Spine Fire build critique/review


Chaos_String

 

Posted

I am building a spine fire scrapper. Below is a build I came up with. Would appreciate some feedback on it or even some tweeking.

Thanks Static

Hero Plan by Mids' Hero Designer 1.704
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Statics fieryspine: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Lunge

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
  • (13) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Spine Burst
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Boxing
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 10: Impale
  • (A) Devastation - Chance of Hold
  • (11) Devastation - Accuracy/Damage
  • (11) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (36) Entropic Chaos - Chance of Heal Self
  • (50) Entropic Chaos - Damage/Endurance
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Plasma Shield
  • (A) Impervium Armor - Resistance
  • (17) Impervium Armor - Resistance/Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Regenerative Tissue - +Regeneration
  • (36) Numina's Convalescence - Heal
  • (37) Miracle - +Recovery
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Consume
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 26: Ripper
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 30: Quills
  • (A) Obliteration - Chance for Smashing Damage
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
Level 32: Throw Spines
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
Level 38: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage
  • (39) Multi Strike - Damage/Endurance
  • (39) Multi Strike - Damage/Recharge
  • (39) Multi Strike - Accuracy/Endurance
  • (46) Multi Strike - Accuracy/Damage/Endurance
  • (46) Multi Strike - Damage/Endurance/Recharge
Level 41: Tough
  • (A) Reactive Armor - Resistance
  • (42) Reactive Armor - Endurance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Burn
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 49: Rise of the Phoenix
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 0: Ninja Run



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Posted

It's a decent build. My main criticism is that it'll be obsolete within a couple weeks, since there will be inherent Fitness and alpha slots when i19 goes live. So you will be able to choose 3 different powers and a different pool if you want, and a common or uncommon Alpha boost will probably change the way you'll want to slot things.

As an i18 spec though, it's fine. Healing Flames needs looking at, it only has a 47% heal enhancement, and a P.Shifter proc in Stamina would be in order. Other than that OK.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
It's a decent build. My main criticism is that it'll be obsolete within a couple weeks, since there will be inherent Fitness and alpha slots when i19 goes live. So you will be able to choose 3 different powers and a different pool if you want, and a common or uncommon Alpha boost will probably change the way you'll want to slot things.
It is certainly worth keeping in mind, but not all builds are going to have to be rebuilt from the ground up with i19. With this build, for example, he could just pick up Concealment Pool, and use Stealth, Grant Invis, and Invis to mule 3 LotG:Recharges. Though picking up an Epic might be nice...

As for the build, you have a lot of the build focusing on Regen and Recovery bonuses. That's not a bad thing, but because you are looking at other bonuses all that nickel and diming does not amount to much. Health and the procs are doing most of the work with your regen anyway.

I would suggest rethinking the slotting so that all the sets share some goal. Rather than a bit of this kind of defense, a bit of that kind of defense, some regen, a wee bit of recharge, try to just get your Smashing/Lethal defense up. 45% is the "softcap" and a great target, but on resistance builds I'll sometimes shoot for 32.5% (because that's 45% with one small purple inspiration). You could consider building just for recharge, but with these powersets that would not be my second priority.

How devoted are you to these choices? What are your must have powers?

If nothing else, replace the Doctored Wounds in Healing Flames with the Healing/Recharge piece from 4 different sets. That will net you more healing and recharge in it, and it's worth giving up those little bonuses for.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Im not deadset on having any of the powers was just tickering around and came up with that build. Will mess around some more and see what I can come up with as far as the defense goes.