-
Posts
246 -
Joined
-
I don't think there are hit and run tactics for corruptors, are there?
Silly people, all about stalkers. -
I don't really like PvP at ALL at the moment. Apart from the number of heroes and villains (much more heroes who can enter and effectively take part in PvP than villains) the whole system is, IMHO, silly.
Take Bloody Bay for example. It's a lvl 25 zone. All's nice, but I'm sure someone who just reached that lvl 25 would actually like to stand a fair chance. ATM every lvl 50 (or lvl 40, in villains case) will more than likely beat him to a pulp. Same thing for Sirenes Call. Conclusion: untill we get our cap raised to lvl 50, and get all the nice shiny enhancements, heroes have an advantage on any zone, and young players don't really have a chance.
Implementing lvl ranges (more instanced PvP zones; BB for lvls 15-25, 26-35, and so on...) could solve the problem, but I guess there are severe tech issues that could be a problem.
Uhm, yeah, I went completely off-topic. Had to get this off my chest. Heroes run? Dunno... -
One last question about Shadow Fall.
You say it's a stealth power... does it mean I will have a limited stealth in PvP as well? -
I know how to herd enemies. I use Darkest Night to herd mobs, as this skill will aggro anything standing between me and my victim.
My whole point was that, when facing 2 enemies, then fighting them is a tad bit annoying. I need Blaze I think, and the sniper shot. :P
PS. How does this build work out in PvP? I'm looking at the skills and I think it should do nicely, but than again theory is not always the same as the real thing.
So far my expirience in PvP (low lvl villains against not-completely-scaled-down-heroes-with-high-lvl-SO-buffs) is that PvP sucks. I had a go at a blaster yesterday in BB. Lucky me, a friendly brute had his full attention, so I could try and hit him without worrying too much. Besides the terrible accuracy in PvP, I seemed to be doign verry little damage (He's a blaster! They're supposed to be squishy, no?). And once the blaster turned on me, he took more that 50% of my health in a few hits. Lucky me, the healing worked, Darkest Night prevented any further attacks, and a nice Fire Blast in the back ended his existance in the end. But it didn't seem right at all... -
Well, I'm following this build to the letter, and at lvl 20, I find it quite annoying when faced with 2 enemies who aren't close enough to be both affected by Fireball. Using Rain + Patch is a waste, as the cooldowns are still long at this lvl. And when the mobs are yellow, it's even worse.
Perhaps I need to get Blaze, to speed things up. -
A friend of mine has a similar build, and he's says Flares are a rather good spell, that he uses a lot... This build skips flares alltogether, and they're damage/minute (according to Character Builder) is similar to Fire Blast.
I wonder... is Shadow Fall really that good? I was thinking of taking Flares instead of Shadow Fall, thus slightly modifying the build. -
Now that I hit lvl 30, I tried some fightin' in Sirens Call. I feel useless, to say the least.
I can't deal enough damage to kill ANYONE, even if they would stand still. (Well, OK, if they stood still then perhaps I could kill them... EVENTUALLY).
My strongest attack against a tank doesn't make his health bar nudge. The other classes, well, their healthbar nudges when I hit them, but a scrapper hits me for 1/4 of my health, a blaster for something a bit smaller (RANGED!). So, I don't deal damage, and I've got defenses and HP of a fly. The accuracy debuff works only against one target... and not very well at that too (a stun/hold/etc. will turn my debuff aura off, and that's the strongest thing I've got).
It would seem to me, that the dark/dark quite useless in PvP. The aura might be a nice debuff, but it seems to me that there are a lot more negative factors than positive.
As far as PvE goes... with the tougher mobs at lvl 30+, I feel that the debuffs alone won't cut it. The damage of the primary dark set should really be buffed in some way. Currently, it's kind of a joke.
Please, correct me if I'm wrong, or give me some advice. If none is found, I'll start looking for damage dealing templates and respec as soon as the mission is fixed. -
I took Tar Patch first, as I had no idea how Darkest Night would work. I had the impression I wouldn't be able to do anything else but channel Darkest Night (sorry, I played WoW, and channeling ment you could do nothing BUT channel).
On the endurance cost side: Darkest Night is cheaper than sprint. So, if you have endurance problems, turn sprint off. It should help... a lot! -
IMHO the ability is at it's best when fighting anything with more HP. Minios are rarely a problem anyway. But durin a boss fight (or some of the even TOUGHER bosses), it's great. Once the target is low on health, you can really dish out damage. I think the same thing goes for PvP... if someone's low on health and decided to leg it, the chances of a killing blow raise up considerably. (But than again, the chance to hit in PvP is terrible, but that's a different story)
-
Why can't I use my Fearsome Stare in PvP (Bloody Bay)? I've seen people terrorize me, why can't I do the same?
-
You guys have a magical talent it seems, to go way off topic.
Well done. It usually takes me much longer to take a dislike for someone.
(In case you didn't get that: I'm playing a villain, I'm SUPPOSED to be bad-tempered) -
[ QUOTE ]
Sure, people are going to try to get out of tarpatch once it's laid down, however try tenebrous tentacles + tar patch and you've partially solved some of the problems you're complaining about: people walking out of tar patch and tenebrous tentacles doing no damage.
Don't be so obsessed with doing damage. Find someone who does do lots of damage to team with. Your defensive powers combined with their firepower can rip through opponents.
In the arenas in CoH, at some levels the Dark defender is considered one of the biggest pains to deal with.
[/ QUOTE ]
Hmm... The Tentacles spell is a very strange spell in PvP.
Let me explain a bit. I was fighting a friend of mine in the arena, and this time he had his low lvl ice dominator. He didn't much stand a chance, as the lvl difference was to big. But because of the lvl difference, I should have hit him more often, no? It turned out that the Tentacles spell missed EVERY single time during that fight.
Then he took out his brute (one lvl lower than me). And again, I coudln't hit him with the Tentacles, untill something went 'click' and it finally started landing (with lot's of misses, but at least I managed to immobilze him here and there).
Now, I'm a bit worried. I do realize it could have been bad luck. But I wonder... what's the propability of that happening?
PS. I NEVER managed to land the Tentacles on ANYONE in Bloody Bay.
PPS. Yey for well sloted stamina! -
[ QUOTE ]
Why is it almost every thread in this forum has to turn into a [censored] contest?
[/ QUOTE ]
I think it's because people like to go offtopic, and completely avoid answering questions.
Like about the stun hit/miss rate and it's duration. Im still wondering about that. Am I supposed to put 2 SO +acc enahncements in it to be even ABLE to stun someone for a second, and THEN put 2 more SOs for the duration?
To be honest, the stun thing seem like it's... not capped right. I can stun low lvl enemies with ease, and the stun holds long indeed. Just like the heroes stun me in BB... even though we should have equal levels. -
[ QUOTE ]
When I played there, the exact reverse was true in some fights.
[/ QUOTE ]
I've got extreme trouble picturing it. And you're about to tell me villains were over the hero base killing everything that moves?
[ QUOTE ]
Maybe the hero has far too much inf and used it to buy acc inspirations or temp powers. The hero could have had a +acc buff on him (tactics). Which AT were they?
[/ QUOTE ]
So... My -acc aura, and -acc debuffs from my spells (dark/dark build) didn't do s***? Yeah, right, tactics.
I'm still wondering about the stun/sleep/hold/etc. durations. When I was fighting an equal lvl friend via the arena, when he DID stun me (which was rare), it didn't hold long. While I already know, that if a hero stuns me, I'm dead, no chances, bye bye. And it seems that a certain hero I saw hit me every single time with a stun. Unless his stun spell had a second long cooldown (which is very balanced, considering that my only thing has a cooldown of 60 seconds I believe). Call that fair...
On a side not... I've yet to see my AoE (cone) immobilize spell hit more than 2 times out of 15 (in PvP, in PvE it's quite accurate, and rarely misses... same thing goes for my other spells too anyway). I've got 2 DO acc enhancements in it (as well as in any important attack spell I've got), and I think it's not bad at my lvl, considering that I've got DOs in other places too... SOs are still way to expensive, although I allowed myself to buy one or two. But I still miss A LOT.
There's always a chance that the power sets I chose are completely PvE oriented... in which case it's SO nice that a new player has a lot of info about a power set when he has the chanse to choose one. And it's completely imbalanced. -
What the hell is with this piece of ****?
I've reached lvl 26, and I was hoping I could have a decent, balanced fight against the heroes in Bloody Bay. Possible? NO!
A few question, just to warm up:
a) if there's a lvl cap, why can a hero stun me for over 10 seconds, while my own stun ALWAYS misses?
b) Why do heroes, even with villain resist buffs, do extreme damage that takes me out in seconds, while when they are low on health they can escape without a problem (OK, so I've seen a few get killed, rarity). I've seen a few villains do one-hit lot of damage moves, but that's a rarity. The damage is so small, it's hard to see any impact on a heroes HP bar. Not to mention the miss rate.
c) At one point I saw a hero running away, so I follow him. He's down to like 25-30% health. And then he just turns on me and kills me in 3 or 4 shots (ranged, not meele). Note: I cast a -acc aura on him, yet he hits me every time.
Conclusion: the lvl cap is a joke, and Bloody Bay is basicly a haro playground. "Hey! Look, free villain kills over there!", "Nah, I'm having way more fun oblitarating this group over here." A small group of heroes is enough to camp at the entrance to the villain base and make themselves a villain barbecue.
I don't know, reduce the heroes damage, endurance and ability time by 30%, and PERHAPS, just perhaps, it'll be fair.
EDIT: Oh, and I'm aware that heroes have tons of extra enhancement slots, and SO buffs. But shouldn't that be lvl capped too? Cut the ammount of buffs to what they had when they were lvl 25, cut the lvl of enhancements to lvl 25. As it is, I refuse to believe they are really capped. -
AoE?
You mean Night Fall (which I admit, isn't bad), and the Tentacles thing (which does very little damage)?
Or the Tar Patch, which is superb in PvE but seems completely unworkable in PvP (as people simply walk out of it). <- NO DAMAGE
Or that dark aura which decreases accuracy? But guess what, it's not doing any damage.
There could be something else, but I haven't seen it so far. Looks like a set that could use some tweaks if you ask me. -
I think the lvl cap is one thing, but slots and boosts are another. IMHO heroes should be "lackied" (or whatever the hero term is) to lvl 25 for a month at least. It's no fun when I'm being hit for over 150 dmg. (And I get hit for 100 shortly after... it was obviously not some "one-killing-shot", but a "regular" powers).
-
I've been comparing damage against other corruptor sets using Character Builder.
Tis true, that the dark powers have a debuff, and I'm not suprised they cause less damage than the already mentioned fire set. However, they still seem to be doing less damage than other sets too (which also have some sort of debuffs).
Although I must admit... comparing the dark set to other sets is a bit odd, as I'm not doing any actual in-game testing, only reading the numbers that Character Builder throws at me.
Overally, PvE, I don't have too many problems. Even against bosses, I can hold my own (as long as I don't get stunned or the like). But taking the enemies down takes time, and that in turn takes endurance. So I'm trying to get the most of out everything (which I fear won't work) and enhance almost every aspect of my powers (from endurance cost, accuracy and damage, as well as the debuff).
What I'm really afraid is PvP. I don't want to have some "uber PvP build", but I'd like to be able to hold my own. After a few duels with my friend from the Supergroup, it seemed I can survive his attacks (as they have a really hard time hitting me), but I can't really kill him due to small damage output. (He was playing a stone/rad brute) -
Dark/dark here. Generally, if I face a large group of easy mobs, I will cast Darkest Night on one of them and leave him/her for last.
In the case of tougher enemies, I use Tar Patch + Darkest Night.
Also, the Tentacles are nice against any meele attackers.
The downside, is that I've got little damage spells... Check my other thread to see what I mean. Killing mobs is easy, but seems really slow. -
... or does this set have very little damage powers?
I picked it up, cos it seemed cool. I had no idea what I was doing at the moment of picking, as I had no expirience with CoH. Now I find that I've got 2 basic attack spells, and that's it. The sniper shot is slow and can be interrupted (good for an opener, and that's it), the tentacles don't really deal too much damage. Night Fall looks like something that can be a bit more useful with some buffs. I haven't got any further than that. I skipped Dark Pit, as it doesn't deal any damage (and has poor accuracy anyway). I've compared the damage of spells using CoH / CoV Character Builder, and it seems like the dark set is one of the weakest sets... The accuracy debuff is nice, but overally, I find it weak.
Or does it get strong at later levels with some SO buffs? Since my char is a dark/dark corruptor, I seem to be swimming in support spells, but little damage.