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Posts
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Joined
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As SMASHY as Stone Melee is, it's so boring and slow. If I were looking for a SMASHY primary, I'd probably go for Super Strength.
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You're pardoned. I agree completely that the way they've conducted these last two upgrades has been terrible.
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I'm just going to come straight out with it, because this has pissed me off. I can't believe that after six hours of server downtime, the EU servers are now down for even longer. That's a day of game time I, and many others will be missing out on. I'm not happy about this, and I can imagine other people feel the same as I do about this situation. I know my rant won't help things, but I needed to get it off my chest.
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I've got toons of varying lvls, and I'm on most evenings. Give me a shout if you see me ingame.
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In my builds, I use Physical Perfection exactly how ClawsandEffect described. I put the three Regen and Recovery uniques, and a Performance Shifter: Chance of +End in it.
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These are excellent. I love the poses. They're very amusing.
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Quote:Yes, I made this thread just to rub it in! WAH HAHAHAHAHAHA!!!!Cheese i now hate you
You know im still upset that i made a 2nd build for my ice/cold and spent over 1.5bill on it only to find it performs slower [but yes safer] than my first build!
I'll get you back ingame!!!!
That being said most of the time i dont use a second build since i try and make my characters have the perfect balance between solo and team.
Seriously though, thanks to everyone who's replied to this thread so far. I'm still considering whether to make second builds, or just stick to the one I have on each toon which works fine in most situations anyway. -
I like the idea of a build for lower lvl TFs and arcs.
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If Damz is staying in Union, I'm moving! lol
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I know we've had the choice to make a second build for a long while now, but I've never felt the need to make one. I'm now starting to think I should make one, but I'm not sure what I'd do with it. I was wondering, what do others use their second build for?
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I don't see much point in moving to the VIP Server. Are there any real benifits to being a part of that server?
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Looks good to me! Thanks a lot for having a look at my build and sorting it out.
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Money is no worry. I've probably got enough spread across my toons. I didn't go for taunt in Tremor. The taunt IO's are in Fault, which does no damage. I put the fourth recharge IO in Hasten because I'm stupid, and didn't notice it not doing anything lol. Where should I put that spare slot that I removed from Hasten?
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Please tell me you deliver pizzas on the ride-on thing, or on the carpet which happens to be a flying one!
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I made this build for my veteran tanker, but what do you all think? Do I need to change anything about it?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(11)
Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13)
Level 6: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 8: Heavy Mallet -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Acc/Rchg(29), Hectmb-Dam%(31), Mako-Dmg/EndRdx(31)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
Level 20: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(21)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+(42), SW-ResDam/Re TP(42)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(43)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(43), LkGmblr-Rchg+(43)
Level 30: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 32: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rng(45)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(46)
Level 38: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 16.6% Defense(Smashing)
- 16.6% Defense(Lethal)
- 15.4% Defense(Fire)
- 15.4% Defense(Cold)
- 14.1% Defense(Energy)
- 14.1% Defense(Negative)
- 9.75% Defense(Psionic)
- 11.3% Defense(Melee)
- 10.1% Defense(Ranged)
- 10.7% Defense(AoE)
- 1.8% Max End
- 82.5% Enhancement(RechargeTime)
- 29% Enhancement(Accuracy)
- 5% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 13.2%
- MezResist(Terrorized) 5.5%
- 20.5% (0.34 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 20% RunSpeed
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Quote:Erm... The scroll wheel was invented in the 90s, years before CoH came out.While rolling up a new blaster on Beta I accidently brushed the scroll wheel on my mouse with my finger. To my astonishment the menu of pattern options for my tights started moving up and down.
The new Costume Creator allows you to use the Scroll wheel to navigate through costume options.
For a game so old, it was released before the scroll wheel was even invented, I have to say I'm impressed. -
Using all Cheese Slicer's best dance moves in Atlas Park to impress a sexy devil lady.
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Would you rather the servers be down for maintenence, or them just leave it all bugged? Server maintenence is essential to keep the servers running as smooth as can be, and with I21 coming soon they need to prep for it.
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