge
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 41: Petrifying Gaze
  • (A) Lockdown - Chance for +2 Mag Hold
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (45) Lockdown - Recharge/Hold
  • (46) Lockdown - Accuracy/Hold
Level 44: Dark Blast
  • (A) Devastation - Chance of Hold
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Accuracy/Damage
  • (46) Devastation - Damage/Endurance
  • (50) Devastation - Accuracy/Damage/Recharge
Level 47: Tenebrous Tentacles
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (48) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Chance of Damage(Lethal)
  • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (50) Trap of the Hunter - Endurance/Immobilize
  • (50) Trap of the Hunter - Accuracy/Recharge
Level 49: Night Fall
  • (A) To Hit Debuff IO
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 2: Ninja Run


hows that for a build


 

Posted

Looks like you don't really know what you are doing 0_0

1. Miracle proc in IH ONLY works when you click the power and for 90 seconds after.
2. Same with the Regen Tissue proc in Revive.
3. Resilience isn't that great of a power.
4. FLURRY!!?!?!?!?!
5. Build up with barely any recharge.
6. No reconstruction
7. Dull Pain slotted so little, might as well not have even picked it.

Did you just 6 slot attacks with cool sounding IOs and then drew straws for everything else? The first rule in building a toon is to figure out a game plan, what bonuses are you wanting, what kind of budget. You have some frigginly expensive IOs and then also some SOs....??

For regen the standard is usually, focus on +Recharge bonuses and then pop some defense in. Also, check how others view the darkness mastery, I'm pretty sure you will find a resounding conformation that it is the worst ancillary pool for a scrapper and used primarily only for people that want darkness in their concept.... not for performance.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I've never built a character so I was putting stuff up there for criticism and change for my benefit


 

Posted

I'd like to second what Pine said, and add in this--

1. Why would you get both fly and superspeed?
2. While we're on the subject, why would you pick up the speed pool and *not* get hasten?
3. Your lack of recharge on Instant healing makes me die a little inside.


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), RgnTis-Regen+(40), Numna-Heal(46), Heal-I(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), Rec'dRet-Pcptn(7)
Level 8: Impale -- Apoc-Dam%(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37)
Level 10: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Empty(A)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 18: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34)
Level 20: Quills -- M'Strk-Acc/EndRdx(A), Armgdn-Dam%(21), FotG-ResDeb%(21), Oblit-%Dam(23), Sciroc-Dam%(23), Erad-%Dam(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(46), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(31)
Level 32: Throw Spines -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Cloud-Acc/ToHitDeb(A), Cloud-ToHitDeb(42), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RedFtn-Def/Rchg(45), RechRdx-I(45)
Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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This might work for you...
For me, its very hard to drop Energy Torrent in the Body Mastery Pool, because it meshes so well with Throw Spoons, but I think Shadow Meld will help a lot more.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Here is what I would start off with. Just a tad tweeking better base recharge and better base regen..

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Lunge

  • (A) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Damage
  • (7) Hecatomb - Damage/Endurance
  • (11) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
Level 1: Fast Healing
  • (A) Panacea - +Hit Points/Endurance
  • (3) Panacea - Heal
  • (42) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
  • (50) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 2: Spine Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (3) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 4: Barb Swipe
  • (A) Touch of Death - Chance of Damage(Negative)
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Accuracy/Damage/Endurance
Level 6: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
Level 8: Quick Recovery
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 10: Impale
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (15) Gladiator's Javelin - Damage/Recharge
  • (25) Gladiator's Javelin - Accuracy/Damage
  • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 14: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
Level 16: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
Level 18: Quills
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (19) Scirocco's Dervish - Damage/Recharge
  • (19) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Integration
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (21) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Heal/Recharge
Level 22: Super Speed
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Winter's Gift - Slow Resistance (20%)
Level 24: Resilience
  • (A) Aegis - Psionic/Status Resistance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance/Recharge
Level 26: Ripper
  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (37) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
Level 28: Instant Healing
  • (A) Miracle - Heal/Endurance
  • (29) Miracle - Heal/Endurance/Recharge
Level 30: Reconstruction
  • (A) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - Heal/Recharge
Level 32: Throw Spines
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Revive
  • (A) Regenerative Tissue - Heal/Endurance
  • (39) Regenerative Tissue - Heal/Endurance/Recharge
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 41: Petrifying Gaze
  • (A) Lockdown - Chance for +2 Mag Hold
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (45) Lockdown - Recharge/Hold
  • (46) Lockdown - Accuracy/Hold
Level 44: Dark Blast
  • (A) Devastation - Chance of Hold
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Accuracy/Damage
  • (46) Devastation - Damage/Endurance
  • (50) Devastation - Accuracy/Damage/Recharge
Level 47: Tenebrous Tentacles
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (48) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Chance of Damage(Lethal)
  • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
Level 49: Night Fall
  • (A) To Hit Debuff IO
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 2: Ninja Run



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