Soldier_Prime

Recruit
  • Posts

    22
  • Joined

  1. Soldier_Prime

    new brute

    So I started a new toon over double exp weekend and both primary and secondary I have never played before as to why I am going to try it out and was looking for tips as far as it being a decent playable character or a stop now and delete. Btw its a kinetic/energy
  2. yes the chance for 100% recharge
  3. The question here is the force feedback proc. Does it only work when I cast Mr. Poo to come out and play or does it have a chance to proc every time he hits something. I know that the bonus will come to me (not that i need it) but I was just looking for the 5% flight increase.
  4. Soldier_Prime

    XXP Results:

    Fire/Dark Corr: 37-50
    Earth/Fire Dom 45-46
    Fire/Cold Corr 1-40
    MA/Invuln Scrap 1-20
    Fire/Shield Tank 1-20
    Kin/Energy Brute 1-20

    Not as productive as past 2xxP weekends, going to focus on finishing and IO'ing the fire/cold and forget the fire/dark exists due to insufficient funds damn GFunny builds.
  5. Soldier_Prime

    attachments?

    sorry at the bottom of the coh forums it tells me i cant in the posting rules section
  6. Soldier_Prime

    attachments?

    I have a build to post here but at the bottom it says you MAY NOT post attachments, any help out there?
  7. Reposting due to not having data.


    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Stone Prison
    • (A) Empty
    Level 1: Flares
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Damage/Endurance
    Level 2: Incinerate
    • (A) Hecatomb - Damage
    • (7) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    Level 4: Fossilize
    • (A) Unbreakable Constraint - Hold
    • (11) Unbreakable Constraint - Hold/Recharge
    • (11) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Recharge
    • (13) Unbreakable Constraint - Endurance/Hold
    Level 6: Stone Cages
    • (A) Gravitational Anchor - Immobilize
    • (15) Gravitational Anchor - Immobilize/Recharge
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Recharge
    • (17) Gravitational Anchor - Immobilize/Endurance
    Level 8: Quicksand
    • (A) Tempered Readiness - Accuracy/Slow
    • (19) Tempered Readiness - Damage/Slow
    • (19) Tempered Readiness - Range/Slow
    • (21) Tempered Readiness - Endurance/Recharge/Slow
    • (21) Tempered Readiness - Accuracy/Damage/Slow
    Level 10: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (23) Decimation - Damage/Endurance
    • (23) Decimation - Damage/Recharge
    • (25) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    Level 12: Salt Crystals
    • (A) Fortunata Hypnosis - Sleep
    • (27) Fortunata Hypnosis - Sleep/Recharge
    • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (29) Fortunata Hypnosis - Accuracy/Recharge
    • (29) Fortunata Hypnosis - Sleep/Endurance
    Level 14: Stalagmites
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (31) Stupefy - Accuracy/Endurance
    • (33) Stupefy - Stun/Range
    • (33) Stupefy - Accuracy/Stun/Recharge
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Earthquake
    • (A) Kinetic Crash - Damage/Knockback
    • (33) Kinetic Crash - Accuracy/Knockback
    • (34) Kinetic Crash - Recharge/Knockback
    • (34) Kinetic Crash - Recharge/Endurance
    • (34) Kinetic Crash - Damage/Endurance/Knockback
    • (36) Kinetic Crash - Accuracy/Damage/Knockback
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 22: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (36) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 28: Consume
    • (A) Recharge Reduction IO
    Level 30: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End
    Level 32: Animate Stone
    • (A) Call to Arms - Endurance/Damage/Recharge
    • (37) Call to Arms - Accuracy/Damage
    • (37) Call to Arms - Damage/Endurance
    • (40) Call to Arms - Accuracy/Damage/Recharge
    Level 35: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense
    Level 38: Blaze
    • (A) Decimation - Accuracy/Damage
    • (39) Decimation - Damage/Endurance
    • (39) Decimation - Damage/Recharge
    • (39) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    Level 41: Sleet
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    Level 47: Hoarfrost
    • (A) Panacea - Heal/Endurance
    • (48) Panacea - Endurance/Recharge
    • (48) Panacea - Hea/Recharge
    • (48) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal
    • (50) Doctored Wounds - Recharge
    Level 49: Ice Storm
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1420;697;1394;HEX;|
    |78DA9D93596F125114C7EF1490D24201295DA02C520B2DA55378737930A62D5AD32|
    |6D46A5BAB918C386927C1A1614663DD5AF5D5274DAC4B7CD6A86F6E897E0E972797|
    |0FA1313106CF7241A36F4EE0FF9B7BE67FCF3977EEDCD9F3935E2136F709C53F51D|
    |52CAB3C593B63989A5DABBB66B515A322DC4288442B589EA89976BD5655A7B4BABD|
    |DA1CFDF17CBF656967ABB65A34F4FA7A73149C3657F5BA6EDA6AF3C65BAA4192A26|
    |19BBA65F16046D7D60C73A58306F36BBA7E3A48B7D3E639C3324E1955C35E8F4CAD|
    |191575BAA2976735CBC60AADCA7DD0E708FCFB1D425E0DF8C125BEB6B5224E91834|
    |141B48D315482739C91277C0355A45D4953685B86314C681F61640911A8E79076C7|
    |24853AA6184582F700E320210A5E97B4BB4A14EA9A631C2604E61947080360774BB|
    |BFBA182A1ED8F188F09DD4F184F09DF619247DA3D5B808CE8B9C3B84BE8BBC7B84F|
    |8841F64E69EF5CE0E52C3296B8FC31C632210E769FB4FB36A8607C93719590BCC6B|
    |84E7041E37E8577C23F263094800C41CEE00A5EA0A4C98B841D971897195708831B|
    |841E4814E2446DA13017EC261402043718C26C50C20B14CA1D5270852978D22B9FF|
    |48E520F1946125AE9E7561CFD1FA04E4C0CBE65BC23EC7C4FF8011AA50FA221A23C|
    |B51D92C638A92376935A1CBBCDB8C5D8E2554089842C91F8C2493F323E11329F093|
    |EC89792EB4BF1FAB2BCB02C2FF327D886E48B1FE26D4DF3B6A6795BD3BCAD19DED6|
    |3E78C5C3D23EFC8C5A1E79CE78C17849C8BE2244C13E2ACB8F72F91C97CF71F9081|
    |85436B854FC220B623CC688331284429251A25903302B2F0F621E5F5C4C0C38FF3E|
    |9B33FF444ACED6F1130A4552BF3D0D4FA075DAFEF77AED6DA6F3CC7580CEA31C455|
    |94459425946398E7202E5244A19A5F1A635DBBF0BFBDA8DB207652F4A18FA1337D0|
    |E9C683D589E245F1A174A1F8510228219408CA0394C62F3347019F|
    |-------------------------------------------------------------------|
  8. I know I didn't soft cap my defense but this build isn't meant to tear apart an entire 8 man spawn all by himself, it's more of a team build for running higher end TF's. With i19 coming you can substitute swift, health, and stamina with super speed, super jump and embrace of fire (all 1 slotted). Didn't go for HP bonuses, Hoarfrost is almost perma and when its up I am maxed.




    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Stone Prison
    • (A) Empty
    Level 1: Flares
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Damage/Endurance
    Level 2: Incinerate
    • (A) Hecatomb - Damage
    • (7) Hecatomb - Damage/Recharge
    • (7) Hecatomb - Accuracy/Damage/Recharge
    • (9) Hecatomb - Accuracy/Recharge
    • (9) Hecatomb - Damage/Endurance
    Level 4: Fossilize
    • (A) Unbreakable Constraint - Hold
    • (11) Unbreakable Constraint - Hold/Recharge
    • (11) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Recharge
    • (13) Unbreakable Constraint - Endurance/Hold
    Level 6: Stone Cages
    • (A) Gravitational Anchor - Immobilize
    • (15) Gravitational Anchor - Immobilize/Recharge
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Recharge
    • (17) Gravitational Anchor - Immobilize/Endurance
    Level 8: Quicksand
    • (A) Tempered Readiness - Accuracy/Slow
    • (19) Tempered Readiness - Damage/Slow
    • (19) Tempered Readiness - Range/Slow
    • (21) Tempered Readiness - Endurance/Recharge/Slow
    • (21) Tempered Readiness - Accuracy/Damage/Slow
    Level 10: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (23) Decimation - Damage/Endurance
    • (23) Decimation - Damage/Recharge
    • (25) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    Level 12: Salt Crystals
    • (A) Fortunata Hypnosis - Sleep
    • (27) Fortunata Hypnosis - Sleep/Recharge
    • (27) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (29) Fortunata Hypnosis - Accuracy/Recharge
    • (29) Fortunata Hypnosis - Sleep/Endurance
    Level 14: Stalagmites
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (31) Stupefy - Accuracy/Endurance
    • (33) Stupefy - Stun/Range
    • (33) Stupefy - Accuracy/Stun/Recharge
    Level 16: Swift
    • (A) Run Speed IO
    Level 18: Earthquake
    • (A) Kinetic Crash - Damage/Knockback
    • (33) Kinetic Crash - Accuracy/Knockback
    • (34) Kinetic Crash - Recharge/Knockback
    • (34) Kinetic Crash - Recharge/Endurance
    • (34) Kinetic Crash - Damage/Endurance/Knockback
    • (36) Kinetic Crash - Accuracy/Damage/Knockback
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 22: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Miracle - +Recovery
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (36) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 28: Consume
    • (A) Recharge Reduction IO
    Level 30: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Accuracy
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End
    Level 32: Animate Stone
    • (A) Call to Arms - Endurance/Damage/Recharge
    • (37) Call to Arms - Accuracy/Damage
    • (37) Call to Arms - Damage/Endurance
    • (40) Call to Arms - Accuracy/Damage/Recharge
    Level 35: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense
    Level 38: Blaze
    • (A) Decimation - Accuracy/Damage
    • (39) Decimation - Damage/Endurance
    • (39) Decimation - Damage/Recharge
    • (39) Decimation - Accuracy/Endurance/Recharge
    • (40) Decimation - Accuracy/Damage/Recharge
    Level 41: Sleet
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    Level 47: Hoarfrost
    • (A) Panacea - Heal/Endurance
    • (48) Panacea - Endurance/Recharge
    • (48) Panacea - Hea/Recharge
    • (48) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal
    • (50) Doctored Wounds - Recharge
    Level 49: Ice Storm
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
  9. Funny thing is though it adds the end reduction and the recharge reduction rates together, so I guess your right thats its just a Mids bug that needs fixing in 1 way or another.
  10. Now, if you want to know what your total defense in a pvp situation would be, just click the pvp button at the top of mids, and it'll show you your stats for that.

    I am making this for pve, try frankenslotting 2 sets together say LotG and Red Fortune, the bonuses from each enhancement within the sets add together (Lotg defense = 25.5, RF defense = 25.5 bringing the total enhanced value of the power in question to 49.70). Now try doing the same thing with LotG and and Shield Wall and you get 2 different vales not adding together,
    Defense: 25.50%
    Defense: 25.50%
    The reason I want the pvp set involved is because I like the pve set bonuses within the set and the fact that I have a couple Shield Walls sitting in my base looking for work.
  11. So I am using mids and attempting to slot weave on my spines/wp. The first 3 slots I use from Shield Wall set and I am placing 3 from LotG, each sets is giving me separate defense numbers and not combining them. I am assuming the Shield Wall portion is the pvp side but is there any way to combine the 2 into one bonus so that I don't over slot?
  12. Elec/Fire is the way I went, with the quickness power (elec version eludes me atm) and some moderate recharge Fire Sword Circle, Combustion, and a well positioned Breath of Fire melt away anything thats stands around you. Oh and I use a couple damage procs in the aura. 52's are easy, 53's more of a challenge and havent improved his survivablity (HP, Def, Res) enough to challenge +4+8's yet.
  13. Basically what I want to do is take one of my 2 spines/fire, (yes 2 I liked it a lot a couple issues ago) and take it vill side and grab Soul mastery just plug in Shadow Meld to get near softcap defense in just about everything and use the rest of the build to get everything else, rech, HP, end, and +dam. Basically is this a smart move on my part and does anyone have a build so I can take a glance at it?
  14. Numina's Convalescence
    (Rise to the Challenge)

    * 12% (0.671 HP/sec) Regeneration
    * 25.1 HP (1.874%) HitPoints
    * 6% Enhancement(Heal)


    Correct me if I am wrong but I always understood that the 6% heal in Numina's meant it went towards a healing powers like Healing Flames, Reconstruction, or Heal Other and doesnt do anything for regen based powers. I see 2 powers with this in Mafias build in RttC and Fast Healing, am I missing something with this or was I correct in my thinking and those slots are to just fill out regen within those powers?
  15. Quote:
    Originally Posted by Brakner View Post
    Sure Multi Srtikes are fine but if you have good end recovery from things like Miracle's and Numina's plus all your attacks and shields are slotted with 50% to 90% end reduction, it might be worth going 6 slot Oblits in your aura. The difference is only .17 end and you gain 3.5% melee Def, 9% acc and 5% global recharge.

    My Fire/Fire has 4 sets of Oblits and 4 shields and I rarely have end issues because I have a recovery of 189% ( 3.47/s ) if I do get into trouble thats what things like consume are for.
    I usually put very little into these, my recovery is normally pretty good to where I dont have to worry about end reduc or frankenslotting. I normally start with the chance for damage procs in Oblits and Sciroccos then if there is room in the build for slots i go for damage, in Elec/ and Ice/ tanks the end drain powers come back so fast there is little need for end reduc within the build. Besides the best mitigation is if the enemy doesnt have any endurance to fight back with
  16. Thank you for the help Llewthor, I have never noticed it before and I am in the combat attributes window all the time checking my attributes while IOing my characters. I have looked in the base section before but I guess I never knew you could click and drag those items, so much for reading the patch notes I guess (if this option was in the notes to begin with)
  17. So I am sitting here at work watching a couple videos posted up on youtube and in one of the videos the player who was recording had a sidebar which kept track of his/her in game infulence. I have heard of something like this before but he person I heard this from quit the game due to money issues before I could get a chance to ask how he did it. Is this done by macro, bind or something else im not aware of?
  18. 50 Emp/Rad
    50 Kin/Rad
    50 Rad/Psi
    50 Rad/Sonic
    50 Storm/Psi
    50 FF/Energy
    50 Cold/Ice
    50 Dark/Sonic
  19. 50 Invuln/Axe Tank Soldier Prime
    50 Stone/Fire Tank Soldier-Prime
    50 Fire/EM Tank Charkoal
    50 Fire/Fire Tank Odd Job
    50 Fire/Stone Tank Odd Job.
    50 Ice/EM Tank .Soldier Prime
    50 Spines/DA Scrap Mini Spine
    50 DM/Regen Scrap Soldier. Prime
    50 Claws/Regen Scrap Killrazor
    50 FF/Energy Def Battleoid V1.0
    50 Fire/Rad Troller Phlame Thrower
    50 Fire/Kin Troller Kuranai
    50 Grav/Emp Troller Bluedwarf
    50 Fire/EM Blaster Hiita

    currently working on
    40 Rad/Psi Def Psionic Prime
    33 Ice/EM Blaster Soldier Prime.
    30 Dark/Sonic Def Gravekeepers Curse
    and a few more
  20. Glad to see your having fun with the build so far, my Spines/DA is my favorite among my high lvls. I am currently seeing many of these builds pop up in the lower lvls only to see them deleted and rerolled as spines/regen becuase once all the toggles come into play people get frustrated with the end issue. Keep the fight and the guide going im inerested to see your results.