SpikyShane

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  1. As SMASHY as Stone Melee is, it's so boring and slow. If I were looking for a SMASHY primary, I'd probably go for Super Strength.
  2. I need to dance in Atlas Park!
  3. Quote:
    Originally Posted by EU_Damz View Post
    They just said another 2.5 hours downtime for ALL live servers . . . . frankly these last 2 "upgrades" have been ****.

    [pardon my french but these last two upgrades have done nout 'cept more downtime, a whole thursday downtime more or less]
    You're pardoned. I agree completely that the way they've conducted these last two upgrades has been terrible.
  4. I'm just going to come straight out with it, because this has pissed me off. I can't believe that after six hours of server downtime, the EU servers are now down for even longer. That's a day of game time I, and many others will be missing out on. I'm not happy about this, and I can imagine other people feel the same as I do about this situation. I know my rant won't help things, but I needed to get it off my chest.
  5. I've got toons of varying lvls, and I'm on most evenings. Give me a shout if you see me ingame.
  6. In my builds, I use Physical Perfection exactly how ClawsandEffect described. I put the three Regen and Recovery uniques, and a Performance Shifter: Chance of +End in it.
  7. SpikyShane

    Union Costumes!


    Dolcelatte Destroyer


    Dark Embodiment
  8. These are excellent. I love the poses. They're very amusing.
  9. Quote:
    Originally Posted by EU_Damz View Post
    Cheese i now hate you You know im still upset that i made a 2nd build for my ice/cold and spent over 1.5bill on it only to find it performs slower [but yes safer] than my first build!

    I'll get you back ingame!!!!

    That being said most of the time i dont use a second build since i try and make my characters have the perfect balance between solo and team.
    Yes, I made this thread just to rub it in! WAH HAHAHAHAHAHA!!!!

    Seriously though, thanks to everyone who's replied to this thread so far. I'm still considering whether to make second builds, or just stick to the one I have on each toon which works fine in most situations anyway.
  10. I like the idea of a build for lower lvl TFs and arcs.
  11. If Damz is staying in Union, I'm moving! lol
  12. I know we've had the choice to make a second build for a long while now, but I've never felt the need to make one. I'm now starting to think I should make one, but I'm not sure what I'd do with it. I was wondering, what do others use their second build for?
  13. I don't see much point in moving to the VIP Server. Are there any real benifits to being a part of that server?
  14. Looks good to me! Thanks a lot for having a look at my build and sorting it out.
  15. Quote:
    Originally Posted by LSK View Post
    First off you are over slotted in hasten only 3 of the IOs in it is being counted. Second off why did u go for taunt in tremor when it is a attack and needs some damage in it. Third off it is going to be a very expensive build with the PvP IOs, and purples.
    Money is no worry. I've probably got enough spread across my toons. I didn't go for taunt in Tremor. The taunt IO's are in Fault, which does no damage. I put the fourth recharge IO in Hasten because I'm stupid, and didn't notice it not doing anything lol. Where should I put that spare slot that I removed from Hasten?
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    It's alright. A lot of min/maxers here enjoy playing other ATs too. We've given out Blaster build advice to Stalker builds. Repost that Inv/Stone if you'd like.
    I reposted it in the Tanker area so I don't look so dumb
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    I was at work, cleaning a carpet with a gigantic ride-on carpet extractor.

    Edit: Oh, yesterday afternoon? I was at work then too, except it was delivering pizzas.
    Please tell me you deliver pizzas on the ride-on thing, or on the carpet which happens to be a flying one!
  18. I made this build for my veteran tanker, but what do you all think? Do I need to change anything about it?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Disturbed: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Stone Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7)
    Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(11)
    Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13)
    Level 6: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
    Level 8: Heavy Mallet -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Acc/Rchg(29), Hectmb-Dam%(31), Mako-Dmg/EndRdx(31)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
    Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 20: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(21)
    Level 22: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+(42), SW-ResDam/Re TP(42)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(43)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40)
    Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(43), LkGmblr-Rchg+(43)
    Level 30: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
    Level 32: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rng(45)
    Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(46)
    Level 38: Resist Elements -- S'fstPrt-ResDam/Def+(A)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(48), BasGaze-EndRdx/Rchg/Hold(50)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/EndRdx(46)
    Level 47: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
    Level 49: Unstoppable -- GA-3defTpProc(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(19)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 16.6% Defense(Smashing)
    • 16.6% Defense(Lethal)
    • 15.4% Defense(Fire)
    • 15.4% Defense(Cold)
    • 14.1% Defense(Energy)
    • 14.1% Defense(Negative)
    • 9.75% Defense(Psionic)
    • 11.3% Defense(Melee)
    • 10.1% Defense(Ranged)
    • 10.7% Defense(AoE)
    • 1.8% Max End
    • 82.5% Enhancement(RechargeTime)
    • 29% Enhancement(Accuracy)
    • 5% FlySpeed
    • 161.6 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 13.2%
    • MezResist(Terrorized) 5.5%
    • 20.5% (0.34 End/sec) Recovery
    • 50% (3.9 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 20% RunSpeed
  19. Posted in the wrong place... DOH!
  20. Quote:
    Originally Posted by warden_de_dios View Post
    While rolling up a new blaster on Beta I accidently brushed the scroll wheel on my mouse with my finger. To my astonishment the menu of pattern options for my tights started moving up and down.

    The new Costume Creator allows you to use the Scroll wheel to navigate through costume options.

    For a game so old, it was released before the scroll wheel was even invented, I have to say I'm impressed.
    Erm... The scroll wheel was invented in the 90s, years before CoH came out.
  21. Using all Cheese Slicer's best dance moves in Atlas Park to impress a sexy devil lady.
  22. Quote:
    Originally Posted by Freitag View Post
    Hello everyone!

    The servers should all be up and available once again. We would like to thank you for your patience and understanding, and we apologize for the inconvenience!

    ~Freitag
    Me no understandee...
  23. Quote:
    Originally Posted by Jaziel View Post
    As a new player i think poorly of all these 'Weekly' updates which are more like daily.
    Would you rather the servers be down for maintenence, or them just leave it all bugged? Server maintenence is essential to keep the servers running as smooth as can be, and with I21 coming soon they need to prep for it.
  24. Quote:
    Originally Posted by excimer View Post
    Any chance of an ETA devs?
    I'd say some time between now and then.