Ancillary Powers Update
In before Villain protest march.
First, I think we could use some more Ancilliary sets, yes.
The purpose of the Ancilliaries is to extend the powers of a given class, giving them access to things they don't normally have. Since you haven't listed powers exactly, I don't know if that's what your suggestions do, but looking at Scrappers (which I know best) I don't think so.
Now, that Archery set looks good for Scrappers. It should give some basic ranged shots and some trick arrow control powers. Scrapper sets tend to include ranged and control powers (except Body Mastery which is more ranged and buffs).
Another example: Blaster sets tend to provide protection, which Blasters lack, but the sets you have picked seem to be more about more ranged attacks and controls, which Blasters already have in spades.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I was hoping that theyde do different types for the set, I based blasters ancillary powersets to be like Munitions Mastery, and Psychic Mastery near enough fit into the same concept, as for sonic and archery, theyde be more trick arrow/sonic ressonace like powers and a self buff.
A total of 14 of my nerves have been harmed in the making of this post...
I think you may be missing the point of Ancilliaries. See above.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I know what blasters need, but i just based it on the other mastery sets that blasters have, which is ranged attacks and holds, as well as one self buff.
If you look up the Blaster ancillaries on the Paragonwiki, you will notice that Elecricity mastery and Munitions mastery are near exactly the same as Psychic mastery. (and almost cold mastery)
I dont think I'm Missing any points at all here.
A total of 14 of my nerves have been harmed in the making of this post...
Yeah, I sort of see your point.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Pistol mastery for Scrappers and Tankers!
Ive seen quite a few powers get flung around the archetypes, and a few that are newer than others, so we need an update on the Ancillary power pools that need to be Created or Proliferated, so here we go
NEW ANCILLARIES
Sonic Mastery
Archery Mastery
Plant mastery
Radiation Mastery
Spine Mastery*
Gravity Mastery
PROLIFERATED ANCILLARIES
Blasters
Psychic Mastery
Archery mastey
Sonic mastery
Controllers
Plant Mastery
Gravity Mastery
Defenders
Cold Mastery
Radiation Mastery
Scrappers
Pyre mastery
Spine Mastery*
Tankers
Darkness Mastery
weapon mastery
*An adaptation of Thorny Assault
Thats all I can come up with until the next proliferation, if any of the new Ancillaries seem wrong in any way, please tell me. I have tried to keep it to 2 Proliferations per set as it was last issue with normal powersets, with the exception of Blasters with 3 as tankers did last year.
Thaughts, Comments, questions and ideas are welcomed and appreciated
A total of 14 of my nerves have been harmed in the making of this post...