Buff caps and IOs
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Does that 500% include the possible 100% buff from slotting damage IOs in a power?
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Yes, the recharge cap includes your recharge slotting. However, unlike damage, you start at 0%, not at 100% (assuming you use the "1 / 1 + Rech%" equation for recharge; the "1 + " is effectively your base 100%)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeeep...sucks about the damage buff =/
Thanks for the quick reply. Appreciated
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I was just wondering.. I know for example that the damage buff cap for, say, Blasters is 500%. Does that 500% include the possible 100% buff from slotting damage IOs in a power? Or does it stack with the 500% buff resulting in an actual 600% Buff to base damage? Same with Recharge buffs and Recharge IOs..
Any help appreciated ![]() |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
hmm. I get what you mean, but got me kinda lost in there. So you're saying that the 400% buff doesn't include the possible 100% from enhancements?
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Actually... yes and no. If you monitor damage buffs on your blaster it caps at 400% but doesn't include your enhancements. So with 0% enhancement, even with 500% buffs, you only get +400% total. So to say it's 500% either false or incomplete, depending how you look at it.
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It doesn't include the base 100% (you originally do 100% of your base damage, no matter what, before buffs, enhancements, and/or debuffs. A 50 damage attack does 100% of 50 damage, plus whatever else % is applied.)
Blasters cap at 400 percentage points of buff. You cap at 500% damage total, since you have 100% at the start.
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City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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hmm. I get what you mean, but got me kinda lost in there. So you're saying that the 400% buff doesn't include the possible 100% from enhancements?
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For an easier comparison, just open up your combat attributes and monitor Damage Bonus. No amount of basic enhancement slotting will make that anything but 0.00%. But if you do a set bonus that gives +3%, or use BU, it increases.
A Blaster's cap is 500%, which includes the base 100%. So your Blaster won't top out until your damage bonus reads 400.00% (and turns blue to indicate it's at the cap). This is completely independent of enhancement damage.
EDIT: Sc00ped by Agge!
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Enhancements are a whole different animal. They're a different type of boost over what +DMG does.
For an easier comparison, just open up your combat attributes and monitor Damage Bonus. No amount of basic enhancement slotting will make that anything but 0.00%. But if you do a set bonus that gives +3%, or use BU, it increases. A Blaster's cap is 500%, which includes the base 100%. So your Blaster won't top out until your damage bonus reads 400.00% (and turns blue to indicate it's at the cap). This is completely independent of enhancement damage. EDIT: Sc00ped by Agge! |
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Really? So assuming he has enhancements, a Blaster at +350% does the same damage as a Blaster at +400%, even though his combat attributes will change and not show as such? If true, I've played 3.5 years without knowing that. v
v
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Wow. Now I fully understand. Thank you all for the replies. It has been very useful. I've been trying to come up with suggested builds for a 8 Fire/Rad controller super team. It's amazing what 8 simultaneous AMs will do to the team! We most probably won't need a single set in our powers lmao. Unless we're planning on having softcapped defences in all positionals as opposed to softcapped S/L (using Rock Armor) plus 38% global defences to everything else (everyone has Maneuvers and combat jumping/hover).
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Really? So assuming he has enhancements, a Blaster at +350% does the same damage as a Blaster at +400%, even though his combat attributes will change and not show as such?
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Ow. My brain. I'm having flashbacks to the bad old days on the Blaster boards (back when Blasters had a 400% total damage cap and Scrappers had a 500% damage cap, except for the people that referred to the Scrapper cap as "+400%" . People were angry and very confused in those days. )
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
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@Boltcutter in game.

I was just wondering.. I know for example that the damage buff cap for, say, Blasters is 500%. Does that 500% include the possible 100% buff from slotting damage IOs in a power? Or does it stack with the 500% buff resulting in an actual 600% Buff to base damage? Same with Recharge buffs and Recharge IOs..
Any help appreciated