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AWSOME! Thanks states!
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Another slice of pie?
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On vacation - first in Indianapolis with my in laws for Christmas, then off to the Fiesta Bowl with my wife to see the Buckeyes. I was back at work last Wednesday, but there was a lot to catch up on.
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1) Welcome back!
2) Get back to work!
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djeifndi disnfnoi kdingi aoenignw....
*Bangs monitor*
Sorry, you owe me a new monitor for spitting my drink all over mine.
EDIT: Oh, and welcome back Statesman, Cuppa, and all the other devs. -
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.
In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).
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/em praise
Would either of you like some pie?
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so seriously, what do you guys think the next nerf will be? or maybe, what change will that make that also affects regen?
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Intigration will be nerfed so it will no longer be able to have healing enhancements. -
most of the reason i posted this thread was cause i saw on another thread there were people talking about how it was nerfed. i just wanted to see if others noticed it
P.S. sorry for freaking everyone out (including castle) -
oops forgot about this post. posted it earily in the morning, just woke up and didnt think about resistances... heh.... ummm.... look over there! a monkey!
*uses smoke bomb*
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.... darn this 4 second activation timer! -
so i got on my stalker this morning, he just got 17 and has his AS full of 3 damage DOs, level 20. so i hear that AS was nerfed. i go up to a LT clockwork, i was able to get these guys down to about 15 hp before they died before. i use my AS and i bring him down to a little less than 1/2. had the devs listened to all the whiners and not just the people who planned those assassin strikes, who waited for the perfect moment to strike?
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yes. we all know it. everyone is saying that we are over powered. so i have a question, what do you guys think?
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Hey, if you like pie, shout it out.
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I LIKE PIE!!!!... random... sorry about that...
(forgot where i heard this)
Enemy #1 "Why do I have to stand on the look out? Why cant you?"
Enemy #2 "You get the look out. I get the walkie talkie. Its called ranks. Noob." -
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I am level 50 and there is very little to do. Any plans for a better Endgame?
Statesman has definitely heard you guys about the lack of an Endgame for CoH, and has personally designed a system that will allow your characters to grow in power. He pitched it to the senior designers and we all love it. You definitely WILL be dusting off those retired 50s when this hits.
-Positron
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yep, its official. They are adding more level 50 content. When I heard about this I took my level 50 scrapper, and played with him for 6 hours.... just to get rid of debt. not sure what this means exactly.... but it means something