Statesman_4_Prez

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  1. I was stuck on trying to get an Idea like that, so I think that would be a perfect new powerset for the scrappers who want Multi-damage typed combat. so may I add:

    1) Handheld Taser (melee energy, slow)
    2) Riot Baton (melee smashing)
    3) tranq Serum (melee lethal/toxic, sleep)
    4) Build up (+DMG)
    5) Sonic Disruptor (PBAoE energy/smashing DoT, -ACC -Preceptiion)
    6) taunt (foe taunt)
    7) Grapple (Ranged lethal, immobilise)
    8) Poison Dart (Ranged Lethal/toxic DoT)
    9) Flare (PBAoE Fire/Illusionary DoT, knockback)

    now for stalkers, there would be an assassin attack, but what would it be?
  2. A while back, players complained (more like muttered) that most of the new Melee sets are going to be weaponry, and by noticing that Martial arts is too flashy and Super strength is too brutish, I decided to come up with a powerset that recycles many powers from both, the result is 'Kickboxing', so heres the layout. (as scrapper, powers can be switched around for other AT's)

    1) Roundhouse melee smashing, minor (Thunder Kick animation)
    2) Body Blow melee smashing, moderate (Boxing animation)
    3) Toe Kick melee smashing, moderate, knockdown (Kick animation)
    4) Build Up +DMG (Build up animation)
    5) Sweeping Kick PBAoE smashing, moderate, knockdown (Dragons Tail animation)
    6) Taunt taunt foe (taunt animation)
    7) Bazooka Kick melee smashing, high, knockback (Crane Kick animation)
    8) Uppercut melee smashing, superior, knockup (Knockout Blow animation)
    9) Shaking Stomp PBAoE smashing, high, knockback -ACC (Foot Stomp animation)

    Comments, Questions and thaughts are welcomed
  3. Just a thaught, a head option called 'Face Masks', where you can choose from a variety of masks to place over your characeters face like....

    Welders mask
    Hellion mask
    Skull mask
    Tsoo mask
    Ancestor mask

    If you can find more used in the game, please offer them up, and comments are always welcomed
  4. Statesman_4_Prez

    Dark Control

    Hmmm, taking what you both said i could replace the ghostly phase with a Phantom Army type power, but Instead of it being Tankers, It will be the Necromancy Spirits (Zombies turned ghost)
  5. Statesman_4_Prez

    Dark Control

    well, Illusions have a self and team bonus, as does plant control, so i added something similar to the Illusion set set. As for Midnight grasp, thats a Proliferated power. Levitate could be renamed as 'ghotly Lift' then instead.

    As for the foe intangibility, there already is one in the dark miasma set called black hole.
  6. Statesman_4_Prez

    Dark Control

    Just something I'd like to see, dark control, a very 'Ghost' like powerset thats Fun and Scary, I tried to come up with a few powers meyself and used some old ones tied in with it, so here goes!

    DARK CONROL
    You draw the powers of the netherealm to Control and manipulate your foes with a variety of Haunting Attacks that will hurt and scare your opponents.

    1) Midnight Grasp (negative minor DoT, Immobilise, -Acc)
    Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

    2) Levitate (Negative/Smashing moderate, Knockup)
    you Lift a foe in the air with Dark Telekinetic energy and violently drop them to the Ground, the experience afterwards leaves them damaged by dark energy

    3) Necroplasmic Grasp (negative High DoT, Hold)
    You hold your Foe in a grasp of Dark Spirit energy, rendering them unable to move and take negative energy damage over time

    4) Dark Cloud (AoE -Acc, -preception, -ToHit)
    You Conjour up a dark cloud from the netherealm and Block your foes Sight, they will not be able to see you but you still can be discovered within Melee Range

    5) Midnight Shroud (AoE Moderate negative DoT, Immobilise, -Acc)
    using the powers of the netherworld, you create dark Tentacles around your foes feet and immobilise them and drains thier life force, targets unnafected by the immobilise will still suffer a loss to accuracy

    6) Fearsome Wave (PBAoE fear)
    You summon a wave of Dark Spirits to phase through your foes, the experience of which leaves them scared and trembling in place

    7) Necroplasmic Cages (AoE Hold)
    You call forth cages of Ghostly energy to trap your enemies, unlike necroplasmic Grasp, this power does no damage to those held

    8) Ghostly Phase (self Intangible, stealth)
    You Shift your form into one of a ghost, causing you to become less visable and unable to be attacked, but in this form you cannot touch the mortal world and therefore cannot attack

    9) Dark Thaughts (PBAoE negative/Psionic High, foe Confuse)
    You Tempt the minds of your surronding foes to Stop thier assault upon you and direct the attack on thier allies, The Anger in thier minds makes them feel great pain and will become damaged after the confusion

    (note: For Controllers, This set has dark Miasma Proliferated as a Secondary, and Dominators will have a form of 'Dark Assault' as thier secondary)
  7. Statesman_4_Prez

    Storm Control

    Vacuum is a fast spiral of air that cuts off the oxygen supply of enmies rendering them unconcious

    I was gonna do fog, but realised thats more a Summoning power.
  8. Statesman_4_Prez

    Storm Control

    damn, didnt mean to put a DoT on it, it started out as a hold, but then suited sleep more.

    The twister functions like Psionic tornado, it lifts one person up, and hurls the others away.

    I didnt think to put an AoE hold in when I had an AoE sleep, so if it suits more to have a mass Wind trap, then so be it
  9. Statesman_4_Prez

    Storm Control

    Just an Idea, i think storms can fit into a control powerset (and it makes sense to have control over storms) so I managed to have a look at the control powrs and came up with this:

    1) Vacuum (Sleep, smashing DoT)

    2) Lift (knockup, smashing DoT)

    3) Wind Trap (Hold, cold DoT)

    4) Cyclone (target Hold, Foe repel)

    5) Mass Vacuum (AoE Sleep, smashing DoT)

    6) Hail Storm (AoE Cold/Smashing DoT, slow, -acc)

    7) Twister (Target Knockup, AoE Knockback, Knockdown, repel)

    8) Chilling Wind (cone Slow, -Acc -Res)

    9) Storm Cloud (Summon Cloud) (powers: Thunder Clap, Gale, Ball Ligtning, Ice Bolt, Chilling Wind. Resistance: +smashing +lethal +Psi +Energy +toxic -Negetive -Fire -Cold)
  10. Ive noticed that there are 4 Prestige Power Sprints, and only one Slide, so for a vet award, may I add, Prestige Power Slides?

    something along the lines of traveling on a white Cloud, Static Electricity, Telekinetic Rings and Ice Slicks?

    Some of these are taken from suggested travel powers, but i have put them into a more reasonable and possible way to aquire them

    If you'd like to offer something up, your welcome to
  11. the two main goodies are Longbow and PPD so i think there should be two AT's, the layout should be like this:

    PPD Cop to Hardsuit or Psi-Cop
    Longbow Agent to Nullifer or Spec-Ops

    But we should keep kheldians and put kheldian like AT's in villains like Void and Nictus

    So theres 2 Soldier like and 2 space like AT's for both heroes and villains
  12. I meant Hazardous objects, ones that could otherwise be dangerous to civilians, and by destroying them you are disabling/dismantling them, just like to do with Rikti Bombs during raids.
  13. I cant help noticing that in hero bank missions, you cant destroy anything, this doesnt make the missions as fun, so i propose we make objects put there by gang members such as Bombs, crates of superdine, car barricades, black market items and weapon racks

    By destroying these objects, you will get bonus time and many of the gang members will exit the bank and chase after you.

    It would also be nice to see fires (like in steel canyon) in the bank missions as a side mission, where arsonists (of any gang minority) use the 'Thugs Arsonist' powers on buildings.

    This will open up the same type of badges villains get for destroying objects, and all the fun of it in heroes.

    Thaughts, Comments, Questions and Ideas are welcomed and appreciated
  14. Statesman_4_Prez

    Mental Resonance

    Basically a buff/debuff set for Conrollers, defenders and corruptors since Mind control and Psychic Blast dont have a matching power in defender and controller ATs (Corruptors will get it along with psi blast), so here goes:

    MENTAL RESONANCE

    1) Mind Siphon (ranged foe -RES psi, energy, toxic)
    2) Psychic Barrier (Ranged ally +RES confuse, fear, sleep, psi)
    3) Psychic Shield (ranged ally +RES Smashing, Lethal, psi)
    4) Sleep Mind (ranged foe sleep -RES psi)
    5) Mind Link (toggle: PBAoE Team +To Hit, +DEF all, +RES psi)
    6) Mind Over Body (toggle: PBAoE Team +RES Smashing, Lethal, Psionics)
    7) Distract (ranged foe -ACC, -Preception, -DEF all)
    8) Free Mind (Ally +RES Disorient, Hold, Sleep, Immobilize, Fear, Confusion, +Perception)
    9) mind Bubble (toggle: PBAoE foe repel, knockdown)

    Thats all i can come up with, so if you'd like to add anything, please do

    Thaughts, comments, questions and ideas are welcomed and appreciated
  15. By any chance was one of these players 'Woodland' on union? if so, sorry about the lack of details, its a temp power that disguises you as a midnighter, like invisibility, but...visible, even enemies of the midnighters like rikti will ignore you
  16. I know what blasters need, but i just based it on the other mastery sets that blasters have, which is ranged attacks and holds, as well as one self buff.

    If you look up the Blaster ancillaries on the Paragonwiki, you will notice that Elecricity mastery and Munitions mastery are near exactly the same as Psychic mastery. (and almost cold mastery)

    I dont think I'm Missing any points at all here.
  17. I was hoping that theyde do different types for the set, I based blasters ancillary powersets to be like Munitions Mastery, and Psychic Mastery near enough fit into the same concept, as for sonic and archery, theyde be more trick arrow/sonic ressonace like powers and a self buff.
  18. Spines are light, thorns are heavy, ive seen them in comparrison, so all theyde need to do is change the colour of spines to brown for Doms and thorns to yellow for scraps/stalks, as for none, may be slightly harder as this set has a draw animation.
  19. Ive seen quite a few powers get flung around the archetypes, and a few that are newer than others, so we need an update on the Ancillary power pools that need to be Created or Proliferated, so here we go

    NEW ANCILLARIES
    Sonic Mastery
    Archery Mastery
    Plant mastery
    Radiation Mastery
    Spine Mastery*
    Gravity Mastery

    PROLIFERATED ANCILLARIES
    Blasters
    Psychic Mastery
    Archery mastey
    Sonic mastery

    Controllers
    Plant Mastery
    Gravity Mastery

    Defenders
    Cold Mastery
    Radiation Mastery

    Scrappers
    Pyre mastery
    Spine Mastery*

    Tankers
    Darkness Mastery
    weapon mastery

    *An adaptation of Thorny Assault

    Thats all I can come up with until the next proliferation, if any of the new Ancillaries seem wrong in any way, please tell me. I have tried to keep it to 2 Proliferations per set as it was last issue with normal powersets, with the exception of Blasters with 3 as tankers did last year.

    Thaughts, Comments, questions and ideas are welcomed and appreciated
  20. Statesman_4_Prez

    Character Type

    Ah, by fall i mean, die, so if your a wooden robot (like futurama's bender once was) then you can have it that way with anything you want
  21. Statesman_4_Prez

    Character Type

    Okay, how about the following, Three little tabs at the bottom of the character creator screen listing the bellow:

    Travel Sound
    Normal
    Robotic
    Heavy
    Claws
    light

    Voice
    Normal
    Robotic
    Heavy
    Reptilian
    Wolf
    Quiet

    Fall
    Normal
    Robotic
    Heavy
    Light
    Wooden

    This would make it easier to choose what sounds your character makes and mix the ones that suit your character, I hope this helps now.
  22. Statesman_4_Prez

    Character Type

    Okay, I just added the types with buffs as something extra, if its not turning out good I'm fine with just changing the sounds of your character.

    Basically if you choose robotic, you will have the same running sound as a battle drone, same falling sound as the battle drone, have a new computerised voice and when you are defeated you make the same sound clockwork do.

    The other suggested types will have the same with thier own sounds, no animations will be changed at all. So basically now its just changing the sounds you make in action, nothing much
  23. Statesman_4_Prez

    Character Type

    just a small suggestion, could we have an option to change our characters Species? you know, each species has a different voice and sounds different when they run/jump/fall/die? each Species has some inherent resistances, I just have a few examples here:

    Humanoid (standard) [resist psi and toxic by 10% each]

    Robotic (basically like battle drones, computerised voice) [res energy, smashing, lethal, toxic and psi by 5% each]

    Wooden (basically like totems, creaking voice)[res smashing, lethal, cold, psi and neg energy by 5% each]

    Armoured (New, slight metalic sounds over standard, standard voice) [Res smashing and lethal by 10% each]

    Heavy (Heavy) [Res Smashing and hold by 10% each]

    Stealthy (New, quiet Standard with softer sounds, whisper in voice) [res AoE and confuse by 10% each]

    These options will be accessable via a new column in the character creator.If you can think of more please offer them up, these are the only ones I know or can think of

    Thaughts, Comments and Questions are welcomed and appreciated

    (note: by voice I mean that grunting sound when you jump, taunt or get hit)
  24. Statesman_4_Prez

    Power Emotes

    I'd like to See an AT with Assault and Manipulation, a mix of everything in one
  25. Statesman_4_Prez

    Thugs/????

    In theory, you can choose any powerset and not choose any of its powers, for thugs I chose pool powers as a secondary that help me in battle such as fighting, tactics and Presence, these all fit into what I call a 'Natural' Thug mastermind