Starsman

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Vendor trash... Those are things I really wish MMOs would move past already. They are too focused on the meta-game stuff that strips the player of his online identity and make-pretend story and reduces him to just that - a player. I, for one, play games as escapism, to get away from ordinary life and feel like someone I'm not, but when a game basically puts an elbow through the fourth wall and says "OK, now for your character to proceed, YOU have to do such and such," I'm just yanked out of the experience.
    Within a fantasy setting, I can see where the vendor trash loot comes from. It is not uncommon for D&D players (let’s face it, most fantasy MMO designers are crazy about D&D) to collect as much loot as they can carry, and after the play session is over go to town to attempt to sell the loot to make as much money as they can. It's just part of those games and the sense of victory to play the whole "and in the morning, they sold their loot" thing.

    Despite how action oriented these games go, at their core they are just trying to streamline the feel and satisfaction they are used in D&D, and this is something they feel must be part of any such game.

    I don't like it, but I can see why it's there on almost all fantasy MMO.

    Still no clue why it even exists in TOR, though. Even with companions taking care of it... it still is a chore that has no room in the Star Wars universe.
  2. Quote:
    Originally Posted by DreadShinobi View Post
    I'm enjoying it as well.

    If people can get past their bitterness, they'd realize there are other good games not named CoH. It won't be coh, but that doesn’t mean it is automatically better or worse.

    GW2 actually has a very casual core to it that I could see appealing to the playstyles of many CoH players.
    There is more to it than it being a good or bad game. A lot of people play City of Heroes not because of it being casual, but because it's just not another frigging fantasy MMO.

    Outside of the fantasy realm, CoH was just the best there is and was, not just among super hero mmos.

    That's not to mention the super sidekick system. Even one to one sidekicking like at CoH launch is not acceptable for me anymore. I need a game where the whole team can be set to act at the same level of effectiveness. Few games out there do that (Champions online and perhaps Star Trek?)

    I admit there is bitterness in me not wanting to give NCSoft any more money.
    I admit there is bitterness in me being convinced Paragon got shut down so the ArenaNet studio was able to hire more manpower.

    But those are just spice on why I am not touching the game.

    Wildstar may tempt me a bit more, but I have zero information on the game, as far as I know it may be a space skinned classic MMO. If I find that game more appealing once its closer to launch, then I will be re-visiting my grudge with NCSoft.
  3. Quote:
    Originally Posted by JayboH View Post
    Oh come on.... what the hell is this?
    It's called hyperbole. As all hyperbole, there is a real origin behind it. The "exploit a bug and be banned overnight" is a thing that I only seem to find in fantasy MMOs (and KOTOR but they treated that almost as a fantasy game.)

    Maybe it's because they expect scifi & super hero mmos to be way more chaotic and active, but I don't recall hearing such complaints about exploits leading to plenty of banning in games like CoH, Champions or DCUO. Outside of hacking incidents nor have I heard anything about Eve Online but then again, the game is designed in a way where you can progress even logged off.

    Quote:
    Originally Posted by Johnny_Butane View Post
    Caltrops in GW2 function similarly to those in CoH in that they're an AoE with minimal damage.

    Unlike CoH, they don't have XP eating police drones. They have NPC guards that are fairly competent. Additionally, in GW2 you only have to tag an enemy to get full credit for the kill, even if an NPC does 99% of the damage in defeating it.

    Thus, the only reason to go AFK with caltrops on auto is if you want to sit in a place that enemies like to attack regularly, like a base, that's also full of NPCs that will fight for you while you're AFK.

    Which is exactly what people have been doing en mass, and what those knuckleheads got caught doing. In fact there are several well travelled spots already notorious for that purpose, so it's incredibly easy to catch them in the act.

    You'll find them all huddled in a group, with AoE attacks on auto, "all having their lunch" they claim, for hours upon hours at a time. You can also tell if they are in fact running bots/additional key macro software because the key to loot an enemy is the same as to talk to an NPC, so you just have to look for the NPCs standing next to them saying "How's it going?" over and over.

    There's no script or automated function needed to catch these people. They leave their characters in this state for hours at a time in populated areas (for extra protection). They're about as smart as the criminals who break into people's houses and fall asleep on the couch. And since they've been caught red handed and banned already, they've got nothing left to lose by going online and pleading innocence. That's when we get to point and laugh.
    Thanks for the explanation, Johnny. I still got to say: I don't think banning here is the right approach. This sounds exploitative indeed, but it sounds like something that simply should be fixed ASAP.

    Controlling exploits via terrorizing the user base, in my experience, just leads to players being more discrete about the exploits.

    The hyperbole case I mentioned at first about "pathing issues" is an actual case from my early EQ days. Not something that happened to me, but something that did happen. There were some [not-so]rare places in the world where critters would not walk to, and players would use them to safely kill for essentially free xp. Anyone seen using these tactics would be banned. This resulted in players finding them in desolate areas and exploiting them without anyone ever finding out about them.

    Got to say, the 99% NPC damage still rewarding a player that inflicted 1 point of damage thing... that does not sound like leaving the door unlocked and letting a thief go in. It sounds like the home owner moving his entire property, computers, and furniture into the middle of the street for anyone to grab then being upset because some one dare pick something. I'm shocked that made it out of beta.
  4. Leandro... this is epic... you are a darn frigging genious! If I had a budget I'd frigging hire you...
  5. Hate-reads and how for-profit sites work

    Read this link. Once you do you will see why you shoudl not visit that site ever again.
  6. Quote:
    Originally Posted by Feycat View Post
    I said that they ban people for EXPLOITING the bugs.
    Auto attacking is an exploit?

    Quote:
    So if I leave my door unlocked, then robbing me should not a crime?
    Far jump from leaving an AFK character auto-attacking to entering a house stealing.

    A punishment should only be as severe as the harm caused by it. If the player went around hacking into accounts and stripping characters of everything, ban the hell out of him. But if all he is doing is standing AFK to get some reward from a badly designed "reward everyone" system, then you patch the frigging undesired behavior, not go banning everyone involved.

    And the AE farms may be a great example. Despite the public warning, I don't recall there ever being any mass banning due to it.
  7. Quote:
    Originally Posted by Feycat View Post
    Nonsense.
    Nonesense? You just said youreslf that ArenaNet punishes people for bumping into their bugs!

    Quote:
    The permissive behavior of other MMOs to this sort of thing has led folks to assume they can exploit whatever they want (monkey farm LFG) and the devs will eventually hotfix it, but they won't actually punish anyone. Anet actually punishes people, and those of us who play fair are pretty happy about it.
    AND added that you are happy about it.

    The rigt approach is to hotfix it, ASAP, not to ban people for developer's mistakes.
  8. Fantasy MMOS!!! YAY!

    Edit: seriously, it seems to come with the category. Mods are extremely aggressive in those games. "WHat? you found pathing bug on this critter and killed it once to confirm before reporting it?! BANED!"
  9. Quote:
    Originally Posted by Heraclea View Post
    Inherent Stamina reduced the chief advantage of Willpower, I'm afraid.
    Inherent Stamina only fixed the stamina issues. Truth is, you always were able to get both (Stamina and Quick Recovery) and quite a few players did.

    You also can still do so.

    In addition, due to the nature of regeneration, Willpower has next to no damage typing holes.

    In addition, Willpower has zero holes in it's mez protectction (usually you have a fear, confuse or kb hole... or all.)

    On top, regeneration becomes extremely powerfull once combined with external buffs or IO set bonuses, something that was about to become insane with Issue 24 (it was going to be rather easy to get 85ish resist to smash/lethal.)

    At the end, the set's only "penalty" is it's poor taunt aura's effectiveness (as taunt aura, it still is extremely good scaling power and a decent -tohit debuff.) The set had to keep at least one penalty at the end. It's a beast of a set and time has only made it even more so.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    And what does "insulting the title" mean?
    Some are being so defensive, they consider "I don't like it" or "the game is not for me because of these aspects" to be an insult.

    Quote:
    Originally Posted by JayboH View Post
    The quoted parts you are replying to were not in response to you, but I can tell from the history in this thread how hard you seek out chances at cutting the game title down at every opportunity.
    I don't think you can objectively say that since you doing the exact opposite.

    Interesting anecdote that applies here: this weekend I have a conversation with my best friend, again touching ground in this. After a while defending GW2 on every point I said that *I personally* didn’t care for it, he (who is a very objective individual) paused and admitted that he was being overly defensive of a game he did not make. He knows that me not caring for the game won’t kill the game, but he does feel a fanboism (his word not mine) urge to defend it tooth and nail. Amazing the kind of thing that can be resolved easily while you have a face to face conversation.

    It would be great if more people in this thread accepted that not everyone will like GW2, that there are mechanics that will be loathed by many gamers, and that City of Heroes may be the most likely MMO community to find that type of player.

    And yes, this is a City of Heroes forum, if some one tries to sell a game to us, we are likely to turn around and explain why we just wont buy it.
  11. I will have to say, CoH interface is bulky. Every element bar has a lot of dead space that goes wasted, only there to frame the GUI element itself. It is something that adds up rather quickly.

    In addition, the power navigation menu is a joke. And the Incarnate screen is in a rather unintuitive place (yea once you get used to it you know where it is, but it took me a good week to not have to hunt for it to open it up.)

    Inventory is another mess, and the crafting menu gives me a headache.

    I really dislike CoH's interface and scaling does nothing to fix it.
  12. Quote:
    Originally Posted by JayboH View Post
    No problem - it's the first I've seen from him, and it was very well done, to the point where I was kinda jealous. Must have taken hours to make.
    He makes these videos for a living. He also is considered press for many publishers and may regularly have reviews ready on say one due to advance embargo copies.

    If you want to support the guy, better go to his website and watch reviews there. YouTube pays crap for ad impressions, he lists videos there only to help new viewers find his stuff.
  13. Quote:
    Originally Posted by Mad Grim View Post
    ... Didn't sell as well as expected?

    It sold so well that they ran out of server space and had to stop selling.
    I got to say: no clue where I read that. I just read they expected it to do better. Not sure if that means they expected more units to move, or that management expected the game to be able to handle the ability to sell more units.

    Edit: actually the later may be more reason to find the need to relocate budget to that project, taking it away from what they consider a title they would have to let go off anyways.
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Are you buying GW2? If not then they are being punished by everyone that has chosen to stop spending money on NCSoft products and services.

    Are you now going to argue that the amount of money they are losing to those people is insignificant? If so that also means that any boycott of NCSoft we perform is just as insignificant because it's our money they are losing.

    So what's it going to be. Does your boycott mean anything or are you admitting that you are insignifacant?
    I'm not "boycotting" nor even promoting that solution simply because I know that just in the same way they consider the CoH profits were insignificant, that "small" number of players also cant bring enough profits to matter. From NCSoft's point of view, if no CoH player gets GW2, they are likely to not care.

    This is not the first game they shut down, they are very likely already aware of what the true percentage of lost players is, and what the percentage of players that just cry a week and then move on to another NCSoft title is.

    Also: from what I have read so far, GW2 didnt sell as well as expected without any boycott or anything. GW2 didnt pay for their lower than expected sales. We did.
  15. Maybe there was something, else, but that issue and box got a LOT of press. AE was something rather unprecedented for a mainstream MMO.

    It ended up being followed by a similar features in EQ2 and Star Trek Online.
  16. Starsman

    Dear NCSoft

    Quote:
    Originally Posted by JayboH View Post
    ...including Titan's shenanigans.
    Really?
  17. Quote:
    Originally Posted by Forbin_Project View Post
    Arenanet's already getting punished financially for something they didn't do because of NCSofts decision.
    Last I check, the 250+ employee studio is still hiring even more people at the same time 80 employees at Paragon Studio got kicked in their buttocks and out the doors.

    I don't see ArenaNet being punished financially in any of this.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    So is/was Paragon Studios.
    And there is no reason why we should not expect the game to be canceled the same way as soon as it starts performing only marginally well. That's the main reason I will not give NCSoft any more money.
  19. Quote:
    Originally Posted by JayboH View Post
    I need to clarify this: as far as I understand it, you don't share anything in GW2 - you all get full benefits - nothing is split up.
    So... at max level, if everyone does some big raid, everyone gets a purple drop? There is no rare purple drops in the game, unless everyone gets one? There is no rule saying "only one purple per defeat that will be randomly given to one of the participants"?
  20. Quote:
    Originally Posted by Johnny_Butane View Post
    Because "no trinity" should not mean "anything but a fragile speedster DPSer is vastly inferior".

    Why even let players spend points in Tactics and Defence if they're not going to be greatly beneficial to yourself or others? Paradoxically, taking more defence means I take more damage and faceplant more than someone that did not. Because ultimately they've made survivability (and anything but damage for that matter) meaningless and that's not good design.
    Well, Johnny... I am forced to thank you. I had some interest to try the game out of pure curiosity (because it DOES look gorgeous, despite my dislike of outdoor content) but this here kills it for me 100%.

    If there is no point to build for survivability, there is no point for me to try it since thats the gameplay I like.

    It's the main reason I gave up Aion quickly (second being PvP grieffing) where my tank had to rest after every single fight but the "squishy" safely kited everything in the game, and the DPS killed fast enough to not be forced to nearly full HP bar downtime after every single solo fight.
  21. Quote:
    Originally Posted by Feycat View Post
    Um, you realize your last line kinda invalidates your point, right? For a LOT of people, running TFs and Trials was an important activity in the game, and it involved beating the same guys over and over. I killed Praetor White like 100 times on one character. And yet he was always there when I went back.

    Also, I assume you never did a radio mission? Because I rescued the same guys and fought the same named bosses in those things over and over and over.
    Would be nice if you used a less aggressive tone. But to answer the question that puzzles you:

    I am not a lot of people, I am me. I don't do TFs more than once, ever, on any character. Only exceptions is if there is a revamp to the specific TF.

    Trials? I only ran one iTrial and only once. Had the trials been structured in a more apt way, a way that made sense for it to be a common occurrence, I may had been more into incarnate progression. As it is, the most annoying thing I done in this game was run Dark Astoria a few times to grind up IXP. Never unlocked Hybrid nor did i got beyond T1 on any tree (besides Alpha.)

    Radio missions? Nop. Did them once, again in a bit of a grind, just for badges. I rarely took the rescue missions, though. Mostly would speed run them, and again, not one of the game's finest moments. But again: those are exceptions that I went through because I decided to go for badges instead of experience.

    The fact that you defeat Praetor White 100 a month does not get tossed in my face, though. If I fly by the open world version of those zones, I wont see people killing him over and over. Chronos Titan may be the closest thing to that. Even then only seen him twice, and the second one was because my then SG called in for help.

    Anyways, point is, your indoor activities are not tossed in the face of those that are walking about doing other activities, therefore can be experienced in isolation without having to see others repeating them in a critter version of The Groundhog Day.
  22. Quote:
    Originally Posted by Father Xmas View Post
    Something happened in between Q2 2009 and Q4 2009. If you look at the revenue numbers the game went from at least $5 million per quarter before that to around $2.5 - 3 million after that. Issues 14 (Architect), 15 (Anniversary) and 16 (Power Spectrum) came out during that time period.
    Store boxes tend to boost sales for a limited time. In addition, the idea of a game that lets you make your own content can be an extremely cool marketing pitch. Due to this Architect didn't just release as an issue, it also shipped a boxed version.

    Architect Edition was the first box set available in stores since GvE's 2006 release. That should boost some interest in the game.
  23. Quote:
    Originally Posted by Brillig View Post
    Back to the original topic - I wonder why no one is blaming TSW and SWTOR?

    Because no one would even consider that NCSoft would allocate Paragon Studios budget towards those titles.


    Quote:
    Originally Posted by Brillig View Post
    Isn't it possible that NCSoft looked at the landscape, and decided there was no point in investing further in a subscription MMO for the Western market?
    Secret project was never announced. As far as we know, it was intended to be F2P from day one. What is more likely is that it was not yet another fantasy mmo, therefore too big of a gamble. May do better by moving that budget towards the latest fantasy mmo maintenance.
  24. Quote:
    Originally Posted by Forbin_Project View Post
    If the game actually operated the way you claim then after you defeated Dr. Vahzilok, then I would never encounter him on any of my characters because he had already been defeated.
    Every character has his own timeline, I would actually be rather pissed if the game locked my alts from being able to do the content I did with my main.

    I don't think you can see the point, though, thats why you see no difference. In a normal MMO, after I stop the Marrowsnap (for example) I just have to stand in the same spot and wait for him to respawn, then see a line of people killing him. For me that kills immersion drastically. Even walking by that area again a few days later, if I see Marrowsnap again standing in the corner, I will feel I never achieved anything.

    With instances, that is hidden. Others get to kill Marrowsnap, and unless I'm venturing on some one else's mission, or I time travel, I wont be seeing Marrowsnap again unless he escapes and is in a new mission with a new goal and story behind him.

    You don't see a difference, thats cool. It means it does not bother you. But it bothers me and it's one of the reasons I personally dislike world-missions. CoH has a few bits along those lines but they tend to be the exception, not the rule.

    Also, with newer phasing tech, I was also able to permanently (from my character's perspective) change Atlas Park! Mission after mission I was able to put a stop to outdoor activities.

    Think WoW does something like that since the last expansion but have not tried it to see how far they take it.

    Again: Its cool if for you it makes no difference. I am only explaining so you see why for me (and a few others) it IS significant.

    Quote:
    You also wouldn't have seen people whining for years about how sick and tired they were of running the same content over and over again.
    There is a difference between running the same content over and over again with the same character, to having every single alt run the same content due to lack of options. The later was what people complained about in this game.

    Well... there is also grinding Trials and TFs, but I never bothered with that stuff.