Invuln/Stone build, good or bad?
First off you are over slotted in hasten only 3 of the IOs in it is being counted. Second off why did u go for taunt in tremor when it is a attack and needs some damage in it. Third off it is going to be a very expensive build with the PvP IOs, and purples.
Money is no worry. I've probably got enough spread across my toons. I didn't go for taunt in Tremor. The taunt IO's are in Fault, which does no damage. I put the fourth recharge IO in Hasten because I'm stupid, and didn't notice it not doing anything lol. Where should I put that spare slot that I removed from Hasten?
Contact me in-game: @CheeseSlicer
4th slot of haste to tremor for better use of it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Quote:
Even if you're rolling in influence, I'd say there's a lot wasted in this build.
Money is no worry. I've probably got enough spread across my toons. I didn't go for taunt in Tremor. The taunt IO's are in Fault, which does no damage. I put the fourth recharge IO in Hasten because I'm stupid, and didn't notice it not doing anything lol. Where should I put that spare slot that I removed from Hasten?
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For instance, you can easily hard-cap S/L resistance, and adding 3% to the other damage resistance types will give very little real benefit, so the Shield Wall unique is an expensive waste. Also, most Invul tanks can soft-cap S/L/E/NE without the Glad Armor unique or Maneuvers, so I'd buy the GA IO for a build that really needs the extra defense--Invul doesn't.
As I said, it's not too hard to soft-cap S/L/E/NE defense on an Invul tanker without Maneuvers, and most players concentrate on that rather than worry about F/C/Psi. However, if you really want to soft-cap F/C defense, Maneuvers will definitely help. Soft-capping Psi is unobtainable without making sacrifices that are IMO unacceptable. Most Invul tanks don't even try.
I know this is a respec, but I'd strongly urge you to take your powers in something close to leveling order. Being locked out of Seismic Smash, and even worse, Invinc when you don't have to be would be crippling yourself unnecessarily.
Here's a quick redo of your build without the two PvP uniques. I gave up a little recharge, but Tremor is slotted better and it's within 1% of soft-capping without Maneuvers, comfortably over with it.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(27)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 4: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(9), Panac-Heal/Rchg:50(11), Panac-Heal/EndRedux/Rchg:50(13), Panac-Heal:50(13)
Level 6: Heavy Mallet -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(7), Hectmb-Acc/Rchg:50(29), Hectmb-Dam%:50(31)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(19), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(34)
Level 12: Boxing -- Acc-I:35(A)
Level 14: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(36), Aegis-ResDam:50(36)
Level 16: Resist Physical Damage -- ResDam-I:50(A)
Level 18: Invincibility -- HO:Enzym(A), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
Level 20: Fault -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(21), Zinger-Taunt/Rchg/Rng:50(21), Zinger-Acc/Rchg:50(31)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+:50(42)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(42)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(37), Ksmt-ToHit+:30(39)
Level 28: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(34), HO:Enzym(37)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Tremor -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(42), Thundr-Acc/Dmg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Acc/Dmg/EndRdx:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:50(50)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15), Mrcl-Heal:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-EndMod/Acc:50(17), P'Shift-End%:50(17)
------------
Set Bonus Totals:
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 16.1% Defense(Energy)
- 16.1% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.56% Defense(Ranged)
- 9.25% Defense(AoE)
- 3.6% Max End
- 72.5% Enhancement(RechargeTime)
- 22% Enhancement(Accuracy)
- 5% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.9%
- MezResist(Terrorized) 2.75%
- 15.5% (0.26 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 20% RunSpeed
Code:
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Looks good to me! Thanks a lot for having a look at my build and sorting it out.
Contact me in-game: @CheeseSlicer
It isn't cheap, but here's my current build with CMA, it's been unkillable so far with the occasional insp for very tough content:
Code:
Here's how things stood with the issue 19 launch with a considerably cheaper build with no purples. Actually performance wise there's little difference in the two builds; the purple one gains more recharge but this is just as tough and much cheaper.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;767;1534;HEX;| |78DA7594EB4E134114C7CF6E174B4BB9145A28507AA7F76BD4C40F2684801AA42D5| |5D46F862C3842C3BAC5B6A8C42FBE88D717F083F145BC20E81378F70DD6336786B2| |A6B149F9CDFC7BE6CCFF9C99A1F668D903F0640114CF92A1773A1B37747397B59D7| |5BDBBDFD68DD125DD30223516597CC83AAD7BCC09002111B2B1CCEE32B3C38A2BE6| |837DC3646D7DB36934BB0701F9738D198C15D7BB2D9389B177C5DC616D66768B270| |34FA3D5328A55A6EF35CDED619A5C6E6EEF74FF33ABB13BCDADA6C9BC97F69A5BC5| |C6411B13EB9D2E6B1F04D05611BFEF5DF847C12F580E08E120066A18310F6A14310| |B5A0C9182B81BE4C71A802A22025A0D78F899BAC01A6170175181C19CCAF1C12593| |83A52935854BEE55813582A72ED020CCE3260E19EEB888D01C30728DF28E5C07EE6| |66C9D66630D440026B1B903C23C0CF8152E1DE28E4E598F93D71385715E4F02C6A3| |34F3C56896C4AD5CB21E5787CCFADA84C9FB027B84404BC05479BFA670C321B10A8| |6BEA0940105A561290D4BCF0ED446A589516E620E66C2D4DB196E220EC1188947E8| |C0ABF0404BF59E176B839221C9341A9D904627AE9299505DA04A88AC0AD404442D1| |A3AF04B07FE413AC1A8938E353A400EA21A2209EFD0C1948C9B12ED8A8B76C585D3| |788CC4638C9B1671EAB49F0E2BE115F011E69CFC78441B6613883C849DBC46917BE| |E0A6D9E58A46CC90B547E7296EECA27CC1D961EC221713A61DA3C253CA4B8870864| |DDBC83E276C47EA83C43EA3B21F34DE02B220899C71892869C9BEF28C2E793D4956| |C4A202B9021E4D38423075F240A48CB733C462D277B9F7B053C5FFE2579CEBF4094| |A0F01C7844E119A20085A788327C7688A7C57B5594994A6F6959E935E123565C96F| |7B6CCDB3F0241ADF7BE0470D139BB66E107B27D4AA54F39DBA794FB94AAD67BF5FC| |3CB8A786D67BAAA07885819FD84245862905E03DFE6597D2B4F2F7A9A42A57E9AE9| |56E2AFC6D546ED1DDF8630F88D003AEFC83CCA91DCB35D6FB1F6035DC27EDB0ACDB| |B6B16E1B6FDAC6311F6E27F31C4E9C8E1B367DC1A6BFB18DFF025FC9E34D| |-------------------------------------------------------------------|
Code:
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I made this build for my veteran tanker, but what do you all think? Do I need to change anything about it?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Disturbed: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(11)
Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(9), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13)
Level 6: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 8: Heavy Mallet -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Acc/Rchg(29), Hectmb-Dam%(31), Mako-Dmg/EndRdx(31)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(33), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
Level 20: Resist Energies -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(21), ImpArm-ResDam(21)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+(42), SW-ResDam/Re TP(42)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), HO:Enzym(43)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(43), LkGmblr-Rchg+(43)
Level 30: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
Level 32: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rng(45)
Level 35: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(46)
Level 38: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/Rchg(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
------------
Set Bonus Totals:
Contact me in-game: @CheeseSlicer