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  1. Quote:
    Originally Posted by Blood Red Arachnid View Post
    This is an incomplete list
    You also failed to mention any of the status protections they get, like the Mag 1,000 confuse protection that Siege and Nightstar have.
  2. Quote:
    Originally Posted by Blood Red Arachnid View Post
    My point is that buffs are not affected by level shifts, and their contribution to the team therefor isn't affected.
    They aren't contributing enough of a buff to outweigh their lack of attack strength, lack of accuracy, lack of Lore pets, lack of Destiny buffs, Judgement attacks, Interface debuffs, or even the slight edge that the Alpha slot grants. Taken as a whole, a fresh level 50 isn't contributing the same amount that a 50+3 is. I don't know how to demonstrate this fact any clearer.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I reiterate that this is not relevant. Players who aren't able to join your trials with high level shift requirements are going to be running trials that don't have them anyway, regardless if whether or not it is you hosting them. So w00t for you.
    The trial community on Triumph is such that I am not competing with another group forming a trial. Rarely there is enough interest to run more than one trial at a time. So there are 2-5 trials in a row. I'm not taking anyone from another league. On a larger server like Virtue what you are describing is valid, but not in my experience. Frankly, I would LOVE to have other people form trials. I will point out though that my trials tend to be successful more often than some other players attempting to lead.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    This doesn't even change the fact that the player base is a limited resource, and running things like MoM, DD, and UG trials with elitist requirements takes away those elites from whomever runs MoM, DD, or UG without those stringent requirements.
    The majority of the player base on Triumph isn't interested in leading trials. They want someone else to form them. I do so. I know almost all of the trial leaders. You know what takes away opportunity for players to participate in trials more than stringent requirements? It is having -all- (and I mean every one) of the trial leaders on a single league. That is what frequently happens on Triumph.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    The trials that are being held in such high regard are themselves a means to access higher level shifts, and holding those requirements excludes players until they nearly don't need to run those trials anymore anyway (which is about the time they get to be +3).
    Underground... Yes, it gives both types of iXP, but it is so rarely run on Triumph (once every couple months, if that). Keyes and TPN are both better rewarding for the time. BAFs are more rewarding for time than the Underground is.

    MoM... Only gives one type of iXP, is rarely run on Triumph, and it doesn't give a lot of iXP OR a great Reward Table.

    DD... Is so short, and doesn't have great incarnate XP that it simply doesn't compare to the other trials.

    I'm not robbing people out of Incarnate progress. Even more so with the new Incarnate Arcs that give players even MORE options for Incarnate progress.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    This means that the discrimination based on level differences is not your fault. That free will is being usurped by the devilish design of the devs, forcing these requirements to be necessary for any success. Since this is the case you are putting up, you have to stand by it and explain why it is that all of the people who run these trials successfully without abiding by the forceful and necessary conditions are exceptional, and that your requirements are still necessary by design.
    Nope, I don't have to explain myself to you. Like I said, if I'm forming a league, I get to set the rules. If the trial is positioned as a level 54+3 trial, then that is what my minimum standards will generally be.

    As far as the level shifts, if the trials were intended for +0s, they'd be level 54+0s. Like I said, what I ask people to bring is my choice, if people don't want to bring that, we go our separate ways. I'm not blocking them from anything, they are more than welcome to lead what they want.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    The difference being that my playstyle is based upon inclusion, not exclusion, and this does not infringe upon anyone's success other than those who refuse to play along by their own volition.
    To put it bluntly, I am inclusive... to a point. However, I'm NOT going to invite someone that I think is leeching to a trial that I run, end of story. That you don't like it is YOUR problem, not mine. I'm NOT going to invite a player that I don't think is qualified to a trial that I'm leading. If that isn't good enough for you, TOO BAD.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Elitism doesn't give other players a choice in the matter.
    You keep using the term, but I don't think it means what you think it means.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    If a player uses rebirth on the avatar, you all fail.
    If not enough Clarions and Barriers are present in Underground, yes, the trial will fail.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    And we are breaking off on the tangent I specifically said not to.
    You brought it up, it is a fair point of contention. You claim that everyone should be included, I'm saying that not everyone can do what you are saying.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    For the rest, see above about how you are infringing on everyone else's playstyle
    I'm not infringing on anyone's playstyle. Everyone has the same opportunity as I do: Form a league, join a league forming, or do something else. By you telling me how to lead a trial means that you think that I have no say in how I play the game.

    I'm not a slave to everyone that wishes to be on a trial for whatever reason they feel justified to take whatever they want to. For me to do what you say would be turning my playtime into unpaid work for whatever anyone wants me to do. Quite frankly, I'm insulted that you can't get the point that I don't owe anyone a spot on a trial I form.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Though this may just be a simple understanding: "Once a day" is the day-long timer put onto trials. Not players only having the time allotment to run a trial once. That is covered in the second half of the sentence, where I say players don't always have the time to run it for others. That is in direct contrast to themselves.
    You know what? For most players I play with, that isn't an issue. I have 12-13 level 50s on Triumph and if I've ran a trial on one character, I can always bring another. Same goes with every other trial leader that I know on Triumph. By the way, only ONE of my level 50s on Triumph is less than a +3, and only because that character got to 50 this last weekend. Even so it is +2 already (a couple TPNs, BAFs, Lambdas). It doesn't take a lot of effort to get level shifts.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    EDIT: You know, I realize this now, but I'm not sure if you and I are even on the same page. I'm not debating that level shifts don't play a role. I'm debating that the elitist playstyle isn't necessary and that it is infringing on other people's play. This point seems to be getting lost, so I'm saying it bluntly again.
    I'm not interfering with other player's play. However I am limiting how much of their demands on my time affects me.

    If you think that I'm elitist because I don't want other people wasting my time by bringing characters that are ineffective (like a level 50 scrapper with Single Origins) to a DD trial, then have at it. Multiply that by 5-6 players on a 16 player max league and you'll understand where I'm coming from. I don't want to deal with that on a harder trial, and I shouldn't have to.

    Because I stipulate what I'm looking for in a character that joins a trial that I lead, all of a sudden I'm being vilified and I don't like it one bit.
  3. Quote:
    Originally Posted by DarkSideLeague View Post
    What about a + 1 or +2 Empathy character on MoM? Would they be considered if they were willing to play support only (including acting as buff-bots for Aurora)? (I don't disagree with your logic, just wondering if there are special circumstances that cause exceptions)
    Considering that I'm the one that usually is bringing one of the Empaths to MoM, no. I'm bringing a +3. I don't ask anyone to do something I'm not willing to apply to myself as well, and that includes joining trials.

    About the only reason for exceptions on one of the harder trials is that I know the player. That usually means that I've teamed with that player for years. Even then I'm usually helping the player get their level shifts.

    Quote:
    Originally Posted by DarkSideLeague View Post
    My Other question is why doesn't TPN carry this restriction? From what I've seen it's just as punitive to unshifted characters (complete with a +2 AV).
    Because I use the strategy that ignores the outside usually. I minimize the possible areas of failure to the point where I don't need the buffer of the level shifts. Same goes for Keyes (even before the changes to that trial).

    Quote:
    Originally Posted by William_Valence View Post
    I just want to start off by saying, if you run a trial or TF or, really, anything; it's a "Your house your rules situation". If that means Level shifts required, I don't have to join if I disagree. No need to Villify, just a difference of oppinion.
    Agreed.

    Quote:
    Originally Posted by William_Valence View Post
    That being said, How do you fail a MoM? Seriously, I have yet to see one that I've been on fail. That includes one with a team of 50s. I've seen UG trials fail, TPN trials fail, but never a MoM. I guess if I had to guess, it'd be teams not keeping Aurora alive, but I've usually been one of the three people for that part, so
    I've yet to fail a TPN (outside of the crash bug, which I don't count). MoM trials? Most of them fail at the Penelope phase, but I've seen fails on every single stage of that trial.
    1. Nightmare stage? Failed due to one of the two Rularuu AVs.
    2. Penelope phase? Constant auto-hit Psi damage and awake inspirations being completely ineffective during the phase.
    3. Aurora Phase? Team wipes, not enough damage to Mother, not enough healing of the portals.
    4. Well phase? Players not following instructions and not enough DPS.
    5. Final phase? Not enough DPS. <-This in particular is why I want +2 or +3s only on this trial, even if I know the players.
    Basically, I've had a far different experience with both TPN & MoM than you have.
  4. Quote:
    Originally Posted by RogerWilco View Post
    None of these links work.
    Actually, that isn't entirely true. Some do. (Mostly links that aren't on the forums.)

    You can use the search function with the title/author to find the posts in question.
  5. Quote:
    Originally Posted by Blood Red Arachnid View Post
    You're avoiding the point.
    My point is that unshifted characters are less effective than shifted characters in the harder trials. Simply put, unshifted characters aren't sharing equally in participation.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Not relevant. We are talking about DD, UG, and MoM; trials where you are requiring level shifts.
    Actually it is entirely relevant. I don't exclusively lead the harder trials. I'm more than willing to help players get the level shifts so that they can join the harder trials. I draw the line at taking them to a trial that is above their ability to contribute.

    If I were only doing Undergounds, MoMs, and DD trials, then you'd have a basis for complaint. However, I'm actively leading the lower difficulty trials to help players get those level shifts. At the same time I'm learning what those players are capable of. If they show themselves to be a good player, I'm more likely to invite them to a higher difficulty trial with relaxed conditions.

    If players want a level shifted character to be able to play on one of my leagues that is attempting a more difficult trials, they can join any of my open leagues to get those level shifts. Lately I've been running TPN and Keyes more than BAF and Lambda. TPN in particular gives a lot of rewards to build those level shifts.

    I don't think it is unreasonable to expect players to put forth some effort if they want to join a harder trial. If they can't put forth the requirements I ask for, then they can join a group that has a lower standard than I do.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    You have to explain away the individual to whom statistics means nothing.
    Actually, no I don't. I don't have to justify my leadership style to you any more than you have to justify how you play your characters. Or are you trying to tell me how to play the game? When you are willing to pay for my VIP status, that is the point you can tell me how to use my play time. Actually, come to think about it, at that point it would stop being my play time.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    You're very apt to explain the failure due to level shifts in a way that isn't determined by the level shifts. If players are stubborn, ignorant, and show no initiative, then I submit that this problem supersedes the prior level shift problem on the account that a stubborn, ignorant, and intiative-less player can be the death of a trial even when level shifted to +3.
    And level shifts provide a buffer against stubborn, ignorant, and otherwise ill-prepared players. It is called a margin of error. I try to build leagues with that in mind. Will it always succeed? No. Can it turn an otherwise failing trial around? Yes. You seem to have a much larger tolerance of failure than I do. Good for you.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    If someone says "you can't do something", and then someone else does it, then that first someone is undoubtedly wrong.
    Just because one person can do something doesn't mean that everyone can. I use the easier trials to observe how people play. If they seem capable of not being an idiot, they are more likely to be asked to a higher difficulty trial. The reverse is also true. I just rather not deal with trying to determine that during a higher difficulty trial.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    My case for winning trials with 50's on the team is not that I or anyone else is exceptional, but that we are average. Our performances are not indicative of the presence of some exceptional element for success, but rather the lack of elements for failure.
    Quite frankly, I could care less about the performances of your groups. When I have some of my rarely held unannounced trials, I build teams based on players, not level shifts. Those trials have the same effect: I take players that would otherwise join an open trial and help out. So I have to choose whether I include people that I normally wouldn't take or set minimum standards for higher trials. Most of the time, I choose to open trials to everyone. On Underground, MoM, and DD that means I have a higher standard for joining.

    All the trials I've been talking about in this thread are open trials where I don't pre-screen everyone joining except for level shifts if the trial is one of the three (of seven) trials where I deem it is too difficult for the average player. That is my prerogative as a trial leader. Nothing you have said changes the fact that it is my prerogative as a trial leader. I have every right to form my leagues as I see fit. Just like you have the right to lead trials like you see fit.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Success is the normal outcome when things do not go wrong.
    Level shifts provide a margin of error that can aid success. Too small a margin and you fail more.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    The problem is the 20 hour timer, not simultaneous trials.
    No, you said that trials pulling +3s and you being left with less level shifted characters was a problem:
    Quote:
    Originally Posted by Blood Red Arachnid View Post
    By requiring higher levels to join your trials, you are effectively taking away those higher levels from those who would run trials without those stringent requirements.
    You didn't once mention the 20 hour timer. You said the higher level trials taking away level-shifted characters from lower ones.
  6. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Now, a second problem that is being overlooked is that the purple patch has absolutely no effect on buffs and heals on your side. Things like assault, accelerated metabolism, vengeance, and Healing Aura are just as effective regardless of the level shift.
    And things like Twilight Grasp or any other buff that requires accuracy is fully dependent on level shift & accuracy.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I've been on many of the elitist trials that require +3s. and those don't win by a small margin.
    I've seen the exact opposite.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Now, there is a very big problem with the "don't like it, don't join" mentality. The issue is that trials are a once a day thing, and players usually don't have the time to always run it for everyone else. Because of this, there is a limited player resource available to the community. By requiring higher levels to join your trials, you are effectively taking away those higher levels from those who would run trials without those stringent requirements.
    And this is why I host a mix of trials. Note the "s" at the end of "trial". Yes, I get some turnover, but I still have enough for multiple trials (sometimes 4-6 of them in a night).

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    With a mix of 50's to 53's it is quite possible to succeed in UG, MoM, and DD.
    I've never succeeded a MoM trial with 50s on the league. Why? Because it is never just one or even a few 50+0s, it is 6-8 of them. Most of them don't even bother to do any research on a trial or want to listen to those that have. By requiring a certain level I'm warning them that this is more difficult than they are used to.

    I've seen players not interested in getting additional level shifts with the earlier trials as they only want to do each "once". There is no way that I'm taking a player like that on a newer, more difficult trial.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    This creates a form of discrimination more severe than just exclusion. It is saying "If you don't like it, don't join my trial, but I'm going to make it so you can't make another trial by taking up all of the better players". This is a noticeable problem on virtue, let alone a smaller server where you might not be able to host the trial after another one has launched.
    I also try to make sure not to compete with other trials forming, as I know I can pull people from other groups.

    =============

    At the end of the day, the group to blame for all this is the developers. They didn't need to set the trials at +1, +2, or +3. They didn't need to set the DD trial for +3, over the protest of players in the beta, but they did. They could have removed the level shifts form the DD trial, left it as a part of the final arc in DA, and the players would have been happy. Instead they stuck to their guns and made this a level 54+3 event.

    They needed to make 6-7 level 54 Incarnate Trials, then when we get more shifts increase the level of the trials.

    =============

    At the end of the day:
    If you want to challenge yourself with less than the recommended levels, then you are free to do so on your time, but not mine.
  7. Snow Globe

    The Done Club

    Other than the DA day job in around 5 days, I'm done on my badge collector.

    Badges I don't have besides that one:
    Bug Hunter (yeah, right as if I'll ever get it.)
    Passport
    The buggy 7th year vet badge (should have got it in February).
    The buggy 8th year vet badge (I doubt they'll be fixed by NEXT February.)
  8. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Because you need to be at least level 52 in order to understand the instructions of "Use molecular acids on the doors", and level 53 to maybe type a response back where you ask me to clarify anything.
    I'll point out that Lambda isn't Underground, MoM, or DD. I don't have any requirements for players joining my Lambdas, BAFs, Keyes, or TPNs.

    Also you are fighting level 54 AV in Lambda. If you want to fight a +4 in DD you need to bring a level 50+3 to it. The practical cap thanks to the purple patch is +4, any higher you might as well do something else.

    Quote:
    Originally Posted by Blood Red Arachnid View Post
    EDIT: is it just me, or is the art of compromise dead?
    Compromise on your own time. Lately, if I'm leading it is because no one else is willing to come forth as a trial leader. At that point, I'm telling people what my terms for leading are. That is compromise enough as far as I'm concerned.

    Not one of these three trials are "starter" trials. If you count Lore pets, it would take approximately 6-8 level 50+0s to match a single level 50+3 on a DD. That is dead weight. If you want to bring them along on your trials, you're more than welcome to. Basically a level 50+0 might as well be door sitting for all they will accomplish.

    I'll repeat myself: I'll form and let anyone level 50+0, 50+1, 50+2, or 50+3 to any BAF, Lambda, Keyes, or TPN that I lead. I lead a lot of trials. That I have restrictions on Underground, MoM, and DD is my prerogative as a leader. If you don't like that, tough. Go form your own trial or join another that might be running.

    Edit:
    Let me put it another way... I didn't invite level 40s to do level 50 content with me without a mentor before Super Side Kicking. I'm sure as heck not going to do the equivalent with the Incarnate Content.

    Or as someone else once put it:
    Quote:
    Originally Posted by Eva Destruction View Post
    I don't want to carry your mooching ***. I don't expect anyone to carry me, and I don't expect to carry anyone else. BAF, Lambda and Keyes still form frequently. Run those, get yourself a level shift or two, then ask again to join a higher level trial for higher level people. I'm fully behind any leader who insists on level shifts for UG, MoM or TPN, as well as any badge attempts on the easier trials.

    Now if someone is excluding you from BAF, Lambda or Keyes on account of a lack of level shifts, then it's probably because a) they think they need the level shifts for the trial to succeed, which means their league sucks and has to rely on brute force to win, or b) they think including only level shifted people will make the trial go faster, which it doesn't, because the pickier you are the longer it takes to form the stupid thing. Either way, they're not someone whose league I'd want to be joining.
  9. Quote:
    Originally Posted by PleaseRecycle View Post
    Yes. First come first serve, basically. Or, if you prefer, get all of the fully shifted people you need and then open it to anyone for the last few. Why not? As long as you're not singling people out for any reason other than timing they shouldn't get uptight about it.
    They are dead weight, and I'm not going to compensate for them. End of story.

    Quote:
    Originally Posted by PleaseRecycle View Post
    What I'm contesting is that it's good to refuse any and all characters without +3.
    I've explained my reasoning, I completely disagree with you, and if you want to run trials like you say, go for it. You are completely free to lead your own trials, in any manner you wish.

    My ground rules are there to ensure success, and if you don't like it, you have other options. I don't ask for much, and I'm not being unreasonable for asking for level shifts on harder trials. If someone wants to join they know what I want for people to join me.
  10. Quote:
    Originally Posted by PleaseRecycle View Post
    Actually I was trying to be sarcastic rather than condescending.
    Attitude still not helpful for a civilized discussion.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Surely we can agree that there is a difference between having half a league of +0s and having any +0s at all?
    Where does the line get drawn though? Do I tell Player A that they can bring a +0 while telling Player Y they have to bring a +3? With my leagues, everyone is treated pretty much equally, and everyone knows it.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Surely we can agree that not all characters on a trial are to be valued purely for their DPS?
    With a random group that doesn't have much debuff? With people that I don't know how capable they are? I don't take -5, -6, or -7 players to a team, end of story. I don't care how good they are, vs +5 or greater they might as well not be there. A level shifted toon using an inspiration would be more effective than a +0 on the league.

    From Paragonwiki ( http://wiki.cohtitan.com/wiki/Archvillain ):
    Quote:
    So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako's extremely high defense bonus in the Statesman Task Force, the Infection's debuffs are heavily resisted. Optimally enhanced, Radiation Infection applies a -61% Defense penalty, which should cripple Mako's defense rating, but as it's against a +4 enemy it is at half strength due to the Purple Patch (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately half as useful at counteracting Mako's high defense as using a single Insight inspiration for a +7.5% ToHit bonus. Similarly, even against an equal-level AV, a level 50 Defender's mighty Lingering Radiation Regen debuff will be dropped from its usual -500% to -75%.
    Now, take the MoM trial with the level 54+2 AVs...

    A level 50+0 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.15 = -9.15% * (1-0.87)) equaling -1.19%. At 1% they aren't effective.

    A level 50+1 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.30 = -18.30% * (1-0.87)) equaling -2.38%. At 2% they aren't effective.

    A level 50+2 with Radiation Infection vs a level 54+2 AV would be (-61% * 0.48 = -29.28% * (1-0.87)) equaling -3.81%. At this point they are barely effective.

    Going to the DD Trial with the level 54+3 AVs:
    A level 50+0 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.08 = -4.88% * (1-0.87)) equaling -0.63%. At less than 1% they aren't effective at all.

    A level 50+1 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.15 = -9.15% * (1-0.87)) equaling -1.19%. At 1% they aren't effective.

    A level 50+2 with Radiation Infection vs a level 54+3 AV would be (-61% * 0.30 = -18.30% * (1-0.87)) equaling -2.38%. At 2% they aren't effective.

    That is why the purple patch means (again from Paragonwiki):
    Quote:
    Post-purple patch, characters were practically limited to fighting enemies 2 to 3 levels above them, with 4 being the absolute practical cap.
    http://wiki.cohtitan.com/wiki/Purple_Patch

    Anyone bringing a +0 to a DD trial is not contributing at all.

    Quote:
    Originally Posted by PleaseRecycle View Post
    By the way, if you want to easily beat Diabolique with the badge condition and no deaths, put two or three essence hunters on their own team and mix the squishies evenly among two other teams.
    There are only 2 things that I can think of that would cause a DD trial to fail: People not listening to instructions, or not bringing characters with enough level shifts. By the way, this is why the trial was removed from needing to be done in the last DA arc. This is a +3 trial and if you don't bring the recommended level shifts you are responsible for failing it.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Maybe half the league's worth of rebirths and barriers at that point will easily carry even lower level characters through if they huddle up tight and everyone uses all their buffs.
    When only 4/16 have +3, you are not likely to have "half the league's worth of rebirths and barriers". You would be lucky to have a couple Rebirths, Clarions, Barriers, or Incandescence.
  11. Quote:
    Originally Posted by PleaseRecycle View Post
    Well I'm glad the server I play on is so totally newb-free, I guess, that's the one remaining difference I can think of.
    Nice condescending attitude you've got there.

    By the way, I practice what I'm saying. I don't bring unshifted characters to UG*, MoM, or DD.


    * I did a few months ago, but never again. However I came prepared with 8 Liberates and a bunch of Escapes for the final battle. I was also playing a support toon (Bots/Pain MM) that never entered the main battle areas. In other words, I played smart. I don't expect everyone else to do so, and it only takes a few to fail the UG, MoM, or DD. The last DD Trial I was on that failed due to over half the league being under +2 (and most of those were +0) was failed at the Sentinel of Mot. The Trial before that a few toons that didn't have full level shifts died 20 times in the final battle.
  12. Quote:
    Originally Posted by Arcanaville View Post
    I wish there was a way to address that. I have suggested in the past granting the league leader in a league the ability to send messages to any player right on their screen so it cannot be blocked or ignored. I don't see what the downside is, because the league leader by virtue of his leadership position already has an enormous arsenal to grief the league with and you can still vote psychopaths off the island.
    Arcana, the problem was that the game gave leadership to someone else after we entered the trial. There was another player stuck to themselves for about 5 minutes while we were trying to deal with the unresponsive player that got the league star.

    The developers seriously <censored> things up with the LFG Queue for this. The league star should NOT be going to some random person when the trial loads.
  13. Quote:
    Originally Posted by Wing_Leader View Post
    If most of these failed iTrials during the x2XP weekend were the fault of experienced players trying out new ATs/powersets that they were a little unfamiliar with (I say "a little" because after 50 levels spent with an AT/powerset, there is no such thing as "woefully unfamiliar"), then this dramatically demonstrates the potent effect of level shifts on success rates (because these players already knew exactly what to do in the trials, but still failed).
    In my experience all trials, even BAFs and Lambda, have a higher failure rate after a Double XP Weekend.
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Why do you require +3s when you acknowledge that +2s could easily be qualified for these trials even in this weird world of mostly first-timer pick up teams?
    I've seen a 50% fail rate on Underground trials and a 55% failure rate on MoM trials. Nearly all of those failures are due to players not bringing fully qualified toons. That is why, over the last half year that my patience with players wasting my time bringing unqualified characters to a trial has evaporated. I'm not here to PL large groups through the Incarnate System. In a nutshell, that is what you are asking for: Someone to PL your character from +0 to +3. My response: Find someone else.

    If you don't want to bring a character suited to the challenge, then join someone else or lead your own. Neither option is my concern.

    Quote:
    Originally Posted by PleaseRecycle View Post
    I ask because I don't join trials where the recruiter stipulates a level or AT requirement (beyond +1 on DD, which is reasonable).
    Which you are free to do so. You are also free to lead a trial in any manner you choose so. I could care less. However, when I'm leading, those are my rules. If you don't like that, don't join UG, MoM, or DD trials where I'm leading. I don't think it is much to ask that players bring a character that is able to perform in an adequate manner.

    Quote:
    Originally Posted by PleaseRecycle View Post
    The reason I mention that is that if you somehow only ever get total novices when you recruit, perhaps you're turning off some veterans who would be more able to help you with the hard parts in the first place.
    The veteran players know me. They know how I lead trials. They also know that I do give a little leeway depending on the circumstances. They also know that I'm pretty good at leading trials to winning, even with odd combinations of players.

    For people I don't know well... Those rules are set in stone. If I get too many novices or have enough people with level shifts, I don't do UGT, MoM, or DD. Instead I lead a BAF, Lambda, Keyes, or TPN.

    Quote:
    Originally Posted by PleaseRecycle View Post
    The people I trial with don't stress about any of this and it works just fine for us.
    Good for you. You seem to have a core group that you can fill/start a trial with. Have at it.

    Quote:
    Originally Posted by PleaseRecycle View Post
    On my mere level 52-at-the-time fort, I was on an eight person league that completed MoM, a fourteen person league that completed MoDD, several UGs that were filled on public channels with no regard for composition beyond the initial few people, and so on and so forth.
    Good for you. I frankly don't care. I do care that I'm bringing a +3 toon for UG, MoM, and DD and I don't want to have to lead, do my share of the required effort to win, and to make up for half the team not being properly equipped for the trial. That isn't my idea of fun, and if you don't like it, you are free to start a trial of your own.

    Quote:
    Originally Posted by PleaseRecycle View Post
    If you can beat these trials with empty seats, you can beat them with 50s.
    Actually, no. The trials do scale up with the number of players in a league. Additionally, level 50s that get killed because they can't handle the situation incur a trial-wide penalty for MoM and DD. That they can die easier vs +6 and +7 foes goes without saying.

    Quote:
    Originally Posted by PleaseRecycle View Post
    I find it hard to believe that Triumph has such numerous yet inattentive pick up trialers that giving them the slightest amount of leeway guarantees a loss.
    When 50% of players don't come with a level shift, I know there will be problems with the trial. I'm not guessing, I KNOW.

    I also know that I'm one of a handful of players willing to actually lead a trial. While some don't have the same restrictions I do, they tend to form trials by private tells/channels. It is just as restrictive, but in a different manner. Nearly everyone is given the opportunity to join my trials, I just have requirements that I want to see met so that I can have what I consider a reasonable chance of success.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    My experience SEEMS to disagree with this. However, I'm operating from memory at the moment, but it seems that if I keep attacking without using my Assassin Strike the circle will remain indefinitely, which would imply that it refreshes the stack.

    I'll log on with my stalker when I get home and test it myself. I'll come back and post what I find out.
    I've been paying attention. Sometimes, despite constantly attacking, the Assassin Strike Circle goes out. I'm using a Energy Aura/SR build currently (level 50).
  16. Quote:
    Originally Posted by Nihilii View Post
    What do level shifts have to do with trial success? How did you people accomplish anything back when the trials just came out?
    I'm at the point where it is a waste of my time forming a trial when players bring sub-standard toons to the league. The time commitment to form a trial on a smaller server is much larger than a larger server, even with taking random people for the "easier" trials. If you want to challenge yourself and experience a higher failure rate, go ahead. I've tried that and I'm done with it.

    I ask for +3 on Underground to ensure enough Destiny and Lore powers to make it through the two hardest fights: The SRWW/LIWW combo and the blanket confuse section in the final fight.

    I ask for +3 on the MoM trial because I've seen too many failures with any group that has more than 25% of the characters without even a single level shift, and most of the times people want to bring 50%-70% +0s.

    I ask for +3 on DD because the trial is positioned as a 54+3 trial by the developers, and people have tried with less (including me) meeting with failure to even get past the Sentinel of Mot (to say nothing of the ambush or final phases).

    You want to waste your time, go right ahead. Don't expect others to join you.

    Quote:
    Originally Posted by Nihilii View Post
    Frankly, I think itrials powers should be nerfed, or people with level shifts should have diminishing returns on the easier trials, so players have to actually play the game rather than rely on gimmicky crutches to power through it.
    Frankly, I think that this idea has no place in this game.

    Quote:
    Originally Posted by PleaseRecycle View Post
    The point, I think, is that demanding a full +3 league for DD, to say nothing of MoM or UG, is fairly bizarre.
    Given my experiences, it isn't. Given my experiences and the fact that I pretty much have to PUG each trial I lead, I think I'm being entirely reasonable as to league composition.

    A league that isn't level shifted enough simply cannot recover from mistakes that will happen with most PUGs.

    Quote:
    Originally Posted by PleaseRecycle View Post
    Brand new unshifted incarnates may be marginalized somewhat on DD and MoM, but two thoughts spring to mind.
    They don't have the damage capability, the needed survival rate (both MoM and DD have nasty death penalties).

    Quote:
    Originally Posted by PleaseRecycle View Post
    One is that UG is incredibly easy if you have the handful of in-the-know people required to make the lichen infested war walker fight go smoothly, regardless of anyone's level.
    The Lichen War Walker is of lesser concern (but still a concern)

    Quote:
    Originally Posted by PleaseRecycle View Post
    The other is that there's quite a broad spectrum between no shift at all and +3. Anyone who can't lead a successful MoM with some 50-52s on the league may want to reconsider their approach.
    MoM is full of level 54+2 AVs, bringing a level 50+0 toon is begging for failure. They simply aren't effective enough.

    DD is full of level 54+2 and 54+3 foes, a level 50+0 or 50+1 toon isn't effective enough.

    Oh, and Underground? People don't bring enough confuse protection, and that requires +2 for the most part.
  17. BAF - Standard Reward Table.

    Lambda - Standard Reward Table.

    Keyes - Slightly better (from personal observations) than the Standard Reward Table for Rares & Very Rares *only if the game thinks you have participated*.

    Underground - Rares or Very Rares but only if the game thinks you have participated, otherwise Standard Reward Table.

    TPN - Slightly better (from personal observations) than the Standard Reward Table for Rares & Very Rares *only if the game thinks you have participated*.

    MoM - Slightly better (from personal observations) than the Standard Reward Table for Rares & Very Rares *only if the game thinks you have participated*.

    DD - I suspect that it is using a reward table similar to Keyes/TPN/MoM, so slightly better (from personal observations) than the Standard Reward Table for Rares & Very Rares *only if the game thinks you have participated*.
  18. Quote:
    Originally Posted by ResplendentMs View Post
    Thanks for the responses. Agent White, Oldeb, Zombie Man, Golden Girl.

    Max did not offer a choice of missions, only 1. Taskmaster Gabriel also states the Max final mission not complete. Online now and Max still will not talk to me, and no new contact that can advance the task list from Gabriel.
    Go to Ouroborus. Do Max's final mission there.
  19. I've noticed a fairly glaring calculation error in the spreadsheet (if you cross a month boundary bad things happen), so I've corrected the googledocs version of the spreadsheet.
  20. Snow Globe

    Missing Shoes!

    Yeah, I'm happy to hear that there are some GMs still that can get things done. Hopefully Steele Magnolia and others facing this issue can get their accounts fixed as well.
  21. Based on my level 45-50+ play on my Stalker, option 1 is what happens. I don't have to think about it, I've experienced it.
  22. Quote:
    Originally Posted by T_Immortalus View Post
    You would think that, since both methods of reporting issues use the same system in the end, they would contact me through email to resolve an issue.
    Not at all. As a premium or free player you should be initiating the ticket from the website, not from in the game. Everyone has been informed of this, and you have been directly reminded of this from the GMs.

    Quote:
    Originally Posted by T_Immortalus View Post
    They don't unless you go through the web form as the first step though.

    That is stupid.
    You might think it is stupid, but you are the one knowingly trying to repeatedly use the in-game system when you know you are not entitled to use the in-game system.

    Quote:
    Originally Posted by T_Immortalus View Post
    If anything, they should have that report function check your account status and tell you to go through the online page, not letting you report from in game if Premium/Free, or just fail to work for anybody but VIPs.
    While I'll agree that the in-game bug/petition should check your account status before continuing, that doesn't change that you are trying to access the system from a way that is known not to work. You are deliberately trying to access the bug/petition system in-game as a non-subscriber. At which point the fault is yours, not the system, not the GMs.
  23. Quote:
    Originally Posted by syrusbLiz View Post
    It's possible I missed this info, but are we allowed to enter with multiple posters? (Each its own entry.) I have something I can modify from last year's fan art contest, but I would like to do something new as well.
    From the contest rules page:
    Quote:
    All entries must be received via email prior to 11:59 p.m. CST (6:59 a.m. GMT; 7:59 CET), Tuesday, April 10, 2012 (Wednesday, April 11th 2012 in Europe) (the "Contest Conclusion") and must be in English. Entries which do not conform to these Official Rules and Conditions will not be accepted. The Contest is limited to one entry per person.
    http://na.cityofheroes.com/en/news/c...conditions.php
  24. During Issue 21 Beta they tried giving the slots. Apparently doing so deleted all very rare enhancements (possibly all enhancements) from a character. The extra slots have been shelved until this is no longer an issue.

    So "when it is ready" and not before.