SoulSpark

Apprentice
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  1. hmm. I get what you mean, but got me kinda lost in there. So you're saying that the 400% buff doesn't include the possible 100% from enhancements?
  2. I have a Fire/Cold Corruptor I can use. Though the "limited" access to AVs would hurt this. Any advice on where I can have "easy" access to AVs?
  3. I know I've been asking a lot of questions, but I've been trying to get into the mechanics of the game lately. Please put up with me for a while, lol.

    1) I know in Issue 14 or something that Pet buffing has been nerfed. However the only thing I know about that is that you can't give them Recovery bonuses from the likes of SB anymore. What I want to know, what Buffs still affect pets? Stuff like Assault, Manuevers Tactics, AM, and the like.


    2) Suppose that we have a team of 8 people running Tactics with one ToHit buff IO slotted. That's exactly a 100% ToHitBuff to the whole team. Added ontop of the 75% ToHit chance we all start with, that's the cap for all squishies on blueside. Now, with 175% ToHit chance, how much accuracy will be needed on a power to guarantee the 95% chance to hit on say... a +4 AV?

    EDIT:

    Do you guys think capped S/L defence and 38% defence on *everything* else including Psi and all positionals is good enough? Or should I go for softcapped positionals and be done with it?
    Just keep in mind I already have 38% Global defences on every single defence type and position from various buffs. Softcapping S/L came from taking a Defence Based Epic shield. So no IO sets were involved in acquiring any of the defence numbers mentioned above.

    Thanks!
  4. Yeeep...sucks about the damage buff =/

    Thanks for the quick reply. Appreciated
  5. I was just wondering.. I know for example that the damage buff cap for, say, Blasters is 500%. Does that 500% include the possible 100% buff from slotting damage IOs in a power? Or does it stack with the 500% buff resulting in an actual 600% Buff to base damage? Same with Recharge buffs and Recharge IOs..
    Any help appreciated
  6. Just for reference. I'm not looking for a solo career at all. I'm just asking this question in general. And specifically in my build, I happen to have four hold powers. Fossilize. Volcanic Gases (4 seconds off perma), Chocking Cloud, and Seismic Smash.

    Thanks for the vid though, was interesting to watch
  7. Just like the title says..I'd like to know if perma holding AVs is possible or not.. I have an Earth/Rad that I would like to IO the hell out of, and I want to know if perma holding AVs is possible or not because that would affect a couple sets and slots in my build.

    I know from reading and asking around that's REALLY hard to perma hold an AV, even when downgraded to an EB via the slider system..so, if it's possible, I'd like to know if there are any specific builds that can do it or details like that. Thanks!
  8. Wow. Thanks a ton Muon. Plenty of great information in your post and in the links you gave me. So much appreciated. I will take your advice and post about it on the controller forums. Once again, thanks a lot!

    EDIT: I also have the single target attack from the Earth Mastery Epic. That's a mag hold 4 approximately ever 7 seconds or so. Just thought I'd say that because you've actually went through all that trouble
  9. Does anyone have any numerical info about the status and debuff resistances for EBs and AVs (holds specifically)? I know it differes from AV to AV but something like a range of resistance would be really nice. I'm trying to plan some builds with specific goals in mind like holding AVs or debuffing them and the like. It would help me a lot if I had a general view at what I will be facing in-game while working on my builds...Specifically, I"m currently working on an Earth/Rad troller. My build includes boatloads of recharge which results in perma stuff like Hasten, AM, Lingering Radation, Earth Embrace and so on... But I'm really wondering if it will actually work for I'm intending it to, because I intend to pour a LOT of resources into that toon (3 purple sets to begin with). And that information is really nice to have on hand in the first place because it will also give me something to aim for in specific debuff numbers instead of just going for the highest possible amounts of it possible sacrificing something else in return which would could allow me to have a better overall build. So yeah, any info appreciated.
  10. Yesterday we had a banner event in Steel on Freedom too.
  11. Quote:
    Originally Posted by Katze View Post
    Great resource to bookmark: Paragon Wiki's Table of Special IO's
    Thanks! Great link. I have a Bookmark folder just for quick CoH references. It's got like 25 bookmarks already lol. Thanks again
  12. Can someone tell me how those IOs work? The "Impervium Armor: Psionic Resistance" and the "Aegis: Psionic/Status Resistance"
    Do they add a set % of Psi resist to the build? Is it constant? Does it work on a 120 second timer?

    Thanks.
  13. This is the build I came up with for my Invul/Elec Tank. I'm well aware that I can do much better in the S/L and E/NE areas, but I wanted to somewhat cover the gaping hole in Invul that is Psi attacks. I think it's fairly good all around. Note that all numbers are with 1 mob in invincibility Range... With 7 mobs in range I'd have soft capped defences aside from Psi.

    Defence: 37% S/L. 38% F/C, 36.5% E/NE, and 30% Psi
    Resistance: 90% S/L: Around 30% To everything else bar Psi.
    365% Regen
    172% Recovery
    40% Recharge
    One of the things that I focused the most on was getting my defences to over 32.5% so I'm only one small purple away from softcap. I fell 2.5% short on Psi..but there is no more room for powers to slot for Psi defence, lol. Anyways, luckily I already have the Hecatomb set crafted and waiting to be slotted. What do you guys think? Any suggestions/advice?

    EDIT: Been playing with Mids since I posted this, and I realized that if I swap Build Up for Chillblain from the Arctic Mastery and slot that with a full Apocalypse set I can get the Psi Defence range I wanted, plus a hefty recharge bonus. But that would be a little long -term since I only have 3/6 of the Apocalypse set so far.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pugnacious Sparky: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(13)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/Rchg(43)
    Level 2: Resist Physical Damage -- ResDam-I(A)
    Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-%Dam(5), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(42)
    Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(7), Mrcl-Heal/Rchg(9), Mrcl-EndRdx/Rchg(15), Mrcl-Heal/EndRdx/Rchg(15)
    Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(13), S'fstPrt-ResDam/Def+(33)
    Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(50)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A), Numna-Heal/Rchg(17), Numna-Heal(17), Numna-Regen/Rcvry+(21), RgnTis-Regen+(43)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), Taunt-I(27), LkGmblr-Rchg+(46)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(46)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(45)
    Level 24: Taunt -- RechRdx-I(A), RechRdx-I(34)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(31), LkGmblr-Rchg+(46)
    Level 28: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(42)
    Level 30: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(31)
    Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33)
    Level 35: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(43)
    Level 38: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
    Level 41: Boxing -- Acc-I(A)
    Level 44: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 8.94% Defense(Fire)
    • 8.94% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 18.6% Defense(Psionic)
    • 7.38% Defense(Melee)
    • 7.06% Defense(Ranged)
    • 14.9% Defense(AoE)
    • 6.3% Max End
    • 51% Enhancement(Accuracy)
    • 40% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 274.1 HP (14.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 2.75%
    • 16.5% (0.28 End/sec) Recovery
    • 82% (6.42 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 5% RunSpeed
    • 2% XPDebtProtection
    ------------



    Code:
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  14. Quote:
    Originally Posted by Rajani Isa View Post
    It's not the set or bonus amount that matters (although the former is more of a technicality) it's the set bonus name that matters.

    For normal set bonuses, yes this would be the amount, but globals give set bonuses, and even if the bonus is equal to an existing set bonus, the globals will generally have a unique name. So if you have five sets giving a 7.5% recharge bonus and five LotG: Global Recharge IOs (also each 7.5% recharge) those would stack because each source has a different name (the LotG ones are named "Luck of the Gambler recharge bonus").
    Really? They would stack? That's awesome, I never knew that. Thanks!
  15. The reason I have Stealth in there is so I can sneak in the middle of the mob to set up RoA and then Drain Psyche -> Psychic Shockwave
  16. Gotcha. Thanks all for the replies. Much appreciated.
  17. Crap. Page failed to load when I clicked on "post" so I ended up posting it twice. Can some mod delete this one please?
  18. I have two questions about that.

    1) Do damage procs go through the (10 second recharge) thing? So once it fires off it needs 10 seconds to recharge for a chance to fire off again?

    2) If a damage proc fires off in an AoE power, will all affected targets get the effect of it, or just a random single target?


    I'm just asking this to see if putting damage procs in powers like Sleet/Ice Storm/Freezing Rain/Blizzard is a good idea or not.


    Thanks in advance
  19. I have two questions regarding this.

    1) Do Damage procs follow the rule of (10 second recharge)? As if once they go off they need 10 seconds to recharge for a change to go off again?

    2) If a Damage proc fires off in an AoE, will all affected targets get the effects of it or just one of them?


    I'm just looking to see if a damage proc in powers like Sleet/Ice Storm/Blizzard is a good idea or not.

    Thanks in advance
  20. First of all, thanks a lot for the suggested build.
    Second of all..OMG *eyes bleed* so many purples XD
    And the PvP IO alone sells for like 2 billion, and I've almost never seen it on the market. Maybe I'll use this as my long run project. Because currently there's no way I can afford this right now lol.

    But once again, thanks a lot for the advice ^^

    (It's me, Wanted_NA. This is my proper handle)
  21. SoulSpark

    Bad Mapserving

    That's it for me for today. 24 mapserves in less than 3 hours is more than enough for me.
  22. SoulSpark

    Bad Mapserving

    It's been happening all over PI and Talos and Atlas on Freedom. Everyone is DCing according to broadcast. STILL happening.
  23. SoulSpark

    Bad Mapserving

    Same problem here. I'm getting mapserved 5-10 seconds after I load into any toon. sometimes even get mapserved while loading. Any help?