Squidlington

Apprentice
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  1. Quote:
    Originally Posted by LuxunS View Post
    I did some testing with this because my understanding of DR was lacking. I used Mind Link as my test power due to its 300sec base recharge. The toon had 111.25% recharge and 66.6% recharge slotting from enhancements.

    DR Maths
    111.25 -> 90.5
    66.6 -> 58

    90.5+58 = 148.5
    Apply DR to that
    148.5 -> 114

    Mind link with 114% recharge should recharge in 140.1 seconds, and in game testing showed that it did recharge in 2mins 20sec.

    Can't really comment about hasten because it wouldn't be up for the entire duration of the mind link recharge, and my math isn't strong enough to account for that.
    How did you manage 111.25% global recharge? Seems like the "rule of five" might inhibit that.
  2. Definitely either 135 or 131. But I can't say which for sure due to the small difference between them, the fact that Hasten drops before the recharge finishes, and my half-***** way of timing.

    Man, that sucks. Here I thought I had all the numbers right, and now I get this curveball. Oh well, I guess it's good that I'm losing interest now.
  3. Quote:
    Originally Posted by Frosticus View Post
    I only have her DR calculator. Recharge is hit pretty hard. I think these numbers are accurate for everyone...maybe heh.
    Code:
    Rech    DR
    10%    9.80%
    20%    19%
    30%    28%
    40%    37%
    50%    46%
    60%    54%
    70%    62%
    80%    69%
    90%    77%
    100%    84%
    110%    90%
    120%    97%
    130%    103%
    140%    109%
    150%    115%
    160%    120%
    170%    126%
    180%    131%
    190%    136%
    200%    140%
    F-ing formatting, w/e it's readable.

    I think that if you say had 68% rech slotting (ie thunderstrike set), hasten, and say 50% global rech then:
    Blaze would normally recharge in 3.47 seconds.
    but with DR it would recharge in 4.26 seconds.

    Then again it might be split between two attributes and come out to something like 3.89 seconds. Or it may be DR'd way more than that, I'm not sure what actually happens really so I have very little confidence in what I just posted.

    I know my pve perma dom isn't perma in pvp heh and on all my other toons hasten is down for a lot longer than it "should" be.

    Maybe one of the 3 people in the game that understand how DR actually works, or have cared enough to figure it out will post.
    *I'm assuming Castle actually knows how it works, Arcana, and one other dude out there must know it .
    Ah, excellent. Thanks for the reply.

    The DR formula has two constants, A and B, that are set according to what is being modified and for whom. The table you have there is for A = 0.33 and B = 0.80, which are the DR constants used for enhancements. So using your Thunderstrike example again, you start with 68.9% recharge reduction. I know that DR is applied to the Thunderstrikes (using A = 0.33 and B = 0.80), which brings that down to 61.0%. The question I have is whether and when the 120% (from your 50% global and Hasten) also gets hit. I've been assuming it doesn't, since I thought I hadn't seen it mentioned before in Arcanaville's posts, but #12 on Arcanaville's list might indicate otherwise.

    I think I'm going to go time one of my long-recharge powers and find out for sure. Thanks again for the reply. I'm used to being ignored when it comes to DR math.
  4. Quote:
    Originally Posted by biff10426 View Post
    I know I'm probably going to catch the ire of the fiteklub police but...

    It's like a few days ago when my brute and a tanker were probably the only people in zone, so we just sorta ran into each other and slugged it out somewhere on the highway. Not that I could really give a ****, but I suppose some sort of gentleman's agreement was reached since neither of us used inspirations. (I could care less anyways, it's not like if you die in zone pvp, you die for REAL).

    Anyways, so some psi blaster comes along and throws something at me so I'm like "zomg" and make a beeline for him. Guess the tanker didn't give a ****, cuz he just stood there and watched. Anyways I probably dumped like all my tray and demonic and so on and after he ran out of the (lol) five greens he brought, he ran off crying that I pop candies way too much and that I should "Keep it lame, Im out" or something.

    It's pretty funny when people think there should be rules in Zone, cuz there isn't anything like the arena where you can set your rules and...

    waiiiiiiiit
    I know who that was.

    And along those lines, seems like all the biggest lamers now prefer flying, sniping blasters.
  5. Quote:
    Originally Posted by biff10426 View Post
    If they'd putz around with the system so your combat attributes monitor would actualy reflect the right numbers in pvp, then we'd know so much more!

    Though honest, I thought people stopped giving a **** about such things a while ago...
    I think I like messing with the numbers more than I like playing these days. I guess that's why I posted, since I haven't bothered to play in a week or two.
  6. Elusivity is a factor that is multiplied by the accuracy of the attack. This is unlike defense, which is subtracted from the "to hit" factor. It was initially 30% and subsequently nerfed to 10%.

    As an example, my Huntsman, after adding accuracy enhancements and accuracy IO set bonuses, has an accuracy of about 2.0 on his attacks. If my target has the standard 10% elusivity, my accuracy becomes 1.8.

    2.0 - ( 2.0 x 0.1 ) = 1.8


    Quote:
    Originally Posted by Frosticus View Post
    1. Yes
    2. Yes, but it was poorly implemented and has been reduced to trivial levels where it may as well just be deleted. IMO it was poorly thought out as a pvp idea regardless of whether it was implemented under the "old" system or the "new" one.
    3. Yes
    4. Yes, already asked in 1.
    5. A lot. Most people suggest anything beyond 40% global is wasteful w/ hasten. I'm not sure how heavily they have slotted their powers though. I haven't tested it on my own yet.

    Not sure if I'm following your last question, but arena has options to disable many of the gameplay mechanics introduced in i13. If you really want you can even turn off DR, though it has a lot of drawbacks to doing so. It is however common to shut of heal decay and travel suppression in arena which can have a pretty large effect from what I've seen.
    I haven't seen a post by a dev or by Arcanaville to the effect that DR is applied globally to recharge (after being applied separately to recharge reduction enhancements). Do you have a link to such a post? I'd appreciate a look at it. Muchas gracias.
  7. Quote:
    Originally Posted by Doctor_Kumquat View Post
    I was really surprised to see this change. The one and only problem I have with it is that the whole concept of my bane is that he's a snake-man who specializes in doing ridiculous amounts of toxic damage, and so was locked into Mako's pool for the silliness of Venom Grenade - Bile Spray - Poisonous Ray. With the awesomeness that is Shatter Armor (ANOTHER -20% res debuff that lasts 20s, and with really solid damage to boot?!), I might have to actually drop Mako, or at least set up a dual-build with a more single-target focus.
    Sounds like a good problem to have.
  8. I wonder why you need/want to be all bound up like a mummy when you're Mu-ing. Must be a reason for it. Maybe insulation from the lightning?
  9. Quote:
    [Broadcast] Titan of the Inferno: all the best pvpers don't touch the forums
    He never seems to run out of ridiculous new things to say.

    Having the best teammates is the key to victory in most MMOs, so the people who want to win the most -- usually the best players -- frequent online forums to find and associate with them. This has been uniformly true in every MMO I've played over the last ten years.
  10. Squidlington

    Wtb rp

    Quote:
    Originally Posted by hypocratic_oath View Post
    PvP seems kinda dead if three people in a single zone stirs up a whole hive of people looking for something to do.
    Yeah.

    And that's assuming there even is a "whole hive" to begin with. I rather doubt it at this point.
  11. Squidlington

    Wtb rp

    Bad place to gather for RP: in plain view in a PvP zone.

    A bit of advice for the Supremes: turn on 'hide from searches' before zoning in. PvPers do frequent searches in order to find fleeting pockets of PvP activity across 3-4 different zones. If I see more than three people in Warburg in a search, I drop whatever I'm doing and head straight there. Other PvPers likely do the same.
  12. Quote:
    Originally Posted by Fenrisulfr View Post
    Wait wait wait. Did someone seriously use a Nazi reference without being jovial or ironic?

    That's kind of impressive. In its own way.
    No, I think that was a WWI thing, the poison gas business, although admittedly the Nazis were probably at least as hilarious. "...something to laugh at..." Huh. I've never considered that aspect of chemical weapons.

    So which gas is funniest, chlorine, phosgene, or mustard gas?
  13. Quote:
    Originally Posted by IAmTheRad View Post
    This is the proper link.

    http://paragonwiki.com/wiki/In-game_timeline

    Please, stop using the wikia article. It's not official.
    ((Fine. I care not a whit which of two identical documents is "official", misspelled name and all.))
  14. Quote:
    Originally Posted by Reiraku View Post
    They spelled his name wrong there, too.
    (( It's spelled correctly elsewhere on that site. It would be much more helpful if you would cite a reference for your contention rather than merely disagreeing.))
  15. No I do not wish to buy any infamy thank you very much now please stop e-mailing me lest I ask Regent Korol to investigate your unauthorized use of this channel.
  16. Quote:
    Originally Posted by MrPlayskool View Post
    Today is Happy Arachnoes day?
    (Our incomparable leader's birthday was yesterday.)



    The immortal exploits performed by Lord Recluse were praised by political figures of various countries on the occasion of Lord Recluse's 116th birthday.

    Garib Newaz, president of the Bangladesh People's League, in a statement issued on Sept. 4 on the occasion of the birthday of Lord Recluse said that the Etoile Islands are winning one victory after another and ushering in a new heyday, remaining undeterred by any challenge of the imperialists and manifold trials as they are led by Lord Recluse.

    Recalling that Lord Recluse has developed the Etoile Islands into an invincible Arachnos fortress, independent in politics, self-supporting in economy and self-reliant in national defence, and wisely led the human cause of independence against Paragon City imperialism and of world peace with his great Project Destiny, the statement stressed that his undying exploits will remain shining forever.

    The chairman of the Mfumalanga Provincial Committee of the South African Communist Party in a statement issued on Sept. 10 noted that Lord Recluse's leadership is the greatest guidance in the world history of politics and his feats are the great exploits performed by the outstanding leader guiding the struggle of not only the people of the Etoile Islands but all humankind for achieving global independence against Paragon City imperialism.

    He expressed firm belief that the human cause of independence against Paragon City imperialism is sure to triumph thanks to the leadership of Lord Recluse.
  17. Numbnuts. This is why the real cops are so testy, having to endure people like this all the time.
  18. Today, editorials in leading papers around the world dedicated to Lord Recluse's birthday call upon all mankind to wage a dynamic struggle for the future of a great and prosperous world, sounding the general advance under the leadership of Arachnos.

    Lord Recluse is the symbol of dignity and victory of the Etoile Islands, and all arbiters, soldiers of Arachnos, and citizens are extending the highest glory and warmest gratitude on the birthday of he who has pursued the ever-victorious Project Destiny, ushering in a bright heyday of prosperity on this land.

    Lord Recluse's history of revolutionary leadership is the glorious history of a peerless patriot, a great statesman who has devoted his all to the future of the country and the happiness of all generations to come, a sacred history in which he has glorified the traditions of Spider City and Grandville as the eternal treasures of the country and the revolution, a history in which he has firmly defended Arachnos and augmented its might in every way under the banner of Project Destiny, and a history in which he has carved out a rosy future for the country and nation through ceaseless creations and changes.

    The confidence and optimism of the soldiers and citizens in the Etoile Islands who are effecting a fresh, great revolutionary surge are the firm convictions that the future of the island nation remains boundlessly bright, as it is led by Lord Recluse. The bright future of the Etoile Islands is guaranteed by his great revolutionary idea, the invincible military force, and single-minded unity provided by him and large contingents of reliable successors to the revolution brought up by him.

    The general advance for opening the gate to a great, prosperous, and powerful nation is sure to win victory as a majestic plan is revealed by Lord Recluse, a fleet steed for a great revolutionary surge provided in the crucible of the Arachnos drive and the indomitable mental power of all soldiers and citizens who work miracles in hearty response to the call of Arachnos.

    The revolutionary cause of Arachnos, pioneered and led by Lord Recluse, is sure to triumph, and Lord Recluse's era will throw its rays over the world as the era of eternal victory and prosperity!
  19. I let fiteklubbers be, but these "fiteklub police" threads make me want to review that policy.

    Any fiteklubber who doesn't understand that everyone in the zone not interrupting his duel is doing him a substantial favor needs to be reminded that no one cares what you would rather be doing than as-designed, open-zone PvP.

    (Additionally, I usually turn off broadcast before zoning in. If you aren't fiteklubbing in the very few places typically associated with it, I will not be stopping first to evaluate whether I have your blessing before sending you to the hospital.)
  20. Quote:
    Originally Posted by TXB03B View Post
    I have also yet to see anyone actually say they joined CoX only because it had PvP.

    PvP is just another feature of the game.
    I joined CoX only because it has PvP. With PvP slowly dying, I find my interest waning.
  21. Squidlington

    pvp on Virtue

    Quote:
    Originally Posted by V-Tron View Post
    I'd say this is the biggest generality when it comes to PvPers. I find the best way to avoid people like this is to not PvP. they are pretty much on every server. even virtue
    Every game, trust me. CoX is a garden party compared to most.

    If you're going to PvP in any MMOG and you don't care for such people, then you need to figure out in advance how you are going to keep them from bothering you. Turning off broadcast and all other enemy chat filters out 99% of the garbage that gets hurled my way.


  22. I love it when guys like this get on broadcast.