Buff caps and IOs
Does that 500% include the possible 100% buff from slotting damage IOs in a power?
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Yes, the recharge cap includes your recharge slotting. However, unlike damage, you start at 0%, not at 100% (assuming you use the "1 / 1 + Rech%" equation for recharge; the "1 + " is effectively your base 100%)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeeep...sucks about the damage buff =/
Thanks for the quick reply. Appreciated
I was just wondering.. I know for example that the damage buff cap for, say, Blasters is 500%. Does that 500% include the possible 100% buff from slotting damage IOs in a power? Or does it stack with the 500% buff resulting in an actual 600% Buff to base damage? Same with Recharge buffs and Recharge IOs..
Any help appreciated |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
hmm. I get what you mean, but got me kinda lost in there. So you're saying that the 400% buff doesn't include the possible 100% from enhancements?
Actually... yes and no. If you monitor damage buffs on your blaster it caps at 400% but doesn't include your enhancements. So with 0% enhancement, even with 500% buffs, you only get +400% total. So to say it's 500% either false or incomplete, depending how you look at it.
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It doesn't include the base 100% (you originally do 100% of your base damage, no matter what, before buffs, enhancements, and/or debuffs. A 50 damage attack does 100% of 50 damage, plus whatever else % is applied.)
Blasters cap at 400 percentage points of buff. You cap at 500% damage total, since you have 100% at the start.
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hmm. I get what you mean, but got me kinda lost in there. So you're saying that the 400% buff doesn't include the possible 100% from enhancements?
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For an easier comparison, just open up your combat attributes and monitor Damage Bonus. No amount of basic enhancement slotting will make that anything but 0.00%. But if you do a set bonus that gives +3%, or use BU, it increases.
A Blaster's cap is 500%, which includes the base 100%. So your Blaster won't top out until your damage bonus reads 400.00% (and turns blue to indicate it's at the cap). This is completely independent of enhancement damage.
EDIT: Sc00ped by Agge!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Enhancements are a whole different animal. They're a different type of boost over what +DMG does.
For an easier comparison, just open up your combat attributes and monitor Damage Bonus. No amount of basic enhancement slotting will make that anything but 0.00%. But if you do a set bonus that gives +3%, or use BU, it increases. A Blaster's cap is 500%, which includes the base 100%. So your Blaster won't top out until your damage bonus reads 400.00% (and turns blue to indicate it's at the cap). This is completely independent of enhancement damage. EDIT: Sc00ped by Agge! |
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Really? So assuming he has enhancements, a Blaster at +350% does the same damage as a Blaster at +400%, even though his combat attributes will change and not show as such? If true, I've played 3.5 years without knowing that. vv
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Wow. Now I fully understand. Thank you all for the replies. It has been very useful. I've been trying to come up with suggested builds for a 8 Fire/Rad controller super team. It's amazing what 8 simultaneous AMs will do to the team! We most probably won't need a single set in our powers lmao. Unless we're planning on having softcapped defences in all positionals as opposed to softcapped S/L (using Rock Armor) plus 38% global defences to everything else (everyone has Maneuvers and combat jumping/hover).
http://www.fimfiction.net/story/36641/My-Little-Exalt
Ow. My brain. I'm having flashbacks to the bad old days on the Blaster boards (back when Blasters had a 400% total damage cap and Scrappers had a 500% damage cap, except for the people that referred to the Scrapper cap as "+400%" . People were angry and very confused in those days. )
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
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@Boltcutter in game.
I was just wondering.. I know for example that the damage buff cap for, say, Blasters is 500%. Does that 500% include the possible 100% buff from slotting damage IOs in a power? Or does it stack with the 500% buff resulting in an actual 600% Buff to base damage? Same with Recharge buffs and Recharge IOs..
Any help appreciated