Slotting damage auras


Auroxis

 

Posted

On most point-blank area of effect attacks, I try to slot IO sets to capitalize on the set bonuses. On damage auras, however, I've found the sets with desirable set bonuses just don't give me as much endurance reduction as I'd like (but lots of recharge they don't need).

So I've just been frankenslotting for accuracy, damage, and endurance. Usually four slotting with 2 acc/dam/end and 2 dam/end; it's a lot of bang for four slots, but not much set bonus wise.

But lately I've started wondering if there isn't a better way to slot these, including some bonuses along the way. Am I missing any obvious slotting opportunities in damage auras?

I've got an electric and a fire I'll be respeccing anyway once Issue 19 is out, so now is a good time for me to brainstorm some new slotting ideas.

Thanks!


The Bacon Compels You.

 

Posted

Multistrike is a good set that when 6 slotted gives you some Melee and AoE defense. It seems to have been designed with damage auras in mind because it ED caps end reduction (or gets it very close) when you slot the full set.

Alternately, you can slot 3-4 Eradication for the set bonuses and fill in the rest with end reductions or frankenslot with Multistrike and Scirocco's Dervish.

I decide which route to go with my characters based on what I'm building for.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I would recommend slotting it with whole 6 parts of the Multi Strike set as that will give you over 3 SOs worth of damage, 2 and half SOs worth of accuracy and most importantly 3 SOs worth of endurance reduction if slotted at lvl 50. So it covers all the important aspects of the power.

The set bonuses probably won't be as useful as some of the other sets but that depends on what you are aiming for on your tank. They do proivde a little AoE and Melee defence which may be useful if you are aiming to softcap defence.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Now that I look at it, multistrike does look decent.

I have to admit I tend to favor recharge bonuses (it's the one thing I can't pop an inspiration to get more of). But extra defense is never a bad thing.


The Bacon Compels You.

 

Posted

I 5-slotted Lightning Field on my Elec/Fire and put Scirocco's in. Regen, Accuracy, Negative Energy Resistance, AoE Defense, all things that are useful to Elec. Endurance is a non-issue for Elec anyway.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
Now that I look at it, multistrike does look decent.

I have to admit I tend to favor recharge bonuses (it's the one thing I can't pop an inspiration to get more of). But extra defense is never a bad thing.
Well, Electric Armor and Fiery Aura both have a heal that can be 5 slotted with Doctored Wounds for a 5% recharge bonus. Any PBAoE attacks can be slotted with Obliteration for 5% recharge bonuses. (every set has at least one, most sets have at least 2) You can slot any single target attacks with Crushing Impact for 5% recharge bonuses.

On most tank builds you can max out 5% recharge bonuses pretty easily, giving you leeway to slot Multi Strike in your damage aura without losing any potential recharge bonuses.

I'm usually less concerned about recharge than I am defense on most of my tank builds. More often than not recharge doesn't help my survivability as much as additional defense does, so I consider it a secondary concern.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
On most point-blank area of effect attacks, I try to slot IO sets to capitalize on the set bonuses. On damage auras, however, I've found the sets with desirable set bonuses just don't give me as much endurance reduction as I'd like (but lots of recharge they don't need).

So I've just been frankenslotting for accuracy, damage, and endurance. Usually four slotting with 2 acc/dam/end and 2 dam/end; it's a lot of bang for four slots, but not much set bonus wise.

But lately I've started wondering if there isn't a better way to slot these, including some bonuses along the way. Am I missing any obvious slotting opportunities in damage auras?

I've got an electric and a fire I'll be respecing anyway once Issue 19 is out, so now is a good time for me to brainstorm some new slotting ideas.

Thanks!
Sure Multi Srtikes are fine but if you have good end recovery from things like Miracle's and Numina's plus all your attacks and shields are slotted with 50% to 90% end reduction, it might be worth going 6 slot Oblits in your aura. The difference is only .17 end and you gain 3.5% melee Def, 9% acc and 5% global recharge.

My Fire/Fire has 4 sets of Oblits and 4 shields and I rarely have end issues because I have a recovery of 189% ( 3.47/s ) if I do get into trouble thats what things like consume are for.


 

Posted

Quote:
Originally Posted by Brakner View Post
Sure Multi Srtikes are fine but if you have good end recovery from things like Miracle's and Numina's plus all your attacks and shields are slotted with 50% to 90% end reduction, it might be worth going 6 slot Oblits in your aura. The difference is only .17 end and you gain 3.5% melee Def, 9% acc and 5% global recharge.

My Fire/Fire has 4 sets of Oblits and 4 shields and I rarely have end issues because I have a recovery of 189% ( 3.47/s ) if I do get into trouble thats what things like consume are for.
I usually put very little into these, my recovery is normally pretty good to where I dont have to worry about end reduc or frankenslotting. I normally start with the chance for damage procs in Oblits and Sciroccos then if there is room in the build for slots i go for damage, in Elec/ and Ice/ tanks the end drain powers come back so fast there is little need for end reduc within the build. Besides the best mitigation is if the enemy doesnt have any endurance to fight back with